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  • Abystus
    replied
    Power Instinct 2 (US, Ver. 94/04/08) [MAME]
    Code:
    <cheat desc="Hit Anywhere Both Players">
        <script state="run">
          <action>maincpu.ow@023ACE=6002</action>
          <action>maincpu.ow@023AD2=6002</action>
          <action>maincpu.ow@023ADA=6002</action>
          <action>maincpu.ow@023AE2=6002</action>
          <action>maincpu.ow@023AEA=6002</action>
        </script>
        <script state="off">
          <action>maincpu.ow@023ACE=6700</action>
          <action>maincpu.ow@023AD2=6A00</action>
          <action>maincpu.ow@023ADA=6E00</action>
          <action>maincpu.ow@023AE2=6D00</action>
          <action>maincpu.ow@023AEA=6E00</action>
        </script>
    </cheat>

    Leave a comment:


  • Abystus
    replied
    Power Instinct (USA) [MAME]
    Code:
    <cheat desc="Hit Anywhere Both Players">
        <comment>Does not work on bonus stages.</comment>
        <script state="run">
          <action>maincpu.ow@016B00=6002</action>
          <action>maincpu.ow@016B18=6002</action>
          <action>maincpu.ow@016B20=6002</action>
          <action>maincpu.ow@016B28=6002</action>
          <action>maincpu.ow@016B30=6002</action>
          <action>maincpu.ow@016B38=6000</action>
        </script>
        <script state="off">
          <action>maincpu.ow@016B00=6600</action>
          <action>maincpu.ow@016B18=6700</action>
          <action>maincpu.ow@016B20=6E00</action>
          <action>maincpu.ow@016B28=6D00</action>
          <action>maincpu.ow@016B30=6E00</action>
          <action>maincpu.ow@016B38=6C00</action>
        </script>
    </cheat>

    Leave a comment:


  • Abystus
    replied
    Rise 2: Resurrection (U) AR/GS [Sega Saturn]
    Code:
    Hit Anywhere (Both Players.)
    1602089E 0009
    160208A6 0009
    160208D8 0009
    160208DE 0009
    160208F2 0009

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    I wonder if its possible to have him selectable in the character select screen with a little code manipulation, I don't expect his name or even a picture to show up but if the cursor would point to him when moving through the characters would be great. I used to hate trying to enter that code only to play as Silver Samurai, but I did eventually play him well from being chosen so often by mistake.
    I'm sure a code could be made to increase the bounds of the character select screen valid selection values to include his value. I may look into it when I get a chance, or if you feel like taking a shot at it go right ahead.

    Leave a comment:


  • Helder
    replied
    I wonder if its possible to have him selectable in the character select screen with a little code manipulation, I don't expect his name or even a picture to show up but if the cursor would point to him when moving through the characters would be great. I used to hate trying to enter that code only to play as Silver Samurai, but I did eventually play him well from being chosen so often by mistake.

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    Odd that Akuma doesn't show in the list of characters I saw you scroll through in the video.
    Ya, the only thing at the end was "Test Data", which I would think is his character. You have to remember though that the game was released shortly after Super Street Fighter 2 Turbo, and within both games he has no display name or character portrait image. I think this is before the time he actually had a name, and believe he was not named until a later date when his popularity grew.

    Leave a comment:


  • Helder
    replied
    Odd that Akuma doesn't show in the list of characters I saw you scroll through in the video.

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    Awesome! How did you find this? I love these Capcom Fighting games so anything cool like this always catches my eye.
    Well I was browsing through the games memory and noticed the extra menu that wasn't present in the normal diagnostic menu. I found the address of the selected cursor in the diagnostic menu, then watched the memory in that location when I entered a sub-menu. One of the values was a main menu modifier, and basically I brute forced the value to show the menu. I have found menus similar to this in other Capcom arcade games (memory window), though most have been disabled before release. I guess they forgot to disable this one .

    Leave a comment:


  • Helder
    replied
    Awesome! How did you find this? I love these Capcom Fighting games so anything cool like this always catches my eye.

    Leave a comment:


  • Abystus
    replied
    X-Men: Children of the Atom (All Clones) [MAME]
    Code:
    <cheat desc="Display Hidden Debug EDIT MENU"> 
      <comment>Activate on the TEST MENU (F2).</comment>
      <script state="on">
        <action>maincpu.pb@FFEAEB=E5</action>
      </script>
    </cheat>

    Debug EDIT MENU:

    Leave a comment:


  • Abystus
    replied
    Mortal Kombat II (U) AR/GS [Sega Saturn]
    Code:
    Player 1 Always CPU Controlled (Will not result in "Game Over" in single player mode when you win.)
    16005FD0 A002
    
    Player 2 Always CPU Controlled (Will not result in "Game Over" in single player mode when you win.)
    16005FFA A003
    
    Auto Blocking (Both players.  Also works while in the air.)
    1601F1CC 0009

    Leave a comment:


  • Helder
    replied
    Well I would have to test it out on my hardware, just trying to get someone else involved to something I am missing. Perhaps the cheat device itself won't allow different Master codes but little info is known about its system but I will give it a shot to test any master codes.

    Leave a comment:


  • Abystus
    replied
    Galaxy Fight (U) AR/GS [Sega Saturn]
    Code:
    Hit Anywhere (Both players.  Excludes projectiles.)
    1602496C 0009

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    Hey Abystus want a challenge? I've run into 2 games that don't have a working master code since all master codes rely on 06000914 or 06000924 as the hook but the games AMOK and Assault Suit Leyons 2 stop loading that address during gameplay or stop loading the address after the Sega logo as is the case with AMOK.
    Maybe you can see what else we can use but I haven't had success even though I did find an address that is constantly loading in AMOK it didn't work on the Hardware.
    This is the address I used for AMOK: 06004104
    I would assume this requires hardware to test on right? If so I don't own a Saturn or the games to actually test them out. The emulator just boots them up with no problems. If you know some way to hack them via emulator without hardware let me know.

    Leave a comment:


  • Helder
    replied
    Hey Abystus want a challenge? I've run into 2 games that don't have a working master code since all master codes rely on 06000914 or 06000924 as the hook but the games AMOK and Assault Suit Leyons 2 stop loading that address during gameplay or stop loading the address after the Sega logo as is the case with AMOK.
    Maybe you can see what else we can use but I haven't had success even though I did find an address that is constantly loading in AMOK it didn't work on the Hardware.
    This is the address I used for AMOK: 06004104

    Leave a comment:

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