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Cool and original code...Hit Boxes. Nice. What made you even think to do that? Did the idea pop into your head after watching that MK/SF documentary that went viral a couple months ago? I'd like to see that type of code for a NES/SNES game. Some of those games with poor hit detection could utilize a code like that.
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Mortal Kombat II (U) AR/GS [Sega Saturn]
Can someone please test this out on a real system to see if the boxes are flickery (Red/Green/Black) or not? MESS seems to draw them flickery (after that they disappear), but the rest of the game has graphical flaws as well so I'm unsure on what to believe. I also noticed that this version of the game draws boxes on the opponent as well unlike the arcade game (maybe it was expanded on by the programmers of the home versions), which is odd in my opinion.Code:Show Hitboxes 360BE7A0 0001
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Mortal Kombat II v1.0 (U) GG [SNES]
Mortal Kombat II v1.1 (U) GG [SNES]Code:Disable Blood (Scripted blood used during certain fatalities will still be present.) 40EC-1F97
Code:Disable Blood (Scripted blood used during certain fatalities will still be present.) 40EC-1497
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Newbie said, anythin like swapin(obj, mem segment, acc, hair, bodypart, even sketebone, etc) always posible usin float typo
dood
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I'm sure you just put a break for read on the opponents character modifier/moveset address when performing it. It's possible one or a series of branches is controlling it based on who your fighting against.Originally posted by Hacc View PostNice! Hybrid found the collision boxes in the PS1 version. I need to recall how I found that Johnny Cage Ball Breaker code.
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Nice! Hybrid found the collision boxes in the PS1 version. I need to recall how I found that Johnny Cage Ball Breaker code.
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Mortal Kombat II (rev L3.1) [MAME]
Code:<cheat desc="Enable Hidden Debug Tool: Show Hitboxes"> <comment>Most likely one of the original tools used in testing collision areas of attacks.</comment> <script state="run"> <action>maincpu.mw@0006ACA=0300</action> </script> <script state="off"> <action>maincpu.mw@0006ACA=CA25</action> </script> </cheat>
Code:<cheat desc="Finish Him/Her After Every Round"> <comment>Doesn't work against hidden characters or bosses.</comment> <script state="run"> <action>maincpu.mw@000324A=0300</action> </script> <script state="off"> <action>maincpu.mw@000324A=CB1C</action> </script> </cheat> <cheat desc="Repeatable Finishers"> <comment>Allows finishers and most special moves to be interrupted (also works in mid-air). Will most likely crash the game if you go too crazy with multiple finishers.</comment> <script state="run"> <action>maincpu.mw@000EE1A=0300</action> <action>maincpu.mw@000EE22=0300</action> <action>maincpu.mw@000EE4E=0300</action> <action>maincpu.mw@000EE5E=C412</action> </script> <script state="off"> <action>maincpu.mw@000EE1A=CB34</action> <action>maincpu.mw@000EE22=C830</action> <action>maincpu.mw@000EE4E=C81A</action> <action>maincpu.mw@000EE5E=CB12</action> </script> </cheat> <cheat desc="Enable Reptile's Invisible Slice Fatality While Visible"> <comment>Forward, Forward, Down + High Kick (Close).</comment> <script state="run"> <action>maincpu.mw@000D47C=0000</action> </script> <script state="off"> <action>maincpu.mw@000D47C=0D03</action> </script> </cheat>
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Mortal Kombat II (rev L3.1) [MAME]
