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  • Abystus
    replied
    Ultimate Mortal Kombat 3 (U) AR/GS [Sega Saturn]
    Code:
    Hit Anywhere (Both Players.)
    1601D656 0009
    1601D662 0009
    1601D66C 0009
    1601D678 A002
    Last edited by Abystus; 02-14-2013, 11:14:16 PM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by helder View Post
    So the game doesn't freeze when you play as Boss Characters?
    Unfortunately yes. I played as Jade, and experienced a crash on attacking. Movement was fine, but as soon as you attack it's over. I'll make a note when I get a chance (didn't cross my mind when I posted). BTW, thanks for sharing the info about the 32 bit mess client .

    Mortal Kombat II (U) AR/GS [Sega Saturn]

    Code:
    Hit Anywhere (Both Players.)
    1601F5B2 0009
    1601F5BC 0009
    1601F5C8 0009
    1601F5D0 0009
    Last edited by Abystus; 02-14-2013, 11:14:22 PM.

    Leave a comment:


  • Helder
    replied
    So the game doesn't freeze when you play as Boss Characters?

    Leave a comment:


  • Abystus
    replied
    Mortal Kombat II (U) AR/GS [Sega Saturn]

    Code:
    Player 1 Character Modifier (Non playable characters will freeze the game upon attacking.)
    360BDB6B 00??
    
    00 - Kung Lao
    01 - Liu Kang
    02 - Cage
    03 - Baraka
    04 - Kitana
    05 - Mileena
    06 - Shang Tsung
    07 - Rayden
    08 - Sub-Zero
    09 - Reptile
    0A - Scorpion
    0B - Jax
    0C - Kintaro
    0D - Shao Kahn
    0E - Smoke
    0F - Noob Saibot
    10 - Jade
    
    Player 2 Character Modifier (Non playable characters will freeze the game upon attacking.)
    360BDCFF 00??
    
    00 - Kung Lao
    01 - Liu Kang
    02 - Cage
    03 - Baraka
    04 - Kitana
    05 - Mileena
    06 - Shang Tsung
    07 - Rayden
    08 - Sub-Zero
    09 - Reptile
    0A - Scorpion
    0B - Jax
    0C - Kintaro
    0D - Shao Kahn
    0E - Smoke
    0F - Noob Saibot
    10 - Jade
    
    Stage Modifier
    360BE953 00??
    
    00 - Deadpool
    01 - Kombat Tomb
    02 - Wasteland
    03 - Tower
    04 - Living Forest
    05 - Armory
    06 - Pit II
    07 - Portal
    08 - Kahn's Arena
    09 - Goro's Lair
    
    Player 1 Control Modifier
    360BDB63 00??
    
    00 - CPU
    01 - Player
    
    Player 2 Control Modifier
    360BDCF7 00??
    
    00 - CPU
    01 - Player
    Last edited by Abystus; 02-14-2013, 06:53:37 PM.

    Leave a comment:


