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  • REQUEST: SNES - Jurassic Park (US): Walk through anything please!

    Comment


    • @ Vermilion I see Helder has tackled this already.

      NES - Captain Saver (J) FCEUX

      Walk Through Enemies
      058B:0D

      Enable Multishot
      0099:02

      Red Boomerangs
      00A2:01

      99 E's (after first pickup)
      009E:99

      99 L's (after first pickup)
      009D:99

      Area Modifier (Depends on level as to how high this can go)
      009C:??

      Moon Jump
      054A:80

      1 Hit Kills (To be safe turn off when bosses first appear, most enemies are 1 hit kill already, but some aren't)
      04A9:01
      04AA:01
      04AB:01
      04AC:01
      04AD:01
      04AE:01
      04AF:01

      ---

      NES - Captain Planet and the Planeteers (USA) FCEUX

      Invincible Ship
      0712:00

      Can't Be Hit
      07AF:6C

      9 Globes
      0713:09
      Last edited by CRACKdown; 03-02-2012, 11:28:30 AM.

      Comment


      • NES - Captain Silver (J) FCEUX

        Have Jump Boots
        0335:1D

        Have Sword Upgrade
        0336:1D

        Have Crescent Blast
        0338:01

        Have Fireball
        0339:01

        Have Super Fireball
        033A:01

        Have Lightning
        033B:01

        Have 1-way Shot
        033C:01

        Have Multi Directional Shot
        033D:01

        Have Three-way Shot
        033E:01

        Weapon Modifier
        0340:??

        00 = Crescent Blast
        01 = Fireball
        02 = Super Fireball
        03 = Lightning

        Level Modifier
        03CB:??
        03CC:??

        There may be more combinations than this:
        00, 00 = Stage 1
        00, 01 = Stage 1 ii
        01, 03 = Stage 2
        01, 04 = Stage 2 Lower Deck
        02, 06 = Stage 3
        03, 08 = Stage 4
        03, 09 = Stage 4 ii
        04, 0B = Stage 5
        05, 0D = Stage 6
        05, 0E = Stage 6 ii

        No Random Enemies
        0424:00

        Boss Dies
        0428:00

        Comment


        • NES - Captain Skyhawk (U) FCEUX

          Invincible
          000C:50

          Infinite $$ Credits
          000D:63

          Infinite Bombs
          0011:09

          Infinite Missiles
          0012:09

          Comment


          • NES - Castlequest (U) FCEUX "or" NES - Castle Excellent FCEUX

            Jump to Desired Height/Walk on air (turn off to come down)
            001E:02

            Invincible (you'll still get that annoying music every time you get hit though)
            0772:00

            ---

            NES - Castle of Deceit (Unlicensed) FCEUX

            Rise Into Air (turn off to come down)
            00FD:01

            Level Modifier (Starts at 01, goes level/boss/level...)
            0589:??

            ---

            NES - Castle of Dragon (U) FCEUX

            Max Out Energy Bar
            0536:80

            Weapon/Armor Modifier
            0512:??

            Will probably have to Pause/Unpause to fix graphics
            00 = Sword
            01 = Mace
            02 = Daggers
            04 = Lightning
            08 = Crescent Blast
            80 = Armor + Sword
            81 = Armor + Mace
            82 = Armor + Daggers
            84 = Armor + Lightning
            88 = Armor + Crescent Blast

            No Enemies*
            032A:00
            0343:00
            0353:00
            0363:00

            *Contains "Some Enemies Automatically Die 032A:00" from BSFree DB
            Last edited by CRACKdown; 03-03-2012, 01:40:04 AM.

            Comment


            • SNES - Donald Duck as Maui Mallard (Oceania, Europe, Asia) v1.0

              Infinite Health
              7E0DD364

              Infinite Lives
              7E1F4A09

              Walk Through Enemies
              7E002E50

              Rise into Air
              7E175005

              Infinite Lightning Bugs
              7E0DDB63

              Infinite Fire Bugs
              7E0DDD63

              Level Modifier
              7E0004??

