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  • Unicode
    replied
    A few more requests for Sonic the Hedgehog series:

    Sonic the Hedgehog - Remove Water In LZ 1,2,3 (Labyrinth Zone) [both versions]; Infinite Time Underwater (Can't Drown) [REV00].
    Sonic the Hedgehog 3 - Remove Water In HZ 1,2 (Hydrocity Zone) and CNZ 2 (Carnival Night Zone Act 2), Infinte Time Underwater For Tails.
    Sonic and Knuckles & Sonic 3 (W) - Remove Water In HZ 1,2 (Both acts of Hydrocity Zone), CNZ 2 (Carnival Night Zone Act 2), LBZ 2 (Launch Base Zone Act 2); Sonic / Tails Can't Be Knocked Far Backwards When Boss' Rockets In TDZ (The Doomsday Zone) Hit Him; Lights Are Never Turned Off In SZ 2 (Sandopolis Zone Act 2).
    Last edited by Unicode; 04-16-2013, 03:05:29 AM.

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  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    Hey Mez, can you make Invincibility and Infinite Time for Sonic The Hedgehog (W) (REV00) [!]? because AetherKnight's PAR codes don't work on Gens GS as i now play Sonic 1 on there and i did tried this with your Walk on Air code and it work fine
    Yea, I would just do as lee4 suggested if I were you.
    The code I made also made you walk thru rings without picking them up (and I'm too tired today to keep trying).

    By infinite time you meant time under water?

    Infinite Time Underwater
    013F20:6002 (Action Replay)
    AJ9T-CA3A (Game Genie)

    And Invincibility has already been made by Mr. Book
    0039F0:11C1 (Action Replay)
    2E6T-BCHT (Game Genie)
    Last edited by Mezmorize; 04-16-2013, 02:54:10 AM.

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  • lee4
    replied
    Originally posted by Mezmorize View Post
    I tested the 2 PAR codes on Fusion v3.64 and they work fine.
    It's pretty well known that codes that start with FF don't always work on Gens.
    It'll be around 12 hours from now (after I get home from work) when I can take a look at making them ROM codes instead.
    because you switch the last digit in the address.
    https://forum.gamehacking.org/node/104077

    Originally posted by lee4
    Because of Little-Endian and Big-Endian issues

    If PAR(RAM) Code

    on Kfusion is FFE568:01, on GENs is FFE569:01 (even address (0,2,4,6,8,A,C,E) plus 1 (1,3,5,7,9,B,D,F))

    on Kfusion is FF0401:09, on GENs is FF0400:09 (odd address (1,3,5,7,9,B,D,F) minus 1 (0,2,4,6,8,A,C,E))
    Last edited by lee4; 04-15-2013, 12:56:45 PM.

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  • Mezmorize
    replied
    I tested the 2 PAR codes on Fusion v3.64 and they work fine.
    It's pretty well known that codes that start with FF don't always work on Gens.
    It'll be around 12 hours from now (after I get home from work) when I can take a look at making them ROM codes instead.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Hey Mez, can you make Invincibility and Infinite Time for Sonic The Hedgehog (W) (REV00) [!]? because AetherKnight's PAR codes don't work on Gens GS as i now play Sonic 1 on there and i did tried this with your Walk on Air code and it work fine
    Last edited by Sly Hedgehog; 04-15-2013, 09:33:57 AM.

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  • Mezmorize
    replied
    X-Men (U) [Sega Genesis]

    No Enemies
    019506:6042

    Some Enemies Don't Attack You (And you can walk thru them without being damaged)
    006B02:6026

    Some Enemies Disappear When You Approach Them (Basically the 'cavemen' without spears)
    006C14:6010

    Speed Up Gameplay
    014DE8:6000

    I only tested these for a short period of time, on the first stage; with Cyclops.

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  • Mezmorize
    replied
    It would seem that the Remove Floor Spikes code (ABNT-CA60) does indeed also work for Sonic The Hedgehog 2 (W) (REV01) [!], I'll see about the other ones.

