Announcement

Collapse
No announcement yet.

CRACKdown's Retro Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Hybrid View Post
    http://tcrf.net/Plok

    looks like you found the deleted levels but someone else got to them first
    So how does that scenario work... does he still get credited for the codes? Because I'm sure CRACKdown made them himself and didn't get them from that other site. But since those codes have already been made, does he still receive credit?
    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

    Comment


    • SNES - First Samurai (U)

      Knife Shot Modifier
      7E0076??

      01 = One Shot
      02 = Double Shot
      03 = Triple Shot

      Item Modifier
      7E007A??

      01 = Smoke Bombs
      02 = Axes
      04 = Knives

      Walk Through Enemies
      7E009105

      Jump Midair
      7E009201

      Level Modifier
      7E02A3??

      00 = Stage 1 1730 Battlefield
      01 = Stage 1 Time Express
      02 = Stage 2 1999 Tokyo
      03 = Stage 2 Time Elevator
      04 = Stage 3 2245 Demon Palace

      One Hit Kills Bosses
      7E072000
      7E0AE000

      One Hit Kills
      7E076000
      7E07A000
      7E07E000
      7E082000
      7E086000
      7E08A000
      7E08E000
      7E092000
      7E096000
      7E09A000
      7E09E000

      Comment


      • Originally posted by Hybrid View Post
        http://tcrf.net/Plok

        looks like you found the deleted levels but someone else got to them first
        Didn't even know there were deleted levels to this game (if you can even call them levels, they're not playable with exception to the TEST DRIVE Stage), was just looking for the Level Modifier, it's cool when you find those little extras though. Donald Duck as Maui Mallard had some of the most unused content I've seen so far in a game. And I noticed when I hacked Donkey Kong's stage modifier the values go 01, 03, 04 giving a bit of evidence that there was a deleted stage here too. I actually heard about that one, I believe in production it was titled the Pie Making Factory or something like that. If you put 02 into that code though, it just goes to a glitched somewhat playable Title Screen, I think you end up dieing almost right away.
        Last edited by CRACKdown; 03-26-2012, 05:20:16 AM.

        Comment


        • Originally posted by OldSchoolGamer View Post
          So how does that scenario work... does he still get credited for the codes? Because I'm sure CRACKdown made them himself and didn't get them from that other site. But since those codes have already been made, does he still receive credit?
          Well its kinda of like reinventing the wheel, you just made it but found out it was done by someone else previously.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • SNES - Fune Tarou (J)

            Infinite Hooks
            7E17F104

            Infinite Boat Fuel (Turn off when you want to dock)
            7E17F3FF

            ---

            NES - Dragon Buster (J) FCEUX

            Float (Use Jump or Turbo Jump to Rise)
            0056:00

            Super Jump
            005A:0A

            Always Run
            0060:01

            Max Exp
            03A9:09
            03AA:09
            03AB:09
            03AC:09
            03AD:09
            03AE:09
            03AF:09
            03B0:09

            Comment


            • NES - Dynowarz - Destruction of Spondylus (U) FCEUX

              Jump Height Modifier (05 is as high as you should need)
              003B:??

              Jump Midair
              003D:01

              Walk Through Enemies
              009C:15

              ---

              NES - Dragon Fighter (U or J) FCEUX

              Scrolling Modifier (00 = Off, 80 = Normal, FF = Fast. Walk thru walls as Human)
              0017:??

              Comment


              • NES - Felix The Cat (U) FCEUX

                Jump Midair
                03AF:01

                Every Stage Flying Mode (Must have on prior to level Starting, may not work properly with other Specialty/Ability codes)
                03C5:01

                Boss No Recovery Time
                0429:00

                Easy Bosses
                066F:00
                Last edited by CRACKdown; 03-28-2012, 04:19:23 AM.

                Comment


                • Thanks again, Helder!!

                  NES - Flintstones, The - The Rescue Of Dino (U) FCEUX

                  Fix Invincibility Flash
                  0463:C0

                  Weapon Modifier
                  030A:??

                  00 = Nothing
                  01 = Slingshot
                  02 = Axes
                  04 = Egg Bombs

                  Jump Midair (Turn off between levels)
                  038B:81

                  Rise (FF = Slow Walk Into Sky, 80 = Shoot up and float, can vary between)
                  05B3:??

