Hey Mez, you don't have to worry about a Sonic & Knuckles WTW code, I got it covered.
Also works with STH3 attached.
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Originally posted by Sly Hedgehog View Postthose codes made Sonic run slowly as a turtle and it make the bridge disappear!
By the way, the the first code is not as good as the last one, was not gonna add the first one to the database.
Also in my limited testing I use just one code at a time, were you using them all or something?
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Guest repliedOriginally posted by Mezmorize View PostSonic The Hedgehog (W) (REV00) [Sega Genesis]
Walk Thru Solid Objects (Not walls, and cant use the spring things...)
Action Replay
00FACC:6000
Game Genie
AD7A-AA8N
Remove All Rocks
Action Replay
00D0B8:6000
Game Genie
ADJA-AA72
Walk Thru Solid Objects (Can use spring board.)
Action Replay
00FB4E:603C
Game Genie
HX7T-AA4R
Oh well, ran out of time.
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Good to see someone else making these WTW codes, they can be fun to make and use but sometimes you get some odd things happen when you can go places you aren't supposed to.
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Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]
Walk Thru Solid Objects
Action Replay
019A7A:6046
Game Genie
J4PA-CA54
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Sonic The Hedgehog (W) (REV00) [Sega Genesis]
Walk Thru Solid Objects (Not walls, and cant use the spring things...)
Action Replay
00FACC:6000
Game Genie
AD7A-AA8N
Remove All Rocks
Action Replay
00D0B8:6000
Game Genie
ADJA-AA72
Walk Thru Solid Objects (Can use spring board.)
Action Replay
00FB4E:603C
Game Genie
HX7T-AA4R
Oh well, ran out of time.Last edited by Mezmorize; 04-09-2013, 05:18:35 AM.
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True Lies (W) [Sega Genesis]
No Enemies
Action Replay
01181C:4E71
Game Genie
RENA-C6T6
Walk Thru Walls (Enemies Too)
Action Replay
010FB8:605A
Game Genie
MJHT-CA72
Auto-Fire
Action Replay
008392:6000
Game Genie
ACBT-AA6W
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Tale Spin (UE) [Sega Genesis]
Auto Attack
Action Replay
01ACC4:6000
Game Genie
AC0A-CA8E
Walk Thru Walls
Action Replay
0044F4:6000
Game Genie
ABCA-AA9YLast edited by Mezmorize; 04-09-2013, 03:48:55 AM.
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World of Illusion Starring Mickey Mouse & Donald Duck (U) [Sega Genesis]
Walk Thru Walls
Action Replay
00C1CC:4E71
Game Genie
RHAT-A60N
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Originally posted by Tony Hedstrom View PostThat's an awesome feeling when you type in a code and your character walks thru a wall (or enemy). Congrats.
Thanks for all you've taught me over the years!
I believe I've mentioned this before, but when I got my first internet connected PC back in 2005, your site and guides was the first place I found about making codes =P
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Cool Spot (U) [Sega Genesis]
Walking/Flying Enemies Cannot Move (Sadly your projectiles also stay in place)
Action Replay
0CED24:6000
Game Genie
AD0T-2A3E
Walking Enemies Fall To Their Death
Action Replay
0CEC3C:6000
Game Genie
AD0A-2A36
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That's an awesome feeling when you type in a code and your character walks thru a wall (or enemy). Congrats.
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Yay, made my very first Walk Thru Walls code.
Alex Kidd in the Enchanted Castle (U) [Sega Genesis]
Invulnerability (Walk Thru Enemies)
Action Replay
00030E:600C
Game Genie
BTBT-AA2R
Walk Thru Walls
Action Replay
00137E:6010
Game Genie
CAKT-AA58
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Batman - Revenge of the Joker (U) [Sega Genesis]
Walk Thru Walls
Action Replay
00EAB6:6000
Game Genie
ADZA-AA70Last edited by Mezmorize; 04-08-2013, 08:48:27 AM.