    Edit:
    Sonic The Hedgehog (W) (REV00) [!]
    Walk On Air
    BVDA-CA7T

    Sonic The Hedgehog 2 (W) (REV01) [!]
    Walk Thru Solid Objects
    J4PA-CA5R
    Last edited by Mezmorize; 04-15-2013, 03:14:23 AM.

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  • Unicode
    replied
    Originally posted by Mezmorize View Post
    Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]

    Walk Thru Solid Objects
    Action Replay
    019A7A:6046
    Game Genie
    J4PA-CA54
    Originally posted by Mezmorize View Post
    Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]

    Remove Floor Spikes
    Game Genie
    ABNT-CA60
    Hi, @Mezmorize! I like your codes for Sonic The Hedgehog codes! Though, you can find GG versions of same these codes for Sonic The Hedgehog 2 (W) (REV01)?

    Originally posted by Mezmorize View Post
    Here's a few "Walk On Air" codes for some Sega Genesis games I made a while back, that I forgot about.
    They were posted here http://www.youtube.com/watch?v=4n_V3CYB2YE

    (...)

    Sonic The Hedgehog (W) (REV01) [!]

    BVHA-CA22
    There was no similar code made for Sonic the Hedgehog series until now. You can make this same code for Sonic The Hedgehog (W) (REV00)? Thanks you in Advance!
    Last edited by Unicode; 04-15-2013, 02:38:04 AM.

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  • Mezmorize
    replied
    Here's a few "Walk On Air" codes for some Sega Genesis games I made a while back, that I forgot about.
    They were posted here http://www.youtube.com/watch?v=4n_V3CYB2YE

    X-Men
    Cyclops Walks On Air
    BVNA-CA4T

    Gambit Walks On Air
    BBYA-CA6R

    Wolverine Walks On Air
    BBCT-CA5E

    Nightcrawler Walks On Air
    CBTA-CA6E

    ----

    Batman Returns (W)

    Walk On Air

    ABTA-AA74

    ----

    Lion King, The (W) [!]

    Walk On Air (Left Direction)

    ABDB-WA2E

    Walk On Air (Right Direction)

    ABAV-WA5J 

    ----

    Addams Family, The (UE) [!]

    DDYT-RA8G

    ----

    Sonic The Hedgehog (W) (REV01) [!]

    BVHA-CA22

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  • Mezmorize
    replied
    Originally posted by Sly Hedgehog View Post
    Hey Mez- i will stick around with your codes for Sonic 2 and Sonic 3. they work fine yes even on Gens GS. since i have both- this one and Kega on my PC
    Glad they do work.
    I only have around 3 hours or so on weekdays to make codes, and I do VERY minimal testing.

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  • Guest's Avatar
    Guest replied
    Hey Mez- i will stick around with your codes for Sonic 2 and Sonic 3. they work fine yes even on Gens GS. since i have both- this one and Kega on my PC

    Leave a comment:


  • 47iscool
    replied
    The WTW code I made for SK(3), if you go forward, or maybe backwards with the address, you can also go though ceilings & floors/grounds, I didn't post that one because it's pretty useless, try it out if you like sometime.

    It should be one of these

    FFB046:00FF
    or
    FFB048:00FF

    I think it's the first one though.

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  • Mezmorize
    replied
    Judge Dredd - The Movie (W) [Sega Genesis]

    Run Instead Of Walk
    Game Genie
    AALA-AA5L

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  • Mezmorize
    replied
    Sonic The Hedgehog 3 (U) [Sega Genesis]

    Walk Thru Solid Objects (Rocks, Spikes etc.)
    Game Genie
    AC8T-CA8C

    But like helder mentioned, weird shit can happen.
    Suppose it's best to only turn on when needed.

    The other codes I made are pretty useless.
    The Remove HUD code also makes rings invisible, the Remove Rocks code also removes springs >.<

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  • Mezmorize
    replied
    Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]

    Remove Floor Spikes
    Game Genie
    ABNT-CA60

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