  • Abystus
    replied
    Killer Instinct 2 (v1.4) [MAME]
    Code:
    <cheat desc="Midway Manufactured Screen Modifier">
        <comment>Activate before screen loads.</comment>
        <parameter>
          <item value="0x00">Ending "Jago Point at Screen"</item>
          <item value="0x01">Ending "Fulgore Kill Orchid"</item>
          <item value="0x02">Ending "Orchid Wave at Screen"</item>
          <item value="0x03">Ending "Jago Hiding from Fulgore"</item>
          <item value="0x04">Ending "Fulgore by Campfire" (Unused)</item>
          <item value="0x05">Ending "Fulgore Destroyed"</item>
          <item value="0x06">Ending "Fulgore Mass Produce" </item>
          <item value="0x07">Ending "Jago vs Fulgore on Bridge"</item>
          <item value="0x08">Ending "TJ Combo Timeshift"</item>
          <item value="0x09">Ending "TJ Combo Open Gates"</item>
          <item value="0x0A">Ending "TJ Combo Rich \w Car/Mansion" (Unused)</item>
          <item value="0x0B">Ending "TJ Combo Gym"</item>
          <item value="0x0C">Ending "TJ Combo King" (Unused)</item>
          <item value="0x0D">Ending "TJ Combo Defeat Tusk"</item>
          <item value="0x0E">Ending "Gargos/Jago/Orchid"</item>
          <item value="0x0F">Ending "Jago Dead"</item>
          <item value="0x10">Ending "Jago/Orchid Kill Sabrewulf"</item>
          <item value="0x11">Ending "Jago/Orchid Side by Side"</item>
          <item value="0x12">Ending "Sabrewulf Kill Orchid"</item>
          <item value="0x13">Ending "Orchid In Shadows"</item>
          <item value="0x14">Ending "Jago Kill Fulgore"</item>
          <item value="0x15">Ending "Fulgore Hiding from Jago"</item>
          <item value="0x16">Ending "Jago Meditation"</item>
          <item value="0x17">Ending "Jago/Orchid Victory Side by Side"</item>
          <item value="0x18">Ending "Fulgore Kill Jago"</item>
          <item value="0x19">Ending "Jago/Orchid Kill Fulgore"</item>
          <item value="0x1A">Ending "Fugore Victory"</item>
          <item value="0x1B">Ending "Ultratech Burning"</item>
          <item value="0x1C">Ending "Glacius in Cave"</item>
          <item value="0x1D">Ending "Glacius on Cliff Lost Relatives"</item>
          <item value="0x1E">Ending "Sabrewulf Kill Glacius"</item>
          <item value="0x1F">Ending "Glacuis Guiding Relatives"</item>
          <item value="0x20">Ending "Sabrewulf/Glacius in Ship"</item>
          <item value="0x21">Ending "Glacius Flying Home"</item>
          <item value="0x22">Ending "Tusk Holding Maya"</item>
          <item value="0x23">Ending "Tusk on Ground"</item>
          <item value="0x24">Ending "Maya Waving to Tusk"</item>
          <item value="0x25">Ending "Tusk King"</item>
          <item value="0x26">Ending "Tusk vs Combo Coliseum"</item>
          <item value="0x27">Ending "Tusk Holding Sword in Coliseum"</item>
          <item value="0x28">Ending "Tusk Holding Sword" (Unused)</item>
          <item value="0x29">Ending "Spinal Holding Gold Skull" (Unused)</item>
          <item value="0x2A">Ending "Spinal on Ship Drinking"</item>
          <item value="0x2B">Ending "Spinal vs Kim Wu" (Unused)</item>
          <item value="0x2C">Ending "Spinal Raise Army" (Unused)</item>
          <item value="0x2D">Ending "Kim Wu Kill Spinal"</item>
          <item value="0x2E">Ending "Spinal Wander Desert"</item>
          <item value="0x2F">Ending "Kim Wu vs Spinal"</item>
          <item value="0x30">Ending "Kim Wu Looking at Village"</item>
          <item value="0x31">Ending "Kim Wu vs Spinal 2"</item>
          <item value="0x32">Ending "Spinal Kill Kim Wu"</item>
          <item value="0x33">Ending "Kim Wu Holding Spinal Head"</item>
          <item value="0x34">Ending "Kim Wu Punching Ground"</item>
          <item value="0x35">Ending "Sabrewulf vs Glacius"</item>
          <item value="0x36">Ending "Sabrewulf Timeshift"</item>
          <item value="0x37">Ending "Glacius Kill Sabrewulf" (Unused)</item>
          <item value="0x38">Ending "Sabrewulf looking at Moon"</item>
          <item value="0x39">Ending "Sabrewulf Cured in Glacius Ship" (Unused)</item>
          <item value="0x3A">Ending "Sabrewulf Pose with Moon Behind"</item>
          <item value="0x3B">Ending "Tusk Hugging Maya"</item>
          <item value="0x3C">Ending "Maya Returning Home"</item>
          <item value="0x3D">Ending "Tusk Hold Gargos Head" (Unused)</item>
          <item value="0x3E">Ending "Maya Queen"</item>
          <item value="0x3F">Ending "Maya Close Up" (Unused)</item>
          <item value="0x40">Ending "Tusk/Maya Side by Side"</item>
          <item value="0x41">"Midway Manufactured" Screen</item>
          <item value="0x42">"KI 2 Copyright" Screen</item>
          <item value="0x43">"KI 2 Animated Vilence Warning" Screen</item>
          <item value="0x44">"Winners Don't Use Drugs" Screen (Unused)</item>
          <item value="0x45">"No Gangs Great" Screen (Unused)</item>
          <item value="0x46">"Recycle it, Don't Trash It" Screen (Unused)</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@88037D97=param</action>
        </script>
        <script state="off">
          <action>maincpu.pb@88037D97=41</action>
        </script>
    </cheat>
    Code:
    <cheat desc="Player 1 In-Game Character Modifier">
        <comment>Not dependent on character select screen. Activate before match starts.</comment>
        <parameter>
          <item value="0x00">Fulgore</item>
          <item value="0x01">TJ Combo</item>
          <item value="0x02">Orchid</item>
          <item value="0x03">Jago</item>
          <item value="0x04">Glacius</item>
          <item value="0x05">Tusk</item>
          <item value="0x06">Spinal</item>
          <item value="0x07">Kim Wu</item>
          <item value="0x08">Sabrewulf</item>
          <item value="0x09">Maya</item>
          <item value="0x0A">Gargos</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@887FF15B=param</action>
        </script>
        <script state="off">
          <action>maincpu.pb@887FF15B=00</action>
        </script>
    </cheat>
    
