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  • GBA - Enchanted: Once Upon Andalasia (U) CB

    Infinite Health
    3200719A 0003

    Always Have Note
    3200718E 0001

    99 Flowers
    3200718F 0063

    All Monsters Transformed
    32007206 0005

    All Bouquets Collected
    32007207 0002
    82007208 0202
    8200720A 0202

    Comment


    • NES - Cosmic Epsilon (J) FCEUX

      Always Full Beam
      005B:2F

      Infinite M
      007A:20

      Invincible
      00CB:00

      Boss 1 Hit Kill
      009C:00

      ---

      NES - Contra Force (U) FCEUX

      Weapon Modifier
      007F:??

      00 = Regular
      01 = Grenades
      02 = Blaster

      Boss 1 Hit Kill
      0798:01

      Some Other One Hit Kills
      079A:01
      079B:01

      ---

      NES - Contra (U) FCEUX

      Alternate Invincible (You never die, even if you fall in lava, holes, etc.)
      0090:01

      Walk On Water
      00B2:00

      Level Modifier
      0030:??

      00 = Stage 1 Jungle
      01 = Stage 2 Base 1
      02 = Stage 3 Waterfall
      03 = Stage 4 Base 2
      04 = Stage 5 Snow Field
      05 = Stage 6 Energy Zone
      06 = Stage 7 Hangar
      07 = Stage 8 Alien's Lair

      Comment


      • Hi, @CRACKdown! I'm never tell with you before and this is my first post here.

        I'd want you do one my request for NES games Hudson's Adventure Island, Hudson's Adventure Island 2 and Hudson's Adventure Island 3 about Egg Item Modifier codes. Below I post my posting with requests for these NES games and I hope you make these codes (GameGenie or PAR):

        Originally posted by Unicode View Post
        I want a codes for NES games Hudson's Adventure Island, Hudson's Adventure Island 2 and Hudson's Adventure Island 3 which modify the content in normal and hidden eggs. What I mean? In first Hudson's Adventure Island game, for example:
        • All eggs that normally contains a Stone Hammer or Skateboard inside have a Fire Weapon / Milk / Red Milk / 1-Up Powerup / Honey Fairy / Eggplant / 2000 Points Item instead;
        • All eggs that normally contains a Milk inside have a Stone Hammer or Skateboard / Fire Weapon / Red Milk / 1-Up Powerup / Honey Fairy / Eggplant / 2000 Points Item instead;
        • All eggs that normally contains a Honey Fairy inside have a Stone Hammer or Skateboard / Fire Weapon / Milk / Red Milk / 1-Up Powerup / Eggplant / 2000 Points Item instead;
        • All eggs that normally contains an Eggplant inside have a Stone Hammer or Skateboard / Fire Weapon / Milk / Red Milk / 1-Up Powerup / Honey Fairy / 2000 Points Item instead;
        • All hidden eggs contains a Stone Hammer or Skateboard / Fire Weapon / Milk / Red Milk / 1-Up Powerup / Honey Fairy / Eggplant / 2000 Points Item inside.


        (...) Thanks in advance!
        Last edited by Unicode; 03-10-2012, 05:15:54 PM. Reason: Wrong spelled CRACKdown's username

        Comment


        • @Unicode... LoL... boy you sure do love those Adventure Island games.

          Did you know there is an Adventure Island 4 game for the Famicom/NES? I'm not sure if you are aware of that game because you never include that game when you request cheat codes for the Adventure Island series.
          Last edited by OldSchoolGamer; 03-10-2012, 06:14:56 PM.
          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

          Comment


          • Originally posted by OldSchoolGamer View Post
            @Unicode... LoL... boy you sure do love those Adventure Island games.

            Did you know there is an Adventure Island 4 game for the Famicom/NES? I'm not sure if you are aware of that game because you never include that game when you request cheat codes for the Adventure Island series.
            I know about it, but it have only Japanese version, while other three Adventure Island games are available also in an US versions.
            Last edited by Unicode; 03-10-2012, 06:21:54 PM.

            Comment


            • Originally posted by Unicode View Post
              I know about it, but it have only Japanese version, while other three Adventure Island games are available also in an US versions.
              Ok, I just wanted to make sure you knew about it. Is that why you won't play it because it's in Japanese language? Because I believe that there is a translation patch for the Adventure Island 4 game. The patch translates the game from Japanese language to English.
              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

              Comment


              • NES - Cross Fire (J) FCEUX

                View Ending Now (Don't have this code on when you load the game, it will crash)
                01DF:81

                Level Modifier
                05C4:??

                00 = Round 1 Vietnam
                01 = Round 2 Praha
                02 = Round 3 Vladivo
                03 = Round 4 Colombia
                04 = Round 5 Afghan
                05 = Round 6 Shatol

                Weapon Modifier
                05C6:??

                00 = Punch + Grenades
                01 = Gun
                02 = Missile Launcher

                Walk Through Enemies
                05DA:50

                Comment


                • NES - Adventure Island 2 (U) FCEUX

                  Levitate Jump (You can walk in the air, will fall when you stop moving)
                  0085:01

                  Super Jump
                  0086:40

                  Jump Mid / Walk On Air (turn off to come down)
                  0408:F2

                  ---

                  NES - Adventure Island 3 (U) FCEUX

                  Super Jump
                  0086:40

                  Jump Mid / Walk On Air (turn off to come down)
                  00BF:C4

                  Comment


                  • I thanks for codes, but I want to ask you whether you can make a Levitate Jump codes for Adventure Island 1 and 3 too?

