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  • Abystus
    replied
    Lethal Enforcers (U) GG [SNES]

    Code:
    Start a New Game to Enter "Konami Gun System Check Mode"
    D562-1F04
    
    Start a New Game to Enter "Sound Check Mode"
    FD62-1F04
    
    Start a New Game to Enter Object Test
    FF62-1F04
    Last edited by Abystus; 10-19-2012, 09:54:33 PM.

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  • Abystus
    replied
    Justice League Task Force (U) GG [SNES]

    Code:
    Menu Modifier (Disable codes after screen loads for the game to progress.  Works anywhere the screen changes.)
    CBB7-1704
    ??B7-1764
    DDB7-17A4
    
    F7 - License Screen
    FB - Acclaim Screen
    F3 - Sunsoft Screen
    47 - Blizzard Screen
    42 - Title Screen
    79 - Options Screen
    7A - Story Mode Character Select Screen
    72 - Vs/Battle Character Select Screen
    03 - Ending
    94 - Demo Fight
    33 - Character Profile Screen
    E1 - Daily Planet New Game Intro
    Last edited by Abystus; 10-20-2012, 01:55:44 PM.

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  • Abystus
    replied
    Killer Instinct 1.0/1.1 (U)(E) GG [SNES]

    Code:
    Options Screen Music Modifier
    ??62-CF60
    
    DD - Jago 
    DF - Combo
    D4 - Spinal
    D7 - Thunder
    D0 - Glacius
    D9 - Cinder
    D1 - Fulgore
    D5 - Sabrewulf
    D6 - Orchid/Sky
    DB - Riptor
    DC - Eyedol
    D8 - Street
    DA - Killer Instinct Main Theme
    D2 - Credits Theme
    D3 - Humiliation Theme
    FD - After Fight Heartbeat Tune
    FF - Congratulation Message Tune
    F4 - Character Select Theme
    Last edited by Abystus; 10-14-2012, 12:29:11 AM.

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  • Abystus
    replied
    Wario Land 4 (E) CB [GBA]

    Code:
    Press L For Free Movement Mode (Press Select to Disable.)
    74000130 01FF
    33000C3C 0008
    
    Press Start to View Ending
    74000130 03F7
    33000C3A 000C

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  • OldSchoolGamer
    replied
    It's nice seeing A2600 codes since it barely has any.
    Last edited by OldSchoolGamer; 09-17-2012, 11:57:13 PM.

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  • Abystus
    replied
    Boxing [Atari 2600]
    Code:
    Hit Anywhere (Both Players)
    00F4AC24
    00F4B424
    00F4B824
    00F4C224
    Hit Anywhere
    Last edited by Abystus; 09-16-2012, 06:12:02 PM.

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  • Unicode
    replied
    I would like @Abystus try to make any codes for my requests for NES games "Castlevania" and "Castlevania III: Dracula's Curse" from post #33. Seems there are still no codes, so I now repost my requests, as I'm removed some of them and I've added a few new:
    • Player Have 255 Maximum Lives (both games);
    • Player Have 255 Maximum Health Units Instead of 16 (both games);
    • 255 Maximum Power Hearts (both games);
    • Defeat Normal Enemies Automatically (both games);
    • Bosses Die Automatically (both games);
    • Start Every Stage With 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 More Seconds (both games);
    • Timer Runs Slowly / Quickly (both games);
    • Trevor Always Have A Dagger / Holy Water / Boomerang Cross / Axe / Stopwatch As Subweapon (both games);
    • Alucard Always Have A Stopwatch (Castlevania III: Dracula's Curse only);
    • Grant Always Have A Dagger / Axe / Stopwatch As Subweapon [Castlevania III: Dracula's Curse only];
    • Sypha Always Have A Fire Spell / Ice Spell / Lightning Spell [Castlevania III: Dracula's Curse only];
    • Controllable Jump, i. e. Player Can Change His Direction While Jumping (both games);
    • Press Start To Cycle Through All Characters - Trevor / Alucard / Sypha / Grant [Castlevania III: Dracula's Curse only];
    • Normal Enemies Always Drop An Item When Defeated (both games);
    • Candles With Items Inside (Power Hearts, Weapons Power-ups, 1-Ups, Money Bags, e.t.c.) In Levels Always Reappear After Items From Them Are Being Collected (both games).
    Last edited by Unicode; 09-12-2012, 05:22:05 AM.

