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CRACKdown's Retro Codes

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  • #91
    SNES - Weapon Lord

    Infinite Health
    7E247400

    Opponent Infinite Health
    7E247600

    Always win match (even if you lose / point mod)
    7E24AC02

    Opponent Never wins match (point mod)
    7E24AE00

    Freeze Timer
    7E24B499

    Character Modifier
    7E21C20?

    Opponent Modifier
    7E21C40?

    0 = Korr
    1 = Zarak
    2 = Zorn
    3 = Talazia
    4 = Divada
    5 = Bane
    6 = Jen-Tai

    Battleground Modifier
    7E54650?

    0 = Skull Gods
    1 = Evil Sands
    2 = Treetops
    3 = Dragon Arena
    4 = Circle of Horns
    5 = Cursed Path
    6 = Destiny Battle

    Comment


    • #92
      Crackdown, I just send you the private message regarding how to defeat the 1st monster in ultraman.


      Snes - Tactics Ogre

      Team Registration Modifier
      (Note: It is still not a perfect L size Creature restriction Code)

      7E31FC?? FRONT ROW MIDDLE POSITION
      7E31FD?? FRONT ROW 2ND LEFT CORNER POSITION
      7E31FE?? FRONT ROW 2ND RIGHT CORNER POSITION
      7E31FF?? BACK ROW MIDDLE POSITION
      7E3200?? BACK ROW 2ND LEFT CORNER POSITION
      7E3201?? BACK ROW 2ND RIGHT POSITION
      7E3202?? FRONT ROW LEFT CORNER POSITION
      7E3203?? FRONT ROW RIGHT CORNER POSITION
      7E3204?? BACK ROW LEFT CORNER POSITION
      7E3205?? BACK ROW RIGHT CORNER POSITION

      00-Character 1
      02-Character 2
      04-Character 3
      06-Character 4
      08-Character 5
      0A-Character 6
      0C-Character 7
      0E-Character 8
      10-Character 9
      12-Character 10
      14-Character 11
      16-Character 12
      18-Character 13
      1A-Character 14
      1C-Character 15
      1E-Character 16
      20-Character 17
      22-Character 18
      24-Character 19
      26-Character 20
      28-Character 21
      2A-Character 22
      2C-Character 23
      2E-Character 24
      30-Character 25
      32-Character 26
      34-Character 27
      36-Character 28
      38-Character 29
      3A-Character 30
      3C-1st NPC
      3E-2nd NPC
      40-3rd NPC
      42-4th NPC
      44-5th NPC
      FF-None
      Last edited by silentkiller; 10-10-2011, 03:57:27 AM.
      Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

      Comment


      • #93
        SNES - Ultraman: Towards the Future

        Infinite Continues
        7E00A809

        Special L4 Available
        7E07EF10

        Stage Modifier
        7E00F80?

        0 = Stage 1 Gudis
        1 = Stage 2 Bogun
        2 = Stage 3 Degola
        3 = Stage 4 Barrangas
        4 = Stage 5 Gudis II
        5 = Stage 6 Zebokon
        6 = Stage 7 Majaba
        7 = Stage 8 Kodalar
        8 = Last Stage Kilazee

        Comment


        • #94
          SNES - Timon and Pumbaa's Jungle Games

          Infinite Lives / Balls in Pinball
          7E00DC09

          SNES - Whizz

          I found out that these code addresses in the BSfree database were copied wrong.

          Invincibility is listed as 7EAB0009 when it should be:
          7E00AB26

          Unlimited Lives is listed as 7EFF0002 when it should be:
          7E00FF09

          (edited the values to make more graphical sense)
          Unlimited Time seems to work fine, don't know what Unlimited Coins is even supposed to apply to.

          Anyway also found:
          Level Modifier (increases by 1, 00 = 1-1...)
          7E1E01??
          Last edited by CRACKdown; 10-14-2011, 12:54:40 AM.

          Comment


          • #95
            SNES - Uchuu no Kishi - Tekkaman Blade

            Freeze Timer (Fight scenes)
            7E006900

            1 Hit Kills (Fight Scenes)
            7E09A164

            Charge Attack Active (Flying Scenes)
            7E094010

            Level Modifier (0=Stage 1, 0 - 6)
            7E007F0?
            Last edited by CRACKdown; 10-14-2011, 04:19:04 AM.

            Comment


            • #96
              Codes have been added.
              Last edited by BigBossman; 10-14-2011, 08:29:26 AM.
              Hacking games is always fun because you don't know what's hidden in the game.

              Comment


              • #97
                Originally posted by Dude Goose View Post
                I have a request: Tactics Ogre LUCT.

                301431E1 0001

                ^This Gameshark code for PSX removes the restriction for guest characters in deployment for random battles and training, and allows you to deploy hacked "guest" characters such as Lans Hamilton and Warren. It was created by Town Knave. I am curious if these codes could somehow be translated or duplicated on the SNES version.

                301AA34C 000B

                ^Also for PSX, this code removes the "L" size restriction on deployed units, so you can have nine beasts or dragons + Denim. Another interesting code, authored by LucaSilverburg to my knowledge.

