Mezmorize,
if you get back to Turbografx-16/PC Engine hex codes, could you take a look at these games I could not find any of the codes I was looking for and I found are a real bitch to find values for. Thank you in advance if you feel like it:
Invincible for these games:
Gokuraku! Chuuka Taisen
Dai Makai Mura
Daisenpuu
Heavy Unit
Kikikai-kai
Obocchama-kun
Power Gate
Shinobi
Toy Shop Boys
Veigues - Tactical Gladiator
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and these:
Final Lap Twin - always 1st place
Photograph Boy (English translation) - infinite film
Street Fighter II - 1st player infinte health or invincible
Victory Run - always 1st place
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Game Boy Game Genie Codes
Pokemon: Blue Version
Code:Pokemon - Blaue Edition (Germany) (SGB Enhanced) Debug Mode Enabled CED-70A-D50 Pokemon - Edicion Azul (Spain) (SGB Enhanced) Debug Mode Enabled CED-A3A-D50 Pokemon - Version Bleue (France) (SGB Enhanced) Debug Mode Enabled CED-E4A-D50 Pokemon - Versione Blu (Italy) (SGB Enhanced) Debug Mode Enabled CED-B0A-D50 Pocket Monsters - Ao (Japan) (SGB Enhanced) Debug Mode Enabled CEC-C0A-D50
Code:Pokemon - Edicion Roja (Spain) (SGB Enhanced) Debug Mode Enabled CED-A3A-D50 Pokemon - Rote Edition (Germany) (SGB Enhanced) Debug Mode Enabled CED-70A-D50 Pokemon - Version Rouge (France) (SGB Enhanced) Debug Mode Enabled CED-E4A-D50 Pokemon - Versione Rossa (Italy) (SGB Enhanced) Debug Mode Enabled CED-B1A-D50 Pocket Monsters - Aka (Japan) (SGB Enhanced) Debug Mode Enabled CEB-ADA-D50 Pocket Monsters - Aka (Japan) (Rev A) (SGB Enhanced) Debug Mode Enabled CEB-52A-D50
Code:Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced) Debug Mode Enabled CEC-D6A-D50 Pocket Monsters - Pikachu (Japan) (SGB Enhanced) Debug Mode Enabled CEC-0EA-D50 Pocket Monsters - Pikachu (Japan) (Rev 1) (SGB Enhanced) Debug Mode Enabled CEC-0EA-D50 Pocket Monsters - Pikachu (Japan) (Rev 2) (SGB Enhanced) Debug Mode Enabled CEC-0EA-D50 Pocket Monsters - Pikachu (Japan) (Rev 3) (SGB Enhanced) Debug Mode Enabled CEC-0EA-D50 Pokemon - Edicion Amarilla - Edicion Especial Pikachu (Spain) (GBC,SGB Enhanced) Debug Mode Enabled CED-13A-D50 Pokemon - Gelbe Edition - Special Pikachu Edition (Germany) (GBC,SGB Enhanced) Debug Mode Enabled CEC-DEA-D50 Pokemon - Version Jaune - Edition Speciale Pikachu (France) (GBC,SGB Enhanced) Debug Mode Enabled CED-52A-D50 Pokemon - Versione Gialla - Speciale Edizione Pikachu (Italy) (GBC,SGB Enhanced) Debug Mode Enabled CED-1FA-D50
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Pokemon Red and Blue Game Genie codes for Game Boy:
Pokemon: Blue Version (USA, Europe) (SGB Enhanced)
Pokemon: Red Version (USA, Europe) (SGB Enhanced)
First Starter Pokeball Contains
??1-0EA-2A8
Second Starter Pokeball Contains
??1-1FA-2AC
Third Starter Pokeball Contains
??1-30A-80C