    <cheat desc="Player 2 In-Game Character Modifier">
        <comment>Not dependent on character select screen. Activate before match starts.</comment>
        <parameter>
          <item value="0x00">Fulgore</item>
          <item value="0x01">TJ Combo</item>
          <item value="0x02">Orchid</item>
          <item value="0x03">Jago</item>
          <item value="0x04">Glacius</item>
          <item value="0x05">Tusk</item>
          <item value="0x06">Spinal</item>
          <item value="0x07">Kim Wu</item>
          <item value="0x08">Sabrewulf</item>
          <item value="0x09">Maya</item>
          <item value="0x0A">Gargos</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@887FF28B=param</action>
        </script>
        <script state="off">
          <action>maincpu.pb@887FF28B=00</action>
        </script>
    </cheat>
    Code:
    <cheat desc="Profile Modifier">
        <comment>Does not include lead-in FMV.  Activate before profile loads.</comment>
        <parameter>
          <item value="0x00">Fulgore</item>
          <item value="0x01">TJ Combo</item>
          <item value="0x02">Orchid</item>
          <item value="0x03">Jago</item>
          <item value="0x04">Glacius</item>
          <item value="0x05">Tusk</item>
          <item value="0x06">Spinal</item>
          <item value="0x07">Kim Wu</item>
          <item value="0x08">Sabrewulf</item>
          <item value="0x09">Maya</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@887FF3D8=param</action>
        </script>
        <script state="off">
          <action>maincpu.pb@887FF3D8=00</action>
        </script>
    </cheat>
    Code:
    <cheat desc="Profile\High Score Character Image Modifier"> 
        <comment>Activate before profile loads.</comment>
        <parameter>
          <item value="0x00">Fulgore</item>
          <item value="0x01">TJ Combo</item>
          <item value="0x02">Orchid</item>
          <item value="0x03">Jago</item>
          <item value="0x04">Glacius</item>
          <item value="0x05">Tusk</item>
          <item value="0x06">Spinal</item>
          <item value="0x07">Kim Wu</item>
          <item value="0x08">Sabrewulf</item>
          <item value="0x09">Maya</item>
          <item value="0x0A">Gargos (Full Shot Unused)</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@8803C53C=param</action> <!-- Fulgore -->
          <action>maincpu.pb@8803C53D=param</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803C53E=param</action> <!-- Orchid -->
          <action>maincpu.pb@8803C53F=param</action> <!-- Jago -->
          <action>maincpu.pb@8803C540=param</action> <!-- Glacius -->
          <action>maincpu.pb@8803C541=param</action> <!-- Tusk -->
          <action>maincpu.pb@8803C542=param</action> <!-- Spinal -->
          <action>maincpu.pb@8803C543=param</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803C544=param</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803C545=param</action> <!-- Maya -->
        </script>
        <script state="off">
          <action>maincpu.pb@8803C53C=00</action> <!-- Fulgore -->
          <action>maincpu.pb@8803C53D=01</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803C53E=02</action> <!-- Orchid -->
          <action>maincpu.pb@8803C53F=03</action> <!-- Jago -->
          <action>maincpu.pb@8803C540=04</action> <!-- Glacius -->
          <action>maincpu.pb@8803C541=05</action> <!-- Tusk -->
          <action>maincpu.pb@8803C542=06</action> <!-- Spinal -->
          <action>maincpu.pb@8803C543=07</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803C544=08</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803C545=09</action> <!-- Maya -->
        </script>
    </cheat>
    Code:
    <cheat desc="Profile FMV 1 Modifier"> 
        <comment>Activate before profile loads.</comment>
        <parameter>
          <item value="0x00">Tusk Turn Around</item>
          <item value="0x01">Tusk Jump with Sword at Screen</item>
          <item value="0x02">Orchid Cockpit</item>
          <item value="0x03">Orchid Helicopter Shooting</item>
          <item value="0x04">Kim Wu Weapons on Table</item>
          <item value="0x05">Kim Wu Holding Weapon/Kicking</item>
          <item value="0x06">Sabrewulf Castle Zoom</item>
