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  • Mezmorize
    replied
    Originally posted by Unicode View Post
    Thanks. I now waiting for Hudson's Adventure Island 3 codes. I also added your codes for first Adventure Island game from post #158 except ones marked in red in my report above.
    Thanks.
    Here's codes for the third game in the series:
    Hudson's Adventure Island III (U) [!]

    Invulnerability (Cant Pick Up Items)
    AOSXUZAL

    Float After Jumping
    EPNZZYEL
    Note: Turn off the code to fall back down.

    No Audio
    EUSTVZEP

    Fall Slower After Jumping
    EUVZNZEP

    Fruits Appear After Walking By Them (Instead Of Before)
    ELOITGEP

    Fruits Are Visible As Soon As They're On The Screen
    EUEZPLEP

    Get Items (And Recieve Damage) From Anywhere
    EUVZVZEP

    Remove Health Bar
    ELNYNIEP

    Slow Motion
    ESVYPAEY

    Keep Walking After Letting Go Of Right Or Left
    EIVZIAEY

    Hold Down To Stand Up, Otherwise You're Laying Down
    ESKXGGEY

    Walk Backwards
    ESKXLIEY

    Walk Without Moving Your Legs
    ENUXAGEI

    Fruits Disappear Faster
    ESNUTIEY

    Infinite Health
    EIVYSIEY

    Infinite Health (Alt)
    ESENNIEY

    Remove Health Bar
    ESONUIEY

    Remove Lives, Points, And Fruit Counter
    EYKVOYEI

    Slowly Float Upwards While Holding A, Let Go To Slowly Fall
    EYSXZAEI

    Float Upwards While Holding A, Let Go To Slowly Fall
    EYEZSZEI

    Remove Enemies And Fruits/Powerups
    EYNSUAEI

    Makes The Score Counter Display Buggy Coordinates?
    EYEYVGEI

    Picking Up A Fruit Warps You Somewhere
    EPKISLEL

    After You Jump, You Float
    EPNXIYEL
    Note: Turn off the code to fall back down.

    Can Get Fruits By Walking Under Them
    EUKKTZEP
    Note: Can't get eggs though.

    Fruit Fully Restores Health
    ELXZLTEP

    Reverse The Functions Of The Left And Right Buttons
    ESNZZAEY

    1 Fruit Counts As 11
    ESSNOIEY

    1 Fruit Gives 99 Lives And Lots More Points
    ESNYOIEY

    Jump Much Higher
    EYNXSZEI

    Swim In The Air
    ENEZPYEI

    After Jumping, You Fall Back Down Faster
    EYUZSZEI

    Don't Kick Eggs
    EOVZGZEL

    Kick Eggs Further
    EUVXOAEP

    Touching Enemies Kills Them
    EIKZNGEY

    Touching Enemies Kills Them (Alt)
    ESXZOGEY

    Invulnerability
    ESEZVGEY

    Leave a comment:


  • Unicode
    replied
    Originally posted by Mezmorize View Post
    I didn't check the database to see what was already made, and only tested these for seconds at a time. If you want, you can add the ones to the database that you think are worthy, since I'm sure you'll be testing them more than me. If not I'll add them to the database later on.

    Hudson's Adventure Island (U) [!]
    No Music
    EOKKKAEL - Nice

    Mostly No Music
    ALXKEPAP - Nice

    Different Music
    AOKGVAAL - This code really removes music from the game completely.

    Lose Health Faster
    AUKGPAAP - Nice

    Don't Move Legs When Walking
    AOXPKIAL - This code removes spirite's animation, though it really doesn't harm gameplay.

    Invisible Health Bar
    AOUAVAAL - Nice

    Fall To Your Death
    APVEGLAL

    Character Is Invisible
    AONAZIAL - Nice, through it makes game harder.

    Invisible Health Bar And Lives Counter
    EOEGALEL - It removes number of plates and make player's fire weapon invisible too.


    Walk To The Right To Beat The Round
    EOXLOLEL - Nice

    Tops Of Trees Are Red Instead Of Green
    EPNUSYEL

    After Jumping, You Float In The Air
    EPNEALEL
    Note: Turn off the code to fall back down. - You can't jump again after jumping once.


    Start The Game In A Different Area
    EUOETAEP - It really makes you to play only the last section of the game on every area.

