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  • Mezmorize
    replied
    Originally posted by hawkeyes View Post
    May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
    I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
    thanks in advance and I hope I can post this here.
    Here is a simple PAR code to always have 09 of the item in slot 1:
    7E06AB09

    The RAM locations of the amounts are side by side, so
    7E06AC09 should be the amount in slot 2, 7E06AD09 should be slot 3 etc.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    it still said Invalid
    I guess it don't like 0's in front of a non zero value.

    Here is the PAR code working:

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by Mezmorize View Post
    Posting request here is not a problem, but I've only ever hacked like 3 codes for the SNES ever (the first post of this thread).
    Never owned a SNES, and still don't have a real system, only a clone.
    I'll look into it later if someone else don't get it for you.



    You mean this code? The problem is likely the extra 0 in the value (on the database). These should work.
    0756:0?
    0 - Little
    1 - Big
    2 - Fire

    0756:02 is likely that code you want.
    it still said Invalid

    Leave a comment:


  • lee4
    replied
    Originally posted by hawkeyes View Post
    May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
    I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
    thanks in advance and I hope I can post this here.
    PAR codes
    http://translate.google.com/translate&jp=en?http://wikiwiki.jp/snes007/Eien no Filena

    Leave a comment:


  • hawkeyes
    replied
    ok thanks having a rough time with this game after the main character gets blinding poison trown in his face lol

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by hawkeyes View Post
    May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
    I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
    thanks in advance and I hope I can post this here.
    Posting request here is not a problem, but I've only ever hacked like 3 codes for the SNES ever (the first post of this thread).
    Never owned a SNES, and still don't have a real system, only a clone.
    I'll look into it later if someone else don't get it for you.

    Originally posted by Sly Hedgehog View Post
    can you make Mario modifier as a game genie for Super Mario Bros. + Duck Hunt (USA)?

    because Parasyte and Viper187's version is a invalid if you put this in Nestopia..

    i prefer Mario as Big or Fire (throw fireballs at Enemies)
    You mean this code? The problem is likely the extra 0 in the value (on the database). These should work.
    0756:0?
    0 - Little
    1 - Big
    2 - Fire

    0756:02 is likely that code you want.

    ---------------------------------------

    Super Mario Bros. + Duck Hunt (U) [NES]

    World Select
    EIVEYZEY
    Note: Press B on the Title Screen to change your starting world.

    Demo Mode
    PENEGZAA
    Note: Press Start on the Title Screen to immediately start playing, as if you were controlling the demo player.
    Last edited by Mezmorize; 05-03-2013, 07:55:39 PM.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    can you make Mario modifier as a game genie for Super Mario Bros. + Duck Hunt (USA)?

    because Parasyte and Viper187's version is a invalid if you put this in Nestopia..

    i prefer Mario as Big or Fire (throw fireballs at Enemies)

    Leave a comment:


  • hawkeyes
    replied
    May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
    I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
    thanks in advance and I hope I can post this here.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    Awesome SMB 1 codes!

    but, this code don't work



    annoying tiny mushrooms are still there..
    Thanks, changed the description in the post directly above yours to this: Remove Some Enemies.
    Also, just attached an IPS patch of 10 codes.
    Attached Files
    Last edited by Mezmorize; 05-03-2013, 09:02:20 AM.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Awesome SMB 1 codes!

    but, this code don't work

    Originally posted by Mezmorize
    No Enemies (Alt)
    ENOGAPEI
    annoying tiny mushrooms are still there..

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Unicode View Post
    Nice codes! They actually work on SMB1 cart game only too. You can actually add these GG codes also in Super Mario Bros. (World)'s database page http://gamehacking.org/?game=31010 because they works on it too, not only on Super Mario Bros. + Duck Hunt game.

    Also, I want to ask you when the codes from this thread will be added in database? Except for the ones on Page 1, for all of your codes since page 2 until now, forum says nobody was added your codes in database yet.
    Thanks for the info, and the compliments!
    I'll try to get around to adding the codes from this thread to the database soon.
    It's a boring process, but I do want to get caught up so I can add them as I make them.
    I did start on them finally and made a note to myself that I stopped on the game Little Mermaid, The (U) [!] for Game Boy.
    Plus, taking the time to add the backlog of codes takes away from my hacking time =P

    Edit:
    Spent a little time doing more testing.
    Below I'll re-post the same codes but in better order and with more notes.
    Also if I put a + between 2 codes, I know or think they will go good together.