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  • Abystus
    replied
    Killer Instinct 2 (v1.4) [MAME]
    Code:
    <cheat desc="Combo's Tune Sample Sound/Music Modifier"> 
        <comment>Use on Diagnostics> Sound Board Test> Play Samples Screen (F2).</comment>
        <parameter>
          <item value="0x1423">KI 1 Glacius Fireball Bounce (Unused)</item>
          <item value="0x1424">KI 1 Last Breath Tone (Unused)</item>
    
          <item value="0x14EA">Announcer "Ultra Combo"</item>
          <item value="0x14EB">Announcer "Knock Off"</item>
          <item value="0x14EC">Announcer "Spirit"</item>
          <item value="0x14EE">Announcer "Combo Breaker"</item>
          <item value="0x14F0">Announcer "Killer Instinct" Credit Screen Announcement</item>
          <item value="0x14F1">Announcer "Killer Instinct 2" Announcement (Unused)</item>
          <item value="0x14F2">Announcer "KI 2" Announcement</item>
    
          <item value="0x14F4">Announcer "Jago"</item>
          <item value="0x14F6">Announcer "T.J. Combo"</item>
          <item value="0x14FA">Announcer "Spinal"</item>
          <item value="0x14FC">Announcer "Glacius"</item>
          <item value="0x14FF">Announcer "Kim Wu"</item>
          <item value="0x1500">Announcer "Maya"</item>
          <item value="0x1501">Announcer "Sabrewulf"</item>
          <item value="0x1502">Announcer "Tusk"</item>
          <item value="0x1503">Announcer "Orchid"</item>
          <item value="0x1504">Announcer "Fulgore"</item>
          <item value="0x1505">Announcer "Gargos"</item>
    
          <item value="0x1508">Announcer "Winner"</item>
          <item value="0x150A">Announcer "Ready" 1</item>
          <item value="0x150C">Announcer "Ready" 2</item>
          <item value="0x150D">Announcer "Time Out"</item>
          <item value="0x1510">Announcer "Game Over"</item>
          <item value="0x1512">Announcer "Continue"</item>
          <item value="0x1528">Announcer "Fight On"</item>
          <item value="0x1529">Announcer "Welcome"</item>
          <item value="0x152A">Announcer "Awesome Victory"</item>
          <item value="0x152C">Announcer "Supreme Victory"</item>
          <item value="0x158D">Announcer "Perfect"</item>
          <item value="0x158E">Announcer KI 1 "Danger Danger Danger" (HDD Error Code)</item>
          <item value="0x1594">Announcer "Ultimate Combo"</item>
    
          <item value="0x1771">KI2 Intro Music</item>
          <item value="0x1772">Maya Normal Music</item>
          <item value="0x1773">Maya On Edge Music</item>
          <item value="0x1774">Maya Match End Music</item>
          <item value="0x1775">Glacius Normal Music</item>
          <item value="0x1776">Glacius On Edge Music</item>
          <item value="0x1777">Glacius Match End Music</item>
          <item value="0x1778">Spinal Normal Music</item>
          <item value="0x1779">Spinal On Edge Music</item>
          <item value="0x177A">Spinal Match End Music</item>
          <item value="0x177B">Jago Normal Music</item>
          <item value="0x177C">Jago On Edge Music</item>
          <item value="0x177D">Jago Match End Music</item>
          <item value="0x177E">Sabrewulf Normal Music</item>
          <item value="0x177F">Sabrewulf On Edge Music</item>
          <item value="0x1780">Sabrewulf Match End Music</item>
          <item value="0x1781">T.J. Combo Normal Music</item>
          <item value="0x1782">T.J. Combo On Edge Music</item>
          <item value="0x1783">T.J. Combo Match End Music</item>
          <item value="0x1784">Orchid Normal Music</item>
          <item value="0x1785">Orchid On Edge Music</item>
          <item value="0x1786">Orchid Match End Music</item>
          <item value="0x1787">Kim Wu Normal Music</item>
          <item value="0x1788">Kim Wu On Edge Music</item>
          <item value="0x1789">Kim Wu Match End Music</item>
          <item value="0x178A">Gargos Normal Music</item>
          <item value="0x178B">Gargos On Edge Music</item>
          <item value="0x178C">Gargos Match End Music</item>
    
