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Killer Instinct Gold
Almost One Button Moves/Enders/Finishers(Can be done during round, and also from any distance.)
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Finally got around to making it. Like the Killer Instinct series, this game also requires that you enable rom based cheats before you actually start playing the game (get in a match), or it will not work (the game displays your modifications to the game code in the debugger, but completely ignores them). I think it methodology also applies to any other CPS3 based rom hacks (saw this mentioned in nolberto82's Street Fighter III hack). Just turn it on before you start fighting and you should be fine. Enjoy.Originally posted by OldSchoolGamer View PostIf it interests you since your currently doing MAME fighting games... how bout the extremely rare "Red Earth" game. No biggie if don't wanna.
Red Earth (Euro 961121) [MAME]
Code:<cheat desc="Hit Anywhere Both Players"> <comment>Enable before match or it will not work. Does not work in bonus areas.</comment> <script state="run"> <action>maincpu.ow@06030E28=0009</action> <action>maincpu.ow@06030ECC=0009</action> <action>maincpu.ow@06030ED8=0009</action> <action>maincpu.ow@06047A42=0009</action> <action>maincpu.ow@06047A62=0009</action> </script> <script state="off"> <action>maincpu.ow@06030E28=A0B4</action> <action>maincpu.ow@06030ECC=890C</action> <action>maincpu.ow@06030ED8=8B06</action> <action>maincpu.ow@06047A42=8925</action> <action>maincpu.ow@06047A62=8915</action> </script> </cheat>
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Killer Instinct 2 (v1.4) [MAME]
Code:<cheat desc="Enable Finishers During Round"> <comment>Enable before match or it will not work.</comment> <script state="run"> <action>maincpu.pd@88009BB8=00000000</action> <action>maincpu.pd@88009BF0=00000000</action> <action>maincpu.pd@88009CA8=00000000</action> <action>maincpu.pd@88009CB0=00000000</action> </script> <script state="off"> <action>maincpu.pd@88009BB8=95CC0054</action> <action>maincpu.pd@88009BF0=1580FF4A</action> <action>maincpu.pd@88009CA8=1180FF1C</action> <action>maincpu.pd@88009CB0=95CD0054</action> </script> </cheat>
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Killer Instinct (v1.5d) [MAME]
Brief Almost One Button Move List Summary:Code:<cheat desc="Enable Finishers During Round"> <comment>Enable before match or it will not work.</comment> <script state="run"> <action>maincpu.pd@88006174=00000000</action> <action>maincpu.pd@88006180=00000000</action> <action>maincpu.pd@88006190=00000000</action> <action>maincpu.pd@8800619C=00000000</action> <action>maincpu.pd@880061BC=00000000</action> <action>maincpu.pd@880061C8=00000000</action> <action>maincpu.pd@880061D0=00000000</action> </script> </cheat> <cheat desc="Almost One Button Moves/Enders/Finishers"> <comment>Enable before match or it will not work. Can be done during round, and also from any distance.</comment> <script state="run"> <action>maincpu.pw@88005F02=1000</action> </script> <script state="off"> <action>maincpu.pw@88005F02=05A0</action> </script> </cheat>
Code:[COLOR="#0000FF"][B]Cinder:[/B][/COLOR] No Mercy 1: Back+MP No Mercy 2: Forward+QK Humiliation: Back+FK Ultra: FP [COLOR="#0000FF"][B]Sabrewulf:[/B][/COLOR] No Mercy 1: Forward+MP No Mercy 2: Forward+FP Humiliation: Forward+QP Ultra: Forward+QK [COLOR="#0000FF"][B]Fulgore:[/B][/COLOR] No Mercy 1: FP No Mercy 2: FK Humiliation: Forward+MK Ultra: (Jump) Hold Forward+QP (Release) [COLOR="#0000FF"][B]Glacius:[/B][/COLOR] No Mercy 1: MP No Mercy 2: Back+FK No Mercy 3: MK Humiliation: Back+QK Ultra: (Jump) Hold Back+FP (Release) [COLOR="#0000FF"][B]Thunder:[/B][/COLOR] No Mercy 1: FP No Mercy 2: FK Humiliation: Down, (Slight Pause) QK Ultra: Back+QP [COLOR="#0000FF"][B]Spinal:[/B][/COLOR] No Mercy 1: QP No Mercy 2: Forward+QK Humiliation: FK Ultra: (Jump) Hold Forward+FP (Release) [COLOR="#0000FF"][B]Combo:[/B][/COLOR] No Mercy 1: Forward+MP No Mercy 2: Forward+FK Humiliation: Down, (Slight Pause) QP Ultra: Forward+FP [COLOR="#0000FF"][B]Jago:[/B][/COLOR] No Mercy 1: Forward+QP No Mercy 2: FP Humiliation: MK Ultra: Down+Back+QK [COLOR="#0000FF"][B]Riptor:[/B][/COLOR] No Mercy 1: Back+MK No Mercy 2: Forward+MP Humiliation: Down, Forward+FP Ultra: Back+QK [COLOR="#0000FF"][B]Orchid:[/B][/COLOR] No Mercy 1: Down, Forward+QK (FK to jump on frog.) No Mercy 2: Forward+QP Humiliation: Down+Back+FP Ultra: Back+MP
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Killer Instinct v1.0 (U) GG [SNES]
Killer Instinct v1.1 (U) GG [SNES]Code:Enable Finishers During Round (Even works in practice mode.) 4083-3DAD 4083-34DD 408E-3D6D 408E-346D AB8E-37DD
Updated Unhacked/Impossible Codes to reflect this hack.Code:Enable Finishers During Round (Even works in practice mode.) 4083-37AD 408E-3FDD 408E-376D 408D-4F6F AB8D-44DF
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I created these in place of the one button code hacked for this game by nolberto82. The one button code limited what you could execute per character, and was not capable of executing their full range of moves and finishers. Enjoy.