    Start With Axe, Axe Powerup Gives Skateboard
    ESUAIAEY - Nice.

    Start With Fireball Powerup
    ESKAYYEY - When you pickup the axe power-up, you cannot shoot anymore.


    Keep Running After Releasing Right Or Left
    EISEZIEY - Nice

    Walk And Run Slower
    ESEEIGEY - Useless

    Run Backwards
    EIKATTEY

    First Stage Is Different
    EYNESIEI - after first stage, all next stages have no enemies.


    First Stage Is Different
    ENEEUIEI

    Start With Skateboard
    EYOEYTEI - Nice

    Infinite Health
    ENUGLAEI - Nice

    Infinite Health (alt)
    ENUKLAEI - Nice

    Instantly Beat Round
    ENNEPAEI - Nice

    No Audio
    AOOGGTAL

    Instantly Stop After Letting Go Of Left Or Right
    ALXEIIAP - Nice

    Get Items From Anywhere
    EPUEOLEL - This actually applies only for fruits and Pot Bonus.

    Items Don't Disappear Without Being Picked Up
    EIUEVLEY - Nice

    Powerups Are Worth More Points
    ESXEKLEY - This reduces points you get from fruits in bonus stages. It stills good though.

    Points Continue Rising From Powerups Until You Move
    EIOAOLEY - Some fruits seems are noncollectable with this code.


    Screen Simi-Auto Scrolls
    EYOUEIEI - Nice

    Eggs Already Busted Open
    EPKZNGEL - This can harm player if he approach an egg containing Eggplant that drops your health away.


    Enemies Die Soon As They Appear
    EPXPZZEL - Nice

    Snail Enemies Don't Move (Horizontally)
    EPOPGTEL - Nice

    Eggs Stay In Place When Opened
    EUXXNLEP

    Recieve Powerup Inside Of Egg Without Having To Pick It Up
    EUEXSGEP - Nice

    Eggs Are Recieved Like Powerups
    EIVXNGEY - Nice

    Something Else Comes Out Of Eggs
    ESVXNLEY

    Skateboard In Egg Instead Of Axe
    ESNXELEY - Nice

    Obsticles, Enemies, And Eggs Are Removed As They Appear
    EYUKLPEI - You cannot pickup any power-ups or weapons with this code.


    Milk Container Inside Of Egg Instead Of Axe
    ENNZKLEI

    Can Run Into Some Snails Without Dying
    APVKLAAL
    Note: Running Into Rocks Kill You.

    Touching Obsticles And Enemies Kills Them
    EISKIAEY
    Note: A powerup also appears after their death. - You must avoid touching every boss on end of every area #-4 or the game will not continue. Code is nice though because every enemy killed via running into it gives you a Pot Bonus. This code seems best used with nolberto82's "Beat Boss Automatically" code ASOOXLEL to prevent issue with trapping on boss battles.

    Touching Obsticles And Enemies Kills Them
    EIVGPAEY - You must avoid touching every boss on end of every area #-4 or the game will not continue. Also, it makes you to have a Fairy Bee invincibility, however, having a real Fairy Bee from an egg makes the player vulnerable to enemies.


    Touching Obsticles And Enemies Kills Them (alt)
    EYVGYAEI - Nice
    Thanks. I now waiting for Hudson's Adventure Island 3 codes. I also added your codes for first Adventure Island game from post #158 except ones marked in red in my report above.
    Last edited by Unicode; 08-10-2013, 02:37:05 PM.

    Leave a comment:


  • Mezmorize
    replied
    Hudson's Adventure Island II (U) [!]

    Walk Right To Beat The Stage
    AOOXPYAL

    Walk Right To Beat The Stage (Alt)
    EOSXGYEL

    Float In The Air After Jumping
    EUNKOZEP
    Note: Turn off the code to drop back down.

