Announcement

Collapse
No announcement yet.

Abystus' Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Abystus
    replied
    Originally posted by gedowski View Post
    For Shining Force 1(U), Shining Force 2(U), Shining in the Darkness(U), would you be able to find game genie codes where an enemy always drops a chest?
    I don't hack genesis all that much. I believe that game is an RPG, so it would take some doing to make such a code. I'll keep it on my list of things to do .
    Last edited by Abystus; 05-20-2012, 08:47:03 PM.

    Leave a comment:


  • gedowski
    replied
    For Shining Force 1(U), Shining Force 2(U), Shining in the Darkness(U), would you be able to find game genie codes where an enemy always drops a chest?

    Leave a comment:


  • OldSchoolGamer
    replied
    In the future, please refrain from requesting the "5/10/15/20" type codes due to their obsolescence to the more useful "infinite" types
    I never understood that either. I always wondered why he would want those type of codes instead of Infinite.

    Unicode, I'm just curious... how come you want those 255 Max Lives/Health codes instead of Infinite Lives/Health? And how come you want the 5/10/15/20 etc. increment type codes?
    Last edited by OldSchoolGamer; 05-20-2012, 03:56:55 PM.

    Leave a comment:


  • Abystus
    replied
    Bomberman (U) GG [NES]

    Code:
    Auto Complete Stages (Excludes Bonus Stages)
    EYNGAGEI
    
    Enemies Can't Move
    SZOIIXSO
    SZOSYXSO
    
    Destroy Any Block (Be careful not to destroy the door when it appears.)
    GESGPYZA
    ENSGZYEI
    
    Bombs Can't Destroy Power-Ups (Does not protect against "Destroy Any Block" code.)
    AAOKXATA
    
    Destroyed Blocks Always Turn into Door
    GEKGLYAA
    Last edited by Abystus; 05-20-2012, 06:50:18 PM.

    Leave a comment:


  • Unicode
    replied
    @Abystus, sorry if I affect you. I understood this you don't want to make anymore any "255 Maximum Lives / Health" codes. In this rate, I will not request any similar codes if you don't like to make them. But this means I can't ask you for codes different than "Infinite Lives / Health / Time / Items"?

    Though, I thanks you for reply and hope you will be able to make codes for other request types.
    Last edited by Unicode; 05-20-2012, 03:52:12 AM.

    Leave a comment:


  • rimsky82
    replied
    Originally posted by Abystus View Post
    ...obsolescence...
    I just had to say that word out loud. lol

    Leave a comment:


  • Abystus
    replied
    Originally posted by Unicode View Post
    @Abystus, you can make codes for these my requests for NES game Bomberman http://gamehacking.org/vb/threads/43...ght=#post52483 which I'm posted about 4 months ago in your "NES FCEUD codes by Abystus" thread. Seems you're discard your thread and it went down in older threads. I now repost my requests with little changes:
    I created this thread to contain all codes pertaining to retro, not just nes ones. Its a pain to find each system dependent thread each time I want to post something new for it. Hopefully this makes posting codes for various systems much easier.

    Originally posted by Unicode View Post
    • Player Can Have Up To 255 Lives;
    • Enemies Die Automatically (normal and bonus stages);
    • Hidden Bonus Power-up Item (which gives you a remote controller, walk through walls, immunity against bomb explosions, etc.) Can't Be Destroyed If A Bomb Blast Hit It;
    • Hidden Door / Power-up Item Don't Reproduce An Enemies When Bombs Explosions Hit Them;
    • Timer Run Slowly / Faster / Very Quickly;
    • Start Every Normal Stage With 10 / 20 / 30 / 40 / 50 / 80 / 100 / 120 / 150 / 160 / 180 / 240 / 250 / 255 Seconds Instead With 200;
    • Start Every Bonus Stage With 10 / 20 / 40 / 50 / 60 / 80 / 100 / 120 / 150 / 160 / 180 / 200 / 240 / 250 / 255 Seconds Instead With 30.
    Why not just use infinite lives/time to simplify your request? Breaking it down as such is only more busy work than actual hacking. I know you have requests that you wish to be made, but unfortunately I see no "purpose" in producing hacks that only 1 person might use (and once at that). Some of these may be relevant, but the hair-splitting incremental changes in a codes behavior most likely will not happen due to "infinite" types being much more user friendly. I will filter through these to see which ones are worthy of a code being made for.

