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CRACKdown's Retro Codes

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  • @ OldSchool, it's fun I'm sure you'll enjoy it! There's also a SNES game if you were unaware. I hacked it way back in the day, codes are still in the BSFree DB (hm, maybe I'll dust that off in few days see if I can find anything else).

    NES - Datsugoku (J) FCEUX

    Never Stop (Allows you to keep walking when usually you'd have to stop and fight, can cause some weird happenings on occasion, if you enter doorways with on the game will freeze)
    0045:00

    Level Modifier
    0047:??

    00 = Stage 1
    01 = Stage 2
    02 = Stage 3
    03 = Stage 4
    04 = Tank Boss
    05 = Last Stage

    Always in Water Effect (set to 00 to allow kicks while in water)
    043E:01

    1 Hit Kills (Normal enemies, some bosses die automatically)
    0510:00
    0511:00
    0512:00
    0513:00
    0514:00
    0515:00
    0516:00
    0517:00

    Comment


    • @ OldSchool, it's fun I'm sure you'll enjoy it! There's also a SNES game if you were unaware. I hacked it way back in the day, codes are still in the BSFree DB (hm, maybe I'll dust that off in few days see if I can find anything else).
      Nope, I didn't know about that one too. Thanks for informing me. I'll be playing that soon as well.
      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

      Comment


      • There are lots of Hammerin Harry games:
        http://hardcoregaming101.net/hammerin/hammerin.htm

        Comment


        • NES - Demon Sword (U) FCEUX

          I think VisitntX's code for one hit kills "0366:00" works better as "0366:FF" and applies only to bosses and "minibosses"

          Can't Be Hit
          0033:01

          Character Sprite Modifier
          0040:??

          Level Modifier (00-06 Main Levels 07-09 Sub-rooms)
          0057:??

          Float Effect (Similar to a Jump Midair code, but sort of a Moon Jump effect, too)
          0086:00

          Infinite Shields
          0200:99

          Infinite Lightning
          0201:99

          Infinite Wave Beams
          0202:99

          Multishot Shurikens
          0203:01

          Comment


          • NES - Dengeki - Big Bang! (J) FCEUX

            Area Modifier (Value is 1 less than Route value)
            0010:??

            Infinite Yen
            009B:FF

            99 Guts
            009C:63

            99 Gold
            009E:63

            Infinite Health
            009F:10

            Always High Jump (Same Effect as Jump Boots but you can use other suits while using it, Jet pack acts differently while on)
            00AC:1C
            00AD:82

            Infinite Shields
            04E7:03

            Infinite Boomerangs
            04E8:03

            Infinite Rollers
            04E9:03

            Infinite Multishots
            04EA:03

            Infinite Shop Calls
            04EB:03

            Infinite Jump Boots
            04EC:03

            Infinite Jet Packs
            04ED:03

            Infinite Wet Suits
            04EE:03

            Infinite Fire Suits
            04EF:03

            Infinite Micro-Recorders (password generator)
            04F0:03

            Infinite Health Ups
            04F1:03

            Infinite Guts Ups
            04F2:03

            Red Crystal
            04F3:01

            Sword
            04F4:01

            Old Man
            04F5:01

            Infinite Ammo
            0528:63

            Jump Boots HVP
            530:FF

            Jet Pack Fuel
            531:FF

            Shot Type Modifier
            053D:??

            00 = Normal
            01 = Boomerangs
            02 = Rollers
            03 = Multishots
            04 = Heads?

            Suit Modifier
            0545:??

            00 = Normal
            01 = Jumps Boots
            02 = Jet Pack
            03 = Wet Suit
            04 = Fire Suit

            Walk Through Enemies
            0578:C0

            Comment


            • SNES - Ganbare Daiku no Gensan (J) "Hammerin' Harry"
              Listed as Hammerin' Harry in BSFree DB

              Level Modifier
              7EECC7??

