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Alright, the code has been updated with conditionals now so it should work flawlessly on your system lee4. I have removed our testing posts (tidying my thread up) as they are kinda irrelevant now (conditionals didn't even cross my mind lol). I will be working on the one button thing when I get some time, and will let you know when it is ready for testing (I will be gone until next Tuesday starting tomorrow, so hopefully it will be sometime shortly after that.) Thanks again for testing out my codes on actual hardware.
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Killer Instinct Gold (U) v1.0/v1.1 GS/AR [N64]
Killer Instinct Gold (U) v1.2 GS/AR [N64]Code:[COLOR="#800080"][B]Enable Finishers During Round[/B][/COLOR] (Works in both Practice and Training modes as well.) D11BC170 1180 811BC170 2400 D11BC178 95CD 811BC178 2400
Killer Instinct Gold (E) GS/AR [N64]Code:[COLOR="#800080"][B]Enable Finishers During Round[/B][/COLOR] (Works in both Practice and Training modes as well.) D11BC1DC 1180 811BC1DC 2400 D11BC1E4 95CD 811BC1E4 2400
Thanks to lee4 for porting my code to 1.0/1.1 and E revisions of the game.Code:[COLOR="#800080"][B]Enable Finishers During Round[/B][/COLOR] (Works in both Practice and Training modes as well.) D11BC1A8 1180 811BC1A8 2400 D11BC1B0 95CD 811BC1B0 2400
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No problem. Glad it worked for you.Originally posted by Phil The Hammer View PostI played the game all the way thru on SNES9X with your code, and it worked perfectly on that emu as well.
Again, THANX!
I did not unfortunately.Originally posted by ReyVGM View PostHey Abystus, did you find out anything about that Robocop 2 code I posted before?
NBA Jam (rev 3.01 04/07/93) [MAME]
Code:<cheat desc="[COLOR="#800080"][B]Disable In-Game Play Tip Popups[/B][/COLOR]"> <script state="run"> <action>maincpu.mw@00214F6=C008</action> <action>maincpu.mw@0021D16=C01D</action> </script> <script state="off"> <action>maincpu.mw@00214F6=CA08</action> <action>maincpu.mw@0021D16=C41D</action> </script> </cheat> <cheat desc="[COLOR="#800080"][B]Never Miss A Shot[/B][/COLOR]"> <comment>All players. Ball must hit the rim at some point during the shot.</comment> <script state="run"> <action>maincpu.mw@000FE56=CB76</action> <action>maincpu.mw@00102D6=C400</action> </script> <script state="off"> <action>maincpu.mw@000FE56=C676</action> <action>maincpu.mw@00102D6=C600</action> </script> </cheat> <cheat desc="[COLOR="#800080"][B]Dunk/Glide Shot/Layup From Anywhere[/B][/COLOR]"> <comment>All players. Which one you get will be random. You will not be able to perform normal shots with this code active.</comment> <script state="run"> <action>maincpu.mw@000C7DE=C001</action> <action>maincpu.mw@000C7E6=C001</action> <action>maincpu.mw@000C86C=C01C</action> <action>maincpu.mw@000C8F6=C00F</action> <action>maincpu.mw@000C966=C00F</action> <action>maincpu.mw@000C9A0=C001</action> </script> <script state="off"> <action>maincpu.mw@000C7DE=C500</action> <action>maincpu.mw@000C7E6=C500</action> <action>maincpu.mw@000C86C=C61C</action> <action>maincpu.mw@000C8F6=C40F</action> <action>maincpu.mw@000C966=C40F</action> <action>maincpu.mw@000C9A0=CB00</action> </script> </cheat>
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Most of these codes that @Hybrid posted are already made. I've added his "Start With # Lives" codes and the "Invincible" code though since they didn't existed yet.
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Infinite EnergyOriginally posted by Unicode View PostAbystus, you can make these codes:
Next requests are for a NES game that still has NO CODES available (there isn't neither PAR or GameGenie hacked) for it at all - Pocket Monster (Unl):- Infinite Lives;
- Invincibility;
- Jump In Midair / Moon Jump;
- Defeat Enemies Automatically;
- Infinite Flashes.