          <item value="0x178D">Character Select/Credit Screen</item>
          <item value="0x178E">Character Select w/o "Thump Thump" (Unused)</item>
    
          <item value="0x178F">Fulgore Normal Music</item>
          <item value="0x1790">Fulgore On Edge Music</item>
          <item value="0x1791">Fulgore Match End Music</item>
          <item value="0x1792">Tusk Normal Music</item>
          <item value="0x1793">Tusk On Edge Music</item>
          <item value="0x1794">Tusk Match End Music</item>
          <item value="0x1795">Ending Music (w/o Guitar)</item>
          <item value="0x1796">Gargos Stage Falling Music</item>
          <item value="0x1797">Gargos Stage Falling Death Music</item>
          <item value="0x1798">After Fight FMV/Name Entry/Statistics/Continue Music</item>
          <item value="0x1799">Sky Stage Music</item>
          <item value="0x179A">Sky Stage On Edge Music</item>
          <item value="0x179B">Sky Stage Match End Lighting</item>
          <item value="0x179C">Ending Credit Music Mix (Orchid, Maya, Combo)</item>
          <item value="0x179D">Ending Music (w/ Guitar) (Unused?)</item>
          <item value="0x179E">6 Chords Used in Killer Instinct 2 Intro/Ending (Unused by itself)</item>
        </parameter>
        <script state="run">
          <action>maincpu.pw@88032380=param</action>
        </script>
        <script state="off">
          <action>maincpu.pw@88032380=1781</action>
        </script>
    </cheat>

    Leave a comment:


  • Abystus
    replied
    Killer Instinct (v1.5d) [MAME]
    Code:
    <cheat desc="ORCHIDS TUNE Sample Sound/Music Modifier"> 
        <comment>Use on Diagnostics> Sound Board Test> Play Samples Screen (F2).</comment>
        <parameter>
          <item value="0x0001">Glacius Normal Music</item>
          <item value="0x0002">Glacius On Edge Music</item>
          <item value="0x0003">Glacius Match End Music</item>
          <item value="0x0004">Humiliation Music</item>
          <item value="0x0005">Humiliation End Music (Unused)</item>
          <item value="0x0007">Fulgore Ending Doom Music</item>
          <item value="0x0008">Fulgore Ending Doom Music 2</item>
          <item value="0x0009">Character Select Music</item>
          <item value="0x000A">T.J. Combo Normal Music</item>
          <item value="0x000B">T.J. Combo On Edge Music</item>
          <item value="0x000C">T.J. Combo Match End Music</item>
          <item value="0x000D">No Mercy Music</item>
          <item value="0x000E">Name Entry/Continue Music"</item>
          <item value="0x000F">Street Normal Music</item>
          <item value="0x0010">Street On Edge Music</item>
          <item value="0x0011">Street match End Music</item>
          <item value="0x0012">Riptor Normal Music</item>
          <item value="0x0013">Riptor On Edge Music</item>
          <item value="0x0014">Cinder Normal Music</item>
          <item value="0x0015">Cinder On Edge Music</item>
          <item value="0x0017">Cinder Match End Music</item>
          <item value="0x0018">Eyedol Normal Music</item>
          <item value="0x0019">Eyedol On Edge Music</item>
          <item value="0x001A">Eyedol Match End Music</item>
          <item value="0x001B">Name Entry/Continue Music (Duplicate)</item>
          <item value="0x001C">Riptor Match End Music</item>
          <item value="0x001E">Jago Normal Music</item>
          <item value="0x001F">Jago On Edge Music</item>
          <item value="0x0020">Jago Match End Music</item>
          <item value="0x0023">Killer Instinct Intro Music</item>
          <item value="0x0024">Chief Thunder Normal Music</item>
          <item value="0x0025">Chief Thunder On Edge Music</item>
          <item value="0x0026">Chief Thunder Match End Music</item>
          <item value="0x0027">Sabrewulf Normal Music</item>
          <item value="0x0028">Sabrewulf On Edge Music</item>
          <item value="0x002B">Sabrewulf Match End Music</item>
          <item value="0x002C">Orchid Normal Music</item>
          <item value="0x002D">Orchid On Edge Music</item>
          <item value="0x002F">Orchid Match End Music</item>
          <item value="0x0042">Spinal Normal Music</item>
          <item value="0x0043">Spinal On Edge Music</item>
          <item value="0x0045">Spinal Match End Music</item>
          <item value="0x0046">Fulgore Normal Music</item>
          <item value="0x0047">Fulgore On Edge Music</item>
          <item value="0x0049">Fulgore Match End Music</item>
    
