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Originally posted by Tony Hedstrom View Postlol... what are the odds.
And nolberto liked one of my post O.O that's an honor in it's self lol.
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Here's some codes for my first ever video game cartridge.
Super Mario Bros. + Duck Hunt (U) [NES]
Disable Audio
ENSYLZEI
Always Run
EYKLLIEI
Always Walk Slowly (Right Direction)
EYVUAIEI
Note: Walks like when you enter the pipe after beating first stage.
Walk On Air (After Jumping)
EYESNIEI
Note: Must turn off the code to drop back down.
Walk On Air After Jumping (alt)
ESXIUYEY
Note: Must turn off the code to drop back down.
Walk Thru Objects (Right Direction)
ENOSOIEI
Air Bubbles Come Out Of Mario
EYNLPTEI
No Enemies
EYKKLPEI
No Enemies (Alt)
ENOGAPEI
Enemies And Powerups Cant Move
EIOTIPEY
Always Walk Slowly
EIULPIEY
Jump Thru Blocks
ESUINGEY
Start Off As Big Mario And Mushrooms Make You Small
ESOYGAEY
Note: This is only a visual mod.
Blocks Turn Invisible After Hitting Them
ESVLETEY
Infinite Time
EISLZYEY
Sorry if any of those were already made, there's so many codes for it already, was hard to search thru them all.
Will likely post some more, still learning how to use FCEUX.
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More randomness:
Change Stage Layout
ENVOLIEI
Double Mushroom Enemies Are Super Fast
EYKKALEI
Enemies Are That Mushroom Guy
ENUTKAEI
Enemies Are Bullet Bill (think that's his name)
ENKTEAEI
Enemies Look Like Spring Boards
ENSTNAEI
Enemies Are Upside Down
ENVVOAEI
Walk Thru Enemies And Powerups
EYVVTZEI
Walk Thru Enemies And Powerups (alt)
EYVIEAEI
Enemies Walk Thru Objects And Walk On Air
ENKISYEI
Enemies Don't Die When You Jump On Them And Powerups Don't Fall
ENVIOYEI
Enemies Fall Thru The Floor
ENEKEZEI
Enemies Don't Die When You Jump On Them, Enemies Can Walk Thru Objects And Powerups Fall Down Fast
EYNTGAEI
Enemies Can't Move (Unless your grabbing a powerup)
ENNKSAEI
Enemies Fall Thru The Floor And Powerups Don't Fall
EYNKSZEI
Jump Like Your Swimming
ENNVSYEI
Jump Like Your Crouching
EYEYGAEI
Enemies Are Powerups, Powerups Are Enemies (Not Visually)
ENEISAEI
Invulnerability (Walk Thru Enemies)
ENOSSAEI
Walking Into Enemies Kills Them, Jumping On Them Hurts You
ENNSSAEI
Jumping On Enemies Are Worth 1000 Points
ENOIKPEI
Jumping On Enemies Causes Them To Instantly Disappear
ENVKSZEI
Squished Enemies Can Get Back Up
ENNGUZEI
Remove Background Objects (Everything except the sky.)
EIOPPGEY
The Ground Is Clouds
ESEPGGEY
Breakable Blocks Are Clouds
EIUPKZEY
No Enemies
ESVGLPEY
Single Mushroom Enemies Are The Black Beetles
EIEGGZEY
Enemies Are (Glitchy Looking) Bowzers
ESNTSAEY
Enemies Are Upside Down (Alt)
EIVTNZEY
Powerups Don't Fall
ESVSKYEY
Enemies Die When They Touch You
ESESSAEY
Can Continue Jumping On A Squished Enemy (Easy 1ups)
ESXSOAEY
Can Continue Jumping On A Squished Enemy (alt)
ESUISAEY
Jumping On An Enemy Gives You Points, But Does Not Kill Them
ESETGAEY
Squished Mushrooms Can Be Kicked Like Turtle Shells
ESSIOAEYLast edited by Mezmorize; 05-03-2013, 12:11:21 AM.
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Here's my first ever ROM code for the NES, for one of my favorite games on the system; DuckTales.
Turn Off Sound Effects
EYSNTYEI
Initially thought the RAM address was a push-button cheat counter, sadly it was not.
Turn Off All Sound
EGOGTPEY
Edit:
More Enemies
ESNLPAEY
Some Enemies Automatically Die
EIXEIZEY
Some Enemies Run Away From You Instead Of Towards You
EIEAALEY
Diamonds Float
ESSENZEY
Diamonds Are Worth A Lot More Money
EIXENLEY
Some Enemies Don't Jump Over Obstacles
EIEYYZEY
Reverse The Function Of Left And Right Buttons
ENOTPIEI
Some Enemies Can't Walk
EYKAAZEI
Some Enemies Die When They Walk Into You
EYKILLEI
Some Enemies = The gorillas that keep coming after you on the first stage.
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Slow Motion
ENUKIAEI
Ground Is Like Ice
ENEVYGEI
Enemies Reappear
EYOXSYEI
Remove Background
ESNGPAEY
Beat The Game
EIUSELEY
Note: Turn the code on and immediately back off.