AEOSUTPA
AAUYIAPA
Inifnite Lives
AAVLIPPA
Start with lives
2-PAKGTAZA
5-GAKGTAZA
7-TAKGTAZA
10-PAKGTAZE
Infinite Flash attack
SXVSUUVK
Invincibile
ENKVXTEI
ENUTEYEI
EINYIZEY
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Hey Abystus, did you find out anything about that Robocop 2 code I posted before?
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I played the game all the way thru on SNES9X with your code, and it worked perfectly on that emu as well.
Again, THANX!
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While FINALLY getting around to my msg. board, I saw the message from you, Abystus, requesting me to try this GG code for legend of Zelda: A Link to the past,(6D35-AFD6...One-Hit Kilz) and I can't remember if I replied or not. (back in February)
Well, I don't want you to think I'm some kinda assbag who asks for something & never replies or thanks someone if my question is answered, so I'm making sure to reply now..
I used the code on ZSNES 1.51 & it worked perfectly. THANX for making the code!
I'll now try it on SNES9X 1.5 & tell ya how it does.
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Figured I'd post here to let anyone interested know that I've made the secret characters playable in Mortal Kombat II Arcade (rev 3.1). This is accomplished similar to how I did it for the SNES game by dissecting the moveset, and only pulling the controller mapping section from playable characters needed to control them (allowing all their special abilities to remain intact). The cheat is a work in progress, so I am unable to post a completed cheat at this time. Anyone interested in the current cheat (it is going to be updated quite a lot to fix bugs) can view it here. I've also created some videos of the characters in action which can be seen below (limit of 2 videos so Noob Saibot is a link instead):
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Mortal Kombat II (rev L3.1) [MAME]
Projectile Invulnerability All Gone:Code:<cheat desc="Remove Jade's Projectile Invulnerability"> <script state="run"> <action>maincpu.mw@0016D6A=0300</action> </script> <script state="off"> <action>maincpu.mw@0016D6A=CA03</action> </script> </cheat>



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Mortal Kombat II (rev L3.1) [MAME]
Another successful hack with Branch Finder's "Log Compare" featureCode:<cheat desc="Ball Breaker Mode"> <comment>Johnny Cage can ball break anyone.</comment> <script state="run"> <action>maincpu.mw@000E904=0300</action> <action>maincpu.mw@000E90A=0300</action> <action>maincpu.mw@000E912=0300</action> <action>maincpu.mw@000E91E=0300</action> </script> <script state="off"> <action>maincpu.mw@000E904=CA25</action> <action>maincpu.mw@000E90A=CA22</action> <action>maincpu.mw@000E912=C81E</action> <action>maincpu.mw@000E91E=CA18</action> </script> </cheat>
. Thanks for naming this code Hacc!
Ball Breaker Mode:




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Mortal Kombat 4 (version 3.0) [MAME]
Code:<cheat desc="Always Get Secret MK5 Greatest Warrior Announcement"> <comment>Activate before Greatest Warrior announcement.</comment> <script state="run"> <action>maincpu.pd@01B62D=6A040000</action> </script> <script state="off"> <action>maincpu.pd@01B62D=6A040006</action> </script> </cheat>Secret MK5 Greatest Warrior Announcement

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Managed to snag some of my older codes from archive.org (GSC). Figured I should move them here since that site is down, and they would have been forever lost outside of Rune's personal copies if I didn't. I realize they are not encrypted for GG, but that is the nature of the beast with these types of codes (especially if you don't know the names of the songs). If anyone would like to document the song names/values I'll share credit for creation, otherwise I feel they will remain in this thread since they are not suitable for the database in their current state (which is why I didn't post them initially).
Bass Master Classics (U) [SNES]
Flying Hero - Bugyuru no Daibouken (J) [SNES]Code:Intro/Title Music Modifier (00-08) 80811A ??
Lady Stalker - Kako Kara No Chousen (J) [SNES]Code:Title Screen Music/SFX Modifier 00A947 ??
The Adventures of Batman and Robin (U) [SNES]Code:Title/Selection Screen Music Modifier E600D2 A9 E600D3 ??
Code:Title Screen Music/SFX Modifier (Music and Sounds are stored by 4s. Ex: 00, 04, 08, 0C, 10, etc...) 88876D ??
