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Abystus' Codes

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  • Abystus
    replied
    Originally posted by Mezmorize View Post
    I believe I just scanned the N64 ROM's for the word debug with Findstr, then found how to activate it.
    Very nice. I guess it just goes to show that any game can have a debug menu regardless of the game genre (would not have thought a boxing game would have a debug menu lol). Again, nice work.

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  • Mezmorize
    replied
    I believe I just scanned the N64 ROM's for the word debug with Findstr, then found how to activate it.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Mezmorize View Post
    Awesome codes as usual Abystus!
    Found a Debug Menu for that game a while back, I don't think I ever added the code to the database.
    Thanks. Branch Finder to the rescue as usual (this one was a pain to find even with the program). Very nice code you hacked. Always a fan of debug menus and unused content. Did you happen to see this menu in memory before you attempted finding it, or did you just happen to stumble upon it?

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  • Mezmorize
    replied
    Awesome codes as usual Abystus!
    Found a Debug Menu for that game a while back, I don't think I ever added the code to the database.

    Here's a not-so-good video:

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  • Abystus
    replied
    Knockout Kings 2000 (U) GS [N64]
    Code:
    Hit Anywhere (Both Players.)
    810B4EF4 2400
    Tested in Nemu64, Mess, and Project 64.

    Updated Unhacked/Impossible Codes wiki page accordingly here.

    Leave a comment:


  • Abystus
    replied
    Originally posted by olala View Post
    char mod & qunfou style modifier for war god psx ver please
    off-whats this[ATTACH=CONFIG]2473[/ATTACH]? lol

    thankyou dood
    Character modifiers for both players are listed here. About my signature, it's a bug!

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  • olala
    replied
    char mod & qunfou style modifier for war god psx ver please
    off-whats thisClick image for larger version

Name:	280110_280x210.gif
Views:	1
Size:	5.4 KB
ID:	162449? lol

    thankyou dood

    Leave a comment:


  • Abystus
    replied
    Mortal Kombat II (World) GG [Genesis]
    Code:
    Pit II Fatality On Any Stage (Do not use with other "Fatality On Any Stage" codes.)
    BC4A-AA38
    A44A-AA48
    
    Kombat Tomb Fatality On Any Stage (Do not use with other "Fatality On Any Stage" codes.)
    RG4A-A6V8
    AL4A-AA4E
    RG4A-A6W8

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  • Abystus
    replied
    War Gods (U) GS [N64]
    Code:
    Hit Anywhere (Both Players.  Excludes Projectiles.)
    812F3878 1000
    812F4218 2400
    812F433C 2400
    812F438C 2400
    812F43F0 2400
    812F45F8 2400
    Tested in Nemu64, Mess, and Project 64.

    Heh, just noticed this is on Viper's Unhacked/Impossible Codes list. I have updated the wiki accordingly to reflect this hack, along with Nolberto82's hacks for Flying Dragon.

    Leave a comment:


  • Abystus
    replied
    Clay Fighter - Sculptor's Cut (U) GS [N64]
    Code:
    Hit Anywhere (Both Players)
    81062FE0 2400
    Tested in Nemu64, Mess, and Project 64.

    Leave a comment:


  • Abystus
    replied
    Originally posted by Helder View Post
    So the code doesn't allow them to be used based off them not being complete or does this apply only to Kitana?
    Well in this revision Jax, Johnny Cage, nor Kitana exist yet. The two extra spots in the character line up (center, right) are for what would become in the next revision Jax and Johnny Cage (the order would change from what is seen in this revision in the next as Reiko would take the center position, Jax on the left, and Johnny on the right), though I list Kitana for each due to them both using her tower portrait and place holder character (Scorpion model, no move set, no name announce, etc...). Noob Saibot gets overwritten by Reiko in the next revision (2.1), but he is completely playable in this revision (with a limited move set).

    The code just allows the selection of the three unused positions as they are already correctly mapped, just not accessible by the cursor normally (due to 2 out of the 3 characters not being completed). Basically, this code makes all characters select-able from the character select screen without any sort of character modifier cheat (the way I originally accessed the extra characters). About Kitana, I believe she is merely an idea left over from earlier beta revisions (which was why the portrait was created), and possibly never was a playable character (unless I find a model for her). Sorry for all the confusion, as this game took some drastic changes between arcade revisions.