                D011F338 0003
                300E650C 00CF
                D011F338 0003
                5000CF02 0001
                800E6E08 0001

                ^This is the PSX "Shopper's Delight" which you can use by going to the shop screen, pressing/holding L2+R2 and scrolling down the list to buy every item or spell in the game.

                7FFFE8FF

                ^This PAR code I hacked myself to adjust the FAME values of characters in the Chronicle Valeria hack (FAME reverts to normal, random characters have 255 FAME) and I can't seem to find addresses for every character by comparing values. I would appreciate any help you could provide with this.

                Also, if you could come up with any weird interesting codes like Deneb's shop is always available, Persuade always works, etc.. those would be worthwhile additions to our existing knowledge. Any CV-hack related codes would be of special interest, if you are game. Note that basically all codes we have now for SNES vanilla LUCT work on the CV hack.
                Dude Goose, How's the progress of tactics ogre trainer?
                Last edited by silentkiller; 10-14-2011, 08:43:57 PM.
                Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                Comment


                • #98
                  SNES - Trinea (J)

                  Character Modifier
                  7E14300?

                  1 = Knight
                  2 = Winged Girl
                  3 = Ninja

                  ---

                  SNES - Umibara Kawase (J)

                  Jump Height Modifier
                  7E0402?? (values too high may interfere with gameplay, 80 - 8F seem to work well)

                  ---

                  SNES - Ushio to Tora (J)

                  1 Hit Kills Bosses
                  7E084400

                  ---

                  SNES - Twinbee - Rainbow Bell Adventure (J)

                  Character Modifier
                  7E03000?

                  1 = Twinbee
                  2 = Winbee
                  3 = Gwinbee

                  999/999 Bells (also gives you all power-ups)
                  7E02C0E6
                  7E02C103
                  7E02C2E7
                  7E02C303

                  Jump Real High (turn off to come down)
                  7E032800

                  Rise into the Sky (turn off to come down)
                  7E0329FF

                  1 Hit Kills Boss
                  7E12A200

                  Level Modifier (Goes mostly in order, increments by 1)
                  7E00A2??
                  Last edited by CRACKdown; 10-15-2011, 10:53:13 PM.

                  Comment


                  • #99
                    SNES - Tom & Jerry

                    Rise into the Sky (turn off to come down)
                    7E0CCBFF
                    7E0CCAFE

                    Alternate Rise into the Sky (turn off to come down)
                    7E0D7F00

                    Score Modifier
                    7E0AE9??
                    7E0AEF??

                    Level Modifier
                    7E14DE??

                    Increase values by 1 to play as Baby Mouse instead of Jerry
                    00 = Building
                    02 = Reel Room
                    04 = Theater
                    06 = Junk Yard I
                    08 = Junk Yard II
                    0A = Junk Yard III
                    0C = Toy Room I
                    0E = Toy Room II
                    10 = Toy Room III
                    12 = Kitchen
                    14 = Living Room
                    16 = In the Walls

                    Increasing further will show various title screens and what not, 1E is a picture of a Cheese Moon.
                    Last edited by CRACKdown; 10-16-2011, 12:30:26 AM.

                    Comment


                    • SNES - Super V.G. Variable Geo

                      Modifier codes take place after current round.

                      1 Round to Win Match (P1 Point Mod)
                      7E1D5A02

                      Opponent Never Wins Match (Opp Point Mod)
                      7E1E6000

                      Costume Modifier (00 = Regular Costume, 80 = Alternate Costume)
                      7E1D59??

                      Opponent Costume Modifier (00 = Regular Costume, 80 = Alternate Costume)
                      7E1E5F??

                      Character Modifier
                      7E1D580?

                      Opponent Modifier
                      7E1E5E0?

                      Battleground Modifier (Uses same values as character modifiers)
                      7E44660?

                      00 = Yuka
                      01 = Chiho
                      02 = Manami
                      03 = Jun
                      04 = Satomi
                      05 = Ayako
                      06 = Erina
                      07 = Kaori
                      08 = Reimi

                      BSfree Database has code for 1 hit kill. DukeOdin has Health code on main database.
                      Last edited by CRACKdown; 10-16-2011, 03:54:41 AM.

                      Comment


                      • Codes have been added (including the ones you PMed me about).
                        Hacking games is always fun because you don't know what's hidden in the game.

                        Comment


                        • SNES - Terminator, The

                          Jump in Midair (turn off to come down or bump your head, if you go up a ladder you'll shoot into the sky)
                          7E046805

                          Walk Through Enemies
                          7E0A3850

                          Don't even fight car chase boss
                          7E04EC19

                          Character Mod (0 = 2029 Reese, 2 = 1985 Reese. Color Palette doesn't change so it'll look kind of strange)
                          7E04F70?

                          Level Modifier (0-8)
                          7E04F70?

                          ---

                          SNES - Tetris Attack

                          Stage Modifier (stage clear mode)
                          7E033E??
                          Last edited by CRACKdown; 10-16-2011, 11:42:19 PM.

                          Comment


                          • Codes have been added
                            Hacking games is always fun because you don't know what's hidden in the game.

                            Comment


                            • SNES - Super Mario Allstars + Super Mario World (Super Mario Bros. 3)

                              Infinite Misses Match Game
                              7E103501

                              Comment


                              • CRACKdown... do you know how to convert your codes into Game Genie codes?
                                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                                Comment

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