              01 = Level 1
              02 = Level 2
              03 = Boss Fight
              04 = Level 3
              05 = Level 4
              06 = Boss Fight
              07 = Level 5
              08 = Level 6
              09 = Boss Fight
              0A = Level 7
              0B = Level 8
              0C = Boss Fight
              0D = Final Fight

              Bosses Die
              7EECDB00

              Higher Jump (Yellow Pants)
              7EECEF04

              *** Edit ***
              Just looked the Japanese Title up in Main Database, noticed VisitntX already hacked this one:
              Attack Modifier
              7EECED??

              00 = Regular
              02 = Iron Hammer
              04 = Swing Attack

              Though it looks like he rehacked some of mine, Oh well so it goes...
              Last edited by CRACKdown; 03-18-2012, 02:11:57 AM.

              Comment


              • NES - Densetsu no Kishi - Elrond (J)

                999 Crystals
                0074:09
                0075:63

                Infinite Life
                0078:63

                Infinite Potion
                007F:1E

                Higher Jump
                0184:00

                Rise Into Air
                0482:03

                Have Daggers of Throwing
                063F:01

                Have Shield
                0640:01

                Have Leaf
                0641:01

                Have Power of Levitate
                0642:01

                Have Blue Key
                0644:01

                Have Purple Key
                0646:01

                Comment


                • NES - Donkey Kong (U) FCEUX

                  Stage Modifier
                  0053:??

                  01 = Barrels
                  03 = Springs
                  04 = Tower

                  Donkey Kong Falls (Third Stage)
                  00C1:01
                  00C2:01
                  00C3:01
                  00C4:01
                  00C5:01
                  00C6:01
                  00C7:01
                  00C8:01

                  Jump To Higher Platform
                  042C:00

                  ---

                  NES - Devil World (E) FCEUX

                  Walk Through Enemies
                  0617:00

                  Comment


                  • NES - Doraemon: Giga Zombie no Gyakushuu (J) FCEUX

                    Walk Through Enemies
                    0079:09

                    Weapon Modifier
                    007B:??

                    01 = Gun
                    02 = Mister
                    03 = Fan
                    04 = Heads?

                    Jump in Mid/Walk On Air (Turn off to come down)
                    007C:00

                    Freeze Enemies
                    0082:01

                    Comment


                    • NES - Double Dragon (U) FCEUX

                      Never Fall from Normal Attacks (Knives, Bats, Jump Kicks, etc. will still make you fall, though)
                      03C4:00

                      1 Punch Knockdowns (This code works best with "All Enemies Die With One Knockdown" but has problems also, it prevents enemies that come out of doors to appear, thereby you can get stuck in some areas if left on. It might be able to be improved upon.)
                      03C5:0F
                      03C6:0F

                      Scrolling Always Allowed (This code can also cause problems, if you don't fight every enemy the next ones won't appear, so oftentimes when you turn it off you'll warp back to where the last enemies you should've fought were. It's weird.)
                      0047:02

                      1st Door Open (If you turn this on in the 1st Mission when the Door appears, you'll be able to go right in without fighting the last few enemies, it will appear to be still closed though. If On at other times it will prevent the "Go Hand" from appearing)
                      0517:40

                      Comment


                      • NES - Dough Boy (J) FCEUX

                        Infinite Lives
                        0062:09

                        Map Modifier (00-04)
                        006F:??

                        9:99 Time
                        009F:09
                        00A0:09
                        00A1:09

                        No Used Time
                        00A3:00

                        99 TNT
                        00A6:09
                        00A7:09

                        Infinite Fuses
                        00A8:09
                        00A9:09

                        9 Ladders
                        00AC:09

                        99 Mines
                        00AD:09
                        00AE:09

                        9 Clippers
                        00AF:09

                        Invincible
                        0552:FF

                        ---

                        NES - Double Strike (Unofficial) FCEUX

                        Shot Modifier
                        006E:??