Code:99:001-Bulbasaur 09:002-Ivysaur 9A:003-Venusaur B0:004-Charmander B2:005-Charmeleon B4:006-Charizard B1:007-Squirtle B3:008-Wartortle 1C:009-Blastoise 7B:010-Caterpie 7C:011-Metapod 7D:012-Butterfree 70:013-Weedle 71:014-Kakuna 72:015-Beedrill 24:016-Pidgey 96:017-Pidgeotto 97:018-Pidgeot A5:019-Rattata A6:020-Raticate 05:021-Spearow 23:022-Fearow 6C:023-Ekans 2D:024-Arbok 54:025-Pikachu 55:026-Raichu 60:027-Sandshrew 61:028-Sandslash 0F:029-Nidoran♀ (F) A8:030-Nidorina 10:031-Nidoqueen 03:032-Nidoran♂ (M) A7:033-Nidorino 07:034-Nidoking 04:035-Clefairy 8E:036-Clefable 52:037-Vulpix 53:038-Ninetales 64:039-Jigglypuff 65:040-Wigglytuff 6B:041-Zubat 82:042-Golbat B9:043-Oddish BA:044-Gloom BB:045-Vileplume 6D:046-Paras 2E:047-Parasect 41:048-Venonat 77:049-Venomoth 3B:050-Diglett 76:051-Dugtrio 4D:052-Meowth 90:053-Persian 2F:054-Psyduck 80:055-Golduck 39:056-Mankey 75:057-Primeape 21:058-Growlithe 14:059-Arcanine 47:060-Poliwag 6E:061-Poliwhirl 6F:062-Poliwrath 94:063-Abra 26:064-Kadabra 95:065-Alakazam 6A:066-Machop 29:067-Machoke 7E:068-Machamp BC:069-Bellsprout BD:070-Weepinbell BE:071-Victreebel 18:072-Tentacool 9B:073-Tentacruel A9:074-Geodude 27:075-Graveler 31:076-Golem A3:077-Ponyta A4:078-Rapidash 25:079-Slowpoke 08:080-Slowbro AD:081-Magnemite 36:082-Magneton 40:083-Farfetch'd 46:084-Doduo 74:085-Dodrio 3A:086-Seel 78:087-Dewgong 0D:088-Grimer 88:089-Muk 17:090-Shellder 8B:091-Cloyster 19:092-Gastly 93:093-Haunter 0E:094-Gengar 22:095-Onix 30:096-Drowzee 81:097-Hypno 4E:098-Krabby 8A:099-Kingler 06:100-Voltorb 8D:101-Electrode 0C:102-Exeggcute 0A:103-Exeggutor 11:104-Cubone 91:105-Marowak 2B:106-Hitmonlee 2C:107-Hitmonchan 0B:108-Lickitung 37:109-Koffing 8F:110-Weezing 12:111-Rhyhorn 01:112-Rhydon 28:113-Chansey 1E:114-Tangela 02:115-Kangaskhan 5C:116-Horsea 5D:117-Seadra 9D:118-Goldeen 9E:119-Seaking 1B:120-Staryu 98:121-Starmie 2A:122-Mr. Mime 1A:123-Scyther 48:124-Jynx 35:125-Electabuzz 33:126-Magmar 1D:127-Pinsir 3C:128-Tauros 85:129-Magikarp 16:130-Gyarados 13:131-Lapras 4C:132-Ditto 66:133-Eevee 69:134-Vaporeon 68:135-Jolteon 67:136-Flareon AA:137-Porygon 62:138-Omanyte 63:139-Omastar 5A:140-Kabuto 5B:141-Kabutops AB:142-Aerodactyl 84:143-Snorlax 4A:144-Articuno 4B:145-Zapdos 49:146-Moltres 58:147-Dratini 59:148-Dragonair 42:149-Dragonite 83:150-Mewtwo 15:151-Mew
CED-56A-D50
Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.
Edit:
Pokemon Red and Blue Game Genie codes for Game Boy:
Pokemon: Blue Version (USA, Europe) (SGB Enhanced)
Pokemon: Red Version (USA, Europe) (SGB Enhanced)
All Items Cost 0 Money
1A8-258-A22
Note: Be aware that (with the code enabled) you get no money from winning battles and selling items will grant you 0 money also.
Infinite PP
C90-2DB-3BE
Items Being Sold Modifier (First Store In Game)
014-44D-F7A
284-45D-C46
4F4-46D-D56
084-47D-D5A
Note: Change the first two digits to modify the items that are being offered for sale.
