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  • 47iscool
    replied
    Hey Mez, you don't have to worry about a Sonic & Knuckles WTW code, I got it covered.
    Also works with STH3 attached.
    Last edited by 47iscool; 04-10-2013, 12:59:57 AM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    those codes made Sonic run slowly as a turtle and it make the bridge disappear!
    Hmm, I'm not seeing that effect, are you sure you are running the same ROM?
    By the way, the the first code is not as good as the last one, was not gonna add the first one to the database.
    Also in my limited testing I use just one code at a time, were you using them all or something?

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by Mezmorize View Post
    Sonic The Hedgehog (W) (REV00) [Sega Genesis]

    Walk Thru Solid Objects (Not walls, and cant use the spring things...)
    Action Replay
    00FACC:6000
    Game Genie
    AD7A-AA8N

    Remove All Rocks
    Action Replay
    00D0B8:6000
    Game Genie
    ADJA-AA72

    Walk Thru Solid Objects (Can use spring board.)
    Action Replay
    00FB4E:603C
    Game Genie
    HX7T-AA4R

    Oh well, ran out of time.
    those codes made Sonic run slowly as a turtle and it make the bridge disappear!

    Leave a comment:


  • Helder
    replied
    Good to see someone else making these WTW codes, they can be fun to make and use but sometimes you get some odd things happen when you can go places you aren't supposed to.

    Leave a comment:


  • Mezmorize
    replied
    Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]

    Walk Thru Solid Objects
    Action Replay
    019A7A:6046
    Game Genie
    J4PA-CA54

    Leave a comment:


  • Mezmorize
    replied
    Sonic The Hedgehog (W) (REV00) [Sega Genesis]

    Walk Thru Solid Objects (Not walls, and cant use the spring things...)
    Action Replay
    00FACC:6000
    Game Genie
    AD7A-AA8N

    Remove All Rocks
    Action Replay
    00D0B8:6000
    Game Genie
    ADJA-AA72

    Walk Thru Solid Objects (Can use spring board.)
    Action Replay
    00FB4E:603C
    Game Genie
    HX7T-AA4R

    Oh well, ran out of time.
    Last edited by Mezmorize; 04-09-2013, 05:18:35 AM.

    Leave a comment:


  • Mezmorize
    replied
    True Lies (W) [Sega Genesis]

    No Enemies
    Action Replay
    01181C:4E71
    Game Genie
    RENA-C6T6

    Walk Thru Walls (Enemies Too)
    Action Replay
    010FB8:605A
    Game Genie
    MJHT-CA72

    Auto-Fire
    Action Replay
    008392:6000
    Game Genie
    ACBT-AA6W

    ---------------

    Tale Spin (UE) [Sega Genesis]

    Auto Attack
    Action Replay
    01ACC4:6000
    Game Genie
    AC0A-CA8E

    Walk Thru Walls
    Action Replay
    0044F4:6000
    Game Genie
    ABCA-AA9Y
    Last edited by Mezmorize; 04-09-2013, 03:48:55 AM.

    Leave a comment:


  • Mezmorize
    replied
    World of Illusion Starring Mickey Mouse & Donald Duck (U) [Sega Genesis]

    Walk Thru Walls
    Action Replay
    00C1CC:4E71
    Game Genie
    RHAT-A60N

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Tony Hedstrom View Post
    That's an awesome feeling when you type in a code and your character walks thru a wall (or enemy). Congrats.
    Yea not that long ago I never thought I would ever learn how to make a Game Genie code, much less a WTW's code.
    Thanks for all you've taught me over the years!

    I believe I've mentioned this before, but when I got my first internet connected PC back in 2005, your site and guides was the first place I found about making codes =P

    -----------

    Cool Spot (U) [Sega Genesis]

    Walking/Flying Enemies Cannot Move (Sadly your projectiles also stay in place)
    Action Replay
    0CED24:6000
    Game Genie
    AD0T-2A3E

    Walking Enemies Fall To Their Death
    Action Replay
    0CEC3C:6000
    Game Genie
    AD0A-2A36

    Leave a comment:


  • Tony H
    replied
    That's an awesome feeling when you type in a code and your character walks thru a wall (or enemy). Congrats.

    Leave a comment:


  • Mezmorize
    replied
    Yay, made my very first Walk Thru Walls code.

    Alex Kidd in the Enchanted Castle (U) [Sega Genesis]

    Invulnerability (Walk Thru Enemies)
    Action Replay
    00030E:600C
    Game Genie
    BTBT-AA2R

    Walk Thru Walls
    Action Replay
    00137E:6010
    Game Genie
    CAKT-AA58

    --------------

    Batman - Revenge of the Joker (U) [Sega Genesis]

    Walk Thru Walls
    Action Replay
    00EAB6:6000
    Game Genie
    ADZA-AA70
    Last edited by Mezmorize; 04-08-2013, 08:48:27 AM.