                        00 = One Shot
                        01 = Double Shot
                        02 = Triple Shot
                        03 = 4 Shot Spread

                        Invincible
                        0095:01

                        Have Bombs
                        00C5:01

                        Comment


                        • NES- Monster In My Pocket (U) FCEUX

                          Super Jump
                          0726:01

                          Visual Auto-Attack
                          0754:03

                          Invisible Auto-Attack
                          076C:03

                          Comment


                          • NES - Dragon Ball - Shen Long no Nazo (J) FCEUX

                            Infinite POW
                            002E:63

                            Special Modifier
                            00D9:??

                            00 = Normal
                            01 = Spin Attack
                            04 = Lightning "Screen Flashes and enemies automatically die"
                            08 = Cloud Rider
                            09 = Cloud Rider + Spin Attack
                            0C = Cloud Rider + Lightning
                            0D = Cloud Rider + Lightning + Spin Attack
                            10 = Speedy Feet
                            11 = Speedy Feet + Spin Attack
                            14 = Speedy Feet + Spin Attack + Lightning
                            Can't enter doors while Cloud Riding

                            Comment


                            • SNES - PLOK! (U)

                              Mustache
                              7E0099B8

                              All PLOK Letters (Get a Plokontinue after every level)
                              7E076C04

                              Level Modifier 1
                              7E0848??

                              Level Modifier 2
                              7E084A??

                              LM 1 will give the story before the level but can't advance further.
                              LM 2 you can turn off after using to advance to next levels
                              00 = Cotton Island Beach
                              01 = Cotton Island Bridge
                              02 = Cotton Island Columns
                              03 = Cotton Island Log Falls
                              04 = Cotton Island Rickety Bridge
                              05 = Cotton Island Crazy Cradles
                              06 = Cotton Island Blind Leap
                              07 = Cotton Island Bobbin Bros
                              08 = Akrillic Garlen Beach
                              09 = Akrillic Sleepy Dale
                              0A = Akrillic Plok's House
                              0B = Legacy Island Mace Cove
                              0C = Legacy Island Fool's Gap
                              0D = Legacy Island Zig Zag
                              0E = Legacy Island Sponge Rocks
                              0F = Legacy Island Swifty Peaks
                              10 = Legacy Island Log Trail
                              11 = Legacy Island Crouch Hill
                              12 = Legacy Island Bobbin Bros
                              13 = Akrillic Plok Town
                              14 = Akrillic The Penkinos
                              15 = Akrillic Venge Thicket
                              16 = Akrillic Dreamy Cove
                              17 = Akrillic Creepy Forest
                              18 = Akrillic Womack Spider
                              19 = Akrillic Creepy Crag
                              1A = Akrillic Gohome Cavern
                              1B = Akrillic Crashing Rocks
                              1C = Akrillic Rockyfella 'doesn't show up'
                              1D = ? Akrillic Brendammi Bog
                              1E = ? Akrillic Badream Fens
                              1F = ? Akrillic Breezy Beach
                              20 = Fleapit! Cycling Clever
                              21 = Fleapit! Road Hogging
                              22 = Fleapit! High Flying
                              23 = Fleapit! Easy Riding
                              24 = Fleapit! In A Spin!
                              25 = Fleapit! Real Rumblings
                              26 = Fleapit! Silent Running
                              27 = Fleapit! The Flea Queen
                              28 = Test Drive Secret Warp 'seems to be a test ground for all the presents'
                              Levels with ?s aren't really playable values higher than this give "Test" results, may be something else of interest though.

                              Every Shell Gives Bonus Plok
                              7E08F2CF

                              Bosses No Recovery Time
                              7E094000
                              7E094400
                              7E094800

                              This last code may get an update, and I may make a few more codes for this game sooner or later.

                              Comment


                              • http://tcrf.net/Plok

                                looks like you found the deleted levels but someone else got to them first

                                RIP MOM 6-27-52 - 12-25-10

                                Comment

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