A few more requests for Sonic the Hedgehog series:
Sonic the Hedgehog - Remove Water In LZ 1,2,3 (Labyrinth Zone) [both versions]; Infinite Time Underwater (Can't Drown) [REV00].
Sonic the Hedgehog 3 - Remove Water In HZ 1,2 (Hydrocity Zone) and CNZ 2 (Carnival Night Zone Act 2), Infinte Time Underwater For Tails.
Sonic and Knuckles & Sonic 3 (W) - Remove Water In HZ 1,2 (Both acts of Hydrocity Zone), CNZ 2 (Carnival Night Zone Act 2), LBZ 2 (Launch Base Zone Act 2); Sonic / Tails Can't Be Knocked Far Backwards When Boss' Rockets In TDZ (The Doomsday Zone) Hit Him; Lights Are Never Turned Off In SZ 2 (Sandopolis Zone Act 2).
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Originally posted by Sly Hedgehog View PostHey Mez, can you make Invincibility and Infinite Time for Sonic The Hedgehog (W) (REV00) [!]? because AetherKnight's PAR codes don't work on Gens GS as i now play Sonic 1 on there and i did tried this with your Walk on Air code and it work fine
The code I made also made you walk thru rings without picking them up (and I'm too tired today to keep trying).
By infinite time you meant time under water?
Infinite Time Underwater
013F20:6002 (Action Replay)
AJ9T-CA3A (Game Genie)
And Invincibility has already been made by Mr. Book
0039F0:11C1 (Action Replay)
2E6T-BCHT (Game Genie)Last edited by Mezmorize; 04-16-2013, 02:54:10 AM.
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Originally posted by Mezmorize View PostI tested the 2 PAR codes on Fusion v3.64 and they work fine.
It's pretty well known that codes that start with FF don't always work on Gens.
It'll be around 12 hours from now (after I get home from work) when I can take a look at making them ROM codes instead.
https://forum.gamehacking.org/node/104077
Originally posted by lee4Because of Little-Endian and Big-Endian issues
If PAR(RAM) Code
on Kfusion is FFE568:01, on GENs is FFE569:01 (even address (0,2,4,6,8,A,C,E) plus 1 (1,3,5,7,9,B,D,F))
on Kfusion is FF0401:09, on GENs is FF0400:09 (odd address (1,3,5,7,9,B,D,F) minus 1 (0,2,4,6,8,A,C,E))Last edited by lee4; 04-15-2013, 12:56:45 PM.
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I tested the 2 PAR codes on Fusion v3.64 and they work fine.
It's pretty well known that codes that start with FF don't always work on Gens.
It'll be around 12 hours from now (after I get home from work) when I can take a look at making them ROM codes instead.
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Guest repliedHey Mez, can you make Invincibility and Infinite Time for Sonic The Hedgehog (W) (REV00) [!]? because AetherKnight's PAR codes don't work on Gens GS as i now play Sonic 1 on there and i did tried this with your Walk on Air code and it work fineLast edited by Sly Hedgehog; 04-15-2013, 09:33:57 AM.
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X-Men (U) [Sega Genesis]
No Enemies
019506:6042
Some Enemies Don't Attack You (And you can walk thru them without being damaged)
006B02:6026
Some Enemies Disappear When You Approach Them (Basically the 'cavemen' without spears)
006C14:6010
Speed Up Gameplay
014DE8:6000
I only tested these for a short period of time, on the first stage; with Cyclops.
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It would seem that the Remove Floor Spikes code (ABNT-CA60) does indeed also work for Sonic The Hedgehog 2 (W) (REV01) [!], I'll see about the other ones.
Edit:
Sonic The Hedgehog (W) (REV00) [!]
Walk On Air
BVDA-CA7T
Sonic The Hedgehog 2 (W) (REV01) [!]
Walk Thru Solid Objects
J4PA-CA5RLast edited by Mezmorize; 04-15-2013, 03:14:23 AM.
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Originally posted by Mezmorize View PostSonic The Hedgehog 2 (W) (REV00) [Sega Genesis]
Walk Thru Solid Objects
Action Replay
019A7A:6046
Game Genie
J4PA-CA54Originally posted by Mezmorize View PostSonic The Hedgehog 2 (W) (REV00) [Sega Genesis]
Remove Floor Spikes
Game Genie
ABNT-CA60
Originally posted by Mezmorize View PostHere's a few "Walk On Air" codes for some Sega Genesis games I made a while back, that I forgot about.
They were posted here http://www.youtube.com/watch?v=4n_V3CYB2YE
(...)
Sonic The Hedgehog (W) (REV01) [!]
BVHA-CA22Last edited by Unicode; 04-15-2013, 02:38:04 AM.
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Here's a few "Walk On Air" codes for some Sega Genesis games I made a while back, that I forgot about.
They were posted here http://www.youtube.com/watch?v=4n_V3CYB2YE
X-Men
Cyclops Walks On Air
BVNA-CA4T
Gambit Walks On Air
BBYA-CA6R
Wolverine Walks On Air
BBCT-CA5E
Nightcrawler Walks On Air
CBTA-CA6E
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Batman Returns (W)
Walk On Air
ABTA-AA74
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Lion King, The (W) [!]
Walk On Air (Left Direction)
ABDB-WA2E
Walk On Air (Right Direction)
ABAV-WA5J
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Addams Family, The (UE) [!]
DDYT-RA8G
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Sonic The Hedgehog (W) (REV01) [!]
BVHA-CA22
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Originally posted by Sly Hedgehog View PostHey Mez- i will stick around with your codes for Sonic 2 and Sonic 3. they work fine yes even on Gens GS. since i have both- this one and Kega on my PC
I only have around 3 hours or so on weekdays to make codes, and I do VERY minimal testing.
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Guest repliedHey Mez- i will stick around with your codes for Sonic 2 and Sonic 3. they work fine yes even on Gens GS. since i have both- this one and Kega on my PC
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The WTW code I made for SK(3), if you go forward, or maybe backwards with the address, you can also go though ceilings & floors/grounds, I didn't post that one because it's pretty useless, try it out if you like sometime.
It should be one of these
FFB046:00FF
or
FFB048:00FF
I think it's the first one though.
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Judge Dredd - The Movie (W) [Sega Genesis]
Run Instead Of Walk
Game Genie
AALA-AA5L
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Sonic The Hedgehog 3 (U) [Sega Genesis]
Walk Thru Solid Objects (Rocks, Spikes etc.)
Game Genie
AC8T-CA8C
But like helder mentioned, weird shit can happen.
Suppose it's best to only turn on when needed.
The other codes I made are pretty useless.
The Remove HUD code also makes rings invisible, the Remove Rocks code also removes springs >.<
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Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]
Remove Floor Spikes
Game Genie
ABNT-CA60
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