REQUEST: SNES - Jurassic Park (US): Walk through anything please!
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CRACKdown's Retro Codes
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@ Vermilion I see Helder has tackled this already.
NES - Captain Saver (J) FCEUX
Walk Through Enemies
058B:0D
Enable Multishot
0099:02
Red Boomerangs
00A2:01
99 E's (after first pickup)
009E:99
99 L's (after first pickup)
009D:99
Area Modifier (Depends on level as to how high this can go)
009C:??
Moon Jump
054A:80
1 Hit Kills (To be safe turn off when bosses first appear, most enemies are 1 hit kill already, but some aren't)
04A9:01
04AA:01
04AB:01
04AC:01
04AD:01
04AE:01
04AF:01
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NES - Captain Planet and the Planeteers (USA) FCEUX
Invincible Ship
0712:00
Can't Be Hit
07AF:6C
9 Globes
0713:09Last edited by CRACKdown; 03-02-2012, 11:28:30 AM.
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NES - Captain Silver (J) FCEUX
Have Jump Boots
0335:1D
Have Sword Upgrade
0336:1D
Have Crescent Blast
0338:01
Have Fireball
0339:01
Have Super Fireball
033A:01
Have Lightning
033B:01
Have 1-way Shot
033C:01
Have Multi Directional Shot
033D:01
Have Three-way Shot
033E:01
Weapon Modifier
0340:??
00 = Crescent Blast
01 = Fireball
02 = Super Fireball
03 = Lightning
Level Modifier
03CB:??
03CC:??
There may be more combinations than this:
00, 00 = Stage 1
00, 01 = Stage 1 ii
01, 03 = Stage 2
01, 04 = Stage 2 Lower Deck
02, 06 = Stage 3
03, 08 = Stage 4
03, 09 = Stage 4 ii
04, 0B = Stage 5
05, 0D = Stage 6
05, 0E = Stage 6 ii
No Random Enemies
0424:00
Boss Dies
0428:00
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NES - Castlequest (U) FCEUX "or" NES - Castle Excellent FCEUX
Jump to Desired Height/Walk on air (turn off to come down)
001E:02
Invincible (you'll still get that annoying music every time you get hit though)
0772:00
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NES - Castle of Deceit (Unlicensed) FCEUX
Rise Into Air (turn off to come down)
00FD:01
Level Modifier (Starts at 01, goes level/boss/level...)
0589:??
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NES - Castle of Dragon (U) FCEUX
Max Out Energy Bar
0536:80
Weapon/Armor Modifier
0512:??
Will probably have to Pause/Unpause to fix graphics
00 = Sword
01 = Mace
02 = Daggers
04 = Lightning
08 = Crescent Blast
80 = Armor + Sword
81 = Armor + Mace
82 = Armor + Daggers
84 = Armor + Lightning
88 = Armor + Crescent Blast
No Enemies*
032A:00
0343:00
0353:00
0363:00
*Contains "Some Enemies Automatically Die 032A:00" from BSFree DBLast edited by CRACKdown; 03-03-2012, 01:40:04 AM.
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SNES - Donald Duck as Maui Mallard (Oceania, Europe, Asia) v1.0
Infinite Health
7E0DD364
Infinite Lives
7E1F4A09
Walk Through Enemies
7E002E50
Rise into Air
7E175005
Infinite Lightning Bugs
7E0DDB63
Infinite Fire Bugs
7E0DDD63
Level Modifier
7E0004??
01 = Stage 1
02 = Stage 2
03 = Stage 3
04 = Stage 4
05 = Stage 5
06 = Stage 6
07 = Stage 7
08 = Stage 8
09 = Stage 9
0A = Stage
0B = Stage
0C = Stage 10
0D = Stage
0E = Stage 0
0F = Stage ?
10 = Stage
11 = Stage A
It continues in this pattern until 2A which is Stage Z, a lot of these levels are not used in the game and therefore have bugs or obviously aren't finished, some interesting stuff in here though.
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NES - Challenge of The Dragon (Unofficial) FCEUX
Infinite Black Potions
0080:05
Level Modifier (01 - 0A = Levels, 0B = Unused Level, 0C = Ending, 0D = Level Screen, 0E = Beginning)
0088:??
One Hit Kills
0521:00
0522:00
0523:00
0524:00
0525:00
0526:00
0527:00
0528:00
0529:00
052A:00
052B:00
052C:00
Levitate
0590:5D
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NES- Joust (U) FCEUX
Wave Modifier (00,01,02..., First Address for Graphical purposes)
003A:??
003C:??
Gravity Modifier (Over 80 you won't be able to fly, too low you'll go up fast and come down slow, 70 is a good average.)
0050:??
Skywalker Mode (Acts like your always on the ground)
005E:01
Invincible
0068:00
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NES - Chester Field - Ankoku Shin Heno Chousen (J) FCEUX
Sword Modifier (00-09)
0051:??
255 Exp
0054:FF
Metal Modifier
0055:??
Jump In Mid/Walk On Air (turn off to come down)
05DE:B0
Sword Shot Stops (when you let go of shoot)
0666:00
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NES - Chiki Chiki Machine Mou Race (J) FCEUX
99 Gems
042F:63
Constant Bombs
0444:01
Walk Through Enemies
0452:00
Jump in Mid/Walk On Air (turn off to come down)
046C:01
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NES - Chip 'n Dale: Rescue Rangers (U) FCEUX
Character Modifier
0340:??
