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CRACKdown's Retro Codes

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  • SNES - Doraemon - Nobita to Yosei no Kuni (J)

    Freeze Timer
    7E045000

    Walk Through Enemies (character flickers)
    7E046A32

    Infinite Lives
    7E043863

    Infinite Hearts (First Address is for how many hearts you start with; 2nd for current amount, cannot exceed first address, can be used alone for infinite health with a value of 03)
    7E0439??
    7E043A??

    999 Gems
    7E043BE7
    7E043C03

    All Bells
    7E0445FF
    7E0446FF

    Speed Modifier (Can increase/decrease value, 0F is as high as I would go though, also gives super long jumps)
    7E046904

    Super Jump (Can increase/decrease value, 0F is as high as I would go though)
    7E04670C

    Fly Mode (Turn this code on, jump, then turn it off to be in flying mode, it'll stay on however until the end of the level)
    7E047102

    Rise into Air (Turn off to come Down)
    7E047200

    ---

    My main computer came down with a rather nasty virus a while ago, which is why I haven't posted in awhile. Got my little netbook running the necessary programs now so I'll try to post I little more often. Kind of needed a break anyway, this stuff can keep you up pretty late some nights. Plan to do more for this game and the series soon. BTW, if you really like some of the codes on this thread, or just want to comment on or request codes, Personal Messages are always welcome or just post here.
    Last edited by CRACKdown; 12-12-2011, 04:03:47 AM.

    Comment


    • More for:

      SNES - Doraemon - Nobita to Yosei no Kuni (J)

      Freeze Enemies (effects will linger for a bit after turning the code off, the music with this will get annoying after awhile)
      7E04A504

      Weapon Box Modifier
      7E043D??

      Names are my own:
      01 = Fairy Dust
      02 = Blaster
      03 = Big Blaster
      04 = Lightning Bolts
      05 = Bouncy Ball
      06 = Whirlwind
      07 = Toy Man
      08 = Homing Shot

      Level Modifier
      7E0E33??
      7E0E34??

      Determines what level you go to regardless of the level you enter, change it on the map screen before you enter a level, values 0C - 0F are in the sky world so exiting them causes problems, sky palace has some problems playing, and ending levels may cause a problem, but at least you can play all the levels without having to figure out where to go on the map with everyone speaking Japanese. Values are for both addresses the second address actually determines the level, the first one keeps the Sprites in line, there may be some interesting combinations though.

      Names are my own:
      00 = Cloudy Day
      01 = Castle
      02 = Boxes
      03 = Woods
      04 = Big Trees
      05 = Head Hunters
      06 = Lava Pits
      07 = Lava World
      08 = Cave
      09 = Swimming
      0A = Ice World
      0B = Deep Sea Diving
      0C = Sky World
      0D = Sky Palace
      0E = Sky World 2
      0F = Maze Cave

      Fun game, great music too.

      Comment


      • SNES - Doraemon 2 - Nobita no Toys Land Daibouken

        Character Modifier
        7E0B24??

        You have to die for it work right, most characters are selectable anyway by exiting the level Start/Select, but the Toy Kitty isn't available at first.
        00 = Doraemon
        01 = Tall Nerdy Boy
        02 = Short Nerdy Boy
        03 = Fat Nerdy Boy
        04 = Girl
        05 = Toy Kitty

        Infinite Lives
        7E0B2563

        Available Hearts Modifier
        7E0B26??

        Infinite Health (or set to same as Available Hearts Modifier)
        7E0B2703

        999 Gems
        7E0B28E7
        7E0B2903

        Weapon Modifier
        7E0B2A??

        Not much use since all the weapons are available to you from the start
        01 = Blaster
        02 = Big Blaster
        03 = Bouncy Ball
        04 = Flashlight
        05 = Ray Gun
        06 = Guided Missiles
        07 = Toy Man
        08 = Gun

        Guided Missiles Last Forever (as long as you can keep it on the screen)
        7E0F3820

        Jump Height Modifier (No need to go too high on this one 09 should get the job done most of the time)
        7E047??

        Speed Modifier (04 is normal running speed, it gets quite faster as you increase it, also increases jump length)
        7E0B49??

        Jump w/Slow Descent (Limits the height of you jump a bit, won't work with Jump Height Modifier on, the addresses before and after this one give rise into the sky, but you can't turn them off right and they cause problems so I won't post them separately)
        7E0E1401

        Will return to this one sometime soon.
        Last edited by CRACKdown; 12-14-2011, 11:52:09 PM.

        Comment


        • More for:

          SNES - Doraemon 2 - Nobita no Toys Land Daibouken

          Walk Through Enemies
          7E0B4A50

          All Bells
          7E0B32FF
          7E0B33FF

          Level Modifier (Values must be the same for both addresses, press Start/Select or Die to go to desired level)
          7E0B20??
          7E0B21??