          <item value="0x07">Sabrewulf Break Free of Table</item>
          <item value="0x08">Glacius Ship Zoom</item>
          <item value="0x09">Glacius on Ship</item>
          <item value="0x0A">Jago Closeup</item>
          <item value="0x0B">Jago Panoramic Zoom</item>
          <item value="0x0C">TJ Combo Running</item>
          <item value="0x0D">TJ Combo Hiding</item>
          <item value="0x0E">Maya Forest Zoom Through</item>
          <item value="0x0F">Fulgore Zoom In</item>
          <item value="0x10">Fulgore Break Bars</item>
          <item value="0x11">Maya Using Weapons</item>
          <item value="0x12">Spinal Ship Zoom</item>
          <item value="0x13">Spinal Swinging Sword</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@8803C547=param</action> <!-- Fulgore -->
          <action>maincpu.pb@8803C54E=param</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803C555=param</action> <!-- Orchid -->
          <action>maincpu.pb@8803C55C=param</action> <!-- Jago -->
          <action>maincpu.pb@8803C563=param</action> <!-- Glacius -->
          <action>maincpu.pb@8803C56A=param</action> <!-- Tusk -->
          <action>maincpu.pb@8803C571=param</action> <!-- Spinal -->
          <action>maincpu.pb@8803C578=param</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803C57F=param</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803C586=param</action> <!-- Maya -->
        </script>
        <script state="off">
          <action>maincpu.pb@8803C547=0F</action> <!-- Fulgore -->
          <action>maincpu.pb@8803C54E=0D</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803C555=02</action> <!-- Orchid -->
          <action>maincpu.pb@8803C55C=0B</action> <!-- Jago -->
          <action>maincpu.pb@8803C563=08</action> <!-- Glacius -->
          <action>maincpu.pb@8803C56A=00</action> <!-- Tusk -->
          <action>maincpu.pb@8803C571=12</action> <!-- Spinal -->
          <action>maincpu.pb@8803C578=04</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803C57F=06</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803C586=0E</action> <!-- Maya -->
        </script>
    </cheat>
    Code:
    <cheat desc="Profile FMV 2 Modifier"> 
        <comment>Activate before profile loads.</comment>
        <parameter>
          <item value="0x00">Tusk Turn Around</item>
          <item value="0x01">Tusk Jump with Sword at Screen</item>
          <item value="0x02">Orchid Cockpit</item>
          <item value="0x03">Orchid Helicopter Shooting</item>
          <item value="0x04">Kim Wu Weapons on Table</item>
          <item value="0x05">Kim Wu Holding Weapon/Kicking</item>
          <item value="0x06">Sabrewulf Castle Zoom</item>
          <item value="0x07">Sabrewulf Break Free of Table</item>
          <item value="0x08">Glacius Ship Zoom</item>
          <item value="0x09">Glacius on Ship</item>
          <item value="0x0A">Jago Closeup</item>
          <item value="0x0B">Jago Panoramic Zoom</item>
          <item value="0x0C">TJ Combo Running</item>
          <item value="0x0D">TJ Combo Hiding</item>
          <item value="0x0E">Maya Forest Zoom Through</item>
          <item value="0x0F">Fulgore Zoom In</item>
          <item value="0x10">Fulgore Break Bars</item>
          <item value="0x11">Maya Using Weapons</item>
          <item value="0x12">Spinal Ship Zoom</item>
          <item value="0x13">Spinal Swinging Sword</item>
        </parameter>
        <script state="run">
          <action>maincpu.pb@8803C549=param</action> <!-- Fulgore -->
          <action>maincpu.pb@8803C550=param</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803C557=param</action> <!-- Orchid -->
          <action>maincpu.pb@8803C55E=param</action> <!-- Jago -->
          <action>maincpu.pb@8803C565=param</action> <!-- Glacius -->
          <action>maincpu.pb@8803C56C=param</action> <!-- Tusk -->
          <action>maincpu.pb@8803C573=param</action> <!-- Spinal -->
          <action>maincpu.pb@8803C57A=param</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803C581=param</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803C588=param</action> <!-- Maya -->
        </script>
        <script state="off">
          <action>maincpu.pb@8803C549=10</action> <!-- Fulgore -->