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Originally posted by MezmorizeWow, you have such a deep understanding of asm.
I value your input very much as I still have much to learn.
Right now I don't fully grasp everything like stacks and such, I should probably stick to the more simple codes for now until I get a better understanding.
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Originally posted by nolberto82 View PostThis shaves 10 lines. You were using unnecessary opcodes.
Code:Press Select For Fire Power CD8-15B-2A9 108-16B-E68 7F8-17B-4CC F0F-108-E6A 80F-118-E6A F5F-128-E6A E6F-138-E6A 04F-148-E6A 28F-158-E6A 02F-168-E6A E0F-178-E6A B5F-188-E6A F1F-198-E6A A9F-1A8-E6A C9F-1B8-E6A New Unencrypted 4815:F0:CD - Instead of C3 use CD 4816:80:10 4817:A9:7F 7F10:00:F0 - The first instruction replaced 7F11:00:80 7F12:00:F5 - This pushes the joypad value to stack saving some lines 7F13:00:E6 7F14:00:04 7F15:00:28 7F16:00:02 7F17:00:E0 - Since the address is in HRAM use E0 to store the value 7F18:00:B5 7F19:00:F1 - Pop the joypad value 7F1A:00:A9 - The second replaced instruction 7F1B:00:C9 - Because CD was used earlier you can use C9 to return
I value your input very much as I still have much to learn.
Right now I don't fully grasp everything like stacks and such, I should probably stick to the more simple codes for now until I get a better understanding.
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Originally posted by MezmorizeI was able to make a code that activates on a button press for Super Mario Land (W) (V1.1) [!].gb
Press Select For Fire Power
C38-15B-2A9
108-16B-E68
7F8-17B-4CC
FAF-108-E6A
80F-118-E6A
FFF-128-E6A
E6F-138-E6A
04F-148-E6A
CAF-158-E6A
20F-168-E6A
7FF-178-E6A
FAF-188-E6A
B5F-198-E6A
FFF-1A8-E6A
3EF-1B8-E6A
02F-1C8-E6A
EAF-1D8-E6A
B5F-1E8-E6A
FFF-1F8-E6A
F0F-208-E6A
80F-218-E6A
A9F-228-E6A
C3F-238-E6A
18F-248-E6A
48F-258-E6A
Code:Press Select For Fire Power CD8-15B-2A9 108-16B-E68 7F8-17B-4CC F0F-108-E6A 80F-118-E6A F5F-128-E6A E6F-138-E6A 04F-148-E6A 28F-158-E6A 02F-168-E6A E0F-178-E6A B5F-188-E6A F1F-198-E6A A9F-1A8-E6A C9F-1B8-E6A New Unencrypted 4815:F0:CD - Instead of C3 use CD 4816:80:10 4817:A9:7F 7F10:00:F0 - The first instruction replaced 7F11:00:80 7F12:00:F5 - This pushes the joypad value to stack saving some lines 7F13:00:E6 7F14:00:04 7F15:00:28 7F16:00:02 7F17:00:E0 - Since the address is in HRAM use E0 to store the value 7F18:00:B5 7F19:00:F1 - Pop the joypad value 7F1A:00:A9 - The second replaced instruction 7F1B:00:C9 - Because CD was used earlier you can use C9 to return
Last edited by nolberto82; 08-12-2012, 04:17:29 PM.
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Originally posted by rimsky82 View PostIf you look around the joker address, you may spot a momentary joker close by so things cycle one at a time. Momentary jokers hold the button press value for 1 cycle instead of until the button is released.
Originally posted by rimsky82 View PostAlso, I found your hex editing game genie codes into roms tutorial, you should check out the GHTool we're working on as it aids with doing that. Gives you the possible compare values if it's missing and patches the rom for you.
http://gamehacking.org/vb/threads/61...m-Hacking-Tool
Since then I've always used programs hosted here to patch roms much more easily, but I'll defiantly download this new app. ^.^
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