Code:<cheat desc="Enable Finishers During Round"> <comment>Some finishers may crash the game upon completion, or cause other game breaking issues. Do not use with "Infinite Time" cheat, or the round will never end.</comment> <script state="run"> <!-- Sub-Zero --> <action>maincpu.mw@000CBAC=0000</action> <!-- Shatter --> <action>maincpu.mw@000CD00=0000</action> <!-- Ice Grenade --> <action>maincpu.mw@000EE12=0300</action> <!-- Deep Freeze --> <!-- Liu Kang --> <action>maincpu.mw@000D620=0000</action> <!-- Dragon --> <action>maincpu.mw@000C95E=0000</action> <!-- Cartwheel --> <!-- Baraka --> <action>maincpu.mw@000D008=0000</action> <!-- Head Chop --> <action>maincpu.mw@000CFB8=0000</action> <!-- Blade Impale --> <!-- Kitana --> <action>maincpu.mw@000CA6E=0000</action> <!-- Kiss of Death --> <action>maincpu.mw@000CA1C=0300</action> <!-- Head Chop --> <!-- Shang Tsung --> <action>maincpu.mw@000D500=0300</action> <!-- Soul Steal --> <action>maincpu.mw@000C758=0000</action> <!-- Inner Ear/Explode --> <action>maincpu.mw@000C7B4=0000</action> <!-- Kintaro Punch --> <!-- Johnny Cage --> <action>maincpu.mw@000D362=0300</action> <!-- Torso Rip --> <action>maincpu.mw@000D03A=0000</action> <!-- Head Knockoff --> <!-- Jax --> <action>maincpu.mw@000D2DC=0000</action> <!-- Arm Rip --> <action>maincpu.mw@000C8DA=0000</action> <!-- Head Smash --> <!-- Kung Lao --> <action>maincpu.mw@000D652=0000</action> <!-- Hat Throw --> <action>maincpu.mw@000EE12=0300</action> <!-- Banana Split --> <!-- Mileena --> <action>maincpu.mw@000CB3A=0000</action> <!-- Sai Stab --> <action>maincpu.mw@000C800=0000</action> <!-- Inhale --> <!-- Scorpion --> <action>maincpu.mw@000D0EC=0000</action> <!-- Jugular Cut --> <action>maincpu.mw@000D184=0300</action> <!-- Burned Alive/Explode --> <!-- Raiden --> <action>maincpu.mw@000C700=0300</action> <!-- Uppercut Explode --> <action>maincpu.mw@000C6C6=0000</action> <!-- Shocker --> <!-- Reptile --> <action>maincpu.mw@000CDB8=0000</action> <!-- Head Snack --> <action>maincpu.mw@000D45C=0000</action> <!-- Invisible Slice --> <!-- Everyone --> <action>maincpu.mw@000FC2E=0300</action> <!-- Babality --> <action>maincpu.mw@00100F8=0300</action> <!-- Friendship --> <action>maincpu.mw@000EDB6=0300</action> <!-- Kombat Tomb/Pit II Stage Fatality --> <action>maincpu.mw@000E22A=0300</action> <!-- Dead Pool Stage Fatality --> <!-- Execute Finisher --> <action>maincpu.mw@000EE2C=C080</action> <action>maincpu.mw@000EE2E=71F0</action> <action>maincpu.mw@000EE30=FF87</action> </script> <script state="off"> <!-- Sub-Zero --> <action>maincpu.mw@000CBAC=116B</action> <!-- Shatter --> <action>maincpu.mw@000CD00=10C1</action> <!-- Ice Grenade --> <action>maincpu.mw@000EE12=CB38</action> <!-- Deep Freeze --> <!-- Liu Kang --> <action>maincpu.mw@000D620=0C31</action> <!-- Dragon --> <action>maincpu.mw@000C95E=1292</action> <!-- Cartwheel --> <!-- Baraka --> <action>maincpu.mw@000D008=0F3D</action> <!-- Head Chop --> <action>maincpu.mw@000CFB8=0F65</action> <!-- Blade Impale --> <!-- Kitana --> <action>maincpu.mw@000CA6E=1208</action> <!-- Kiss of Death --> <action>maincpu.mw@000CA1C=CB11</action> <!-- Head Chop --> <!-- Shang Tsung --> <action>maincpu.mw@000D500=CB15</action> <!-- Soul Steal --> <action>maincpu.mw@000C758=1395</action> <!-- Inner Ear/Explode --> <action>maincpu.mw@000C7B4=1367</action> <!-- Kintaro Punch --> <!-- Johnny Cage --> <action>maincpu.mw@000D362=CB15</action> <!-- Torso Rip --> <action>maincpu.mw@000D03A=0F24</action> <!-- Head Knockoff --> <!-- Jax --> <action>maincpu.mw@000D2DC=0DD3</action> <!-- Arm Rip --> <action>maincpu.mw@000C8DA=12D4</action> <!-- Head Smash --> <!-- Kung Lao --> <action>maincpu.mw@000D652=0C18</action> <!-- Hat Throw --> <action>maincpu.mw@000EE12=CB38</action> <!-- Banana Split --> <!-- Mileena --> <action>maincpu.mw@000CB3A=11A4</action> <!