          <item value="0x004D">Ending Credits Music (w/ horns)</item>
          <item value="0x004E">Ending Credits Music 2 (KI Theme)</item>
          <item value="0x004F">Ending Credits Music Repeated (w/o horns) (Unused)</item>
    
          <item value="0x0536">Announcer "Triple Combo"</item>
          <item value="0x0539">Announcer "Super Combo"</item>
          <item value="0x053A">Announcer "Hyper Combo"</item>
          <item value="0x053C">Announcer "Master Combo"</item>
          <item value="0x053D">Announcer "Monster Combo"</item>
          <item value="0x0540">Announcer "Brutal Combo"</item>
          <item value="0x0542">Announcer "King Combo"</item>
          <item value="0x0544">Announcer "Blaster Combo"</item>
          <item value="0x0546">Announcer "Awesome Combo"</item>
          <item value="0x0548">Announcer "Killer Combo"</item>
          <item value="0x054A">Announcer "Ultra Combo"</item>
          <item value="0x054E">Announcer "Combo Breaker"</item>
          <item value="0x0550">Announcer "Killer Instinct"</item>
    
          <item value="0x0554">Announcer "Jago"</item>
          <item value="0x0556">Announcer "T.J. Combo"</item>
          <item value="0x0558">Announcer "Cheif Thunder"</item>
          <item value="0x055A">Announcer "Spinal"</item>
          <item value="0x055C">Announcer "Glacius"</item>
          <item value="0x055F">Announcer "Riptor"</item>
          <item value="0x0561">Announcer "Sabrewulf"</item>
          <item value="0x0563">Announcer "Orchid"</item>
          <item value="0x0564">Announcer "Fulgore"</item>
          <item value="0x0566">Announcer "Eyedol"</item>
    
          <item value="0x0568">Announcer "Winner"</item>
          <item value="0x056A">Announcer "Ready" 1</item>
          <item value="0x056C">Announcer "Ready" 2</item>
          <item value="0x056D">Announcer "Time Out"</item>
          <item value="0x0570">Announcer "Game Over"</item>
          <item value="0x0572">Announcer "Continue"</item>
          <item value="0x0588">Announcer "Fight On"</item>
          <item value="0x0589">Announcer "Welcome"</item>
    
          <item value="0x058A">Announcer "Awesome Victory"</item>
          <item value="0x058C">Announcer "Supreme Victory"</item>
    
          <item value="0x0597">Announcer "Show No Mercy" (Unused)</item>
          <item value="0x0598">Announcer Available in 1995 Ultra 64</item>
          <item value="0x05ED">Announcer "Perfect"</item>
          <item value="0x05EE">Announcer "Danger Danger Danger"</item>
          <item value="0x05F0">Announcer "Humiliation"</item>
    
          <item value="0x05F1">Announcer "Cinder"</item>
          <item value="0x05F2">Announcer "Heat Shade" (Unused)</item>
          <item value="0x05F3">Announcer "Pyrotech" (Unused)</item>
    
          <item value="0x05F4">Announcer "Ultimate Combo"</item>
    
          <item value="0x05FB">Eyedol Death Cry Echo (Unused?)</item>
          <item value="0x05FC">Riptor? Death Cry Echo (Unused?)</item>
        </parameter>
        <script state="run">
          <action>maincpu.pw@88035F7A=param</action>
        </script>
        <script state="off">
          <action>maincpu.pw@88035F7A=002C</action>
        </script>
    </cheat>
    Last edited by Abystus; 09-09-2012, 04:35:12 PM.