Code:01:Master Ball 02:Ultra Ball 03:Great Ball 04:Poke Ball 05:Town Map 06:Bicycle 08:Safari Ball (Unobtainable via normal means.) 0A:Moon Stone 0B:Antidote 0C:Burn Heal 0D:Ice Heal 0E:Awakening 0F:Parlyz Heal 10:Full Restore 11:Max Potion 12:Hyper Potion 13:Super Potion 14:Potion 1D:Escape Rope 1E:Repel 1F:Old Amber 20:Fire Stone 21:Thunder Stone 22:Water Stone 23:HP Up 24:Protein 25:Iron 26:Carbos 27:Calcium 28:Rare Candy 29:Dome Fossil 2A:Helix Fossil 2B:Secret Key 2D:Bike Voucher 2E:X Accuracy 2F:Leaf Stone 30:Card Key 31:Nugget 33:Poke Doll 34:Full Heal 35:Revive 36:Max Revive 37:Guard Spec. 38:Super Repel 39:Max Repel 3A:Dire Hit 3C:Fresh Water 3D:Soda Pop 3E:Lemonade 3F:S.S. Ticket 40:Gold Teeth 41:X Attack 42:X Defend 43:X Speed 44:X Special 45:Coin Case 46:Oak's Parcel 47:Item Finder 48:Silph Scope 49:Poke Flute 4A:Lift Key 4B:Exp.All 4C:Old Rod 4D:Good Rod 4E:Super Rod 4F:PP Up 50:Ether 51:Max Ether 52:Elixer 53:Max Elixer
Last edited by Mezmorize; 01-07-2019, 05:10:07 AM.
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Pokemon Green Game Genie codes for Game Boy:
Pocket Monsters: Midori (Japan) (SGB Enhanced)
The following codes are for the beginning of a new game, where you pick one of the three pokemon to start with:
First Starter Pokeball Contains
??B-A7B-2A8
Second Starter Pokeball Contains
??B-B8B-2AC
Third Starter Pokeball Contains
??B-C9B-80C
Code:99:001-Bulbasaur 09:002-Ivysaur 9A:003-Venusaur B0:004-Charmander B2:005-Charmeleon B4:006-Charizard B1:007-Squirtle B3:008-Wartortle 1C:009-Blastoise 7B:010-Caterpie 7C:011-Metapod 7D:012-Butterfree 70:013-Weedle 71:014-Kakuna 72:015-Beedrill 24:016-Pidgey 96:017-Pidgeotto 97:018-Pidgeot A5:019-Rattata A6:020-Raticate 05:021-Spearow 23:022-Fearow 6C:023-Ekans 2D:024-Arbok 54:025-Pikachu 55:026-Raichu 60:027-Sandshrew 61:028-Sandslash 0F:029-Nidoran♀ (F) A8:030-Nidorina 10:031-Nidoqueen 03:032-Nidoran♂ (M) A7:033-Nidorino 07:034-Nidoking 04:035-Clefairy 8E:036-Clefable 52:037-Vulpix 53:038-Ninetales 64:039-Jigglypuff 65:040-Wigglytuff 6B:041-Zubat 82:042-Golbat B9:043-Oddish BA:044-Gloom BB:045-Vileplume 6D:046-Paras 2E:047-Parasect 41:048-Venonat 77:049-Venomoth 3B:050-Diglett 76:051-Dugtrio 4D:052-Meowth 90:053-Persian 2F:054-Psyduck 80:055-Golduck 39:056-Mankey 75:057-Primeape 21:058-Growlithe 14:059-Arcanine 47:060-Poliwag 6E:061-Poliwhirl 6F:062-Poliwrath 94:063-Abra 26:064-Kadabra 95:065-Alakazam 6A:066-Machop 29:067-Machoke 7E:068-Machamp BC:069-Bellsprout BD:070-Weepinbell BE:071-Victreebel 18:072-Tentacool 9B:073-Tentacruel A9:074-Geodude 27:075-Graveler 31:076-Golem A3:077-Ponyta A4:078-Rapidash 25:079-Slowpoke 08:080-Slowbro AD:081-Magnemite 36:082-Magneton 40:083-Farfetch'd 46:084-Doduo 74:085-Dodrio 3A:086-Seel 78:087-Dewgong 0D:088-Grimer 88:089-Muk 17:090-Shellder 8B:091-Cloyster 19:092-Gastly 93:093-Haunter 0E:094-Gengar 22:095-Onix 30:096-Drowzee 81:097-Hypno 4E:098-Krabby 8A:099-Kingler 06:100-Voltorb 8D:101-Electrode 0C:102-Exeggcute 0A:103-Exeggutor 11:104-Cubone 91:105-Marowak 2B:106-Hitmonlee 2C:107-Hitmonchan 0B:108-Lickitung 37:109-Koffing 8F:110-Weezing 12:111-Rhyhorn 01:112-Rhydon 28:113-Chansey 1E:114-Tangela 02:115-Kangaskhan 5C:116-Horsea 5D:117-Seadra 9D:118-Goldeen 9E:119-Seaking 1B:120-Staryu 98:121-Starmie 2A:122-Mr. Mime 1A:123-Scyther 48:124-Jynx 35:125-Electabuzz 33:126-Magmar 1D:127-Pinsir 3C:128-Tauros 85:129-Magikarp 16:130-Gyarados 13:131-Lapras 4C:132-Ditto 66:133-Eevee 69:134-Vaporeon 68:135-Jolteon 67:136-Flareon AA:137-Porygon 62:138-Omanyte 63:139-Omastar 5A:140-Kabuto 5B:141-Kabutops AB:142-Aerodactyl 84:143-Snorlax 4A:144-Articuno 4B:145-Zapdos 49:146-Moltres 58:147-Dratini 59:148-Dragonair 42:149-Dragonite 83:150-Mewtwo 15:151-Mew