    Originally posted by Unicode View Post
    Also I'd want a GameGenie codes for NES games Castlevania and Castlevania III: Dracula's Curse (requests without "Castlevania III: Dracula's Curse only" note are for both games):
    • Player Have 255 Maximum Lives;
    • Player Have 255 Maximum Health Units Instead of 16;
    • 255 Maximum Power Hearts;
    • Defeat Normal Enemies Automatically;
    • Bosses Die Automatically;
    • Weapons And Watch Doesn't Use Power Hearts;
    • Start Every Stage With 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 Seconds;
    • Timer Runs Slowly / Quickly;
    • Trevor Always Have A Dagger / Holy Water / Boomerang Cross / Axe / Stopwatch As Subweapon;
    • Alucard Always Have A Stopwatch [Castlevania III: Dracula's Curse only];
    • Grant Always Have A Dagger / Ace / Stopwatch As Subweapon [Castlevania III: Dracula's Curse only];
    • Sypha Always Have A Fire Spell / Ice Spell / Lightning Spell [Castlevania III: Dracula's Curse only];
    • Controllable Jump, i. e. Player Can Change His Direction While Jumping;
    • Alucard Don't Use Power Hearts When He Use His Bat Flying Ability [Castlevania III: Dracula's Curse only];
    • Press Start To Cycle Through All Characters - Trevor / Alucard / Sypha / Grant [Castlevania III: Dracula's Curse only];
    • Meat Power-up Restores To Player 4 / 5 / 8 / 10 / 12 / 15 / 20 / 30 / 50 Health Units;
    • Every Small Power Heart Gives A 4 / 5 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 / 50 Power Units Instead Of 1;
    • Every Large Power Heart Gives A 4 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 / 50 Power Units Instead Of 5.
    Again with these, I will most likely filter through these excluding the tedious incremental breakdown type codes when "infinite" types simplify them, and produce near the same effect. In the future, please refrain from requesting the "5/10/15/20" type codes due to their obsolescence to the more useful "infinite" types. I will post here when I have something working for you to test.

    Leave a comment:


  • Unicode
    replied
    @Abystus, you can make codes for these my requests for NES game Bomberman http://gamehacking.org/vb/threads/43...ght=#post52483 which I'm posted about 4 months ago in your "NES FCEUD codes by Abystus" thread. Seems you're discard your thread and it went down in older threads. I now repost my requests with little changes:
    • Player Can Have Up To 255 Lives;
    • Enemies Die Automatically (normal and bonus stages);
    • Hidden Bonus Power-up Item (which gives you a remote controller, walk through walls, immunity against bomb explosions, etc.) Can't Be Destroyed If A Bomb Blast Hit It;
    • Hidden Door / Power-up Item Don't Reproduce An Enemies When Bombs Explosions Hit Them;
    • Timer Run Slowly / Faster / Very Quickly;
    • Start Every Normal Stage With 10 / 20 / 30 / 40 / 50 / 80 / 100 / 120 / 150 / 160 / 180 / 240 / 250 / 255 Seconds Instead With 200;
    • Start Every Bonus Stage With 10 / 20 / 40 / 50 / 60 / 80 / 100 / 120 / 150 / 160 / 180 / 200 / 240 / 250 / 255 Seconds Instead With 30.


    @Nolberto82 is already made a "Hit Anywhere" GG code for "Bomberman" game.

    Also I'd want a GameGenie codes for NES games Castlevania and Castlevania III: Dracula's Curse (requests without "Castlevania III: Dracula's Curse only" note are for both games):
    • Player Have 255 Maximum Lives;
    • Player Have 255 Maximum Health Units Instead of 16;
    • 255 Maximum Power Hearts;
    • Defeat Normal Enemies Automatically;
    • Bosses Die Automatically;
    • Weapons And Watch Doesn't Use Power Hearts;
    • Start Every Stage With 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 Seconds;
    • Timer Runs Slowly / Quickly;
    • Trevor Always Have A Dagger / Holy Water / Boomerang Cross / Axe / Stopwatch As Subweapon;
    • Alucard Always Have A Stopwatch [Castlevania III: Dracula's Curse only];
    • Grant Always Have A Dagger / Axe / Stopwatch As Subweapon [Castlevania III: Dracula's Curse only];
    • Sypha Always Have A Fire Spell / Ice Spell / Lightning Spell [Castlevania III: Dracula's Curse only];
    • Controllable Jump, i. e. Player Can Change His Direction While Jumping;
    • Alucard Don't Use Power Hearts When He Use His Bat Flying Ability [Castlevania III: Dracula's Curse only];
    • Press Start To Cycle Through All Characters - Trevor / Alucard / Sypha / Grant [Castlevania III: Dracula's Curse only];
    • Meat Power-up Restores To Player 4 / 5 / 8 / 10 / 12 / 15 / 20 / 30 / 50 Health Units;
    • Every Small Power Heart Gives A 4 / 5 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 / 50 Power Units Instead Of 1;
    • Every Large Power Heart Gives A 4 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 / 50 Power Units Instead Of 5.
    Last edited by Unicode; 05-21-2012, 05:39:28 AM. Reason: Punctuation and modifying requests