    Examples of some things I noticed:
    Better to use an enemy falls thru floors code than remove enemies, since removing enemies also removes the lifts.
    Powerups Move Slower After Bouncing Off Of An Object code also makes mushroom enemies do weird stuff, like jump over pipes instead of bounce off of them.
    Enemies Die When They Touch You (Unless you get an invincibility star) goes good with the code that makes invincibility stars give 1ups instead.
    Turtles Are That Mushroom Guy code also makes the piranha plants be that, but I also noticed that the spiked turtles that comes out of the cloud looks crazy.
    Etc.
    Code:
    Super Mario Bros. + Duck Hunt (U) [NES]
    
    Disable Audio
    ENSYLZEI
    
    Infinite Time
    EISLZYEY
    
    Invulnerability (Walk Thru Enemies)
    ENOSSAEI
    
    Walk Thru Enemies
    EYOIVPEI
    
    Walk Thru Enemies (alt)
    EYXSNPEI
    
    Walk Thru Enemies And Powerups
    EYVVTZEI
    
    Walk Thru Enemies And Powerups (alt)
    EYVIEAEI
    
    Walk Thru Walls, Pipes Etc.
    ESOSNIEY
    
    Walk Thru Objects (Right Direction)
    ENOSOIEI
    
    No Enemies [Parana Plants Not Effected]
    EYKKLPEI
    
    No Enemies (alt)
    ESVGLPEY
    
    Remove Some Enemies
    ENOGAPEI
    
    Enemies Fall Thru The Floor [Does Not Effect Lift's]
    ENEKEZEI
    
    Enemies Fall Thru The Floor And Powerups Don't Fall
    EYNKSZEI
    
    Enemies And Powerups Cant Move [Invincibility Stars Bounce]
    EIOTIPEY
    
    Enemies Can't Move (Unless your grabbing a powerup)
    ENNKSAEI
    
    Enemies Die When They Touch You (Unless you get an invincibility star)
    ESESSAEY
    +
    Invincibility Stars Give 1up, 1ups Give Invincibility
    EIOIKAEY
    
    Enemies Are Powerups, Powerups Are Enemies (Not Visually)
    ENEISAEI
    
    Powerups Don't Fall
    ESVSKYEY
    
    Can Continue Jumping On A Squished Enemy (Easy 1ups)
    ESXSOAEY
    
    Can Continue Jumping On A Squished Enemy (alt)
    ESUISAEY
    
    All Blocks Give Coins [Can't Powerup]
    EYULOTEI
    
    All ? Boxes Give 1ups [Can't Powerup]
    ESNUUIEY
    
    Powerups Don't Move
    ENOLUGEI
    
    Powerups Don't Move (alt)
    ESOLNGEY
    
    Powerups Move Slower After Bouncing Off Of An Object [Mushroom Enemies Jump Over Obstacles]
    EYUTIPEI
    
    Instantly Go Thru Pipes
    EYEUTZEI
    
    Invincibility Star Stay's Put, Fire Powerup Jumps Around
    ENOUNGEI
    
    Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups
    ESOUUGEY
    
    Shoot 2 Fireballs At Once [Hold B to keep fireing also]
    EYULLTEI
    
    Swim On Land, Walk In Water
    EYSPAPEI
    +
    Air Bubbles Come Out Of Mario
    EYNLPTEI
    
    Automatically Shoot Fireballs (Unless holding B)
    EIXUYTEY
    +
    Always Run
    EYKLLIEI
    
    Enemies That Fall From One Platform To A Lower One Die [Some turtles will be upside down starting off too]
    ENEVTAEI
    
    Automatically Jump On Enemies
    EYOIOPEI
    +
    Jumping On Enemies Is Worth 1000 Points
    ENOIKPEI
    
    Jumping On Enemies Causes Them To Instantly Disappear
    ENVKSZEI
    
    Squished Mushrooms Can Be Kicked Like Turtle Shells
    ESSIOAEY
    
    Always Walk Slowly (Right Direction)
    EYVUAIEI
    Note: Walks like when you enter the pipe after beating first stage.
    
    Always Walk Slowly
    EIULPIEY
    
    Walk On Air (After Jumping)
    EYESNIEI
    Note: Must turn off the code to drop back down.
    
    Walk On Air After Jumping (alt)
    ESXIUYEY
    Note: Must turn off the code to drop back down.
    