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  • Abystus
    replied
    Killer Instinct (v1.5d) [MAME]
    Code:
    <cheat desc="FMV/Still Modifier (Rare Intro FMV Replacement)">
        <comment>Activate before Spinning Rare Logo FMV Plays.</comment>
        <parameter>
          <item value="0x00">Combo Winning FMV</item>
          <item value="0x01">Jago Winning FMV</item>
          <item value="0x02">Thunder Winning FMV</item>
          <item value="0x03">Glacius Winning FMV</item>
          <item value="0x04">Orchid Winning FMV</item>
          <item value="0x05">Cinder Winning FMV</item>
          <item value="0x06">Sabrewulf Winning FMV</item>
          <item value="0x07">Riptor Winning FMV</item>
          <item value="0x08">Spinal Winning FMV</item>
          <item value="0x09">Fulgore Winning FMV</item>
          <item value="0x0A">Eyedol Winning FMV</item>
    
          <item value="0x0B">Combo Vs. FMV</item>
          <item value="0x0C">Jago Vs. FMV</item>
          <item value="0x0D">Thunder Vs. FMV</item>
          <item value="0x0E">Glacius Vs. FMV</item>
          <item value="0x0F">Orchid Vs. FMV</item>
          <item value="0x10">Cinder Vs. FMV</item>
          <item value="0x11">Sabrewulf Vs. FMV</item>
          <item value="0x12">Riptor Vs. FMV</item>
          <item value="0x13">Spinal Vs. FMV</item>
          <item value="0x14">Fulgore Vs. FMV</item>
          <item value="0x15">Eyedol Vs. FMV</item>
    
          <item value="0x16">Combo Intro FMV + Profile</item>
          <item value="0x17">Fulgore Intro FMV + Profile</item>
          <item value="0x18">Glacius Intro FMV + Profile</item>
          <item value="0x19">Jago Intro FMV + Profile</item>
          <item value="0x1A">Cinder Intro FMV + Profile</item>
          <item value="0x1B">Orchid Intro FMV + Profile</item>
          <item value="0x1C">Riptor Intro FMV + Profile</item>
          <item value="0x1D">Spinal Intro FMV + Profile</item>
          <item value="0x1E">Thunder Intro FMV + Profile</item>
          <item value="0x1F">Sabrewulf Intro FMV + Profile</item>
    
          <item value="0x20">Eyedol Lava Death FMV Part 1</item>
          <item value="0x21">Eyedol Lava Death FMV Part 2</item>
          <item value="0x22">Eyedol Lava Death FMV Part 3</item>
          <item value="0x23">Eyedol Head Explode Death FMV Part 1</item>
          <item value="0x24">Eyedol Head Explode Death FMV Part 2</item>
          <item value="0x25">Eyedol Head Explode Death FMV Part 3</item>
    
          <item value="0x26">Combo Ending FMV Part 1</item>
          <item value="0x27">Combo Ending FMV Part 2</item>
          <item value="0x28">Combo Ending FMV Part 3</item>
    
          <item value="0x29">Fulgore Ending FMV Part 1</item>
          <item value="0x2A">Fulgore Ending FMV Part 2</item>
          <item value="0x2B">Fulgore Ending FMV Part 3</item>
          <item value="0x2C">Fulgore Ending FMV Part 4</item>
          <item value="0x2D">Fulgore Ending FMV Part 5</item>
          <item value="0x2E">Fulgore Ending FMV Part 6</item>
    
          <item value="0x2F">Glacius Ending FMV Part 1</item>
          <item value="0x30">Glacius Ending FMV Part 2</item>
          <item value="0x31">Glacius Ending FMV Part 3</item>
    
          <item value="0x32">Jago Ending FMV Part 1</item>
          <item value="0x33">Jago Ending FMV Part 2</item>
          <item value="0x34">Jago Ending FMV Part 3</item>
          <item value="0x35">Jago Ending FMV Part 4</item>
    
          <item value="0x36">Cinder Ending FMV Part 1</item>
          <item value="0x37">Cinder Ending FMV Part 2</item>
          <item value="0x38">Cinder Ending FMV Part 3</item>
    
          <item value="0x39">Orchid Ending FMV Part 1</item>
          <item value="0x3A">Orchid Ending FMV Part 2</item>
    
          <item value="0x3B">Riptor Ending FMV Part 1</item>
          <item value="0x3C">Riptor Ending FMV Part 2</item>
    
