Game Boy Color:
-------------------------------
3-D Ultra Pinball - Thrillride (U) (GBC)
Sound Test/Stage Select Cheat
At the Main Menu, press:
Left, Right, Left, Right, Up, Down, B.
-------------------------------
Star Wars: Yoda Stories (U) (GBC)
At the Title Screen press:
Unknown
Left, Left, Right, Up, Down.
Game Speed
Down, Left, Down, Right.
-------------------------------
Adventures of the Smurfs, The (E) (GBC)
Infinite Health
During gameplay press:
Start, Right, A, Left, B, Up, Left.
Game Genie:
Developers Infinite Health
00B-9FE-C4E
-------------------------------
Announcement
Collapse
No announcement yet.
Mez's Codes...
Collapse
X
-
Originally posted by Mezmorize View PostThanks for testing and adding the codes Unicode.
I noticed one little thing though, you don't make any codes, right?
I believe you forgot to change the hacker's name on a few of your submissions:
http://gamehacking.org/hackers/Unicode
Anyway, problem is in fact every time when I add a code to database, submit form ALWAYS sets hacker to my username, and I sometimes accidentally submit a code without changing hacker to the correct name.
So I would like to please rimsky82: please make for every user have ability to add codes the code database to REMEMBER THE LAST HACKER AND CODE FORMAT used when adding last code by them. I mean this:
- If I've added a code made by @Mezmorize for example to database, next time when I add any code, the submit form to HAVE REMEMBERED last hacker used, and highlight automatically the last hacker used (In case, @Mezmorize) instead to reset hacker back to my name @Unicode (or the other users to get their nickname back selected as hacker when they add a codes to database) every time when adding a code;
- When I add a code in Game Genie format, next time when I add a code, the submit form to HAVE REMEMBER GameGenie as last used format and highlight it automatically instead to reset it back ti RAW.
This would makes adding codes a least little faster since you won't need to constantly change code format and hacker name every time when adding (especially when adding a many codes made by one user and from one code format). I know this is more for the "Under Constuction/To Be Added" subforum, but...Last edited by Unicode; 08-25-2013, 10:49:39 AM.
Leave a comment:
-
Thanks for testing and adding the codes Unicode.
I noticed one little thing though, you don't make any codes, right?
I believe you forgot to change the hacker's name on a few of your submissions:
http://gamehacking.org/hackers/Unicode
Leave a comment:
-
Originally posted by Mezmorize View PostCastlevania (U) (PRG1) [!]
No Music
AOOEZZAL - This code disables music, but replaces sound effects with any weird sounds.
No Audio
ELOEIZEP - Nice
Some Audio Notes Are Louder
EYVEZIEI - Nice
No Enemies Or Items
APXTNPAL
No Enemies Or Items (Alt)
EPXVVPEL
No Enemies
EUEYALEP - Some enemies still come, but bosses are missing and you cannot finish the level.
No Enemies (Alt)
EYNNLLEI - Doesn't let to finish levels because no boss appear in end of every level. (Tested on Stage 3)
Invincibility
APSTTYAL - This code acts like infinite health - player can still knocked back upon collision with enemies.
Invulnerability
ESSTGTEY - This code is already made by VisitntX.
Invulnerability
ESKTATEY
Note: Can't pick up items.
Invulnerability (Alt)
EOEVKYEL
Note: Can't pick up items.
Invulnerability
AOSVTGAL
Note: Can't kill enemies or get items. - Useless
Invulnerability (Alt)
ELETAIEP
Note: Can't kill enemies or get items. - Useless
Invulnerability (Blinking)
ESNTXAEY - Useful
Whip Is Invisible
APSZZGAL - Nice
Whip Is Invisible (Alt)
EUXXGLEP - Sometimes whop is still visible when fighting with subweapons at the same time.
Hit Almost Anywhere
EPUVTIEL - It' almost impossible to hit anything with this code, even with direct hit with the whip.
Fall Faster
EOSPZGEL
Fall Faster (Alt)
EOSPYGEL
Enemies Don't Move
EIUTVPEY - It's cool for normal enemies, but unfortunately it prevents Boss on stage 6 from appearing.
Some Enemies Die As You Approach
EIEVGIEY - Useful. It makes many of the enemies and even bosses to die in one hit.
Infinite Time
ESUZLZEY - Can't advance to next stage after beating a boss.