    Walk Without Moving Your Legs
    ELKXAPEP

    Get 2,000 Points At Start Of Round
    EUVXOZEP

    No Audio
    ELEVUPEP

    Invulnerability (Cant Pick Up Items)
    EIEIEIEY

    Keep Running After Releasing Right Or Left
    EISZPAEY

    Automatically Run, Hold B To Walk
    ESEZYAEY

    Travel Faster
    ESEXYAEY

    Infinite Health
    EIUIZAEY

    Infinite Health (Alt)
    EYXSPAEI

    Remove Lives Counter
    ENXKXTEI

    Start Stage With 10,000 Points
    ENKKVTEI

    Score And Lives Constantly Rise
    EYNGNYEI

    Ater Picking Up An Item, Score And Lives Constantly Rise
    ELNKNYEP

    Swim In The Air
    EYUZGAEI

    Hold Jump To Slowly Float, Let Go To Slowly Fall
    EYOLIPEI

    Face Opposite Direction When Not Moving
    EYEXPGEI

    Eggs Already Open, Enemies Automatically Die
    EOKIEIEL

    Eggs Already Open, Enemies Automatically Die (Alt)
    EOKINIEL

    Get Items From Anywhere
    ELKXGYEP

    Items Worth More Points
    EUXGSYEP

    Slow Motion
    EYXIOZEI

    Food Fully Restores Health
    ENKZXPEI

    Food Gives Lives Instead Of Points
    EYEXEGEI

    Get Skateboard Instead Of Axe From Egg
    EISXVZEY

    Meat Comes Out Of Eggs
    EYEXVZEI

    Invincibility Pet Comes Out Of Eggs
    EYOZSZEI

    Blue Dinosaur Comes Out Of Eggs
    EYXZUZEI

    Red Dinosaur Comes Out Of Eggs
    EYXXXZEI

    Purple Flying Dinosaur Comes Out Of Eggs
    EYUZOZEI

    Purple Dinosaur Comes Out Of Eggs
    EYUXEZEI

    Key Comes Out Of Eggs
    EYUXNZEI

    Key Comes Out Of Eggs (Alt)
    EYSZKZEI

    Key To Secret Room Comes Out Of Eggs
    EYKZVZEI

    Key To Island Skip Room Comes Out Of Eggs
    EYKXSZEI

    Snails Travel Faster
    EOUXYZEL

    Invulnerability
    EOXSUTEL

    Invulnerability (Alt)
    ESSSUIEY

    Enemies Die When You Touch Them
    ESXSNTEY

    Enemies Die When You Touch Them (Alt)
    ENSSKTEI
    Last edited by Mezmorize; 08-10-2013, 11:57:53 AM.

    Leave a comment:


  • Mezmorize
    replied
    Originally posted by Unicode View Post
    @mezmorize, you could be make a some GG codes similar to ones in your last post for NES Adventure Island, Mega Man and CastleVania games? This would be a cool.
    I didn't check the database to see what was already made, and only tested these for seconds at a time. If you want, you can add the ones to the database that you think are worthy, since I'm sure you'll be testing them more than me. If not I'll add them to the database later on.

    Hudson's Adventure Island (U) [!]
    No Music
    EOKKKAEL

    Mostly No Music
    ALXKEPAP

    Different Music
    AOKGVAAL

    Lose Health Faster
    AUKGPAAP

    Don't Move Legs When Walking
    AOXPKIAL

    Invisible Health Bar
    AOUAVAAL

    Fall To Your Death
    APVEGLAL

    Character Is Invisible
    AONAZIAL

    Invisible Health Bar And Lives Counter
    EOEGALEL

    Walk To The Right To Beat The Round
    EOXLOLEL

    Tops Of Trees Are Red Instead Of Green
    EPNUSYEL

    After Jumping, You Float In The Air
    EPNEALEL
    Note: Turn off the code to fall back down.