          <item value="0x3D">Spinal Ending FMV Part 1</item>
          <item value="0x3E">Spinal Ending FMV Part 2</item>
    
          <item value="0x3F">Thunder Ending FMV Part 1</item>
          <item value="0x40">Thunder Ending FMV Part 2</item>
    
          <item value="0x41">Sabrewulf Ending FMV Part 1</item>
          <item value="0x42">Sabrewulf Ending FMV Part 2</item>
          <item value="0x43">Sabrewulf Ending FMV Part 3</item>
    
          <item value="0x44">Eyedol Ending FMV Part 1</item>
          <item value="0x45">Eyedol Ending FMV Part 2</item>
          <item value="0x46">Eyedol Ending FMV Part 3</item>
    
          <item value="0x47">Killer Instinct Fly in FMV Part 1</item>
          <item value="0x48">Killer Instinct Fly in FMV Part 2</item>
          <item value="0x49">Killer Instinct Fly in FMV Part 3</item>
    
          <item value="0x4A">Killer Instinct Glow FMV</item>
    
          <item value="0x4B">Thriller Instinct Still Frame (Unsued!)</item>
    
          <item value="0x4C">Nintendo Presents FMV</item>
    
          <item value="0x4D">Rare Logo Spining FMV</item>
    
          <item value="0x4E">Winners Don't use Drugs Promo (Unused!)</item>
    
          <item value="0x4F">No Gangs Pheonix Promo (Unused!)</item>
    
          <item value="0x50">Recycle It, Don't Trash It Promo (Unused!)</item>
    
          <item value="0x51">Rare/Nintendo First Boot Still Frame</item>
    
          <item value="0x52">Midway Manufactured Still Frame</item>
    
          <item value="0x53">Nintendo Ultra 64 Home in 1995 FMV</item>
    
          <item value="0x54">Killer Instinct Flyout Full FMV (Starts Music)</item>
    
          <item value="0x55">Killer Instinct Flyout Full FMV (No Music Start)</item>
    
          <item value="0x57">Combo Intro FMV (No Profile)</item>
          <item value="0x58">Fulgore Intro FMV (No Profile)</item>
          <item value="0x59">Glacius Intro FMV (No Profile)</item>
          <item value="0x5A">Jago Intro FMV (No Profile)</item>
          <item value="0x5B">Cinder Intro FMV (No Profile)</item>
          <item value="0x5C">Orchid Intro FMV (No Profile)</item>
          <item value="0x5D">Riptor Intro FMV (No Profile)</item>
          <item value="0x5E">Spinal Intro FMV (No Profile)</item>
          <item value="0x5F">Thunder Intro FMV (No Profile)</item>
          <item value="0x60">Sabrewulf Intro FMV (No Profile)</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@8803DAFA=param</action>
        </script>
        <script state="off">
          <action>maincpu.pb@8803DAFA=4D</action>
        </script>
    </cheat>
    Unused Stills from Above:
    No Gangs
    Recycle It, Don't Trash It
    Thriller Instinct (In-house joke?)
    Winners Don't Use Drugs
    Last edited by Abystus; 09-09-2012, 04:35:25 PM.

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  • OldSchoolGamer
    replied
    I'm building an arcade cabinet that will house a MAME emulator
    I plan on owning a MAME arcade cabinet some day too. Only I'm not going to go through the trouble of building one. I don't mind shelling out the cash to have one professionally custom made. I've already accepted the fact that I will be spending a few thousand dollars on it. Instead of having a four player control panel, I will have a two player control panel and with the space saved it will leave room for the whole works (spinner, trackball, light guns, steering wheel, flight stick, etc.) For me personally, it's pointless to have a four player control panel because it wouldn't be often that four people would be playing at the same time. I sometimes ponder what kind of artwork I will get for the side/marquee/control panel. I want it to be original and awesome looking. I've searched the internet a few times for cool looking custom arcade cabinets to give me some ideas. I always enjoy looking at custom arcade cabinets.
    Last edited by OldSchoolGamer; 08-31-2012, 03:42:48 AM.