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  • Helder
    replied
    So the code doesn't allow them to be used based off them not being complete or does this apply only to Kitana?

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  • olala
    replied
    i make a sort research on psx version, it seems like kitana models it similiar based on pc ported version, ill tried to looks around her moveset container
    dood

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  • Abystus
    replied
    Mortal Kombat 4 (version 1.0) [MAME]
    Code:
    <cheat desc="Enable Unused Character Select Positions">
        <comment>Noob Saibot | Jax/Kitana Place Holder | Johnny Cage/Kitana Place Holder</comment>
        <script state="run">
          <action>maincpu.pd@0156B0=6A060008</action>
        </script>
        <script state="off">
          <action>maincpu.pd@0156B0=6A070008</action>
        </script>
    </cheat
    Character Select Screen Legend:

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  • Abystus
    replied
    Mortal Kombat 4 (version 1.0) [MAME]
    Code:
    <cheat desc="Replace Raiden with ?? in Attract Mode Story Introduction">
        <comment>Enable before introduction begins.</comment>
        <parameter>
          <item value="0x08600000">Scorpion</item>
          <item value="0x08600001">Raiden</item>
          <item value="0x08600002">Sonya</item>
          <item value="0x08600003">Liu Kang</item>
          <item value="0x08600004">Sub-Zero</item>
          <item value="0x08600005">Fujin</item>
          <item value="0x08600006">Shinnok</item>
          <item value="0x08600007">Noob Saibot</item>
          <item value="0x08600008">Quan Chi</item>
          <item value="0x08600009">Tanya</item>
          <item value="0x0860000A">Reptile</item>
          <item value="0x0860000B">Kai</item>
          <item value="0x0860000C">Jarek</item>
        </parameter>
        <script state="run">
          <action>maincpu.pd@019988=param</action>
        </script>
        <script state="off">
          <action>maincpu.pd@019988=08600001</action>
        </script>
    </cheat>
    Mortal Kombat 4 (version 2.1) [MAME]
    Code:
    <cheat desc="Replace Raiden with ?? in Attract Mode Story Introduction">
        <comment>Enable before introduction begins.</comment>
        <parameter>
          <item value="0x08600000">Scorpion</item>
          <item value="0x08600001">Raiden</item>
          <item value="0x08600002">Sonya</item>
          <item value="0x08600003">Liu Kang</item>
          <item value="0x08600004">Sub-Zero</item>
          <item value="0x08600005">Fujin</item>
          <item value="0x08600006">Shinnok</item>
          <item value="0x08600007">Reiko</item>
          <item value="0x08600008">Quan Chi</item>
          <item value="0x08600009">Tanya</item>
          <item value="0x0860000A">Reptile</item>
          <item value="0x0860000B">Kai</item>
          <item value="0x0860000C">Jarek</item>
          <item value="0x0860000D">Jax</item>
          <item value="0x0860000E">Johnny Cage</item>
        </parameter>
        <script state="run">
          <action>maincpu.pd@01B7BB=param</action>
        </script>
        <script state="off">
          <action>maincpu.pd@01B7BB=08600001</action>
        </script>
    </cheat>
    Mortal Kombat 4 (version 3.0) [MAME]
    Code:
    <cheat desc="Replace Raiden with ?? in Attract Mode Story Introduction">
        <comment>Enable before introduction begins.</comment>
        <parameter>
          <item value="0x08600000">Scorpion</item>
          <item value="0x08600001">Raiden</item>
          <item value="0x08600002">Sonya</item>
          <item value="0x08600003">Liu Kang</item>
          <item value="0x08600004">Sub-Zero</item>
          <item value="0x08600005">Fujin</item>
          <item value="0x08600006">Shinnok</item>
          <item value="0x08600007">Reiko</item>
          <item value="0x08600008">Quan Chi</item>
          <item value="0x08600009">Tanya</item>
          <item value="0x0860000A">Reptile</item>
          <item value="0x0860000B">Kai</item>
          <item value="0x0860000C">Jarek</item>
          <item value="0x0860000D">Jax</item>
          <item value="0x0860000E">Johnny Cage</item>
        </parameter>
        <script state="run">
          <action>maincpu.pd@01B282=param</action>
        </script>
        <script state="off">
          <action>maincpu.pd@01B282=08600001</action>
        </script>
    </cheat>

    Leave a comment:

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