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I am currently not doing any requests either (as my signature has said for a while) as I am busy finishing up a bunch of MAME hacks. You can leave the request here (since you have a game with no codes), and I may look at it after I'm done with what I'm doing. Hopefully that will be sufficient.Originally posted by Unicode View PostAbystus, you can make these codes:
Requests for [NES] Binary Land (J):
...
Next requests are for a NES game that still has NO CODES available (there isn't neither PAR or GameGenie hacked) for it at all - Pocket Monster (Unl):
...
The last requests are for SNES game Rockman & Forte (J):
...
Thanks in advance!
I posted these requests in nolberto82' thread but I found he currently doesn't make codes for other users, least for now...
Mortal Kombat II (rev L3.1) [MAME]
Code:<cheat desc="Intro Story Music/Sound Modifier (Attract Mode)"> <comment>Activate before Intro Story screens are shown.</comment> <parameter> <item value="0x0001">Music: Wastelands/Pit II Arrangement 1</item> <item value="0x0002">Music: Wastelands/Pit II Arrangement 2</item> <item value="0x0003">Music: Wastelands/Pit II Finisher</item> <item value="0x0004">Music: Wastelands/Pit II Finisher Failed</item> <item value="0x0005">Music: Living Forest Arrangement 1</item> <item value="0x0006">Music: Living Forest Arrangement 2</item> <item value="0x0007">Music: Living Forest Finisher</item> <item value="0x0008">Music: Living Forest Finisher Failed</item> <item value="0x0009">Music: Armory Arrangement 1</item> <item value="0x000A">Music: Armory Arrangement 2</item> <item value="0x000B">Music: Armory Finisher</item> <item value="0x000C">Music: Armory Finisher Failed</item> <item value="0x000D">Music: Tower Arrangement 1</item> <item value="0x000E">Music: Tower Arrangement 2</item> <item value="0x000F">Music: Tower Finisher</item> <item value="0x0010">Music: Tower Finisher Failed</item> <item value="0x0011">Music: Portal/Kahn's Arena Arrangement 1</item> <item value="0x0012">Music: Portal/Kahn's Arena Arrangement 2</item> <item value="0x0013">Music: Portal/Kahn's Arena Finisher</item> <item value="0x0014">Music: Portal/Kahn's Arena Finisher Failed</item> <item value="0x0015">Music: Dead Pool Arrangement 1</item> <item value="0x0016">Music: Dead Pool Arrangement 2</item> <item value="0x0017">Music: Dead Pool Finisher</item> <item value="0x0018">Music: Dead Pool Finisher Failed</item> <item value="0x0019">Music: Kombat Tomb Arrangement 1</item> <item value="0x001A">Music: Kombat Tomb Arrangement 2</item> <item value="0x001B">Music: Kombat Tomb Finisher</item> <item value="0x001C">Music: Kombat Tomb Finisher Failed</item> <item value="0x0032">Music: Character Select</item> <item value="0x0033">Music: New Player Challenge Fanfare</item> <item value="0x0034">Music: Finisher Fanfare 1</item> <item value="0x0035">Music: Finisher Fanfare 2</item> <item value="0x0036">Music: Tower Challenge</item> <item value="0x0037">Music: Tower Challenge Arrive At Opponent</item> <item value="0x0038">Music: Thunder/Lightning Intro</item> <item value="0x0039">Music: Character Fight Anthem Intro</item> <item value="0x003A">Music: Shang Tsung Rainbow Friendship</item> <item value="0x003B">Music: Lui Kang Dance Friendship 1</item> <item value="0x003C">Music: Secret Character Discovery</item> <item value="0x003D">Music: Ending 2</item> <item value="0x003E">Music: Friendship</item> <item value="0x003F">Music: Babality</item> <item value="0x0040">Music: Ending 1</item> <item value="0x0041">Music: Intro Story</item> <item value="0x0042">Music: Goro's Lair/Continue</item> <item value="0x0046">Sound: Slice/Drag (Unused?)