    Start The Game In A Different Area
    EUOETAEP

    Start With Axe, Axe Powerup Gives Skateboard
    ESUAIAEY

    Start With Fireball Powerup
    ESKAYYEY

    Keep Running After Releasing Right Or Left
    EISEZIEY

    Walk And Run Slower
    ESEEIGEY

    Run Backwards
    EIKATTEY

    First Stage Is Different
    EYNESIEI

    First Stage Is Different
    ENEEUIEI

    Start With Skateboard
    EYOEYTEI

    Infinite Health
    ENUGLAEI

    Infinite Health (alt)
    ENUKLAEI

    Instantly Beat Round
    ENNEPAEI

    No Audio
    AOOGGTAL

    Instantly Stop After Letting Go Of Left Or Right
    ALXEIIAP

    Get Items From Anywhere
    EPUEOLEL

    Items Don't Disappear Without Being Picked Up
    EIUEVLEY

    Powerups Are Worth More Points
    ESXEKLEY

    Points Continue Rising From Powerups Until You Move
    EIOAOLEY

    Screen Simi-Auto Scrolls
    EYOUEIEI

    Eggs Already Busted Open
    EPKZNGEL

    Enemies Die Soon As They Appear
    EPXPZZEL

    Snail Enemies Don't Move (Horizontally)
    EPOPGTEL

    Eggs Stay In Place When Opened
    EUXXNLEP

    Recieve Powerup Inside Of Egg Without Having To Pick It Up
    EUEXSGEP

    Eggs Are Recieved Like Powerups
    EIVXNGEY

    Something Else Comes Out Of Eggs
    ESVXNLEY

    Skateboard In Egg Instead Of Axe
    ESNXELEY

    Obsticles, Enemies, And Eggs Are Removed As They Appear
    EYUKLPEI

    Milk Container Inside Of Egg Instead Of Axe
    ENNZKLEI

    Can Run Into Some Snails Without Dying
    APVKLAAL
    Note: Running Into Rocks Kill You.

    Touching Obsticles And Enemies Kills Them
    EISKIAEY
    Note: A powerup also appears after their death.

    Touching Obsticles And Enemies Kills Them
    EIVGPAEY

    Touching Obsticles And Enemies Kills Them (alt)
    EYVGYAEI

    Leave a comment:


  • Mezmorize
    replied
    Sure, I'll take a look at them and see what kind of codes I can come up with.
    I'll warn you though I've never really played any of the Mega Man games much before.

    In the meantime, here's some more codes for DuckTales:
    Indian Enemies Automatically Die
    ALOAPLAP

    Indian Enemies Can't Jump
    AUKEPLAP

    Indian Enemies Walk Away From You (Instead Of Towards)
    ESNEGLEY

    Indian Enemies Don't Throw Spears
    ESEAPGEY

    Indian Enemies Don't Attempt To Throw Spears
    EYXAYGEI

    Indian Enemies Hop Around
    EYXAZGEI

    Skeleton Enemies Die When They Break Blocks
    AOEPPLAL

    Skeleton Enemies Can't Run
    AUXPYLAP

    Skeleton Enemies Stand Up And Jog In Place
    ESXPZLEY

    Skeleton Enemies Stand Up And Die
    ESVPILEY

    Skeleton Enemies Can't Break Blocks
    ESNEGTEY

    All Blocks Broken By Skeleton Enemies Contain Food Or Diamonds
    EIOAZYEY

    Immune To Skeleton Enemies (And They Act Differently)
    EYUOILEI

    First Mirror In Transylvana Takes You To The Key To Mines
    EINPLAEY

    Leave a comment:


  • Unicode
    replied
    @mezmorize, you could be make a some GG codes similar to ones in your last post for NES Adventure Island, Mega Man and CastleVania games? This would be a cool.

    Leave a comment:


  • Mezmorize
    replied
    Made a few more Game Genie codes for DuckTales (NES), I'll add them to the database and clean up the page a bit.
    There are quite a few duplicate codes (exact duplicates, not just the name of the cheats).

    Removes Lots Of Objects
    APVELTAL

    All Characters/Enemies Are Invisible
    AONAPPAL

    Removes Some Enemies
    AOXUIAAL

    Enemies Behave Differently
    ALEELAAP

    No Music (Only Sound Effects)
    ELNETZEP

    No Audio
    EYXAZAEI

    Enemies And Some Objects Are Invisible
    ELEEAZEP

    Diamonds Appear Before Walking By Them (Instead Of After)
    EPSEVGEL

    Automatically Have Your Cane Out When Jumping
    EIOVVZEY

    Gets Items (And Recieve Damage) From Anywhere
    EINNAGEY

    Walk Up/Pass Thru Some Objects (Right Direction)
    EIXVATEY

    Hold Right Or Left To Automatically Cane Wack
    ESSTTLEY

    Walk Over Some Objects Without Having To Jump
    EYVSPZEI

    Remove Tomato Plant Enemies
    APNAAIAL

    Remove Bee Enemies
    AUUPAPAP

    Bees Die Soon As They Appear
    ALVOYPAP

    Bees Fly Backwards
    ENEPZPEI

    Bees Fly Downward
    ENKOYPEI

    Bees Fly Away From You
    ENNPTPEI

    Remove Bees And Most Apes
    EPEUAPEL

    Immune To Tomato Plants (And They're Always Attacking)
    EIVELIEY

    Tomato Plants Die Soon As They Appear
    EINELIEY

    Some Enemies Die When They Touch You
    ESEYIGEY

    Taking Damage Does Not Knock You Back
    EYUVKLEI

    Leave a comment:


  • Mezmorize
    replied
    Made a few Game Genie codes for the first game of the Mana series, Final Fantasy Adventure (U), for the Game Boy.