    Leave a comment:


  • Abystus
    replied
    Zelda - Wand of Gamelon (U) [CD-I]

    Code:
    <cheat desc="Hit Anywhere">
        <comment>Disable when around people you can speak with.</comment>
        <script state="run">
          <action>maincpu.ow@00260422=6000</action>
          <action>maincpu.ow@00260424=0046</action>
          <action>maincpu.ow@002605B8=6002</action>
          <action>maincpu.ow@0026047C=6014</action>
          <action>maincpu.ow@002604B0=4E71</action>
          <action>maincpu.ow@00268AA4=602C</action>
        </script>
        <script state="off">
          <action>maincpu.ow@00260422=6D00</action>
          <action>maincpu.ow@00260424=0266</action>
          <action>maincpu.ow@002605B8=6600</action>
          <action>maincpu.ow@0026047C=6F14</action>
          <action>maincpu.ow@002604B0=6F1E</action>
          <action>maincpu.ow@00268AA4=672C</action>
        </script>
    </cheat>
    Unfortunately, you talk to people in this game by ramming your sword into them (ironic right?), so you will have to disable this in areas that have someone to speak to. I may look for a way to check what your hitting, but until then use this and disable when needed.

    Hit Anywhere:

    Edit: Updated code due to some issues found.
    Last edited by Abystus; 05-21-2012, 10:19:54 PM.

    Leave a comment:


  • Abystus
    replied
    Metal Slug 7 (U)

    Code:
    One Hit Kills (You will also be invincible.  Includes DukeOdin's "Invincibility" cheat.)
    220F7C78 0000000A
    5213FA70 E1500004
    0213FA74 E1A00000
    0213FA8C EA000001
    D2000000 00000000
    Last edited by Abystus; 05-08-2012, 12:48:32 AM.

    Leave a comment:


  • Abystus
    replied
    Adventures of Lolo (U) GG [NES]

    Code:
    Hit Anywhere (Bubble Projectile.  Best used with Ugetab's "Always Have Shot Ability".  Certain non enemy items like blocks can be bubbled as well.)
    EIXUYPEL
    GGULAOZA
    
    Chest Always Open (Just collect the pearl to complete the level.  Will not be able to collect heart icons, and will remove certain types of terrain you walk over.)
    EPNZVYEY
    Last edited by Abystus; 03-31-2012, 06:29:36 PM.

    Leave a comment:


  • Abystus
    replied
    Marvel Super Heroes Vs. Street Fighter (USA 970625 Phoenix Edition) [MAME]

    Code:
    <cheat desc="Hit Anywhere Both Players">
        <script state="run">
          <action>maincpu.mw@0B0B08=4E71</action>
          <action>maincpu.mw@0B0B38=4E71</action>
        </script>
    </cheat>
    Last edited by Abystus; 03-09-2012, 02:49:38 AM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    Codes added plus new section! Atari Lynx http://gamehacking.org/index.php?s=v2&sys=59&gid=12348
    Thanks for adding the new section and the add!

    Leave a comment:


  • Helder
    replied
    Codes added plus new section! Atari Lynx http://gamehacking.org/index.php?s=v2&sys=59&gid=12348

    Leave a comment:


  • Abystus
    replied
    Double Dragon (U) [Atari Lynx]

    Code:
    (RAM)
    
    Infinite Health
    6A62:37
    
    Infinite Lives
    6A63:09
    
    (ROM)
    
    Hit Anywhere (Enemies can hit anywhere as well, but they don't range attack often.)
    A27F:24
    A28A:80
    A2AC:24
    A2BA:80
    A2C8:24
    A33F:80
    Last edited by Abystus; 02-27-2012, 09:50:57 PM.

    Leave a comment:

Working...
X