              01 = Stage 1
              02 = Stage 2
              03 = Stage 3
              04 = Stage 4
              05 = Stage 5
              06 = Stage 6
              07 = Stage 7
              08 = Stage 8
              09 = Stage 9
              0A = Stage
              0B = Stage
              0C = Stage 10
              0D = Stage
              0E = Stage 0
              0F = Stage ?
              10 = Stage
              11 = Stage A
              It continues in this pattern until 2A which is Stage Z, a lot of these levels are not used in the game and therefore have bugs or obviously aren't finished, some interesting stuff in here though.

              Comment


              • NES - Challenge of The Dragon (Unofficial) FCEUX

                Infinite Black Potions
                0080:05

                Level Modifier (01 - 0A = Levels, 0B = Unused Level, 0C = Ending, 0D = Level Screen, 0E = Beginning)
                0088:??

                One Hit Kills
                0521:00
                0522:00
                0523:00
                0524:00
                0525:00
                0526:00
                0527:00
                0528:00
                0529:00
                052A:00
                052B:00
                052C:00

                Levitate
                0590:5D

                Comment


                • NES- Joust (U) FCEUX

                  Wave Modifier (00,01,02..., First Address for Graphical purposes)
                  003A:??
                  003C:??

                  Gravity Modifier (Over 80 you won't be able to fly, too low you'll go up fast and come down slow, 70 is a good average.)
                  0050:??

                  Skywalker Mode (Acts like your always on the ground)
                  005E:01

                  Invincible
                  0068:00

                  Comment


                  • NES - Chester Field - Ankoku Shin Heno Chousen (J) FCEUX

                    Sword Modifier (00-09)
                    0051:??

                    255 Exp
                    0054:FF

                    Metal Modifier
                    0055:??

                    Jump In Mid/Walk On Air (turn off to come down)
                    05DE:B0

                    Sword Shot Stops (when you let go of shoot)
                    0666:00

                    ---

                    NES - Chiki Chiki Machine Mou Race (J) FCEUX

                    99 Gems
                    042F:63

                    Constant Bombs
                    0444:01

                    Walk Through Enemies
                    0452:00

                    Jump in Mid/Walk On Air (turn off to come down)
                    046C:01

                    Comment


                    • NES - Chip 'n Dale: Rescue Rangers (U) FCEUX

                      Character Modifier
                      0340:??
                      0342:??
                      0344:??
                      0346:??
                      0348:??
                      034A:??
                      034C:??
                      034E:??
                      0350:??
                      0352:??
                      0354:??
                      0356:??

                      Dale = 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C
                      Chip = 0D, 0E, 0F, 10, 11, 12, 13, 14, 15, 16, 17, 18
                      Bee = 1E for all, turn 0348 off.
                      Dog = 1D for all, turn 0348 off.
                      Mouse = 1F for all, turn 0348 off.

                      You can only play as enemy characters on the first level, it seems only enemies from that area are able to be played so there might be other values for different levels, you have to turn 0348 off or else you won't be able to jump.
                      Last edited by CRACKdown; 03-06-2012, 04:56:31 PM.

                      Comment


                      • NES - Chitei Senkuu Vazorudaa (J) FCEUX

                        Infinite Fuel/Arms
                        00C8:38

                        Area Modifier
                        00D2:??

                        00 = Act 1 Nonmalta
                        01 = Part II
                        02 = Part III
                        03 = Act 2 Dyna Crystal
                        04 = Part II
                        05 = Part III
                        06 = Part IV
                        07 = Act 3 Magma Falls
                        08 = Part II
                        09 = Part III
                        0A = Part IV
                        0B = Act 4 Ziggy
                        0C = Part II
                        0D = Part III
                        0E = Part IV
                        0F = Act 5 Dual Duel
                        10 = Part 2
                        11 = Part 3
                        12 = Part 4
                        13 = Part 5

                        Can't Be Harmed (Character Flashes)
                        0310:08

                        Possibility 100%
                        04F2:8A
                        Last edited by CRACKdown; 03-06-2012, 07:40:28 PM.

                        Comment


                        • NES - Choujin Sentai - Jetman (J) FCEUX

                          Character Modifier
                          003B:??

                          Must get hit to take effect
                          01 = Red Hawk
                          02 = Black Condor
                          03 = Yellow Owl
                          04 = Blue Swallow
                          05 = White Swan

                          Weapon Modifier
                          0086:??