CEB-AEA-D50
Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.
Pocket Monsters: Midori (Japan) (Rev A) (SGB Enhanced)
Debug Mode Enabled
CEB-53A-D50
Note: Must have code enabled before clicking on New Game. When starting a new game, most of Oak's intro speech is skipped, including the player and rival name selections, then the player starts outside their house, rather than in their bedroom. Holding B prevents wild Pokémon encounters.
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Do you have Mezmorize any PSX tips or guides for how make walk through walls code and how make debug mode ?
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Mega Man 64 (U) (Beta) [N64]
Invulnerability
8106D500 1000
Note - Worked on real hardware with the new Master Code (without the master code, the game boots but the cheat has no effect):
F10A3930 2400
F1167300 2400
Mega Man 64 (U)
Invulnerability
8106EE00 1000
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Thank you sir
Confirmed that the weapons and gadgets beta version cheats are also in the final release.
007: The World Is Not Enough (U) [N64]
Start With All Weapons
80112F6C 0001
Note: Code must be enabled before selecting the mission.
Start With All Gadgets
80112F6D 0001
Note: Code must be enabled before selecting the mission.
Start With All Weapons And Gadgets
81112F6C 0101
Note: Code must be enabled before selecting the mission.
Edit:
All Missions Unlocked (RAM)
80112F6E 0001
All Missions Unlocked (ASM)
8111947C 2400Last edited by Mezmorize; 09-20-2018, 02:56:15 AM.
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007: The World Is Not Enough (U) [N64]
Developer Invulnerability (RAM)
80112F68 0001
Developer Invulnerability (ASM)
8106D3B4 1000
I noticed that the beta version of the game has a built in cheat menu, so I checked if the cheat was in the final release.
The RAM dumps were completely different, and the RAM address for the Invulnerability cheat was way off too.
Used a regular expression search to locate: (8C42????1440)
LW
BNEZ
Of which there were 49 results. Of those 49, luckily only three were executed all the time (like in the beta version).
The first one of the 3 that I tried happened to be the right one :-)
So yeah, the cheat is still in the final release, just goes unused
I'll probably check if any more of these are in the final release when I have more time:
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Mortal Kombat Trilogy (U) (Rev B) [N64]
Can Always Select Kombat Zone
81006E1C 1000
Human Smoke & Khameleon Always Shows On Character Select Menu
81006A10 2400
Note: Not selectable though.
Human Smoke & Khameleon Accessable On Character Select Menu
81006A10 2400
81007F3C 2400
81007F60 1000
Note: While on the character select menu, it will show you as the last character you highlighted before selecting either Human Smoke or Khameleon.