                  Sprite Modifier (Lots of values, interestingly you can use enemy graphics for ex. B9 = Sabretooth, no animation though)
                  0553:??

                  ---

                  NES - Fighting Road (J) FCEUX

                  Enemy Modifier
                  0090:??

                  Must have on prior to fight.
                  00 = Hero
                  02 = Old Man
                  03 = Girl
                  04 = Kickboxer
                  05 = Demon

                  Ruin Modifier
                  0028:??

                  00 = Ruin 1
                  01 = Ruin 2
                  02 = Ruin 3
                  03 = Ruin 4
                  04 = Ruin 5
                  05 = Ruin 6
                  06 = Ruin 7
                  07 = Ending
                  Last edited by CRACKdown; 03-29-2012, 07:04:07 PM.

                  Comment


                  • NES - Flintstones, The - The Surprise At Dinosaur Peak

                    Fix Invincibility Flash
                    0468:C0

                    Special Meter Always Full
                    030A:03

                    Jump Midair (Turn off between levels)
                    039C:81

                    Sprite Modifier (Lots of values, interestingly you can use enemy graphics for ex. D7 = Monkey on Pogo-Stick, no animation though)
                    0562:??
                    Last edited by CRACKdown; 03-29-2012, 07:17:41 PM.

                    Comment


                    • Don't forget the sprite modifier at the bottom. Are there any other working sprites for either code?

                      Comment


                      • Originally posted by Rune View Post
                        Don't forget the sprite modifier at the bottom. Are there any other working sprites for either code?
                        Whoops! Should be better now. The Sprite Modifiers have lots of values that work well, too many to list without taking up a considerable amount time and space, the examples given are just what I found quickly to give a general area to look for others.

                        Comment


                        • SNES - Melfand Stories (J)

                          Infinite Credits
                          7E00B503

                          Infinite Time (Turn off at end of Level)
                          7E00B699

                          Character Modifier (You won't completely change until next level, but you'll have the characters attack right away, and palette on next screen)
                          7E00C0??

                          00 = El
                          01 = Corse
                          02 = Lemin
                          03 = Nora

                          Infinite Health
                          7E00C331

                          Spell Modifier
                          7E00D0??

                          0A = Fire Dragon
                          0B = Lightning
                          0C = Whirlwind

                          Higher Jump
                          7E0CD800

                          One Hit Kills (including bosses)
                          7E126200
                          7E126300
                          7E126400
                          7E126500
                          7E126600
                          7E126700
                          7E126800
                          7E126900
                          7E126A00
                          7E127500
                          7E127600
                          7E127700
                          7E127800
                          7E127900
                          7E127A00
                          7E127B00
                          7E127C00
                          7E127D00
                          7E127E00

                          Can't Be Hit (Spiders can still latch on and drain health)
                          7E128819

                          Comment


                          • Hello Crackdown. I was wondering if you could help with the codes I requested in this topic I made below. Yeah, I know it is a lot, but I would be very appreciative if you could make them for me.

                            http://gamehacking.org/vb/threads/63...III-IV-V-codes

                            Only response I got so far is from a troll unfortunately.

                            Comment


                            • Thanks for the request, but I don't hack RPGs unless I intend to be playing them for some time, and I don't really enjoy hacking them to begin with. I enjoy playing them as much as any other gamer, but as a hacker I find making codes for them to be tedious and well to put it bluntly boring. I'll keep what your asking for in mind and maybe give it a try at some point for some of the titles, but the codes your asking for would probably be hard to nail down, and might take a lot of time and patience, plus most of these games have more than enough codes made for them already. Don't mean to give you the brushoff, just being honest.

                              Comment


                              • NES - Flying Dragon - The Secret Scroll (U) FCEUX

                                Walk Through Enemies
                                00E9:0F

                                Max Score
                                0300:09
                                0301:09
                                0302:09
                                0303:09
                                0304:09
                                0305:09
                                0306:09
                                0307:09

                                ---

                                NES - Flying Warriors (U) FCEUX

                                Infinite Credits
                                0076:09

                                Comment

                                Working...
                                X