          <action>maincpu.pb@8803C550=0C</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803C557=03</action> <!-- Orchid -->
          <action>maincpu.pb@8803C55E=0A</action> <!-- Jago -->
          <action>maincpu.pb@8803C565=09</action> <!-- Glacius -->
          <action>maincpu.pb@8803C56C=01</action> <!-- Tusk -->
          <action>maincpu.pb@8803C573=13</action> <!-- Spinal -->
          <action>maincpu.pb@8803C57A=05</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803C581=07</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803C588=11</action> <!-- Maya -->
        </script>
    </cheat>
    Code:
    <cheat desc="Show 'Vampire' Name for ? on Character Select\High Score Screen"> 
        <parameter>
          <item value="0x00">Fulgore</item>
          <item value="0x01">TJ Combo</item>
          <item value="0x02">Orchid</item>
          <item value="0x03">Jago</item>
          <item value="0x04">Glacius</item>
          <item value="0x05">Tusk</item>
          <item value="0x06">Spinal</item>
          <item value="0x07">Kim Wu</item>
          <item value="0x08">Sabrewulf</item>
          <item value="0x09">Maya</item>
          <item value="0x0A">Gargos</item>
        </parameter>
        <script state="run">
          <action condition="(param==0x00)">maincpu.pw@8803B4C8=B538</action> <!-- Fulgore -->
          <action condition="(param==0x01)">maincpu.pw@8803B4CC=B538</action> <!-- TJ Combo -->
          <action condition="(param==0x02)">maincpu.pb@8803B4D0=38</action> <!-- Orchid -->
          <action condition="(param==0x03)">maincpu.pb@8803B4D4=38</action> <!-- Jago -->
          <action condition="(param==0x04)">maincpu.pb@8803B4D8=38</action> <!-- Glacius -->
          <action condition="(param==0x05)">maincpu.pb@8803B4DC=38</action> <!-- Tusk -->
          <action condition="(param==0x06)">maincpu.pb@8803B4E0=38</action> <!-- Spinal -->
          <action condition="(param==0x07)">maincpu.pb@8803B4E4=38</action> <!-- Kim Wu -->
          <action condition="(param==0x08)">maincpu.pb@8803B4E8=38</action> <!-- Sabrewulf -->
          <action condition="(param==0x09)">maincpu.pb@8803B4EC=38</action> <!-- Maya -->
          <action condition="(param==0x0A)">maincpu.pb@8803B4F0=38</action> <!-- Gargos -->
          <!-- Else Clean Up Previously Written Values -->
          <action condition="(param!=0x00)">maincpu.pw@8803B4C8=B4F4</action> <!-- Fulgore -->
          <action condition="(param!=0x01)">maincpu.pw@8803B4CC=B4FC</action> <!-- TJ Combo -->
          <action condition="(param!=0x02)">maincpu.pb@8803B4D0=02</action> <!-- Orchid -->
          <action condition="(param!=0x03)">maincpu.pb@8803B4D4=09</action> <!-- Jago -->
          <action condition="(param!=0x04)">maincpu.pb@8803B4D8=0E</action> <!-- Glacius -->
          <action condition="(param!=0x05)">maincpu.pb@8803B4DC=16</action> <!-- Tusk -->
          <action condition="(param!=0x06)">maincpu.pb@8803B4E0=1B</action> <!-- Spinal -->
          <action condition="(param!=0x07)">maincpu.pb@8803B4E4=22</action> <!-- Kim Wu -->
          <action condition="(param!=0x08)">maincpu.pb@8803B4E8=29</action> <!-- Sabrewulf -->
          <action condition="(param!=0x09)">maincpu.pb@8803B4EC=33</action> <!-- Maya -->
          <action condition="(param!=0x0A)">maincpu.pb@8803B4F0=40</action> <!-- Gargos -->
        </script>
        <script state="off">
          <action>maincpu.pw@8803B4C8=B4F4</action> <!-- Fulgore -->
          <action>maincpu.pw@8803B4CC=B4FC</action> <!-- TJ Combo -->
          <action>maincpu.pb@8803B4D0=02</action> <!-- Orchid -->
          <action>maincpu.pb@8803B4D4=09</action> <!-- Jago -->
          <action>maincpu.pb@8803B4D8=0E</action> <!-- Glacius -->
          <action>maincpu.pb@8803B4DC=16</action> <!-- Tusk -->
          <action>maincpu.pb@8803B4E0=1B</action> <!-- Spinal -->
          <action>maincpu.pb@8803B4E4=22</action> <!-- Kim Wu -->
          <action>maincpu.pb@8803B4E8=29</action> <!-- Sabrewulf -->
          <action>maincpu.pb@8803B4EC=33</action> <!-- Maya -->
          <action>maincpu.pb@8803B4F0=40</action> <!-- Gargos -->
        </script>
    </cheat>
    Last edited by Abystus; 01-21-2013, 05:02:33 AM.