</item> <item value="0x005A">Sound: Midway Presents</item> <item value="0x005B">Sound: Now The Kombat Kontinues...</item> <item value="0x0063">Music: Lui Kang Dance Friendship 2</item> <item value="0x00B2">Sound: Unknown 1 (Unused?)</item> <item value="0x00B8">Sound: Sub-Zero Deep Freeze</item> <item value="0x00BB">Sound: Unknown 2 (Unused?)</item> <item value="0x00CA">Sound: Reptile Head Eat 1</item> <item value="0x00CD">Sound: Reptile Head Eat 2</item> <item value="0x00D7">Sound: Blood Drop (Decapitation)</item> <item value="0x00EF">Sound: Danger Meter Ding</item> <item value="0x00E2">Sound: Portal Lightning 1</item> <item value="0x00E5">Sound: Portal Lightning 2</item> <item value="0x00E8">Vocal: Lui Kang Win Pose</item> <item value="0x00EB">Vocal: Lui Kang Flip/Uppercut 1</item> <item value="0x00EE">Vocal: Lui Kang Unknown 1</item> <item value="0x00F1">Vocal: Lui Kang Flip/Uppercut 2</item> <item value="0x00F4">Vocal: Lui Kang Unknown 2</item> <item value="0x00F7">Vocal: Lui Kang Dragon</item> <item value="0x0103">Sound: Sub-Zero Ice Shatter</item> <item value="0x0106">Sound: Dead Pool Skeleton Appear</item> <item value="0x0109">Sound: Fall Into Acid 2</item> <item value="0x010C">Sound: Unknown 3 (Unused?)</item> <item value="0x010F">Sound: Scorpion Head Reveal</item> <item value="0x0112">Sound: Scorpion Flame Shoot</item> <item value="0x0115">Sound: Scorpion Burning Skeleton</item> <item value="0x011B">Sound: Blood Curdle?</item> <item value="0x011E">Sound: Electric Shock</item> <item value="0x0121">Vocal: Arena Crowd Cheer</item> <item value="0x0124">Sound: Mileena Inhale</item> <item value="0x0127">Sound: Raiden Teleport</item> <item value="0x012C">Sound: Johnny Cage Shadow Uppercut/Kick</item> <item value="0x012F">Sound: Baraka Expose Blades</item> <item value="0x0135">Sound: Kitana Fan</item> <item value="0x0138">Sound: Kitana Fan Hitting Opponent</item> <item value="0x013B">Sound: Kitana Fan Blocked</item> <item value="0x013E">Sound: Johnny Cage Fireball</item> <item value="0x0142">Sound: Johnny Cage Fireball Hitting Opponent</item> <item value="0x0145">Sound: Johnny Cage Fireball Blocked</item> <item value="0x0148">Sound: Mileena Sai Throw</item> <item value="0x014B">Sound: Mileena Sai Throw Hitting Opponent</item> <item value="0x014E">Sound: Mileena Sai Throw Blocked</item> <item value="0x0150">Sound: Reptile Acid Spit</item> <item value="0x0153">Sound: Reptile Acid Spit Hitting Opponent</item> <item value="0x0156">Sound: Reptile Acid Spit Blocked</item> <item value="0x0159">Sound: Scorpion Spear</item> <item value="0x015C">Sound: Scorpion Spear Hitting Opponent</item> <item value="0x015F">Sound: Scorpion Spear Blocked</item> <item value="0x0162">Sound: Kung Lao Hat Throw</item> <item value="0x0165">Sound: Kung Lao Hat Throw Hitting Opponent</item> <item value="0x0168">Sound: Kung Lao Hat Throw Hitting Opponent</item> <item value="0x016E">Sound: Baraka Blade Spark</item> <item value="0x0171">Sound: Raiden Body Electricity 1 (Unused!)</item> <item value="0x0174">Sound: Raiden Body Electricity 2 (Unused!)</item> <item value="0x0177">Sound: Raiden Body Electricity 3 (Unused!)