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  • Viper187
    replied
    I know, double post. I think a new rev is worth it though.

    Rev 18 is on the SVN. I added a few of the little things from the list today, as well as solving an issue that's plagued my apps since I started writing Win32 API. Yes, the goddamn tab key works! You'll notice a "Use Result Number" combo box on the results tab now. The highlighted code(s) in the list will be added to the active list with the value from that search number if you hit Enter. Pressing Left/Right while navigating the results list will scroll that search number box as well. The active cheats list is now editable (doubleclick, enter to commit change), and toggling the checkboxes using Space should update the list on the console side.

    updated To Do list:
    export results
    lock menus during search
    fonts (default and custom)
    memory editor

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  • Viper187
    replied
    Originally posted by kh2k4 View Post
    Managed to get some free time this afternoon to test it, i've got her sat playing some spot the dog dvd game.
    How do you use the filter option? every time I type a value in the low / high boxes they return to 0 when I click off I'm trying to use the "Ignore results that are not in a specified value range" option with the values 0 and F.
    Type the value and hit Enter. Clicking off the box or hitting Esc is seen as canceling.
    Last edited by Viper187; 07-27-2009, 01:22:57 PM.

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  • kh2k4
    replied
    Managed to get some free time this afternoon to test it, i've got her sat playing some spot the dog dvd game.
    How do you use the filter option? every time I type a value in the low / high boxes they return to 0 when I click off I'm trying to use the "Ignore results that are not in a specified value range" option with the values 0 and F.
    Last edited by kh2k4; 07-27-2009, 09:56:22 AM.

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  • Lazy Bastard
    replied
    Sweet

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  • Viper187
    replied
    There's a new build on the SVN for testing (rev 17). It's threaded now so the interface no longer "freezes" while dumping. You still shouldn't be trying to do anything else with it while it dumps though. Halt and Resume options have also been added, as well as a "PS2 Waits" checkbox on the search tab. This makes the PS2 stay halted until the search is actually processed. You can also halt the system beforehand and uncheck the box so the PS2 will stay halted even after searching is done. Could be useful with some timers or things the end quickly and need multiple dumps while letting very little time progress in the game. F4 and F5 are also shortcut keys for halt and resume, as you'll notice in the menu.

    My current To Do list:
    export results
    lock menus during search
    fonts (default and custom)
    Make the goddamn tab key work on hex/value boxes
    Enter key on results list
    Space key on active results
    editable active cheats list
    memory editor

    Leave a comment:


  • kh2k4
    replied
    Yeah I already put the glitchy death camera code up at THIA, but I'm working on this new method because the death camera glitch doesn't allow you to fire weapons.
    Also trainer tools have been released for the pc version on it's modding forum to stop the camera I ported over the codes me and you found.
    Attached Files

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  • bungholio
    replied
    Originally posted by kh2k4 View Post
    I'm working a constant 3rd person mode code for re4 as we speak :-P
    Lots of people would love a 1st or 3rd person view that follows you for the 2 Resident Evil Outbreak games. You have a moment where you walk in and out of doors where the camera follows you, and I think even a moment in lockers where you are in 1st person view. I also wonder about switching between 1st and 3rd person view in Silent Hill 4 when you enter or leave your apartment.

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  • kh2k4
    replied
    I've noticed problems with certain mastercodes before say for a character or inventory / item mod with one mastercode it'll allow you to select every single item but with another it'll crash the game after say the first 15 items or the normal expected output will be completely wrong, I've found this to be the case with character or match rule mods for the various smackdown games as well.
    Last edited by kh2k4; 07-25-2009, 07:38:18 AM.

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  • Skiller
    replied
    Originally posted by Skiller View Post
    i dont know if this would be of any use to anyone ..

    Since your using a PC side Debuger .. and i think the only reson u hook the pad is to Bring your app/Irx into play. Why not hook the SifSendCMD

    [2d 40 60 00 2d 48 60 01] (J -88) is what i use as a Master code for cheat divices . or there is _sceRpcFreePacket
    [18 00 80 ac 24 18 62 00 08 00 e0 03 10 00 83 ac]
    This is what i use for my Sub codes that i always need active. the Jr ra
    note both Patterns are for Ps2dis.

    this would fix your problem of not being able to connect to a Libpad2 game since every game have both them things all the time.

    hope this info helps a bit ..

    Pull this up the Peeps doin the project never said anything on this and i think it could Help with the Connection issues ..
    Depending on what your are useing the Pad section for

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  • kh2k4
    replied
    8-Bit and 16-Bit testing still need adding to the results tester though, at moment it seems to be testing them as 32-Bit values which tends to crash the game with certain addresses.

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  • kh2k4
    replied
    I'm working a constant 3rd person mode code for re4 as we speak :-P
    It's triggered by switching the language to Japanese in the castle section with Ashley.
    A patched Codebreaker elf works along side Core Launcher so i'm able to joker it on/off whilst searching.
    Last edited by kh2k4; 07-24-2009, 06:42:43 AM.

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  • misfire
    replied
    Ah, also saw some MGS2 codes from Lazy.

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  • kh2k4
    replied
    I can't login to the new COMPATIBILITY LIST it won't accept my password, a few more games now work with 0.7c :-)
    Them FNR3 codes where hacked with ps2cc ;-P

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  • misfire
    replied
    By the way, has anybody actually hacked new codes with ps2cc?

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  • misfire
    replied
    Originally posted by Lazy Bastard View Post
    Great; that'll allow easier integration
    Yes, I'll provide an interface for the GUI people to manage a list of cheat codes (read cheats from text file, add new games/cheats, remove them, etc.) and to pass them to the cheat engine.

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