-- Sai Stab --> <action>maincpu.mw@000C800=1341</action> <!-- Inhale --> <!-- Scorpion --> <action>maincpu.mw@000D0EC=0ECB</action> <!-- Jugular Cut --> <action>maincpu.mw@000D184=CB2C</action> <!-- Burned Alive/Explode --> <!-- Raiden --> <action>maincpu.mw@000C700=CB0A</action> <!-- Uppercut Explode --> <action>maincpu.mw@000C6C6=13DE</action> <!-- Shocker --> <!-- Reptile --> <action>maincpu.mw@000CDB8=1065</action> <!-- Head Snack --> <action>maincpu.mw@000D45C=0D13</action> <!-- Invisible Slice --> <!-- Everyone --> <action>maincpu.mw@000FC2E=CB21</action> <!-- Babality --> <action>maincpu.mw@00100F8=CB21</action> <!-- Friendship --> <action>maincpu.mw@000EDB6=CB66</action> <!-- Kombat Tomb/Pit II Stage Fatality --> <action>maincpu.mw@000E22A=CB37</action> <!-- Dead Pool Stage Fatality --> <!-- Execute Finisher --> <action>maincpu.mw@000EE2C=0B60</action> <action>maincpu.mw@000EE2E=D83F</action> <action>maincpu.mw@000EE30=0073</action> </script> </cheat>Code:<cheat desc="Player Takes All Damage"> <parameter> <item value="0x00">Player 1</item> <item value="0x01">Player 2</item> </parameter> <script state="run"> <!-- Player 1 --> <action condition="(param==0x00)">maincpu.mw@0006B9A=CA01</action> <action condition="(param==0x00)">maincpu.mw@0006B9C=0300</action> <action condition="(param==0x00)">maincpu.mw@0006E74=CA02</action> <action condition="(param==0x00)">maincpu.mw@0006E76=0300</action> <!-- Player 2 --> <action condition="(param==0x01)">maincpu.mw@0006B9A=0300</action> <action condition="(param==0x01)">maincpu.mw@0006B9C=1826</action> <action condition="(param==0x01)">maincpu.mw@0006E74=0300</action> <action condition="(param==0x01)">maincpu.mw@0006E76=1826</action> </script> <script state="off"> <action>maincpu.mw@0006B9A=CA01</action> <action>maincpu.mw@0006B9C=1826</action> <action>maincpu.mw@0006E74=CA02</action> <action>maincpu.mw@0006E76=1826</action> </script> </cheat>Code:<cheat desc="Enable Sub-Zero's Shatter Fatality on Non-Frozen Opponents"> <comment>Forward, Down, Forward, Forward + High Punch (Close).</comment> <script state="run"> <action>maincpu.mw@000CBD0=0000</action> </script> <script state="off"> <action>maincpu.mw@000CBD0=1159</action> </script> </cheat>Code:<cheat desc="Remove Restrictions For Babalities and Friendships"> <comment>Disable checks for High/Low Punches.</comment> <script state="run"> <action>maincpu.mw@0010104=0300</action> <action>maincpu.mw@0010110=0300</action> <action>maincpu.mw@000FC3A=0300</action> <action>maincpu.mw@000FC46=0300</action> </script> <script state="off"> <action>maincpu.mw@0010104=CB1B</action> <action>maincpu.mw@0010110=CB15</action> <action>maincpu.mw@000FC3A=CB1B</action> <action>maincpu.mw@000FC46=CB15</action> </script> </cheat> <cheat desc="Goro's Lair Included In Stage Lineup"> <comment>Will be the next stage after Kahn's Arena.</comment> <script state="run"> <action>maincpu.mw@0004D5A=FFF5</action> </script> <script state="off"> <action>maincpu.mw@0004D5A=FFF6</action> </script> </cheat>
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Mortal Kombat II (rev L3.1) [MAME]
Code:<cheat desc="Press Start To Fight Smoke"> <comment>Doesn't require Toasty. Works on any stage in both single player or versus modes. Even works while fighting Smoke.</comment> <script state="run"> <action>maincpu.mw@0043428=C080</action> <action>maincpu.mw@004342A=A310</action> <action>maincpu.mw@004342C=FFA1</action> <action>maincpu.mw@004342E=0300</action> </script> <script state="off"> <action>maincpu.mw@0043428=0B40</action> <action>maincpu.mw@004342A=FFF8</action> <action>maincpu.mw@004342C=CB00</action> <action>maincpu.mw@004342E=0247</action> </script> </cheat> <cheat desc="Access Jade on Any Tower Position"> <comment>Must use Low Kick only during a match against a CPU opponent (or use with cheat to disable this requirement). Doesn't work versus hidden characters.