Killer Instinct v1.0 (U) GG [SNES]
Killer Instinct v1.1 (U) GG [SNES]Code:Almost One Button Moves/Enders/Finishers (Can be done during round, and also from any distance.) 6D8C-CDAD
Brief Move List Summary:Code:Almost One Button Moves/Enders/Finishers(Can be done during round, and also from any distance.) 6D8C-C46D
Code:[COLOR="#0000FF"][B]Cinder:[/B][/COLOR] No Mercy 1: Back+MP No Mercy 2: Forward+QK Humiliation: Back+FK Ultra: FP [COLOR="#0000FF"][B]Sabrewulf:[/B][/COLOR] No Mercy 1: Forward+MP No Mercy 2: Forward+FP Humiliation: Forward+QP Ultra: Forward+QK [COLOR="#0000FF"][B]Fulgore:[/B][/COLOR] No Mercy 1: FP No Mercy 2: FK Humiliation: Forward+MK Ultra: (Jump) Hold Forward+QP (Release) [COLOR="#0000FF"][B]Glacius:[/B][/COLOR] No Mercy 1: MP No Mercy 2: Back+FK Humiliation: Back+QK Ultra: (Jump) Hold Back+FP (Release) [COLOR="#0000FF"][B]Thunder:[/B][/COLOR] No Mercy 1: FP No Mercy 2: FK Humiliation: Down, (Slight Pause) QK Ultra: Back+QP [COLOR="#0000FF"][B]Spinal:[/B][/COLOR] No Mercy 1: QP No Mercy 2: Forward+QK Humiliation: FK Ultra: (Jump) Hold Forward+FP (Release) [COLOR="#0000FF"][B]Combo:[/B][/COLOR] No Mercy 1: Forward+MP No Mercy 2: Forward+FK Humiliation: Down, (Slight Pause) QP Ultra: Forward+FP [COLOR="#0000FF"][B]Jago:[/B][/COLOR] No Mercy 1: Forward+QP No Mercy 2: FP Humiliation: MK Ultra: Down+Back+QK [COLOR="#0000FF"][B]Riptor:[/B][/COLOR] No Mercy 1: Back+MK No Mercy 2: Forward+MP Humiliation: Down, Forward+FP Ultra: Back+QK [COLOR="#0000FF"][B]Orchid:[/B][/COLOR] No Mercy 1: Down, Forward+QK (FK to jump on frog.) No Mercy 2: Forward+QP Humiliation: Down+Back+FP Ultra: Back+MP
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Mortal Kombat (U) GG [SNES]
Code:Reptile Clues Before Every Match 6DEB-1F07
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Heh; I captured the shot in full screen. It was a bit tougher in window mode. The FPS wasn't changed at all, either. I found the timer (lucky) by back-tracing the collision boxes address. I checked everything in the function for it (800212B0).
In one of the routines loaded within that function (80021308 (pointer) -> 80021360), I saw the "slti" command, and remembered those were used for the fatality/distance timers. So, I set it to 00FF, and noticed that they lasted longer. Excellent!
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Ah nice, just like the saturn version. You must have some quick ass fingers/eyes to find the timer for those collision boxes lol (or slowed the emu downOriginally posted by Hacc View PostI updated my previous post. Here is a pic (tricky to capture):

I found the timer for the collision boxes: 800213AC ???? [slti v0, s0, $0005]
). Very nice.