    Leave a comment:


  • nolberto82
    replied
    Originally posted by Mezmorize
    Wow, you have such a deep understanding of asm.
    I value your input very much as I still have much to learn.

    Right now I don't fully grasp everything like stacks and such, I should probably stick to the more simple codes for now until I get a better understanding.
    You're welcome. Good luck.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by nolberto82 View Post
    This shaves 10 lines. You were using unnecessary opcodes.

    Code:
    Press Select For Fire Power
    CD8-15B-2A9
    108-16B-E68
    7F8-17B-4CC
    F0F-108-E6A
    80F-118-E6A
    F5F-128-E6A
    E6F-138-E6A
    04F-148-E6A
    28F-158-E6A
    02F-168-E6A
    E0F-178-E6A
    B5F-188-E6A
    F1F-198-E6A
    A9F-1A8-E6A
    C9F-1B8-E6A
    
    New Unencrypted
    4815:F0:CD - Instead of C3 use CD
    4816:80:10
    4817:A9:7F
    7F10:00:F0 - The first instruction replaced
    7F11:00:80
    7F12:00:F5 - This pushes the joypad value to stack saving some lines
    7F13:00:E6
    7F14:00:04
    7F15:00:28
    7F16:00:02
    7F17:00:E0 - Since the address is in HRAM use E0 to store the value
    7F18:00:B5
    7F19:00:F1 - Pop the joypad value
    7F1A:00:A9 - The second replaced instruction
    7F1B:00:C9 - Because CD was used earlier you can use C9 to return
    Wow, you have such a deep understanding of asm.
    I value your input very much as I still have much to learn.

    Right now I don't fully grasp everything like stacks and such, I should probably stick to the more simple codes for now until I get a better understanding.

    Leave a comment:


  • nolberto82
    replied
    Originally posted by Mezmorize
    I was able to make a code that activates on a button press for Super Mario Land (W) (V1.1) [!].gb

    Press Select For Fire Power
    C38-15B-2A9
    108-16B-E68
    7F8-17B-4CC
    FAF-108-E6A
    80F-118-E6A
    FFF-128-E6A
    E6F-138-E6A
    04F-148-E6A
    CAF-158-E6A
    20F-168-E6A
    7FF-178-E6A
    FAF-188-E6A
    B5F-198-E6A
    FFF-1A8-E6A
    3EF-1B8-E6A
    02F-1C8-E6A
    EAF-1D8-E6A
    B5F-1E8-E6A
    FFF-1F8-E6A
    F0F-208-E6A
    80F-218-E6A
    A9F-228-E6A
    C3F-238-E6A
    18F-248-E6A
    48F-258-E6A
    This shaves 10 lines. You were using unnecessary opcodes.

    Code:
    Press Select For Fire Power
    CD8-15B-2A9
    108-16B-E68
    7F8-17B-4CC
    F0F-108-E6A
    80F-118-E6A
    F5F-128-E6A
    E6F-138-E6A
    04F-148-E6A
    28F-158-E6A
    02F-168-E6A
    E0F-178-E6A
    B5F-188-E6A
    F1F-198-E6A
    A9F-1A8-E6A
    C9F-1B8-E6A
    
    New Unencrypted
    4815:F0:CD - Instead of C3 use CD
    4816:80:10
    4817:A9:7F
    7F10:00:F0 - The first instruction replaced
    7F11:00:80
    7F12:00:F5 - This pushes the joypad value to stack saving some lines
    7F13:00:E6
    7F14:00:04
    7F15:00:28
    7F16:00:02
    7F17:00:E0 - Since the address is in HRAM use E0 to store the value
    7F18:00:B5
    7F19:00:F1 - Pop the joypad value
    7F1A:00:A9 - The second replaced instruction
    7F1B:00:C9 - Because CD was used earlier you can use C9 to return
    Last edited by nolberto82; 08-12-2012, 04:17:29 PM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by rimsky82 View Post
    If you look around the joker address, you may spot a momentary joker close by so things cycle one at a time. Momentary jokers hold the button press value for 1 cycle instead of until the button is released.
    Cool thanks, I'll try to be more watchful for that.

    Originally posted by rimsky82 View Post
    Also, I found your hex editing game genie codes into roms tutorial, you should check out the GHTool we're working on as it aids with doing that. Gives you the possible compare values if it's missing and patches the rom for you.

    http://gamehacking.org/vb/threads/61...m-Hacking-Tool
    I wrote that guide years ago before I knew of this site back when I first discovered Tony H's website.
    Since then I've always used programs hosted here to patch roms much more easily, but I'll defiantly download this new app. ^.^

    Leave a comment:

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