</comment> <script state="run"> <action>maincpu.mw@0043348=0300</action> </script> <script state="off"> <action>maincpu.mw@0043348=CB57</action> </script> </cheat> <cheat desc="Defeat Any CPU Opponent to Trigger Shao Kahn Explosion/Ending"> <comment>If the CPU wins, you will see their ending instead.</comment> <script state="run"> <action>maincpu.mw@0003508=C080</action> <action>maincpu.mw@000350A=A8A0</action> <action>maincpu.mw@000350C=FF81</action> </script> <script state="off"> <action>maincpu.mw@0003508=0B41</action> <action>maincpu.mw@000350A=FFF2</action> <action>maincpu.mw@000350C=CA03</action> </script> </cheat> <cheat desc="PL1 Always Controlled By"> <comment>Enable before fighting starts. Player controlled CPU opponents will not be able to attack, but are able to be moved around and block.</comment> <parameter> <item value="0x00">CPU</item> <item value="0x01">Player</item> </parameter> <script state="run"> <!-- CPU --> <action condition="(param==0x00)">maincpu.mw@0020A94=C080</action> <action condition="(param==0x00)">maincpu.mw@0020A96=5500</action> <action condition="(param==0x00)">maincpu.mw@0020A98=FF90</action> <!-- Player --> <action condition="(param==0x01)">maincpu.mw@0020A94=0B40</action> <action condition="(param==0x01)">maincpu.mw@0020A96=FFFE</action> <action condition="(param==0x01)">maincpu.mw@0020A98=0300</action> </script> <script state="off"> <action>maincpu.mw@0020A94=0B40</action> <action>maincpu.mw@0020A96=FFFE</action> <action>maincpu.mw@0020A98=CB03</action> </script> </cheat> <cheat desc="PL2 Always Controlled By"> <comment>Enable before fighting starts. Player controlled CPU opponents will not be able to attack, but are able to be moved around and block.</comment> <parameter> <item value="0x00">CPU</item> <item value="0x01">Player</item> </parameter> <script state="run"> <!-- CPU --> <action condition="(param==0x00)">maincpu.mw@0020AF6=C080</action> <action condition="(param==0x00)">maincpu.mw@0020AF8=5810</action> <action condition="(param==0x00)">maincpu.mw@0020AFA=FF90</action> <!-- Player --> <action condition="(param==0x01)">maincpu.mw@0020AF6=0B40</action> <action condition="(param==0x01)">maincpu.mw@0020AF8=FFFE</action> <action condition="(param==0x01)">maincpu.mw@0020AFA=0300</action> </script> <script state="off"> <action>maincpu.mw@0020AF6=0B40</action> <action>maincpu.mw@0020AF8=FFFE</action> <action>maincpu.mw@0020AFA=CB03</action> </script> </cheat> <cheat desc="Stage Fatality On Any Stage"> <comment>Kombat Tomb will crash the game if used on the Dead Pool or Living Forest stages. It has been disabled for those stages.</comment> <parameter> <item value="0x00">Dead Pool</item> <item value="0x01">Kombat Tomb</item> <item value="0x02">Pit II</item> </parameter> <script state="run"> <!-- Clear To Defaults --> <action>maincpu.mw@000EDBE=0B44</action> <action>maincpu.mw@000EDC0=FFF9</action> <action>maincpu.mw@000EDC2=CA03</action> <action>maincpu.mw@000EDDC=0B44</action> <action>maincpu.mw@000EDDE=FFF9</action> <action>maincpu.mw@000EDE0=CA03</action> <action>maincpu.mw@000E21E=CB3D</action> <!-- DEAD POOL --> <action condition="(param==0x00)">maincpu.mw@000E21E=0300</action> <!-- KOMBAT TOMB --> <!-- Enable Kombat Tomb If Not On Dead Pool or Living Forest Stages --> <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDBE=C080</action> <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDC0=6E50</action> <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDC2=FF87</action> <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDE0=0300</action> <!