                    Comment


                    • NES - Cybernoid: The Fighting Machine (U) FCEUX

                      Enable Backshot
                      0169:01

                      Bouncers Don't Fade Away
                      016A:50

                      Enable Protector 1
                      0229:0E

                      Enable Protector 2
                      022D:0E

                      ---

                      NES - Darkwing Duck (U) FCEUX

                      Weapon Modifier
                      0053:??

                      00 = Gun
                      01 = Firecracker
                      02 = Plunger Shot
                      03 = Lightning Shot

                      ---

                      NES - Adventure Island (U) FCEUX

                      Jump Midair (only works with standing still jump)
                      006F:00
                      Last edited by CRACKdown; 03-12-2012, 07:53:09 PM.

                      Comment


                      • NES - Hammerin' Harry (E) FCEUX - "or" - Daiku No Gen San (J) FCEUX

                        Jump Midair (You usually land in the sky, and when you start to walk you descend like stairs)
                        0068:02

                        Stop Timer (Turn off at end of stage)
                        0123:09

                        99 Count Bonus Stages (Turn off at end of stage)
                        0131:09
                        0132:09

                        Level Modifier
                        0369:??

                        00 = Stage 1 - Needless Markup Shopping Maul
                        01 = Stage 2 - Rusty Nail Land Development Project
                        02 = Stage 3 - Waterfront Struggle
                        03 = Stage 4 - Rusty Nailers' Building
                        04 = Stage 5 - Rusty Nailers' Boss Mansion

                        Weapon Modifier
                        036B:??

                        00 = Regular Hammer
                        01 = Big Hammer
                        02 = Swirl Attack
                        03 = Big Hammer Swirl Attack

                        Jump Height Modifier (20 should be as high as you need, code is ineffectual with Invincibility code on)
                        036F:??

                        Enemies Die Automatically (May need to turn off when some bosses appear)
                        0504:00
                        0505:00
                        0506:00
                        0507:00
                        0508:00
                        Last edited by CRACKdown; 03-12-2012, 09:56:41 PM.

                        Comment


                        • NES - Daiku No Gen San 2- Akage No Dan No Gyakushuu (J) FCEUX "Hammerin' Harry 2"

                          Suit Color Modifier
                          04D4:??

                          Hammer Color Modifier
                          04D5:??

                          Bosses 1 Hit Kills
                          05F7:00
                          05F8:00
                          05F9:00

                          Level Modifier
                          0640:??

                          00 = Stage 1
                          01 = Stage 1 Boss
                          02 = Stage 2
                          03 = Stage 2 Boss
                          04 = Stage 3
                          05 = Stage 3 Boss
                          06 = Stage 4
                          07 = Stage 4 Boss
                          08 = Stage 5
                          09 = Stage 5 Boss
                          0A = Stage 6
                          0B = Stage 6 Boss
                          0C = Stage 7
                          0D = Stage 7 II
                          0E = Stage 8
                          0F = Stage 8 Boss

                          Weapon Modifier + Super Jump
                          0694:??

                          00 = Normal
                          40 = Swirl Attack
                          80 = Big Hammer
                          C0 = Big Hammer Swirl Attack
                          F0 = Big Hammer Swirl Attack + Super Jump

                          99 Count Bonus Stages (Turn off at end of stage)
                          06A0:09
                          06A1:09

                          Comment


                          • SNES - Flying Hero: Bugyuruu no Daibouken (J)

                            Weapon Type Modifier
                            7E004F??

                            00 = Regular
                            01 = Cloud Bursts
                            02 = Wave Beam

                            Act Modifier (01-08)
                            7E0054??

                            Fast Scrolling (With this code on you'll fly right over minibosses, turn off before bosses or you might fly over them too.)
                            7E007FFF

                            Comment


                            • NES - Darkman (U) FCEUX

                              Character Modifier
                              0401:??
                              0542:??
                              0543:??

                              Must have codes on before level starts and left on for duration of level, or else scrambled graphics, some characters don't have certain abilities so you won't be able to get far with them on some levels.
                              00, 02, 03 = Overcoat / Warehouse
                              01, 16, 17 = Park Outfit
                              02, 18, 18 = Carnival Suit
                              03, 19, 19 = Chinatown Digs
                              04, 1A, 1B = Durant Disguise

                              Jump Mid/Walk On Air (turn off to come down)
                              046D:10

                              Infinite Time (turn off end of levels)
                              0498:63

                              Level Modifier
                              0499:??

                              00 = Warehouse 1
                              01 = Warehouse 2
                              02 = Warehouse 3
                              03 = Camera 1
                              04 = Park 1
                              05 = Park 2
                              06 = Park 3
                              07 = Hanging Rope 1
                              08 = Camera 2
                              09 = Carnival 1
                              0A = Carnival 2
                              0B = Carnival 3
                              0C = Camera 3
                              0D = Chinatown 1
                              0E = Chinatown 2
                              0F = Chinatown 3
                              10 = Hanging Rope 2
                              11 = Camera 4
                              12 = Skyscraper 1
                              13 = Skyscraper 2
                              14 = Skyscraper 3
                              15 = Skyscraper 4
                              16 = Ending / Credits

                              Perfect Balance
                              053C:72

                              *edit*
                              also found this, it has problems on some levels and must be turned off in some areas but works well up to a point.

                              Enemies Die On Sight
                              03BA:04
                              03BB:04
                              03BC:04
                              03BD:04
                              03BE:04
                              03BF:04
                              03C0:04
                              Last edited by CRACKdown; 03-13-2012, 10:35:14 PM.

                              Comment


                              • I never knew that there was a (NES) Hammerin' Harry 2. Can't wait to play it.
                                Last edited by OldSchoolGamer; 03-13-2012, 11:35:30 PM.
                                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                                Comment

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