Mortal Kombat II v1.1 (U) GG [SNES]
Code:Enable Sub-Zero's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40CF-CF65 40CE-CDA5 Enable Scorpion's Fatalities During Round (Combine with "Execute Finisher" cheat.) 4087-1D60 4086-14A0 Enable Johnny Cage's Fatalities During Round (Combine with "Execute Finisher" cheat.) 408A-4400 4088-CDD0 Enable Kitana's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C4-1DD5 40C9-1D65 Enable Mileena's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C3-3FD1 40C2-1DD5 Enable Kung Lao's Fatalities During Round (Combine with "Execute Finisher" cheat.) 4085-4769 Enable Baraka's Fatalities During Round (Combine with "Execute Finisher" cheat.) 4085-4700 408C-47D0 Enable Jax's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C1-4F65 4089-C7A0 Enable Shang Tsung's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C5-3701 40C8-3F61 4088-3FA0 Enable Liu Kang's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40CC-47A5 4081-4D09 Enable Reptile's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C1-34A5 4080-3F00 Enable Rayden's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C4-3D61 40C0-34A1 Enable Babalities & Friendships During Round 4081-CD27 4020-47B0 Enable Stage Fatalities During Round (Combine with "Execute Finisher" cheat.) 408C-1DA5 40AB-3FD9 Execute Finisher (All finisher during round cheats except Babalities & Friendships rely on this to be activated.) 40AE-37A9 D6A4-4F01 Repeatable Finishers (Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers. Exclude last line if your using with "Execute Finisher" cheat.) 40AD-4D01 40AD-4461 40A5-4DA1 D6A4-4F01
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Well being a port wouldn't it be the same as the saturn (unless modified)? If you see red/green/black boxes appear in the psx version then it is definitely the same underlying code between the two. Strangely enough the arcade version doesn't have these differently colored collision boxes (and they don't disappear) unless I missed something.Originally posted by Hacc View PostI can show you what the PS1 collision boxes look like. I believe it's a port of the Saturn version due to these labels: "Mortal Kombat II Saturn" "Pre-Release version" "Compiled %s" "on %s" "you're probably testing the" "correct version" "cheat is dullardbyc". It also looks like that text can be displayed somewhere on-screen via a button command (looks to be Select + X + O + Square + Triangle).
Mortal Kombat II v1.0 (U) GG [SNES]
Code:Enable Sub-Zero's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40CF-CF65 40CE-CDA5 Enable Scorpion's Fatalities During Round (Combine with "Execute Finisher" cheat.) 4087-1D60 4086-14A0 Enable Johnny Cage's Fatalities During Round (Combine with "Execute Finisher" cheat.) 408A-4400 4088-CDD0 Enable Kitana's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C4-1DD5 40C9-1D65 Enable Mileena's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C3-3FD1 40C2-1DD5 Enable Kung Lao's Fatalities During Round (Combine with "Execute Finisher" cheat.) 4085-4769 Enable Baraka's Fatalities During Round (Combine with "Execute Finisher" cheat.) 4085-4700 408C-47D0 Enable Jax's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C1-4F65 4089-C7A0 Enable Shang Tsung's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C5-3701 40C8-3F61 4088-3FA0 Enable Liu Kang's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40CC-47A5 4081-4D09 Enable Reptile's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C1-34A5 4080-3F00 Enable Rayden's Fatalities During Round (Combine with "Execute Finisher" cheat.) 40C4-3D61 40C0-34A1 Enable Babalities & Friendships During Round 4089-C727 4020-47B0 Enable Stage Fatalities During Round (Combine with "Execute Finisher" cheat.) 408C-1DA5 40AB-3FD9 Execute Finisher (All finisher during round cheats except Babalities & Friendships rely on this to be activated.) 40AE-37D9 D6A4-4D61 Repeatable Finishers (Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers. Exclude last line if your using with "Execute Finisher" cheat.) 40AD-4D01 40AD-4FA1 40A5-4DD1 D6A4-4D61
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I can show you what the PS1 collision boxes look like. I believe it's a port of the Saturn version due to these labels: "Mortal Kombat II Saturn" "Pre-Release version" "Compiled %s" "on %s" "you're probably testing the" "correct version" "cheat is dullardbyc".It also looks like that text can be displayed somewhere on-screen via a button command (looks to be Select + X + O + Square + Triangle). Nope. If you get the chance, take a look at the PS1 version. A lot of the stuff I found, were obtained from within the MAIN function: 8002FBC4. I poked the other addresses contained in it, after mapping out all of the RAM addresses pertaining to the "Switches" menu.