-- PIT II --> <action condition="(param==0x02)">maincpu.mw@000EDBE=C080</action> <action condition="(param==0x02)">maincpu.mw@000EDC0=6E80</action> <action condition="(param==0x02)">maincpu.mw@000EDC2=FF87</action> <action condition="(param==0x02)">maincpu.mw@000EDDC=C080</action> <action condition="(param==0x02)">maincpu.mw@000EDDE=6F40</action> <action condition="(param==0x02)">maincpu.mw@000EDE0=FF87</action> </script> <script state="off"> <action>maincpu.mw@000EDBE=0B44</action> <action>maincpu.mw@000EDC0=FFF9</action> <action>maincpu.mw@000EDC2=CA03</action> <action>maincpu.mw@000EDDC=0B44</action> <action>maincpu.mw@000EDDE=FFF9</action> <action>maincpu.mw@000EDE0=CA03</action> <action>maincpu.mw@000E21E=CB3D</action> </script> </cheat>
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Ultimate Mortal Kombat 3 (rev 1.2) [MAME]
Code:<cheat desc="Kitana Profile Modifier"> <comment>Activate before profile is shown.</comment> <parameter> <item value="0x5600">Kano (Unused in UMK3.)</item> <item value="0x1820">Sonya (Unused in UMK3.)</item> <item value="0x1840">Jax (Unused in UMK3.)</item> <item value="0x1860">Nightwolf (Unused in UMK3.)</item> <item value="0x1880">Sub-Zero (Unused in UMK3.)</item> <item value="0x18A0">Stryker (Unused in UMK3.)</item> <item value="0x18C0">Sindel (Unused in UMK3.)</item> <item value="0x18E0">Sector (Unused in UMK3.)</item> <item value="0x1900">Cyrax (Unused in UMK3.)</item> <item value="0x1920">Kung Lao (Unused in UMK3.)</item> <item value="0x1940">Kabal (Unused in UMK3.)</item> <item value="0x1960">Sheeva (Unused in UMK3.)</item> <item value="0x1980">Shang Tsung (Unused in UMK3.)</item> <item value="0x19A0">Liu Kang (Unused in UMK3.)</item> <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item> <item value="0x19E0">Kitana</item> <item value="0x1A00">Jade</item> <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1A40">Scorpion</item> <item value="0x1A60">Reptile</item> <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1B00">Motaro (Unused. No profile picture or text. Announced as "Sonya Wins")</item> <item value="0x1B20">Shao Kahn (Unused. No profile picture or text. Announced as "Jax Wins")</item> </parameter> <script state="run"> <action>maincpu.mw@0037B7C=param</action> </script> <script state="off"> <action>maincpu.mw@0037B7C=19E0</action> </script> </cheat>Code:<cheat desc="Jade Profile Modifier"> <comment>Activate before profile is shown.</comment> <parameter> <item value="0x5600">Kano (Unused in UMK3.)</item> <item value="0x1820">Sonya (Unused in UMK3.)</item> <item value="0x1840">Jax (Unused in UMK3.)</item> <item value="0x1860">Nightwolf (Unused in UMK3.)</item> <item value="0x1880">Sub-Zero (Unused in UMK3.)</item> <item value="0x18A0">Stryker (Unused in UMK3.)</item> <item value="0x18C0">Sindel (Unused in UMK3.)</item> <item value="0x18E0">Sector (Unused in UMK3.)</item> <item value="0x1900">Cyrax (Unused in UMK3.)</item> <item value="0x1920">Kung Lao (Unused in UMK3.)</item> <item value="0x1940">Kabal (Unused in UMK3.)</item> <item value="0x1960">Sheeva (Unused in UMK3.)</item> <item value="0x1980">Shang Tsung (Unused in UMK3.)</item> <item value="0x19A0">Liu Kang (Unused in UMK3.)</item> <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item> <item value="0x19E0">Kitana</item> <item value="0x1A00">Jade</item> <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1A40">Scorpion</item> <item value="0x1A60">Reptile</item> <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1B00">Motaro (Unused. No profile picture or text. Announced as "Sonya Wins")</item> <item value="0x1B20">Shao Kahn (Unused. No profile picture or text. Announced as "Jax Wins")</item> </parameter> <script state="run"> <action>maincpu.mw@0037B8C=param</action> </script> <script state="off"> <action>maincpu.mw@0037B8C=1A00</action> </script> </cheat>Code:<cheat desc="Reptile Profile Modifier"> <comment>Activate before profile is shown.