Infinite Time (Alt)
ENXZYAEI - Useful
Attack Crouched Down
ESXOKZEY - Nice
Walk Out Of The Ground At Beginning Of Stage
ENSKAZEI
Slower Walking
EYSXKIEI - Useless
Enemies Count As Hearts
ANKVITEI - Doesn't work for a few enemies. It is still enough good, though.
Everything Counts As Hearts, Including Enemies
AIOTTYEI
Hearts And Other Things Are Gold Instead Of Red
EYEALPEI - Applies for candles and some enemies too.
Screen Scrolls With You At The Far Left Instead Of Center
ENXPXAEI
Enemies Die Before Your Whip Actually Touches Them
EYEVLGEI - Nice. It also make all enemies die in one hit, includes bosses.
Enemies Coming From The Right Move Faster
EPSVETEL
Enemies Disappear
EPETOZEL - Useless
Less Enemies
EOONYLEL - Useless
Less Enemies (Alt)
EUONLLEP
Enemies Cause More Damage
EPKVAYEL - Nice
Don't Get Knocked Back From Taking Damage
EUSPGTEP - Useful
Don't Get Knocked Back From Taking Damage (Alt)
ENKPTTEI
Hidden Items Appear?
EUKXOAEP
Note: When you use the whip at the very start of the first stage (in the castle) an item will drop from the second glass window.
Killing Enemies Grants Extra Lives
ELOKOLEP - Useful
Enemies Run Away From You Instead Of Towards
EIKVUTEY - Make boss fight very long, since bosses constantly goes out of the screen and spawns back from their starting point.
Some Enemies Can't Move
EIOETAEY
Bats Are In First Part Of Castle
ESVAIAEY
Recieving Damage Grants Points
EIOVIYEY - If you touch a boss with this codes, you'll not be able to finish the stage.
Increased Drops?
ESUTIAEY - Useful
Drops Don't Fall To The Ground
ESKSXIEY - Small power hearts still goes down.
All Items Clears The Screen Of Enemies
ESEVGYEY - Doesn't let to upgrade your whip or to collect any subweapons or power hearts.
All Items Makes You Pass Thru Enemies
ESOTAYEY - Same as above code.
Some Enemies Fall Thru The Floor
EYEELAEI - Useless
Some Enemies Travel Slower
EYXEAAEI
Some Enemies Are Gold Color
EYSEGPEI - Applies only on enemies facing to left.
When An Enemy Touches You, They Travel The Opposite Direction
EYXVPYEILast edited by Unicode; 08-24-2013, 05:14:15 PM.
Leave a comment:
-
That's good, thanks for trying them out.
I made a few more but didn't post them since I didn't really test them.
And nice work @Unicode on that PRG1 link I posted above, it didn't have a single code on it before.
---
Addams Family, The - Pugsley's Scavenger Hunt (U) [!]
No Enemies
APKOOIAL
Enemies Get Stuck In Place When Trying To Turn Around
ELXSIPEP
Enemies On The Ground Are Stuck In Place
EYXSZPEI
Enemies On The Ground Are Hyper
EYSPTYEI
Fly Anytime
GXOVPYEY
Enemies Can't Move Horizontally
ESVONGEY
Enemies Can't Move Vertically
EIEOEIEY
Invincibility Status Effect
GXUTKPEY
Sweets Count As Extra Lives Also
EIEKYGEY
Leave a comment:
-
Guest repliedi just tried some of your codes for Felix game and they work very well, Mez!
Leave a comment:
-
-
@Rimsky82, you can tell me where PRG1 version codes for Castlevania for NES should be stored and where PRG0 are susporsed to go? I found a page "Castlevania (USA) (REV A)" on database, but it doesn't contain any codes so I don't know PRG0 or PRG1 codes are for there. I want to test Mezmorize's codes from post #178 and add them to the database.Last edited by Unicode; 08-24-2013, 02:36:38 AM.
Leave a comment:
-
Originally posted by Sly Hedgehog View Posti prefer Invincibility codes.
anyways, i notice that Unicode did not add No Enemies codes by Mez for Mega Man games. i assume it would froze/*cough* crashed *cough* the game?
so what kind of NES Emulators do you guys use? mine- Nestopia 20130609
Worst case scenario, might get stuck because a required enemy/boss didn't appear.
It's best to use a code like that when you know when to disable it.