          00 = 1-1 Palace
          01 = 1-2
          02 = 2-1 Woods
          03 = 2-2
          04 = 3-1 Factory
          05 = 3-2
          06 = 4-1 Sky
          07 = 4-2
          08 = 5-1 Water Palace
          09 = 5-2
          0A = 6-1 High Cliffs
          0B = 6-2
          0C = 7-1 Music Land
          0D = 7-2
          0E = 8-1 Toy Castle
          0F = 8-2
          10 = 9-1 Palm Springs
          11 = 9-2
          12 = 10-1 Boss Stage
          13 = 10-2 Boss Stage no Boss
          14 = 11-1 Lave Dome
          15 = 11-2
          16 = 12-1 Big Tree
          17 = 12-2
          18 = 13-1 Arabian Nights
          19 = 13-2
          1A = 13-3

          Comment


          • Codes Added.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

            Comment


            • SNES - Doraemon 3 - Nobita to Toki no Hogyoku (J)

              Character Modifier
              7E025F0?

              0 = Nerdy Boy
              2 = Doraemon
              4 = Short Nerdy Boy
              6 = Fat Nerdy Boy
              8 = Little Girl

              Weapon Modifier
              7E02A90?

              2 = Boomerang
              4 = Dust Buster
              6 = Yell
              8 = Microphone
              A = Crescent Beam

              Walk Through Enemies
              7E02A70F

              Infinite Health
              7E02D708

              Speed Modifier (02-04 are normal speeds, need not go too high, also increases jump distance)
              7E026D??

              Gems Modifier
              7E02DF??
              7E02E0??

              Float Around (turn off to come down)
              7E027F06

              Jump to Rise (turn off to come down)
              7E028F07

              Sprite Modifier (Will make character stay same sprite always 01 - 19)
              7E028B??

              1 Hit Kills (most enemies, might have got them all but there may be another code or two for this one later)
              7E178401
              7E17B401
              7E17E401
              7E181401
              7E184401
              7E187401
              7E18A401

              Comment


              • SNES - Doraemon 4 - Nobita to Tuki no Okoku

                Character Modifier
                7E1CFE0?

                0 = Doraemon
                1 = Nerdy Boy
                2 = Girl
                3 = Toy Kitty
                4 = Fat Nerdy Boy
                5 = Short Nerdy Boy

                Piggyback Character Modifier (Uses same values as Character Modifier, so you can have Doraemon riding Doraemon or whatever if you want, pallette will be for whatever character would have randomly been selected)
                7E1CFF0?

                Infinite Lives
                7E1CF709

                Infinite Health
                7E1CF400

                99 Bells
                7E1CF863

                Weapon Modifier
                7E0E2F??

                01 = Call New Partner
                02 = Punch Glove
                03 = Gun
                04 = Whirlwind
                05 = Blaster
                06 = Whackin' Stick
                07 = Whirlwinds
                08 = Punchy Stars (no use?)
                09 = Beam
                0A = Yell
                0B = Beam 2
                0C = Flying Fist
                0D = nuttin
                0E = place little fireballs (no use)
                0F = place falling little fireballs (no use)
                10 = Bubble Gun
                Values higher than this are usually item graphics which have no real use but can be sort of amusing.

                Float (Jump to desired height then turn code on, turn off to come down)
                7E0E01FF

                World Modifier (00 - 03, you can increase higher but it may get weird, later worlds should have every level available to choose from for first world use next code to get to them easier)
                7E1CEF0?

                Level Modifier (Pertains to World your in, sometimes the map screen will be screwy with this one, usually ends around 09)
                7E1CD8??

                Enemies Frozen in Place (First code activates, second freezes timer)
                7E1CB801
                7E1CB963

                Enemies Die On Sight (Increase by 1 for 1 hit Kill)
                7E123E00
                7E127E00
                7E12BE00
                7E12FE00
                7E133E00
                7E137E00
                7E13BE00

                Bosses Die 1 Hit
                7E122801
                7E126801
                7E12A801
                7E12E801
                7E132801
                7E136801
                7E13A801
                7E13E801

                999999990 Score Modifier
                7E1CF099
                7E1CF199
                7E1CF299
                7E1CF399

                Comment


                • SNES - Dead Dance

                  Difficulty Modifier
                  7E1F00??

                  00 = Easy
                  02 = Normal
                  04 = Hard
                  It's possible it goes higher than this, not sure

                  P2 Character Modifier
                  7E0FA9??

                  00 = Syoh
                  02 = Zazi
                  04 = Kotono
                  06 = Vortz
                  08 = Beans
                  0A = Dolf
                  0C = Rei
                  0E = Gajet
                  10 = Sirou
                  12 = K's
                  14 = Jado

                  Battleground Modifier
                  7E00A1??

                  Causes graphical errors between stages
                  00 = Arena
                  02 = Statue Ruins
                  04 = Dragon Dome
                  06 = Pillar Ruins
                  08 = Gatekeepers
                  0A = Missile Silo
                  0C = Temple Room
                  0E = Desolate Coliseum
                  10 = Samurai Dojo
                  12 = Nuclear Facility
                  14 = Building Top

                  P1 999999 Score Modifier
                  7E00CE99
                  7E00CF99
                  7E00D099

                  P2 999999 Score Modifier
                  7E00D199
                  7E00D299
                  7E00D399

                  Probably look for a few more later.