    Jump Thru Blocks
    ESUINGEY
    
    Blocks Turn Invisible After Hitting Them
    ESVLETEY
    
    Change Stage Layout
    ENVOLIEI
    
    Double Mushroom Enemies Are Super Fast
    EYKKALEI
    
    Enemies Walk Thru Objects And Walk On Air
    ENKISYEI
    
    Enemies Don't Die When You Jump On Them And Powerups Don't Fall
    ENVIOYEI
    
    Enemies Don't Die When You Jump On Them, Enemies Can Walk Thru Objects And Powerups Fall Down Fast
    EYNTGAEI
    
    Walking Into Enemies Kills Them, Jumping On Them Hurts You
    ENNSSAEI
    
    Squished Enemies Can Get Back Up
    ENNGUZEI
    
    Jumping On An Enemy Gives You Points, But Does Not Kill Them
    ESETGAEY
    
    Going Down The Very First Pipe In The Game Takes You To A Far Away Land
    EYUKIZEI
    
    Going Down The Very First Pipe In The Game Takes You To World 3-1
    EIESNYEY
    
    Vines Grow Inside And Outside Pipes After Going Thru Them [Annoying sound all the time]
    ESOOZPEY
    
    Falling Into Pits Takes You Inside Of Pipes [Can get stuck]
    ENOLZPEI
    
    When Hit As Big Mario, You Die Instead Of Shrink
    EIUIKPEY
    
    Fireballs Don't Bounce
    ENSVTPEI
    
    Invincibility Star Moves Horizontally
    EINTGPEY
    
    *Visual Codes:*
    Look Like Luigi Until You Get Firepower
    ESNEPIEY
    +
    Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit
    EYEAZTEI
    
    Start Off As Big Mario And Mushrooms Make You Small
    ESOYGAEY
    
    Enemies Are That Mushroom Guy
    ENUTKAEI
    
    Turtles And Piranha Plants Are That Mushroom Guy [Spiked turtles look glitchy]
    EYOTEZEI
    
    Enemies Are Bullet Bill (think that's his name)
    ENKTEAEI
    
    Enemies Look Like Spring Boards
    ENSTNAEI
    
    Enemies Are Upside Down
    ENVVOAEI
    
    Enemies Are Upside Down (Alt)
    EIVTNZEY
    
    Remove Background Objects (Everything except the sky.)
    EIOPPGEY
    
    The Ground Is Clouds
    ESEPGGEY
    
    Breakable Blocks Are Clouds [And are not breakable]
    EIUPKZEY
    
    Single Mushroom Enemies Are The Black Beetles
    EIEGGZEY
    
    Double Mushroom Enemies Are The Black Beetles
    EIXKLYEY
    
    Black Background Is Blue Sky
    EYOEGTEI
    
    Pipes, Trees, Shrubs and Hills Are Red Instead Of Green
    EYKEATEI
    
    Enemies Are (Headless) Bowser
    EYNOLAEI
    
    Enemies Are (Glitchy Looking) Bowsers
    ESNTSAEY
    
    Jump Like Your Swimming
    ENNVSYEI
    
    Jump Like Your Crouching
    EYEYGAEI
    And out of all of the codes, the one I like best that does not straight up make you invincible is Automatically Jump On Enemies, that one is pretty cool.
    Last edited by Mezmorize; 05-03-2013, 08:56:33 AM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    (...)

    Here's some codes for my first ever video game cartridge.
    Super Mario Bros. + Duck Hunt (U) [NES]

    Disable Audio
    ENSYLZEI - Useful

    Always Run
    EYKLLIEI - For Super Mario Bros.-only game this code is already made by @Whipon if I'm not wrong

    Always Walk Slowly (Right Direction)
    EYVUAIEI
    Note: Walks like when you enter the pipe after beating first stage.

    Walk On Air (After Jumping)
    EYESNIEI
    Note: Must turn off the code to drop back down. - Useful

    Walk On Air After Jumping (alt)
    ESXIUYEY
    Note: Must turn off the code to drop back down. - Useful

    Walk Thru Objects (Right Direction)
    ENOSOIEI - Useful

    Air Bubbles Come Out Of Mario
    EYNLPTEI - Nice

    No Enemies
    EYKKLPEI - Useful

    No Enemies (Alt)
    ENOGAPEI - Useful

    Enemies And Powerups Can't Move
    EIOTIPEY - Useful

    Always Walk Slowly
    EIULPIEY

    Jump Thru Blocks
    ESUINGEY - Useless

    Start Off As Big Mario And Mushrooms Make You Small
    ESOYGAEY
    Note: This is only a visual mod.

    Blocks Turn Invisible After Hitting Them
    ESVLETEY

    Infinite Time
    EISLZYEY - Useful

    Sorry if any of those were already made, there's so many codes for it already, was hard to search thru them all.
    Will likely post some more, still learning how to use FCEUX.