</item> <item value="0x017C">Sound: Raiden Lightning Bolt</item> <item value="0x017F">Sound: Raiden Lightning Bolt Hitting Opponent</item> <item value="0x0182">Sound: Raiden Lightning Bolt Blocked</item> <item value="0x0185">Sound: Raiden Electric Shocker</item> <item value="0x0186">Sound: Kitana Fan Lift</item> <item value="0x0189">Sound: Reptile Acid Spit (Partial)</item> <item value="0x018C">Sound: Reptile Acid Spit</item> <item value="0x018F">Sound: Kitana Kiss Variation 1</item> <item value="0x0192">Sound: Mileena Roll</item> <item value="0x019B">Sound: Unknown 4 (Unused?)</item> <item value="0x019E">Sound: Raiden Teleport</item> <item value="0x01A1">Sound: Shang Tsung Morph Back</item> <item value="0x01A4">Sound: Shang Tsung Flaming Skull</item> <item value="0x01A7">Sound: Shang Tsung Flaming Skull Hitting Opponent</item> <item value="0x01AC">Sound: Shang Tsung Flaming Skull Blocked</item> <item value="0x01AF">Sound: Ninja Slide</item> <item value="0x01B2">Sound: Johnny Cage Shadow Uppercut/Kick</item> <item value="0x01B5">Sound: Reptile Forceball</item> <item value="0x01BF">Sound: Baraka Blade Fury Hitting Opponent</item> <item value="0x01C0">Sound: Baraka Blade Fury Variation 1</item> <item value="0x01C1">Sound: Baraka Blade Fury Variation 2</item> <item value="0x01C2">Sound: Sub-Zero Freeze Variation 1</item> <item value="0x01C3">Sound: Sub-Zero Freeze Variation 2</item> <item value="0x01C4">Sound: Sub-Zero Freeze Variation 3</item> <item value="0x01C5">Sound: Sub-Zero Freeze Variation 4</item> <item value="0x01C8">Sound: Reptile Forceball</item> <item value="0x01CB">Sound: Reptile Vanish/Appear</item> <item value="0x01D1">Sound: Unknown 5 (Unused?)</item> <item value="0x01D4">Sound: Scorpion Teleport</item> <item value="0x01D7">Sound: Kung Lao Teleport</item> <item value="0x01DA">Sound: Milieena Teleport</item> <item value="0x01DD">Sound: Shang Tsung Morph</item> <item value="0x01E0">Sound: Baraka Blade Spark</item> <item value="0x01E3">Sound: Baraka Blade Spark Hitting Opponent</item> <item value="0x01E6">Sound: Baraka Blade Spark Blocked</item> <item value="0x01E9">Sound: Frozen Opponent 1</item> <item value="0x01EC">Sound: Frozen Opponent 2 (Unused?)</item> <item value="0x01EF">Sound: Kung Lao Hat Spin</item> <item value="0x01F4">Sound: Closing Continue Doors 1</item> <item value="0x01F7">Sound: Closing Continue Doors 2</item> <item value="0x01FB">Sound: Unknown 6 (Unused?)</item> <item value="0x01FD">Vocal: Baby Cry 1</item> <item value="0x0200">Vocal: Baby Cry 2</item> <item value="0x021B">Sound: Gong</item> <item value="0x0239">Sound: Intro Lightning Strike</item> <item value="0x0245">Sound: Fatality</item> <item value="0x0248">Sound: Player Join Character Select</item> <item value="0x0282">Vocal: "Yea" (Unused!)</item> <item value="0x0285">Vocal: "Toasty!"</item> <item value="0x02AE">Vocal: Raiden Superman Variation 1</item> <item value="0x02B1">Vocal: Raiden Superman Variation 2</item> <item value="0x02B4">Vocal: Raiden Superman Variation 3</item> <item value="0x02B7">Vocal: Raiden Superman Variation 4</item> <item value="0x02E3">Vocal: Female Fall Off Pit II</item> <item value="0x02E6">Vocal: Female Hitting Pit II Floor</item> <item value="0x02E9">Vocal: Female Straining Hard (Unused?)</item> <item value="0x02F4">Vocal: Liu Kang Bicycle Kick</item> <item value="0x02F7">Vocal: Liu Kang Flying Kick Variation 1</item> <item value="0x02FA">Vocal: Liu Kang Flying Kick Variation 2</item> <item value="0x0320">Vocal: Raiden Superman Variation 5</item> <item value="0x0323">Vocal: Unknown Male Voice, Muffled Laughing, Says Something (Unused!)