All Boxes And Items Break Open/Get Destroyed On Their Own
ESNAITEY
Invulnerable To Spikes
EYEIEGEILast edited by Mezmorize; 05-01-2013, 05:35:24 AM.
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Indiana Jones and the Last Crusade (U) [Sega Genesis]
Pick Up Torch From Anywhere
004D5A:6002
An accident code while trying to create the same code I did for the Game Gear version, to make the screen never dim.
Only tested on the very first torch soon as you start the first level, since I suck at this game.
Edit:
Adding these 2 Action Replay codes to the above code will cause your score to keep increasing, since your picking up 15 point torches multiple times:
Torch Does Not Go Away After Picking It Up
FF97E2:0000
FF97E7:0001
A score of 30,000 grants you an extra life.
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Screen Never Darkens
00747A:6000
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Here's the more useless codes:
Everything Invisible Except Background
007C70:6000
Screen Never Dims (Alt)
0074B0:6000
Screen Dims To Blueish Tint
007402:6000
Screen Dims To Greenish Tint
007420:6000
Screen Dims To Redish Tint
00743E:6000
Jump To Fall Thru Floor
00205A:6000
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Always Gain Score
004E18:6002
Enemies Frozen In Place
004E36:6000
Note: You can't kill them, and they do not hurt you when you walk thru them.Last edited by Mezmorize; 04-27-2013, 02:27:11 AM.
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Originally posted by Mezmorize View PostVisitntX has officially left the code hacking scene.
http://gamehacking.org/vb/threads/34...ewell-ComradesLast edited by lee4; 04-22-2013, 05:08:02 PM.
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Originally posted by Sly Hedgehog View Postthanks for make codes for Earthworm Jim 2 but, it is impossible to make a new code so the old lady will not hit Jim with her purse as if you are try to go the upstair by using a stair lift
Old Ladies Do Not Fall From Sky While Riding The Stair Lift
25A612:6000
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Enemies Can't Move Or Attack
25257E:6000
Nevermind, this code messes up other things.
Fixed:
Enemies Can't Move Or Attack
2525B8:6600Last edited by Mezmorize; 04-21-2013, 08:20:11 PM.
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Originally posted by Sly Hedgehog View Postthanks for make codes for Earthworm Jim 2 but, it is impossible to make a new code so the old lady will not hit Jim with her purse as if you are try to go the upstair by using a stair lift
That part is pretty easy to get past, you use the right and left buttons to slow down or speed up the lift.
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Garfield - Caught in the Act (UE) [Sega Genesis]
Debug Movement Mode
02B332:6000
Game Runs Faster
01112C:67EC
Enemies Are Faster
00A1C0:6038
Automatically Beat Stage
02B328:6700
Skulls Worth 8 Times More
0138D2:5078
Remove Everything (Worthless code unless making maps or something...)
00C610:6600Last edited by Mezmorize; 04-21-2013, 06:51:15 PM.
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Originally posted by lee4 View Postyou should PM VisitntX and post in his Genesis thread about problem with his code.
http://gamehacking.org/vb/threads/34...ewell-Comrades
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Guest repliedthanks for make codes for Earthworm Jim 2 but, it is impossible to make a new code so the old lady will not hit Jim with her purse as if you are try to go the upstair by using a stair lift
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Originally posted by Mezmorize View PostEarthworm Jim (U) [Sega Genesis]
I completely avoided testing out Galoob's Infinite Health code because it had that extra note.
[Infinite health (may cause graphic errors) - GC3C-JA9W]
Figured that's why VisitntX had made a different code.
Since VisitntX's code did not work at all for me, that's why I decided to make my own code.
My code works for almost everything, but when a crow would pull on your head you would still take damage.
After finally trying out Galoob's version, I know now I wasted all that time for nothing...
Their code works perfectly, and I seen no graphic errors at all.
Maybe if someone has the cartridge and real hardware to test VisitntX's and Galoobs code, it would be best to remove Galoob's note, and delete the code by VisitntX.
Anyone have the real cart and original hardware?
I used to have both, but that was back during my childhood.
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Unfortunately, I have maybe 3 PS1 games (that are not actual disc's) at the moment.
I lost literally hundreds of games a while back when a hard drive of mine died.
I do not have either of those.
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Hiy mez
Do you have this followin games?
Kouldeka usa
Soul edge jpn
I need both character moveset modifier dood
Think you can doin this trick?
Dood
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Earthworm Jim 2 (U) [Sega Genesis]
Walk Thru Walls
253C70:6000
Note: Use as needed only, easy to fall to your death.
Remove Enemies
2525E2:6044
Note: Use as needed only, also removes other things.
Regular Enemies Don't Attack
252832:6000
Regular Enemy Shots Miss
25269E:6602
Don't Blink After Taking Damage
255B00:6000
Jim Is Invisible (Kinda useless but oh well, here's the one for EWJ1 248AEC:6000)
255B9C:6000
Game Runs Faster (Similar to the one I made for X-Men.)
24ECAC:6002
Hyper Animations
254FD0:6006
Walk On Air (Must turn off code to drop back down though.)
253FAE:6000
Only tested these on the first stage, and by regular enemies I mean the green flying things.
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