The compile time should be this: "May 17 1996" "13:00:53"Last edited by Hacc; 01-24-2014, 02:30:14 AM.
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Thanks for testing it out Lee4. I know many people don't own a saturn, but unfortunately I could not rely on MESS to give me accurate graphics in that game. I do wonder why the home version's hitboxes are different than the arcade though.
Mortal Kombat 3 (rev 2.1) [MAME]
Ultimate Mortal Kombat 3 (rev 1.2) [MAME]Code:<cheat desc="Enable Finishers During Round"> <comment>Some finishers may crash the game upon completion, or cause other game breaking issues. Do not use with "Infinite Time" cheat, or the round will never end.</comment> <script state="run"> <action>maincpu.mw@00326EC=1864</action> <action>maincpu.mw@00326EE=0300</action> <action>maincpu.mw@00326F0=0300</action> <action>maincpu.mw@0030480=0300</action> <action>maincpu.mw@00304A0=0300</action> </script> <script state="off"> <action>maincpu.mw@00326EC=05A4</action> <action>maincpu.mw@00326EE=2250</action> <action>maincpu.mw@00326F0=0106</action> <action>maincpu.mw@0030480=CB34</action> <action>maincpu.mw@00304A0=CB24</action> </script> </cheat> <cheat desc="Repeatable Finishers"> <comment>Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers.</comment> <script state="run"> <action>maincpu.mw@0030488=0300</action> <action>maincpu.mw@00304C4=0300</action> <action>maincpu.mw@00304A0=0300</action> </script> <script state="off"> <action>maincpu.mw@0030488=CB30</action> <action>maincpu.mw@00304C4=CB12</action> <action>maincpu.mw@00304A0=CB24</action> </script> </cheat>
Code:<cheat desc="Enable Finishers During Round"> <comment>Some finishers may crash the game upon completion, or cause other game breaking issues. Do not use with "Infinite Time" cheat, or the round will never end.</comment> <script state="run"> <action>maincpu.mw@003E34A=1864</action> <action>maincpu.mw@003E34C=0300</action> <action>maincpu.mw@003E34E=0300</action> <action>maincpu.mw@003B074=0300</action> <action>maincpu.mw@003B094=0300</action> </script> <script state="off"> <action>maincpu.mw@003E34A=05A4</action> <action>maincpu.mw@003E34C=22A0</action> <action>maincpu.mw@003E34E=0106</action> <action>maincpu.mw@003B074=CB34</action> <action>maincpu.mw@003B094=CB24</action> </script> </cheat> <cheat desc="Repeatable Finishers"> <comment>Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers.</comment> <script state="run"> <action>maincpu.mw@003B07C=0300</action> <action>maincpu.mw@003B0B8=0300</action> <action>maincpu.mw@003B094=0300</action> </script> <script state="off"> <action>maincpu.mw@003B07C=CB30</action> <action>maincpu.mw@003B0B8=CB12</action> <action>maincpu.mw@003B094=CB24</action> </script> </cheat>
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Well I do not have legit saturn but on SSF emulatorOriginally posted by Abystus View PostMortal Kombat II (U) AR/GS [Sega Saturn]
Can someone please test this out on a real system to see if the boxes are flickery (Red/Green/Black) or not? MESS seems to draw them flickery (after that they disappear), but the rest of the game has graphical flaws as well so I'm unsure on what to believe. I also noticed that this version of the game draws boxes on the opponent as well unlike the arcade game (maybe it was expanded on by the programmers of the home versions), which is odd in my opinion.Code:Show Hitboxes 360BE7A0 0001
Red box = shows when press attack button (attacking box)
Green box = shows opponents can be hit box to correspond attack
Black box = shows the general box follow animation of character
No box = No button / No attack
as for flickery
black box -> red box (quickly show) -> black box -> no box
black box -> green box (quickly show) -> black box -> no box
I do not think hit boxes permanent display
as stand, walk, jump, and blocking does not show hitbox
press any attack button will show the hit boxLast edited by lee4; 01-23-2014, 10:17:58 AM.
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If they had poor hit detection the code wouldn't fix it but rather just prove that it did have bad hit detection.Originally posted by OldSchoolGamer View PostCool and original code...Hit Boxes. Nice. What made you even think to do that? Did the idea pop into your head after watching that MK/SF documentary that went viral a couple months ago? I'd like to see that type of code for a NES/SNES game. Some of those games with poor hit detection could utilize a code like that.
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