</comment> <parameter> <item value="0x5600">Kano (Unused in UMK3.)</item> <item value="0x1820">Sonya (Unused in UMK3.)</item> <item value="0x1840">Jax (Unused in UMK3.)</item> <item value="0x1860">Nightwolf (Unused in UMK3.)</item> <item value="0x1880">Sub-Zero (Unused in UMK3.)</item> <item value="0x18A0">Stryker (Unused in UMK3.)</item> <item value="0x18C0">Sindel (Unused in UMK3.)</item> <item value="0x18E0">Sector (Unused in UMK3.)</item> <item value="0x1900">Cyrax (Unused in UMK3.)</item> <item value="0x1920">Kung Lao (Unused in UMK3.)</item> <item value="0x1940">Kabal (Unused in UMK3.)</item> <item value="0x1960">Sheeva (Unused in UMK3.)</item> <item value="0x1980">Shang Tsung (Unused in UMK3.)</item> <item value="0x19A0">Liu Kang (Unused in UMK3.)</item> <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item> <item value="0x19E0">Kitana</item> <item value="0x1A00">Jade</item> <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1A40">Scorpion</item> <item value="0x1A60">Reptile</item> <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1B00">Motaro (Unused. No profile picture or text. Announced as "Sonya Wins")</item> <item value="0x1B20">Shao Kahn (Unused. No profile picture or text. Announced as "Jax Wins")</item> </parameter> <script state="run"> <action>maincpu.mw@0037BB8=param</action> </script> <script state="off"> <action>maincpu.mw@0037BB8=1A60</action> </script> </cheat>Code:<cheat desc="Scorpion Profile Modifier"> <comment>Activate before profile is shown.</comment> <parameter> <item value="0x5600">Kano (Unused in UMK3.)</item> <item value="0x1820">Sonya (Unused in UMK3.)</item> <item value="0x1840">Jax (Unused in UMK3.)</item> <item value="0x1860">Nightwolf (Unused in UMK3.)</item> <item value="0x1880">Sub-Zero (Unused in UMK3.)</item> <item value="0x18A0">Stryker (Unused in UMK3.)</item> <item value="0x18C0">Sindel (Unused in UMK3.)</item> <item value="0x18E0">Sector (Unused in UMK3.)</item> <item value="0x1900">Cyrax (Unused in UMK3.)</item> <item value="0x1920">Kung Lao (Unused in UMK3.)</item> <item value="0x1940">Kabal (Unused in UMK3.)</item> <item value="0x1960">Sheeva (Unused in UMK3.)</item> <item value="0x1980">Shang Tsung (Unused in UMK3.)</item> <item value="0x19A0">Liu Kang (Unused in UMK3.)</item> <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item> <item value="0x19E0">Kitana</item> <item value="0x1A00">Jade</item> <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1A40">Scorpion</item> <item value="0x1A60">Reptile</item> <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item> <item value="0x1B00">Motaro (Unused. No profile picture or text. Announced as "Sonya Wins")</item> <item value="0x1B20">Shao Kahn (Unused. No profile picture or text. Announced as "Jax Wins")</item> </parameter> <script state="run"> <action>maincpu.mw@0037BC8=param</action> </script> <script state="off"> <action>maincpu.mw@0037BC8=1A40</action> </script> </cheat>
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Custer's Revenge (U) [Atari 2600]
Spoiler Alert! Click to view...Code:Invincibility (Arrows & Cacti) 32A4?D0:24 32A8?30:24 "Get" Indian Girl Anywhere (Also allows you to move before the round starts, though you can't score points till it does. May cause issues with cpu demo.) 3189?F0:50
Sorry for the crappy recording. Apparently MESS doesn't render Atari 2600 games all that "crisp" looking.
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Darkstalkers Chronicle: The Chaos Tower (U) CWCheat [PSP]
Code:_C0 Hit Anywhere Both Players _L 0x2009E590 0x1000000D _C0 Disable Blocking Both Players _L 0x2009EF24 0x00000000
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