As far as NES emulators, I use FCEUX.
-----------------
Here's a few more NES Game Genie codes:
Felix the Cat (U) [!]
Weapon Has Longer Reach
AONEXTAL
No Sound Effects
ELEEATEP
Max Score After Enemy Death
EUVSUIEP
Enemy Death Worth Higher Score
EUNSVIEP
Enemies Fall Thru The Floor, Or Float In The Air
EINPPIEY
Enemies Get Stuck In Place When Trying To Turn Around
EIXPYIEY
Walk Thru Walls
AYOIPPEI
AYXSZPEI
---
Addams Family, The (U) [!]
No Annoying Health Depletion Sound
APSXIZAL
No Piranha Plant Enemies
ELEZOGEP
Walk Thru Walls
AINEGYEI
ASEAYYEI
Get Items From Anywhere
GXEZGTEP (From Above)
GXOZITEP (From Right)
GXOXYTEP (From Left)
GXEXLTEL (From Below)Last edited by Mezmorize; 08-23-2013, 09:15:40 PM.
Leave a comment:
-
Guest repliedi prefer Invincibility codes.
anyways, i notice that Unicode did not add No Enemies codes by Mez for Mega Man games. i assume it would froze/*cough* crashed *cough* the game?
so what kind of NES Emulators do you guys use? mine- Nestopia 20130609
Leave a comment:
-
Well going by an English dictionary, invincibility means Incapable of being defeated (infinite health).
Invulnerability's definition is Immune to attack; Impossible to damage (walk thru enemies).
Leave a comment:
-
What's the difference between Invulnerability and Invincibility?
Infinite Energy/Health you can still get hit, but it takes away no damage from you
Invincibility you cannot get hit, you walk through enemies and vice versa.
So what's Invulnerability?Last edited by OldSchoolGamer; 08-19-2013, 11:39:40 PM.
Leave a comment:
-
Castlevania (U) (PRG1) [!]
No Music
AOOEZZAL
No Audio
ELOEIZEP
Some Audio Notes Are Louder
EYVEZIEI
No Enemies Or Items
APXTNPAL
No Enemies Or Items (Alt)
EPXVVPEL
No Enemies
EUEYALEP
No Enemies (Alt)
EYNNLLEI
Invincibility
APSTTYAL
Invulnerability
ESSTGTEY
Invulnerability
ESKTATEY
Note: Can't pick up items.
Invulnerability (Alt)
EOEVKYEL
Note: Can't pick up items.
Invulnerability
AOSVTGAL
Note: Can't kill enemies or get items.
Invulnerability (Alt)
ELETAIEP
Note: Can't kill enemies or get items.
Invulnerability (Blinking)
ESNTXAEY
Whip Is Invisible
APSZZGAL
Whip Is Invisible (Alt)
EUXXGLEP
Hit Almost Anywhere
EPUVTIEL
Fall Faster
EOSPZGEL
Fall Faster (Alt)
EOSPYGEL
Enemies Don't Move
EIUTVPEY
Some Enemies Die As You Approach
EIEVGIEY
Infinite Time
ESUZLZEY
Infinite Time (Alt)
ENXZYAEI
Attack Crouched Down
ESXOKZEY
Walk Out Of The Ground At Beginning Of Stage
ENSKAZEI
Slower Walking
EYSXKIEI
Enemies Count As Hearts
ANKVITEI
Everything Counts As Hearts, Including Enemies
AIOTTYEI
Hearts And Other Things Are Gold Instead Of Red
EYEALPEI
Screen Scrolls With You At The Far Left Instead Of Center
ENXPXAEI
Enemies Die Before Your Whip Actually Touches Them
EYEVLGEI
Enemies Coming From The Right Move Faster
EPSVETEL
Enemies Disappear
EPETOZEL
Less Enemies
EOONYLEL
Less Enemies (Alt)
EUONLLEP
Enemies Cause More Damage
EPKVAYEL
Don't Get Knocked Back From Taking Damage
EUSPGTEP
Don't Get Knocked Back From Taking Damage (Alt)
ENKPTTEI
Hidden Items Appear?
EUKXOAEP
Note: When you use the whip at the very start of the first stage (in the castle) an item will drop from the second glass window.