    ----

    More randomness:

    Change Stage Layout
    ENVOLIEI

    Double Mushroom Enemies Are Super Fast
    EYKKALEI

    Enemies Are That Mushroom Guy
    ENUTKAEI

    (...)

    Enemies Are Bullet Bill (think that's his name)
    ENKTEAEI - Nice

    Enemies Look Like Spring Boards
    ENSTNAEI - Nice

    Enemies Are Upside Down
    ENVVOAEI - Nice

    Walk Thru Enemies And Powerups
    EYVVTZEI

    Walk Thru Enemies And Powerups (alt)
    EYVIEAEI

    Enemies Walk Thru Objects And Walk On Air
    ENKISYEI

    Enemies Don't Die When You Jump On Them And Powerups Don't Fall
    ENVIOYEI

    Enemies Fall Thru The Floor
    ENEKEZEI

    Enemies Don't Die When You Jump On Them, Enemies Can Walk Thru Objects And Powerups Fall Down Fast
    EYNTGAEI

    Enemies Can't Move (Unless your grabbing a powerup)
    ENNKSAEI

    Enemies Fall Thru The Floor And Powerups Don't Fall
    EYNKSZEI

    Jump Like Your Swimming
    ENNVSYEI - Nice

    Jump Like Your Crouching
    EYEYGAEI

    Enemies Are Powerups, Powerups Are Enemies (Not Visually)
    ENEISAEI

    Invulnerability (Walk Thru Enemies)
    ENOSSAEI
    - You can't stomp enemies with this code.

    Walking Into Enemies Kills Them, Jumping On Them Hurts You
    ENNSSAEI

    Jumping On Enemies Are Worth 1000 Points
    ENOIKPEI - Useful

    Jumping On Enemies Causes Them To Instantly Disappear
    ENVKSZEI
    - This code causes killed enemies don't gives you any score points.

    Squished Enemies Can Get Back Up
    ENNGUZEI

    Remove Background Objects (Everything except the sky.)
    EIOPPGEY - Nice

    The Ground Is Clouds
    ESEPGGEY - Nice

    (...)

    Breakable Blocks Are Clouds
    EIUPKZEY

    No Enemies
    ESVGLPEY

    Single Mushroom Enemies Are The Black Beetles
    EIEGGZEY

    Enemies Are (Glitchy Looking) Bowsers
    ESNTSAEY

    Enemies Are Upside Down (Alt)
    EIVTNZEY - Nice

    Powerups Don't Fall
    ESVSKYEY - Nice

    Enemies Die When They Touch You
    ESESSAEY - Useful

    Can Continue Jumping On A Squished Enemy (Easy 1ups)
    ESXSOAEY - Useful

    Can Continue Jumping On A Squished Enemy (alt)
    ESUISAEY - Useful

    Jumping On An Enemy Gives You Points, But Does Not Kill Them
    ESETGAEY

    Squished Mushrooms Can Be Kicked Like Turtle Shells
    ESSIOAEY - Useful
    Originally posted by Mezmorize View Post
    (...)

    --------------

    See what other random stuff I can come up with.

    Super Mario Bros. + Duck Hunt (U) [NES]

    All Blocks Give Coins
    EYULOTEI - Nice

    All ? Boxes Give 1ups
    ESNUUIEY - Nice

    Powerups Don't Move
    ENOLUGEI - Useful

    Powerups Don't Move (alt)
    ESOLNGEY - Useful

    Powerups Move Slower After Bouncing Off Of An Object
    EYUTIPEI - Useful

    Walk Thru Walls, Pipes Etc.
    ESOSNIEY
    - You can't exit water / underground / bonus areas with this code enabled.

    Double Mushroom Enemies Are The Black Beetles
    EIXKLYEY

    Instantly Go Down Pipes
    EYEUTZEI - Nice

    Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit
    EYEAZTEI - Nice

    Black Background Is Blue Sky
    EYOEGTEI

    Pipes, Trees, Shrubs and Hills Are Red Instead Of Green
    EYKEATEI - They are actually red and orange with this code.

    (...)

    Enemies Are (Headless) Bowser
    EYNOLAEI

    Swim On Land
    EYSPAPEI

    Going Down The Very First Pipe In The Game Takes You To A Far Away Land
    EYUKIZEI

    Going Down The Very First Pipe In The Game Takes You To World 3-1
    EIESNYEY

    Look Like Luigi Until You Get Firepower
    ESNEPIEY - Nice

    Vines Grow Inside And Outside Pipes After Going Thru Them
    ESOOZPEY

    Falling Into Pits Takes You Inside Of Pipes
    ENOLZPEI

    Enemies That Fall From One Platform To A Lower One Die
    ENEVTAEI - Nice

    Automatically Jump On Enemies
    EYOIOPEI - Useful

    Walk Thru Enemies
    EYOIVPEI - Useful

    Walk Thru Enemies (alt)
    EYXSNPEI - Useful

    Turtles Are 'That Mushroom Guy'
    EYOTEZEI

    (...)