</item> <item value="0x0326">Vocal: Unknown Male Voice, Kiss (Unused!) </item> <item value="0x0329">Vocal: "Kid Thunder!"</item> <item value="0x032C">Vocal: Unknown Male Voice, Attack, Possibly Jax (Unused?)</item> <item value="0x032F">Vocal: Jax Gotcha</item> <item value="0x0332">Vocal: Unknown Male Voice, "YEAAAA!", Possibly Jax (Unused!)</item> <item value="0x0335">Vocal: "Awe Mah"</item> <item value="0x0338">Vocal: Scorpion "Come Here"</item> <item value="0x033B">Vocal: Scorpion "Get Over Here"</item> <item value="0x033E">Vocal: Tree Growl (Living Forest)</item> <item value="0x0345">Vocal: Male Fall Off Pit II</item> <item value="0x0348">Vocal: Male Hitting Pit II Floor</item> <item value="0x0352">Vocal: Unknown Male Character Attack 1 (Unused?)</item> <item value="0x0355">Vocal: Unknown Male Character Attack 2 (Unused?)</item> <item value="0x0358">Vocal: Unknown Male Character Jumping (Unused?)</item> <item value="0x035B">Vocal: Unknown Male Character Being Tripped (Unused?)</item> <item value="0x035E">Vocal: Unknown Male Character Taking Damage 1 (Unused?)</item> <item value="0x0361">Vocal: Unknown Male Character Attack 3 (Unused?)</item> <item value="0x0364">Vocal: Unknown Male Character Taking Damage 2 (Unused?)</item> <item value="0x0367">Vocal: Unknown Male Character Taking Damage 3 (Unused?)</item> <item value="0x036A">Vocal: Unknown Male Character Taking Damage 4 (Unused?)</item> <item value="0x036D">Vocal: Unknown Male Character Taking Damage 5 (Unused?)</item> <item value="0x0370">Vocal: Unknown Male Character Taking Damage 6 (Unused?)</item> <item value="0x0373">Vocal: Unknown Male Character Taking Damage 7 (Unused?)</item> <item value="0x0376">Sound: Unknown 7 (Unused?)</item> <item value="0x0379">Sound: Unknown 8 (Unused?)</item> <item value="0x037C">Sound: Unknown 9 (Unused?)</item> <item value="0x0384">Vocal: "Lui Kang Wins"</item> <item value="0x0387">Vocal: "Kung Lao Wins"</item> <item value="0x038B">Vocal: "Johnny Cage Wins"</item> <item value="0x038E">Vocal: "Reptile Wins"</item> <item value="0x0391">Vocal: "Sub-Zero Wins"</item> <item value="0x0394">Vocal: "Shang Tsung Wins"</item> <item value="0x0397">Vocal: "Kitana Wins"</item> <item value="0x039A">Vocal: "Jax Wins"</item> <item value="0x039D">Vocal: "Mileena Wins"</item> <item value="0x039F">Vocal: "Baraka Wins"</item> <item value="0x03A2">Vocal: "Scorpion Wins"</item> <item value="0x03A5">Vocal: "Raiden Wins"</item> <item value="0x03A7">Vocal: "Smoke Wins"</item> <item value="0x03AB">Vocal: "Jade Wins"</item> <item value="0x03AE">Vocal: "Finish Him"</item> <item value="0x03B1">Vocal: "Finish Her"</item> <item value="0x03B4">Vocal: "Fatality"</item> <item value="0x03B7">Vocal: "Flawless Victory"</item> <item value="0x03BA">Vocal: "Excellent"</item> <item value="0x03BD">Vocal: "Kintaro Wins"</item> <item value="0x03C0">Vocal: "Outstanding"</item> <item value="0x03C3">Vocal: "Well Done"</item> <item value="0x03C6">Vocal: "Superb"</item> <item value="0x03C9">Vocal: "Babality"</item> <item value="0x03CC">Vocal: "Fight"</item> <item value="0x03CF">Vocal: "Friendship"</item> <item value="0x03FC">Sound: Kitana Kiss Variation 1</item> <item value="0x03FF">Sound: Kitana Kiss Variation 2 (Unused!)</item> <item value="0x0402">Sound: Unknown 10 (Unused?)