    Immunity To Poison
    009-5A8-B3C (Decrease health by 0 instead of 2.)
    FA9-698-4C1 (No instant death by Poison.)

    00D-7EC-E66 Max Gold (This code was already created by Ugetab.)
    FAE-3FC-4C1 Infinite HP (This code was already created by Galoob, although I'm pretty sure it also protects from magic attacks.)
    001-938-A28 Infinite MP

    FAE-D5C-4C1 Weapon Power Meter Never Decreases
    00E-F3C-08B Weapon Power Meter Instantly Fills
    Note: There is at least two times when these needs to be disabled to properly cut down trees with the Battle Axe.

    001-BE8-3BE Infinite Equipped Item Usage (Except Keys)
    00B-7EC-3BE Infinite Key Usage

    007-1BB-E66 Weapons Attack For Max Damage
    003-6DB-08F One Hit Kills (Works with first enemy enemy in the game, didn't really test it further than that, because I used the code directly above this one.)

    Being Poisoned Grants Max HP
    009-608-E66
    FF9-628-E6A
    FF9-638-E6A
    Note: Your HP will go back down to normal after certain things, such as sleeping at an Inn.

    Leave a comment:


  • Unicode
    replied
    Originally posted by lee4 View Post
    Code:
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#22
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#24;
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#31 - for various games for Sega Genesis;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#33 - for Cool Spot (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#34 - for World of Illusion Starring Mickey Mouse & Donald Duck (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#35 - for True Lies (W) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#36 - for Sonic The Hedgehog (W) (REV00) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#37 - for Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#42 - for Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#43 - for Sonic The Hedgehog 3 (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#44 - for Judge Dredd - The Movie (W) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#48 - for various Sega Genesis games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#50 - for Sonic The Hedgehog (W) for Sega Genesis;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#51 - for X-Men (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#55 - for Sonic The for Hedgehog (W) (REV00) [!] for Sega Genesis;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#57 - for various Sega Genesis games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#60 - for Jurassic Park (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#61 - for various Sega Genesis games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#64 - for Boogerman (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#65 - for Beavis and Butt-head (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#66 - for Escape From Mars Starring Taz (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#68 - for Earthworm Jim (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#70;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#72 - for Earthworm Jim 2 (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#79 - for Garfield - Caught in the Act (UE) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#80 - for Earthworm Jim 2 (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#82 - for Indiana Jones and the Last Crusade (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#83 - for DuckTales for NES;
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#85 - for Super Mario Bros. + Duck Hunt (U) [NES] 
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#89 - for Super Mario Bros. + Duck Hunt (U) [NES] 
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#96 - for Super Mario Bros. + Duck Hunt (U) [NES] 
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#103 - for Super Mario Bros. 3 (U) (PRG0) [NES] 
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#105 - for Super Mario Bros. 3 (U) (PRG0) [NES] 
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#106 - for Chip 'n Dale Rescue Rangers (U) [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#108;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#109 - for Chip 'n Dale Rescue Rangers (U) Game Genie for NES;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#110 - for Teenage Mutant Ninja Turtles [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#111 - for Chip 'n Dale Rescue Rangers 2 (U) [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#112 - for Toxic Crusaders (U) [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#115 - for various NES games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#118 - for various NES games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#119 - more codes for various NES games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#121 - few more NES codes.
    X = added to the database
    Thanks you much. I want you to do add / fix some more codes, as I made a separate thread for this into "Under Constuction/To Be Added" subforum http://gamehacking.org/vb/threads/83...0063#post70063 to avoid spamming in this thread.
    Last edited by Unicode; 06-19-2013, 03:13:41 PM.