    When Hit As Big Mario, You Die Instead Of Shrink
    EIUIKPEY

    Invincibility Star Stay's Put
    ENOUNGEI - Useful

    Shoot 2 Fireballs At Once
    EYULLTEI

    Fireballs Don't Bounce
    ENSVTPEI

    Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups
    ESOUUGEY - Useful

    Invincibility Star Moves Horizontally
    EINTGPEY - Nice

    Invincibility Stars Give Extra Live Instead
    EIOIKAEY - Nice

    Automatically Shoot Fireballs (Unless holding B)
    EIXUYTEY - Useful
    Nice codes! They actually work on SMB1 cart game only too. You can actually add these GG codes also in Super Mario Bros. (World)'s database page http://gamehacking.org/?game=31010 because they works on it too, not only on Super Mario Bros. + Duck Hunt game.

    Also, I want to ask you when the codes from this thread will be added in database? Except for the ones on Page 1, for all of your codes since page 2 until now, forum says nobody was added your codes in database yet.

    Actually I've add most of these codes to "Super Mario Bros." alone since they works on it too.
    Last edited by Unicode; 07-07-2013, 12:22:02 PM. Reason: Added a few notes for some of quoted codes

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by rimsky82 View Post
    IIRC, there is no opcode for always branch for the 6502.
    Thanks.
    Cant say I've done any research into the processor, I've only been using VisitntX's opcode list:
    http://gamehacking.org/library/169

    --------------

    See what other random stuff I can come up with.

    Super Mario Bros. + Duck Hunt (U) [NES]

    All Blocks Give Coins
    EYULOTEI

    All ? Boxes Give 1ups
    ESNUUIEY

    Powerups Don't Move
    ENOLUGEI

    Powerups Don't Move (alt)
    ESOLNGEY

    Powerups Move Slower After Bouncing Off Of An Object
    EYUTIPEI

    Walk Thru Walls, Pipes Etc.
    ESOSNIEY

    Double Mushroom Enemies Are The Black Beetles
    EIXKLYEY

    Instantly Go Down Pipes
    EYEUTZEI

    Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit
    EYEAZTEI

    Black Background Is Blue Sky
    EYOEGTEI

    Pipes, Trees, Shrubs and Hills Are Red Instead Of Green
    EYKEATEI



    Enemies Are (Headless) Bowser
    EYNOLAEI

    Swim On Land
    EYSPAPEI

    Going Down The Very First Pipe In The Game Takes You To A Far Away Land
    EYUKIZEI

    Going Down The Very First Pipe In The Game Takes You To World 3-1
    EIESNYEY

    Look Like Luigi Until You Get Firepower
    ESNEPIEY

    Vines Grow Inside And Outside Pipes After Going Thru Them
    ESOOZPEY

    Falling Into Pits Takes You Inside Of Pipes
    ENOLZPEI

    Enemies That Fall From One Platform To A Lower One Die
    ENEVTAEI

    Automatically Jump On Enemies
    EYOIOPEI

    Walk Thru Enemies
    EYOIVPEI

    Walk Thru Enemies (alt)
    EYXSNPEI

    Turtles Are 'That Mushroom Guy'
    EYOTEZEI



    When Hit As Big Mario, You Die Instead Of Shrink
    EIUIKPEY

    Invincibility Star Stay's Put
    ENOUNGEI

    Shoot 2 Fireballs At Once
    EYULLTEI

    Fireballs Don't Bounce
    ENSVTPEI

    Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups
    ESOUUGEY

    Invincibility Star Moves Horizontally
    EINTGPEY

    Invincibility Stars Give Extra Live Instead
    EIOIKAEY

    Automatically Shoot Fireballs (Unless holding B)
    EIXUYTEY
    Last edited by Mezmorize; 05-03-2013, 03:34:02 AM.

    Leave a comment:


  • rimsky82
    replied
    IIRC, there is no opcode for always branch for the 6502.

    Leave a comment:


  • Mezmorize
    replied
    Thanks!
    Just messing around, FCEUX is pretty awesome.
    Right now only using 2 opcodes, I'm not even sure what opcode is used to always branch.

    Leave a comment:

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