    Leave a comment:


  • Abystus
    replied
    Final Fight Guy (U) GG [SNES]

    Code:
    Access Color Test (Hold L+R then press Start at the title screen.  This feature appears to be incomplete, and will cause the screen to flash.)
    F3B5-A700

    Leave a comment:


  • Abystus
    replied
    Axelay (U) GG [SNES]

    Code:
    Start a New Game to View Ending
    DAB1-AFA7
    Last edited by Abystus; 10-21-2012, 01:47:53 AM.

    Leave a comment:


  • Abystus
    replied
    Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (J) GG [SNES]

    Code:
    Start a New Game to View Stage Select
    D5A2-CFDD
    Last edited by Abystus; 10-21-2012, 02:10:47 AM.

    Leave a comment:


  • Abystus
    replied
    Gourmet Sentai: Bara Yarou (J) GG [SNES]

    Code:
    Start a New Game to View Ending Modifier
    ??65-ADD4
    
    DC - Normal Ending
    D8 - Better Ending
    DA - Best Ending
    Last edited by Abystus; 10-21-2012, 02:30:13 AM.

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  • Abystus
    replied
    Super E.D.F.: Earth Defense Force (U) GG [SNES]

    Code:
    Start a New Game to View Ending
    D667-6F0D
    Last edited by Abystus; 10-20-2012, 08:46:48 PM.

    Leave a comment:


  • Abystus
    replied
    Originally posted by ReyVGM View Post
    Killer Instinct!
    If only they had more sequels or ports available to hack on the home consoles.

    Fighter's History v1.1 (U) GG [SNES]

    Code:
    Enable Sound Test (Choose any option from the main menu.  Includes all sfx/music.)
    CBDE-E4D9
    4DDE-E409
    3CDE-E469

    Leave a comment:


  • ReyVGM
    replied
    Killer Instinct!

    Leave a comment:


  • Abystus
    replied
    Bazooka Blitzkrieg (U) GG [SNES]

    Code:
    Enable Hidden Debug Menu (Wait for the demo to load from the title screen.  Many options such as Object Test, Stage Select, Music/SE Select, etc...)
    D660-34DA

    Leave a comment:


  • Abystus
    replied
    Sunset Riders (U) GG [SNES]

    Code:
    Start a New Game to View "GAMEPAK SUPER FAMICOM" Warning
    D265-44A4
    
    Start a New Game to View Stage Select & Sound Test
    F065-44A4
    Last edited by Abystus; 10-19-2012, 10:32:11 PM.

    Leave a comment:


  • Abystus
    replied
    Animaniacs (E) GG [SNES]

    Code:
    Start a New Game to View Worst Ending
    D86E-4FD4
    
    Start a New Game to View Better Ending
    DA6E-4FD4
    
    Start a New Game to View Best Ending
    D26E-4FD4

    Leave a comment:

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