                          00 = Bringer Sword
                          01 = Wing Gauntlet
                          02 = Bird Blaster

                          Infinite Health
                          0087:08

                          Infinite Special Attacks
                          0088:01

                          Walk Through Enemies
                          008A:00

                          Boss 1 Hit Kill
                          0617:00

                          Area A Clear (Must leave one Area Cleared code off, then play that level to get to last stage)
                          004B:01

                          Area B Clear
                          004C:01

                          Area C Clear
                          004D:01

                          Area D Clear
                          004E:01

                          Area E Clear
                          004F:01

                          ---

                          NES - Chubby Cherub (U) FCEUX

                          Can't Be Touched
                          0067:50

                          Stage Modifier
                          0050:??
                          0052:??

                          Second address for graphical purposes only
                          00, 01 = Stage 1
                          01, 02 = Stage 2
                          02, 03 = Stage 3
                          03, 04 = Stage 4
                          04, 05 = Stage 5
                          05, 06 = Stage 6
                          06, 07 = Stage 7
                          07, 08 = Stage 8
                          08, 09 = Stage 9
                          09, 0A = Stage 10
                          0A, 0B = Stage 11
                          0B, 0C = Stage 12

                          ---

                          NES - Conan (U) FCEUX

                          Level Modifier
                          0052:??
                          Last edited by CRACKdown; 03-07-2012, 03:40:07 AM.

                          Comment


                          • SNES - Dennis the Menace (USA/Canada) v1.0

                            Freeze Time
                            7E000B09

                            99 Coins
                            7E004409
                            7E004509

                            Complete Level Now (5 Big Coins)
                            7E004605

                            Level Modifier
                            7E004E??

                            00 = Mr. Wilson
                            01 = The Park 1
                            02 = The Park 2
                            03 = The Park 3
                            04 = The Park 4
                            05 = The Park 5
                            06 = The Park 6
                            07 = The Park Boss
                            08 = Boiler 1
                            09 = Boiler 2
                            0A = Boiler 3
                            0B = Boiler 4
                            0C = Boiler Boss
                            0D = Sewers 1
                            0E = Sewers 2
                            0F = Sewers 3
                            10 = Sewers 4
                            11 = Sewers Boss
                            12 = The Woods 1
                            13 = The Woods 2
                            14 = The Woods 3
                            15 = The Woods 4
                            16 = The Woods Boss

                            Rise Into Air (Turn off to come down)
                            7E005407

                            Walk Through Enemies
                            7E007051

                            Have Spitwads
                            7E01C001

                            Have Slingshot
                            7E01C201

                            The Woods Boss 1 Hit Kill
                            7E01C800

                            Easy Bosses (Except Woods Boss)
                            7E186000

                            Bosses No Recovery Time
                            7E186A00

                            Comment


                            • NES - Circus Caper (U) FCEUX

                              Area Modifier
                              002C:??

                              Always Jetpack Effects
                              00C5:FF

                              Boss One Hit Kill
                              0205:01

                              Walk Through Enemies
                              0352:01

                              Item Box Modifier
                              035B:??

                              00 = Nothing
                              01 = Hammer
                              02 = Soccer
                              03 = Brick
                              04 = Bombs
                              05 = Shields

                              Shield Always On
                              0362:FF

                              9 Keys
                              039B:09

                              Comment


                              • NES - Cliffhanger (U) FCEFX

                                Area Modifier
                                0404:??

                                00 = Level 1 p1
                                01 = Level 1 p2
                                02 = Level 1 p3
                                03 = Level 2 p1
                                04 = Level 2 p2
                                05 = Level 3
                                06 = Level 4 p1
                                07 = Level 4 p2
                                08 = Level 5 p1
                                09 = Level 5 p2
                                0A = Level 6
                                0B = Level 7 p1
                                0C = Level 7 p2
                                0D = Level 8 p1
                                0E = Level 8 p2

                                Weapon Modifier
                                0524:??

                                00 = Kicks
                                01 = Dynamite
                                02 = Knives
                                03 = Grenades?
                                04 = Gun

                                Horizontal Position
                                0617:??

                                Vertical Postion (Lesser the value, higher the position)
                                061E:??

                                Rise Into Air
                                0622:00

                                Walk Through Enemies (Makes punches and Kicks ineffectual, use weapon code)
                                06FF:04

                                Comment

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