Killing Enemies Grants Extra Lives
ELOKOLEP
Enemies Run Away From You Instead Of Towards
EIKVUTEY
Some Enemies Can't Move
EIOETAEY
Bats Are In First Part Of Castle
ESVAIAEY
Recieving Damage Grants Points
EIOVIYEY
Increased Drops?
ESUTIAEY
Drops Don't Fall To The Ground
ESKSXIEY
All Items Clears The Screen Of Enemies
ESEVGYEY
All Items Makes You Pass Thru Enemies
ESOTAYEY
Some Enemies Fall Thru The Floor
EYEELAEI
Some Enemies Travel Slower
EYXEAAEI
Some Enemies Are Gold Color
EYSEGPEI
When An Enemy Touches You, They Travel The Opposite Direction
EYXVPYEI
Leave a comment:
-
Originally posted by Mezmorize View PostIf you will, try some of the problematic codes with a different value used:
----------------------------------------
Hudson's Adventure Island (U) [!]
Powerups Are Worth More Points
ANXEKLEY
ESXEKLEY- This reduces points you get from fruits in bonus stages. It stills good though. - This code works properly. It gives a 500 pts. from all fruits on normal stages, as on bonus area you stills get 500 points from each fruit there (default amount).
Points Continue Rising From Powerups Until You Move
AIOAOLEY
EIOAOLEY- Some fruits seems are noncollectable with this code. - Some tiny gliches with score display from collected food, but still far better than old code.
Touching Obsticles And Enemies Kills Them
AYVGPAEY
EIVGPAEY- You must avoid touching every boss on end of every area #-4 or the game will not continue.
Also, it makes you to have a Fairy Bee invincibility, however, having a real Fairy Bee from an egg makes the player vulnerable to enemies. - Still same issue.
-----------------------------------------
Hudson's Adventure Island II (U) [!]
Get 2,000 Points At Start Of Round
ANVXOZEP
EUVXOZEP- This works only if you doesn't have a dinosaur riding in beginning of the stage. - You still doesn't get 2000 points if you're riding a dinosaur at beginning of the stage.
Automatically Run, Hold B To Walk
ANEZYAEY
ESEZYAEY- This works only if you doesn't have a dinosaur riding. - Still doesn't works with dinosaurs.
Hold Jump To Slowly Float, Let Go To Slowly Fall
AYOLIPEI
EYOLIPEI- Pterodactyl (the flying dinosaur) cannot fly with this code. - This code doesn't have the issues with Pterodactyl and you can fly with it, unlike previous version.
Invulnerability
ASXSUTEL
EOXSUTEL- You will die if try to collect a key for Island Skip Room / Secret Room / Bonus stages from an hidden egg. - Alternative version is bad too - it make player dies when touching any eggs..
-----------------------------------------
Hudson's Adventure Island III (U) [!]
Swim In The Air
ANEZPYEI
ENEZPYEI- You'll lose any dinosaur (except the purple swimming one) when using the code. - Same with alternative code.
Touching Enemies Kills Them
AYKZNGEY
EIKZNGEY- Running into enemies while having an Invincibility bee will kill the player. - Same issues as the other code below, except this dinosaur isn't lost when touch a star-like spikes located on the sea.
Touching Enemies Kills Them (Alt)
ANXZOGEY
ESXZOGEY- Touching an enemy while having a dinosaur causes an instant death. - I tested this code on World 4's boss and it disables boss from appearing and also make dinosaur disappears when touch any of these static and moving star-like spikes in water.
-----------------
Megaman IV (U) (PRG0) [!]
Takes Less Shots To Kill Enemies
ASNEAZEY
ESNEAZEY- Firing a full charged Megabuster shot takes a less damage to bosses (Tested on Bright Man) - This a good as it doesn't have the bug from the older code.
-------------------------------------------------------------------
Megaman VI (U) [!]
The Longer You Hold Jump, The Higher You Go
ANSEGTEI
ENSEGTEI- Can't jump higher underwater (tested on Centaur Man's stage). - Little better than old code.
Hudson's Adventure Island (U):
Powerups Are Worth More Points ANXEKLEY;
Points Continue Rising From Powerups Until You Move AIOAOLEY;
Hudson's Adventure Island II (U):
Hold Jump To Slowly Float, Let Go To Slowly Fall AYOLIPEI
Both codes for Mega Man 4 and 6.
All other codes has an errors.Last edited by Unicode; 08-18-2013, 11:37:03 AM.
Leave a comment:
Leave a comment: