Originally posted by Mezmorize
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Abystus' Codes
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Very nice. I guess it just goes to show that any game can have a debug menu regardless of the game genre (would not have thought a boxing game would have a debug menu lol). Again, nice work.
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Thanks. Branch Finder to the rescue as usual (this one was a pain to find even with the program). Very nice code you hacked. Always a fan of debug menus and unused content. Did you happen to see this menu in memory before you attempted finding it, or did you just happen to stumble upon it?Originally posted by Mezmorize View PostAwesome codes as usual Abystus!
Found a Debug Menu for that game a while back, I don't think I ever added the code to the database.
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Mortal Kombat II (World) GG [Genesis]
Code:Pit II Fatality On Any Stage (Do not use with other "Fatality On Any Stage" codes.) BC4A-AA38 A44A-AA48 Kombat Tomb Fatality On Any Stage (Do not use with other "Fatality On Any Stage" codes.) RG4A-A6V8 AL4A-AA4E RG4A-A6W8
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War Gods (U) GS [N64]
Tested in Nemu64, Mess, and Project 64.Code:Hit Anywhere (Both Players. Excludes Projectiles.) 812F3878 1000 812F4218 2400 812F433C 2400 812F438C 2400 812F43F0 2400 812F45F8 2400
Heh, just noticed this is on Viper's Unhacked/Impossible Codes list. I have updated the wiki accordingly to reflect this hack, along with Nolberto82's hacks for Flying Dragon.
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Clay Fighter - Sculptor's Cut (U) GS [N64]
Tested in Nemu64, Mess, and Project 64.Code:Hit Anywhere (Both Players) 81062FE0 2400
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Well in this revision Jax, Johnny Cage, nor Kitana exist yet. The two extra spots in the character line up (center, right) are for what would become in the next revision Jax and Johnny Cage (the order would change from what is seen in this revision in the next as Reiko would take the center position, Jax on the left, and Johnny on the right), though I list Kitana for each due to them both using her tower portrait and place holder character (Scorpion model, no move set, no name announce, etc...). Noob Saibot gets overwritten by Reiko in the next revision (2.1), but he is completely playable in this revision (with a limited move set).Originally posted by Helder View PostSo the code doesn't allow them to be used based off them not being complete or does this apply only to Kitana?
The code just allows the selection of the three unused positions as they are already correctly mapped, just not accessible by the cursor normally (due to 2 out of the 3 characters not being completed). Basically, this code makes all characters select-able from the character select screen without any sort of character modifier cheat (the way I originally accessed the extra characters). About Kitana, I believe she is merely an idea left over from earlier beta revisions (which was why the portrait was created), and possibly never was a playable character (unless I find a model for her). Sorry for all the confusion, as this game took some drastic changes between arcade revisions.
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So the code doesn't allow them to be used based off them not being complete or does this apply only to Kitana?
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i make a sort research on psx version, it seems like kitana models it similiar based on pc ported version, ill tried to looks around her moveset container
dood
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Mortal Kombat 4 (version 1.0) [MAME]
Character Select Screen Legend:Code:<cheat desc="Enable Unused Character Select Positions"> <comment>Noob Saibot | Jax/Kitana Place Holder | Johnny Cage/Kitana Place Holder</comment> <script state="run"> <action>maincpu.pd@0156B0=6A060008</action> </script> <script state="off"> <action>maincpu.pd@0156B0=6A070008</action> </script> </cheat
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Mortal Kombat 4 (version 1.0) [MAME]
Mortal Kombat 4 (version 2.1) [MAME]Code:<cheat desc="Replace Raiden with ?? in Attract Mode Story Introduction"> <comment>Enable before introduction begins.</comment> <parameter> <item value="0x08600000">Scorpion</item> <item value="0x08600001">Raiden</item> <item value="0x08600002">Sonya</item> <item value="0x08600003">Liu Kang</item> <item value="0x08600004">Sub-Zero</item> <item value="0x08600005">Fujin</item> <item value="0x08600006">Shinnok</item> <item value="0x08600007">Noob Saibot</item> <item value="0x08600008">Quan Chi</item> <item value="0x08600009">Tanya</item> <item value="0x0860000A">Reptile</item> <item value="0x0860000B">Kai</item> <item value="0x0860000C">Jarek</item> </parameter> <script state="run"> <action>maincpu.pd@019988=param</action> </script> <script state="off"> <action>maincpu.pd@019988=08600001</action> </script> </cheat>
Mortal Kombat 4 (version 3.0) [MAME]Code:<cheat desc="Replace Raiden with ?? in Attract Mode Story Introduction"> <comment>Enable before introduction begins.</comment> <parameter> <item value="0x08600000">Scorpion</item> <item value="0x08600001">Raiden</item> <item value="0x08600002">Sonya</item> <item value="0x08600003">Liu Kang</item> <item value="0x08600004">Sub-Zero</item> <item value="0x08600005">Fujin</item> <item value="0x08600006">Shinnok</item> <item value="0x08600007">Reiko</item> <item value="0x08600008">Quan Chi</item> <item value="0x08600009">Tanya</item> <item value="0x0860000A">Reptile</item> <item value="0x0860000B">Kai</item> <item value="0x0860000C">Jarek</item> <item value="0x0860000D">Jax</item> <item value="0x0860000E">Johnny Cage</item> </parameter> <script state="run"> <action>maincpu.pd@01B7BB=param</action> </script> <script state="off"> <action>maincpu.pd@01B7BB=08600001</action> </script> </cheat>
Code:<cheat desc="Replace Raiden with ?? in Attract Mode Story Introduction"> <comment>Enable before introduction begins.</comment> <parameter> <item value="0x08600000">Scorpion</item> <item value="0x08600001">Raiden</item> <item value="0x08600002">Sonya</item> <item value="0x08600003">Liu Kang</item> <item value="0x08600004">Sub-Zero</item> <item value="0x08600005">Fujin</item> <item value="0x08600006">Shinnok</item> <item value="0x08600007">Reiko</item> <item value="0x08600008">Quan Chi</item> <item value="0x08600009">Tanya</item> <item value="0x0860000A">Reptile</item> <item value="0x0860000B">Kai</item> <item value="0x0860000C">Jarek</item> <item value="0x0860000D">Jax</item> <item value="0x0860000E">Johnny Cage</item> </parameter> <script state="run"> <action>maincpu.pd@01B282=param</action> </script> <script state="off"> <action>maincpu.pd@01B282=08600001</action> </script> </cheat>
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