    Leave a comment:


  • lee4
    replied
    Please dont feel bad.
    just focus on your job, your health and hacking games.
    this is easy to do for me

    Leave a comment:


  • Mezmorize
    replied
    Wow thanks a bunch lee4!
    I was not expecting someone else to put them up for me, that makes me feel bad about taking so long =P

    I've recently took somewhat of a higher position at work, and have been putting in a lot of overtime lately.
    Been working 10 hour days for years, but it was usually just Monday-Thursday, now I'm working like 12 hours and only having Sundays off.
    (Not to mention it's a half hour drive to work, and another half hour going home; each and every day.)

    What little free time I've had lately I've just been busy or sleeping and haven't had the motivation to do much hacking.
    Good news is I should have have at least a two day weekend this week and things will settle down a little more starting with next Monday.

    That was a massive amount of work you did for me, how could I repay you for that?
    I promise I'll add my codes to the database as soon as I hack them for now on ^.^ never meant to get so far behind.

    Leave a comment:


  • lee4
    replied
    check this post what is added

    Code:
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#22
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#24;
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#31 - for various games for Sega Genesis;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#33 - for Cool Spot (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#34 - for World of Illusion Starring Mickey Mouse & Donald Duck (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#35 - for True Lies (W) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#36 - for Sonic The Hedgehog (W) (REV00) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#37 - for Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#42 - for Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#43 - for Sonic The Hedgehog 3 (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#44 - for Judge Dredd - The Movie (W) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#48 - for various Sega Genesis games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#50 - for Sonic The Hedgehog (W) for Sega Genesis;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#51 - for X-Men (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#55 - for Sonic The for Hedgehog (W) (REV00) [!] for Sega Genesis;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#57 - for various Sega Genesis games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#60 - for Jurassic Park (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#61 - for various Sega Genesis games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#64 - for Boogerman (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#65 - for Beavis and Butt-head (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#66 - for Escape From Mars Starring Taz (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#68 - for Earthworm Jim (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#70;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#72 - for Earthworm Jim 2 (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#79 - for Garfield - Caught in the Act (UE) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#80 - for Earthworm Jim 2 (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#82 - for Indiana Jones and the Last Crusade (U) [Sega Genesis];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#83 - for DuckTales for NES;
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#85 - for Super Mario Bros. + Duck Hunt (U) [NES] 
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#89 - for Super Mario Bros. + Duck Hunt (U) [NES] 
    [COLOR="#cc00cc"][B]X[/B][/COLOR]#96 - for Super Mario Bros. + Duck Hunt (U) [NES] 
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#103 - for Super Mario Bros. 3 (U) (PRG0) [NES] 
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#105 - for Super Mario Bros. 3 (U) (PRG0) [NES] 
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#106 - for Chip 'n Dale Rescue Rangers (U) [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#108;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#109 - for Chip 'n Dale Rescue Rangers (U) Game Genie for NES;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#110 - for Teenage Mutant Ninja Turtles [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#111 - for Chip 'n Dale Rescue Rangers 2 (U) [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#112 - for Toxic Crusaders (U) [NES];
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#115 - for various NES games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#118 - for various NES games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#119 - more codes for various NES games;
    [B][COLOR="#cc00cc"]X[/COLOR][/B]#121 - few more NES codes.
    X = added to the database
    Last edited by lee4; 06-19-2013, 07:49:35 AM. Reason: completed

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  • Unicode
    replied
    Originally posted by lee4 View Post
    I can do for Mezmorize,
    Unicode can post "number of each post" (post#??) with codes are not database
    OK.

    Post #22: all codes (for GameBoy) until ones for "Sword of Hope II, The (U) [!]" are added, the rest are not.

    All posts below contains a codes that are not in database yet:

    #24;
    #31 - for various games for Sega Genesis;
    #33 - for Cool Spot (U) [Sega Genesis];
    #34 - for World of Illusion Starring Mickey Mouse & Donald Duck (U) [Sega Genesis];
    #35 - for True Lies (W) [Sega Genesis];
    #36 - for Sonic The Hedgehog (W) (REV00) [Sega Genesis];
    #37 - for Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis];
    #42 - for Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis];
    #43 - for Sonic The Hedgehog 3 (U) [Sega Genesis];
    #44 - for Judge Dredd - The Movie (W) [Sega Genesis];
    #48 - for various Sega Genesis games;
    #50 - for Sonic The Hedgehog (W) for Sega Genesis;
    #51 - for X-Men (U) [Sega Genesis];
    #55 - for Sonic The for Hedgehog (W) (REV00) [!] for Sega Genesis;
    #57 - for various Sega Genesis games;
    #60 - for Jurassic Park (U) [Sega Genesis];
    #61 - for various Sega Genesis games;
    #64 - for Boogerman (U) [Sega Genesis];
    #65 - for Beavis and Butt-head (U) [Sega Genesis];
    #66 - for Escape From Mars Starring Taz (U) [Sega Genesis];
    #68 - for Earthworm Jim (U) [Sega Genesis];
    #70;
    #72 - for Earthworm Jim 2 (U) [Sega Genesis];
    #79 - for Garfield - Caught in the Act (UE) [Sega Genesis];
    #80 - for Earthworm Jim 2 (U) [Sega Genesis];
    #82 - for Indiana Jones and the Last Crusade (U) [Sega Genesis];
    #83 - for DuckTales for NES;
    #85 - for Super Mario Bros. + Duck Hunt (U) [NES] - they actually also worked on original Super Mario Bros. game alone, so add these on its page http://gamehacking.org/?game=31010 too;
    #89 - for Super Mario Bros. + Duck Hunt (U) [NES] - same note as post #85;
    #96 - for Super Mario Bros. + Duck Hunt (U) [NES] - same note as post #85;
    #103 - for Super Mario Bros. 3 (U) (PRG0) [NES] - Most of them really work on PRG1 version too. You can check what codes doesn't work on PRG1 on post #107 and place them only is separate page for PRG0. And note: do not add my extra notes I've typed after original codes that doesn't exist on original @Mezmorize's posts that I'm quoted. Also, do not add codes I've marked in red color on my report in post #107 due they are buggy and have various side effects, as some of them can even crash game;
    #105 - for Super Mario Bros. 3 (U) (PRG0) [NES] - same notes as about post #103;
    #106 - for Chip 'n Dale Rescue Rangers (U) [NES];
    #108;
    #109 - for Chip 'n Dale Rescue Rangers (U) Game Genie for NES;
    #110 - for Teenage Mutant Ninja Turtles [NES];
    #111 - for Chip 'n Dale Rescue Rangers 2 (U) [NES];
    #112 - for Toxic Crusaders (U) [NES];
    #115 - for various NES games;
    #118 - for various NES games;
    #119 - more codes for various NES games;
    #121 - few more NES codes.

    Really these are all unadded codes.
    Last edited by Unicode; 06-18-2013, 05:51:03 AM.

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  • lee4
    replied
    I can do for Mezmorize,
    Unicode can post "number of each post" (post#??) with codes are not database

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  • Unicode
    replied
    Dear Mezmorize, when you will add the rest of the codes in database? You was started and added all codes from page 2, then started with adding codes on page 3...

    Originally posted by Mezmorize View Post
    Because I'm lazy :-(
    Your right though, I should have got caught up by now...

    I was waiting for a time when I wasn't looking into some games for codes and didn't have anything better to do.
    It just gets so boring after a while that it ends up putting me to sleep lol.

    I'll work on it later today after getting some sleep and visiting some family.
    Or maybe you should apply for Chronicler position and help me out ^.^
    I have codes on my blog I never posted on the forums either.

    Edit:
    Well, I'll go ahead and start now, where I left off a while back.
    I'll just put SNES on hold for the time being.

    Edit 2:
    FINALLY got all of the codes up from page 2...

    Note to self:
    Super James Pond (E) [!] is the last codes I added on page 3, continue from Sword of Hope II, The (U) [!].
    ... you're stopped to take break, but since then, for these 3 weeks, there is was no more further progress with adding rest codes at all.

    Actually I want you to add especially your NES codes for:
    Super Mario Bros. + Duck Hunt (as you to add them in Super Mario Bros. code page http://gamehacking.org/?game=31010 too because on it they really also works) as you can check my report for these codes in post #90;
    Super Mario Bros 3. (PRG0) here http://gamehacking.org/?game=31021 because almost all of them work in PRG1 too. You can check my testing report and which codes doesn't work on PRG1 in post #107;
    Teenage Mutant Ninja Turtles.
    ... if you don't have a time for all codes.

    Sorry if I'm picky, but I am sad by fact I doesn't have a privileges to add codes in database. And I don't know how I can get a "Chronicler" status to get that ability.
    Last edited by Unicode; 06-18-2013, 03:50:29 AM.

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