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  • Abystus
    replied
    Originally posted by helder View Post
    I'm building an arcade cabinet that will house a MAME emulator and this is one of the games I plan to play, any other interesting codes you might be planing to make for KI2?
    Ah nice, I thought about building a cabinet a while back, but never really got around to it. ReyVGM actually piqued my interests in what the game contained (hidden things), so I may be doing more similar things in the future. I had originally planned to write a CHD dump type application for all media within the game, but rare is using some proprietary file system within the image, so it may take some time.
    Last edited by Abystus; 08-30-2012, 08:16:23 PM.

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  • Helder
    replied
    I'm building an arcade cabinet that will house a MAME emulator and this is one of the games I plan to play, any other interesting codes you might be planing to make for KI2?

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  • Abystus
    replied
    Killer Instinct 2 (v1.4) [MAME]
    Code:
      <cheat desc="FMV/Still Modifier (Rare Intro FMV Replacement)"> 
        <comment>Activate before Rare FMV Plays.</comment>
        <parameter>
          <item value="0x00">Fulgore Winning FMV</item>
          <item value="0x01">Combo Winning FMV</item>
          <item value="0x02">Orchid Winning FMV</item>
          <item value="0x03">Jago Winning FMV</item>
          <item value="0x04">Glacius Winning FMV</item>
          <item value="0x05">Tusk Winning FMV</item>
          <item value="0x06">Spinal Winning FMV</item>
          <item value="0x07">Kim Wu Winning FMV</item>
          <item value="0x08">Sabrewulf Winning FMV</item>
          <item value="0x09">Maya Winning FMV</item>
          <item value="0x0A">Gargos Winning FMV</item>
    
          <item value="0x0B">Killer Instinct 2 Explode FMV</item>
          <item value="0x0C">Nintendo Log FMV</item>
          <item value="0x0D">Rare Logo FMV</item>
          <item value="0x0E">Combo "Come Get Some" FMV</item>
    
          <item value="0x0F">Fulgore Ending FMV</item>
          <item value="0x10">Combo Ending FMV</item>
          <item value="0x11">Orchid Ending FMV</item>
          <item value="0x12">Jago Ending FMV</item>
          <item value="0x13">Glacius Ending FMV</item>
          <item value="0x14">Tusk Ending FMV</item>
          <item value="0x15">Spinal Ending FMV</item>
          <item value="0x16">Kim Wu Ending FMV</item>
          <item value="0x17">Sabrewulf Ending FMV</item>
          <item value="0x18">Maya Ending FMV</item>
          <item value="0x19">Gargos Ending FMV</item>
    
          <item value="0x1A">Presents FMV</item>
          <item value="0x1C">Rare Glow FMV</item>
          <item value="0x1D">Nintendo Glow Red FMV</item>
    
          <item value="0xCA">Fulgore Winning FMV (No Sound)</item>
          <item value="0xCF">Profile Background Still Frame</item>
          <item value="0xF7">KI2 Midway Manufactured Still Frame</item>
          <item value="0xF8">Load Game Play Demo</item>
          <item value="0xF9">KI2 3 Characters Pose</item>
          <item value="0xFA">High Scores</item>
          <item value="0xFC">KI2 Logo with Character FMV</item>
          <item value="0xFD">Load Profile</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@8803B768=param</action>
        </script>
        <script state="off">
          <action>maincpu.pb@8803B768=0D</action>
        </script>
    </cheat>
    Killer Instinct 2 (v1.4) Movie Modifier

    Last edited by Abystus; 09-01-2012, 05:32:59 PM.

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  • Abystus
    replied
    Base Wars (U) GG [NES]

    Code:
    Start a New Game to View The Ending
    YENKGYAE
    
    Super Slow Pitches
    GZEAEZEI
    
    Super Fast Pitches
    OXXXAEPV
    NNXXPAAK
    
    Every Pitch is a "Strike" (Unless hit, or you hit the batter.)
    ASEENPEY
    
    Every Pitch is a "Ball" (Unless hit, or you hit the batter.)
    ASOAUPEI
    
    Strikes Don't Count Against Batter
    GZEAPIVT
    
    Balls Don't Count Against Pitcher
    GXOAZIVT
    
    Foul Balls Don't Count as Strikes
    GZNOTLVT
    Last edited by Abystus; 08-25-2012, 10:28:13 PM.

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