</item> <item value="0x0405">Sound: Kitana Victim Shaking Preparing to Explode</item> <item value="0x0408">Vocal: Kitana Victim Swelling</item> <item value="0x040B">Sound: Kitana Victim Explode</item> <item value="0x040E">Vocal: Reptile Satisfied</item> <item value="0x0414">Sound: Reptile Tongue Whip</item> <item value="0x0417">Sound: Kung Lao Hat Decapitation</item> <item value="0x041B">Sound: Unknown 11 (Unused?)</item> <item value="0x041E">Sound: Unknown 12 (Unused?)</item> <item value="0x0421">Sound: Unknown 13 (Unused?)</item> <item value="0x0424">Sound: Unknown 14 (Unused?)</item> <item value="0x0427">Sound: Jax Wave Projectile</item> <item value="0x042A">Sound: Unknown 15 (Unused?)</item> <item value="0x044C">Vocal: "Friendship?"</item> <item value="0x044F">Vocal: "Round 1"</item> <item value="0x0452">Vocal: "Round 2"</item> <item value="0x0455">Vocal: "Round 3"</item> <item value="0x0458">Vocal: "Round 4"</item> <item value="0x045B">Vocal: "Liu Kang"</item> <item value="0x045E">Vocal: "Kung Lao"</item> <item value="0x0461">Vocal: "Johnny Cage"</item> <item value="0x0464">Vocal: "Reptile"</item> <item value="0x0467">Vocal: "Sub-Zero"</item> <item value="0x046A">Vocal: "Shang Tsung"</item> <item value="0x046D">Vocal: "Kitana"</item> <item value="0x0470">Vocal: "Jax"</item> <item value="0x0473">Vocal: "Mileena"</item> <item value="0x0476">Vocal: "Baraka"</item> <item value="0x0479">Vocal: "Scorpion"</item> <item value="0x047C">Vocal: "Raiden"</item> <item value="0x047F">Vocal: "I am Shao Kahn. Bow to me!"</item> <item value="0x0482">Vocal: "Feel the wrath of Shao Kahn!"</item> <item value="0x0485">Vocal: "Feel the power of Shao Kahn!"</item> <item value="0x0488">Vocal: "I rule this world!"</item> <item value="0x048E">Vocal: "Prepare to die!"</item> <item value="0x0494">Vocal: "You will die mortal!"</item> <item value="0x0497">Vocal: "You are nothing!"</item> <item value="0x049A">Vocal: Shao Kahn Laugh 1</item> <item value="0x049D">Vocal: Shao Kahn Laugh 2</item> <item value="0x04A0">Vocal: Shao Kahn Laugh 3</item> <item value="0x04A3">Vocal: Shao Kahn Laugh. "Is that your best?"</item> <item value="0x04A6">Vocal: "Is that your best?"</item> <item value="0x04A9">Vocal: "All too easy!"</item> <item value="0x04AC">Vocal: "You weak pathetic fool."</item> <item value="0x04B0">Vocal: Kintaro Growl 1</item> <item value="0x04B3">Vocal: Kintaro Growl 2</item> <item value="0x04B5">Vocal: Kintaro Roar</item> <item value="0x04B9">Vocal: Kintaro Attack</item> </parameter> <script state="run"> <action>maincpu.mw@0008816=param</action> </script> <script state="off"> <action>maincpu.mw@0008816=0041</action> </script> </cheat>
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Abystus, you can make these codes:
Requests for [NES] Binary Land (J):- Timer Runs Slower / Much Slower;
- Get Items From Anywhere;
- Enemies Die When Gurin / Malon Get Close To Them.
Next requests are for a NES game that still has NO CODES available (there isn't neither PAR or GameGenie hacked) for it at all - Pocket Monster (Unl):- Infinite Lives;
- Invincibility;
- Jump In Midair / Moon Jump;
- Defeat Enemies Automatically;
- Infinite Flashes.
The last requests are for SNES game Rockman & Forte (J):- Enemies Die Automatically;
- Disable Recharging Phase That Refills Dynamo Man's Health (seriously, this is thing making beating this robot master dawn difficult)
; - Can Access Any Stage From Beginning (I tried existent @gedowski's code but it has no effect for me).
Thanks in advance!
I posted these requests in nolberto82' thread but I found he currently doesn't make codes for other users, least for now...
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