More Kombat & Kombat Cheats Unlocked In Options Menu
80013F37 0004
More Blood
810429C4 2400
Super Fast Timer
80038DFF 000D
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Super Mario 64 (U)
Invulnerability
81250524 2400
Start With 99 Lives
8025501B 0063
Display BUF Part Of Debug Display
81248BE8 2400
Note: Buffer - Size of the display list buffer.
Display MEM Part Of Debug Display
8127E384 2400
Note: Memory - Current RAM usage.
Display OBJ Part Of Debug Display
812CA64C 2400
Note: Objects - Number of objects currently loaded.
Display AREA, DG, DW, DR, LISTAL, STATBG, MOVEBG And OBJ Parts Of Debug Display
812CA64C 2400
812CB0E8 1000
Note:
Area - What cell of the collision grid Mario is in.
Data Ground - Amount of floor triangle checks / such triangles in Mario's area.
Data Wall - Amount of wall triangle checks / such triangles in Mario's area.
Data Roof - Amount of ceiling triangle checks / such triangles in Mario's area.
List Area Length - Amount of triangle nodes loaded.
Static Boundraries - Amount of level triangles loaded.
Moving Boundraries - Amount of object triangles loaded.
Objects - Number of objects currently loaded.
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Diddy Kong Racing (U) (Rev A) [N64]
Get First Gold Balloon In The Game To Have ??
8003B6AF 00??
??=02-63
Note: This code has a hilarious side effect where all racer's heads spins around in circles like the exorcist.
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Star Fox 64 (U) (Rev A)
One Hit Kills Bosses (RAM)
8016F175 00FF
One Hit Kills Bosses (ASM)
80038E43 00FF
Note: You still have to take down the enemy shields before you can damage them.
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Diddy Kong Racing (U) (Rev A) [N64]
All Magic Codes Unlocked (RAM)
810E031C FFFF
810E031E FFFF
Note - This also unlocks the disabled passwords:
Control T.T. (Unlocks T.T.)
Control Drumstick (Unlocks Drumstick)
Mirrored tracks (All the tracks are mirrored)
High speed racing (Your acceleration is at max)
Print coords (Your X, Y, Z axis are displayed on-screen)
Click "Clear All Codes" To Instead Unlock All Codes
8108A6D0 8C99
8008A6D3 000C
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Some more codes for one of my favorites for the N64.
Not the easiest game in the world to hack as the RAM addresses are always changing.
Diddy Kong Racing (U) (Rev A) [N64]
Infinite Blue Balloons Upon Pickup
810564EC 2400
Infinite Item Usage
81056958 2400
Note: Get one powerup balloon and wreak havoc on the other players ^.^
Two Powerups Needed For Max (Instead Of 3)
8003E39F 0002
Powered Up Balloons
8103E3A8 2400
Note: Once you powerup a weapon/turbo, the next time you get a balloon it keeps the same level of powerup.
Powered Up Balloons v2
8103E37C 2400
8103E38C 2400
Note: Getting a balloon will automatically start you with a powered up version of it, and you keep the same level of powerup (or greater) after use/pickup of another.
Mix'n Match Powerups
8103E37C 2400
Note: For example, you can get a red balloon, then a blue baloon and if you get another red balloon it's fully powered up instead of resetting to non-powered up version.
Red Balloons Give Blue Balloon Powerup Instead
8103E370 2400
Red Balloons Give ? Modifier
801F24B2 000?
Note: The powerup icon will show the default item usually given.
0:Heat Seeking Missile
1:Rocket
2:Land Mine
3:Oil Slick
4:Blue Balloon Effect
Disable Horn Sound Effect:
81056174 1000
Can't Get Balloons
810561C0 2400
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Thank you Sir.
This was one of my favorite games of the era, although I never played the N64 version until now.
I just (re)noticed a problem that I'll try to address though.
Thought it was the code that adds the two extra inventory slots causing the issue, that's why I added a note to the code saying to save the game and disable the code.
But I think I figured it out.
The code "Use Items Without Having Them" must be the one causing items to disappear from inventory, and after thinking about it; it makes since why.
Like when you start a new game, you get the key card from the dying police officer, then you use that item on the computer to unlock the doors.
After you use the item it is gone from your inventory.
Well, if you use the code I made, and access the computer without actually having the key card yet, the game does what it always does and removes an item from your inventory.
I'll try to make a code that disables items being taken away after use, or just add some notes to the code.
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