                  Comment


                  • More for:

                    SNES - Dead Dance

                    Opponent Dummy
                    7E0FAA01

                    Opponent Reaction Modifier
                    7E0FA3??

                    Go Straight to Character Ending after 1st Battle (Determines next stage also, i.e. set to 08 to go straight to Jado)
                    7E0D0B09

                    Comment


                    • SNES - Death Brade (J)

                      Character Modifier (Can change character during round)
                      7E00C0??

                      00 = Fighter
                      01 = Amazoness
                      02 = Hercules
                      03 = Minotaur
                      04 = Beast
                      05 = Arch Magus

                      Opponent Modifier (Uses same values as Character Modifier)
                      7E00DB??

                      Ring Modifier
                      7E095A??

                      00 = Normal
                      01 = Hell Ring
                      02 = Dimension

                      Round Modifier
                      7E0A3E??

                      00 = Round 1
                      01 = Round 2
                      02 = Round 3
                      03 = Round 4
                      04 = Round 5
                      05 = Round 6
                      Set to 05 Mid Round to see ending after first battle

                      One Hit Kill (Opponent Health Mod)
                      7E0A1200

                      Opponent No Specials (Set to 10 for Alternative)
                      7E09DA00

                      99999999 Score Modifier
                      7E09F009
                      7E09F209
                      7E09F409
                      7E09F609
                      7E09F809
                      7E09FA09
                      7E09FC09
                      7E09FE09

                      Comment


                      • SNES - D-Force

                        Difficulty Modifier
                        7E1D09??

                        00 = Easy
                        01 = Normal
                        02 = Hard

                        Invincible
                        7E12960F

                        Shot Strength Modifier (01-0B, 0C will give you a straight missile shot)
                        7E020F??

                        Activate Homing Missiles
                        7E02100C

                        Level Modifier (01-04)
                        7E1204??

                        Zoom In (These codes will freeze on the first level, but you should be able to zoom in and out on every other level via L/R, not really useful but kind of fun to mess with)
                        7E126F01
                        7E169801

                        Comment


                        • SNES - Dino City

                          Dinosaur Walk Through Enemies
                          7E172532

                          Kid Walk Through Enemies
                          7E179B32

                          Infinite Health Kid
                          7E176303

                          Every Egg Gives Extra Life
                          7E1F8C63

                          Dinosaur Color Modifier
                          7E16E1??

                          00 = Green
                          01 = Purple

                          Character Box Color Modifier
                          7E05A8??

                          00 = Green
                          01 = Purple

                          Kid Color Modifier
                          7E1757??

                          00 = Brown Haired
                          01 = Blonde Haired

                          Enemies Stay Frozen when shot by Kid
                          7E01F840
                          7E024840
                          7E029840
                          7E02E840
                          7E033840
                          7E038840
                          7E03D840
                          7E042840
                          7E047840
                          7E04C840
                          7E051840
                          7E056840
                          7E05B840
                          7E060840
                          7E065840
                          7E06A840
                          7E06F840
                          7E074840
                          7E079840
                          7E07E840
                          7E083840
                          7E088840
                          7E08D840
                          7E092840
                          7E097840
                          7E09C840
                          7E0A1840
                          7E0A6840
                          7E0AB840
                          7E0B0840
                          7E0B5840
                          7E0BA840
                          7E0BF840
                          7E0C4840
                          7E0C9840
                          7E0CE840
                          7E0D3840
                          7E0D8840
                          7E0DD840
                          7E0E2840
                          7E0E7840
                          7E0EC840
                          7E0F1840
                          7E0F6840
                          7E0FB840
                          7E100840
                          7E105840
                          7E10A840
                          7E10F840
                          7E114840
                          7E119840
                          7E11E840
                          7E123840
                          7E128840
                          7E12D840
                          7E132840
                          7E137840
                          7E13C840
                          7E141840
                          7E146840
                          7E14B840
                          7E150840
                          7E155840
                          7E15A840
                          7E15F840
                          7E164840
                          7E169840

                          Comment


                          • Dino City (U) SNES GG

                            Code:
                            Enemies Stay Frozen When Shot by Kid
                            C264-D4F8
                            C265-0795
                            C2CA-D7B0
                            This is my abridged edition. Let me know how it works for you. I only tested on the first level, and some sub-levels so it may need more work but you get the idea. Muhahahaha!... j/k lol.
                            Last edited by Abystus; 01-09-2012, 11:24:57 PM.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • Originally posted by Abystus View Post
                              This is my abridged edition. Let me know how it works for you. I only tested on the first level, and some sub-levels so it may need more work but you get the idea. Muhahahaha!... j/k lol.
                              I figured that one was destined to be a GG code, thanks for going to the extra work for it.

                              Comment


                              • Originally posted by CRACKdown View Post
                                I figured that one was destined to be a GG code, thanks for going to the extra work for it.
                                No problem. I just wanted to see how much I could condense it. Maybe one day you will switch over to the dark side... lol
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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