0342:??
0344:??
0346:??
0348:??
034A:??
034C:??
034E:??
0350:??
0352:??
0354:??
0356:??
Dale = 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C
Chip = 0D, 0E, 0F, 10, 11, 12, 13, 14, 15, 16, 17, 18
Bee = 1E for all, turn 0348 off.
Dog = 1D for all, turn 0348 off.
Mouse = 1F for all, turn 0348 off.
You can only play as enemy characters on the first level, it seems only enemies from that area are able to be played so there might be other values for different levels, you have to turn 0348 off or else you won't be able to jump.Last edited by CRACKdown; 03-06-2012, 04:56:31 PM.
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NES - Chitei Senkuu Vazorudaa (J) FCEUX
Infinite Fuel/Arms
00C8:38
Area Modifier
00D2:??
00 = Act 1 Nonmalta
01 = Part II
02 = Part III
03 = Act 2 Dyna Crystal
04 = Part II
05 = Part III
06 = Part IV
07 = Act 3 Magma Falls
08 = Part II
09 = Part III
0A = Part IV
0B = Act 4 Ziggy
0C = Part II
0D = Part III
0E = Part IV
0F = Act 5 Dual Duel
10 = Part 2
11 = Part 3
12 = Part 4
13 = Part 5
Can't Be Harmed (Character Flashes)
0310:08
Possibility 100%
04F2:8ALast edited by CRACKdown; 03-06-2012, 07:40:28 PM.
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NES - Choujin Sentai - Jetman (J) FCEUX
Character Modifier
003B:??
Must get hit to take effect
01 = Red Hawk
02 = Black Condor
03 = Yellow Owl
04 = Blue Swallow
05 = White Swan
Weapon Modifier
0086:??
00 = Bringer Sword
01 = Wing Gauntlet
02 = Bird Blaster
Infinite Health
0087:08
Infinite Special Attacks
0088:01
Walk Through Enemies
008A:00
Boss 1 Hit Kill
0617:00
Area A Clear (Must leave one Area Cleared code off, then play that level to get to last stage)
004B:01
Area B Clear
004C:01
Area C Clear
004D:01
Area D Clear
004E:01
Area E Clear
004F:01
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NES - Chubby Cherub (U) FCEUX
Can't Be Touched
0067:50
Stage Modifier
0050:??
0052:??
Second address for graphical purposes only
00, 01 = Stage 1
01, 02 = Stage 2
02, 03 = Stage 3
03, 04 = Stage 4
04, 05 = Stage 5
05, 06 = Stage 6
06, 07 = Stage 7
07, 08 = Stage 8
08, 09 = Stage 9
09, 0A = Stage 10
0A, 0B = Stage 11
0B, 0C = Stage 12
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NES - Conan (U) FCEUX
Level Modifier
0052:??Last edited by CRACKdown; 03-07-2012, 03:40:07 AM.
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SNES - Dennis the Menace (USA/Canada) v1.0
Freeze Time
7E000B09
99 Coins
7E004409
7E004509
Complete Level Now (5 Big Coins)
7E004605
Level Modifier
7E004E??
00 = Mr. Wilson
01 = The Park 1
02 = The Park 2
03 = The Park 3
04 = The Park 4
05 = The Park 5
06 = The Park 6
07 = The Park Boss
08 = Boiler 1
09 = Boiler 2
0A = Boiler 3
0B = Boiler 4
0C = Boiler Boss
0D = Sewers 1
0E = Sewers 2
0F = Sewers 3
10 = Sewers 4
11 = Sewers Boss
12 = The Woods 1
13 = The Woods 2
14 = The Woods 3
15 = The Woods 4
16 = The Woods Boss
Rise Into Air (Turn off to come down)
7E005407
Walk Through Enemies
7E007051
Have Spitwads
7E01C001
Have Slingshot
7E01C201
The Woods Boss 1 Hit Kill
7E01C800
Easy Bosses (Except Woods Boss)
7E186000
Bosses No Recovery Time
7E186A00
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NES - Circus Caper (U) FCEUX
Area Modifier
002C:??
Always Jetpack Effects
00C5:FF
Boss One Hit Kill
0205:01
Walk Through Enemies
0352:01
Item Box Modifier
035B:??
00 = Nothing
01 = Hammer
02 = Soccer
03 = Brick
04 = Bombs
05 = Shields
Shield Always On
0362:FF
9 Keys
039B:09
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NES - Cliffhanger (U) FCEFX
Area Modifier
0404:??
00 = Level 1 p1
01 = Level 1 p2
02 = Level 1 p3
03 = Level 2 p1
04 = Level 2 p2
05 = Level 3
06 = Level 4 p1
07 = Level 4 p2
08 = Level 5 p1
09 = Level 5 p2
0A = Level 6
0B = Level 7 p1
0C = Level 7 p2
0D = Level 8 p1
0E = Level 8 p2
Weapon Modifier
0524:??
00 = Kicks
01 = Dynamite
02 = Knives
03 = Grenades?
04 = Gun
Horizontal Position
0617:??
Vertical Postion (Lesser the value, higher the position)
061E:??
Rise Into Air
0622:00
Walk Through Enemies (Makes punches and Kicks ineffectual, use weapon code)
06FF:04
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