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CRACKdown's Retro Codes

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  • Sorry, haven't posted anything in a while. It's getting warmer out and I've been doing a lot of outside activities. I'll try to get some codes up once in awhile though. Here's a few interesting codes for a classic game.

    NES - Super Mario Bros. (U) FCEUX

    Strange Invincibility (usually automatically stomp enemies, but you still get the dieing music and enemies will freeze for a few moments. Must turn off to complete levels or go through pipes. Can climb the flag pole until you turn it off and can run right through sideways pipes.)
    000E:08

    Climb Anywhere (You'll always be in climbing mode, sometimes this code disables scrolling, I think if your moving when the code is turned on you shouldn't have a problem. Can move side to side but rather slowly, and can pass through solid objects at times.)
    001D:03

    Flag Always Gives 5000 pts
    010F:00

    Hat & Overalls Color Modifier
    03C4:??

    00 = Normal Red
    01 = Green
    02 = Red with Pale Skin
    03 = Black

    Enemies Can't Harm You
    0491:01
    0492:01
    0493:01
    0494:01
    0495:01

    Background Modifier
    0742:??

    00 = Clear
    01 = Cloudy
    02 = Clouds, Plants, Hills
    03 = Clouds, Trees, Fences
    04 = Crazy

    Jump Through Blocks (Won't be able to power up since you'll pass right through ? Blocks)
    0754:02

    This last address is used in the Mario Modifier codes, but the value and effect are different.

    Comment


    • Some more for...

      NES - Super Mario Bros. (U) FCEUX

      Mario's Missing Parts (Different values will make different parts of Mario disappear, i.e. C0 = Headless Mario)
      03D0:??

      Speed Modifier (18 = normal walk, 28 = Normal Run, if you set too high you'll have scrolling issues)
      0456:??

      Ground Modifier (The whole screen can be converted with the addresses 06A1-06AD, but I don't know why anyone would want to do that, you must have 06AD set to something you can walk on or you'll die; 88 = Clouds, 86 = Water, lots of other values)
      06AC:??
      06AD:??

      Danger Modifier (will sometime need to be turned off at the end of levels, depending on if your getting fireworks or not.
      06CB:??

      Having one of these on will cancel out the effect of others when they should occur.
      00 = No Dangers
      05 = Koopas and Piranha Plants have no animation
      12 = Lakitu Attack
      14 = Always Flying Cheep Cheeps
      15 = Bowser Fire
      17 = Bullet Bills
      1F = Enemies transformed to Fire Sticks

      ''I'm sure there are some other interesting values for this one but I got tired of looking, let me know if anyone else finds anything.

      Super Jump
      0709:10

      Alt. Level Modifier (01-23 are 1-1 - 8-4, increase further for crazy levels)
      0760:??
      Last edited by CRACKdown; 05-24-2012, 11:59:06 PM.

      Comment


      • A few more...

        NES - Super Mario Bros. (U) FCEUX

        Always Crouched (will automatically go down pipes when you land on them)
        000B:04

        Music Speed Modifier (18 is usually the normal speed, so from there you can slow it down or speed it up)
        00F0:??

        Mario is a Cheep Cheep (The first line must be turned off to dismount the flag, it's not completely necessary to the code but the graphic will be bifurcated whenever you face left otherwise)
        0033:01
        0205:FC
        0209:FC
        020D:B2
        0211:B3
        0215:B4
        0219:B5
        021D:FC
        0221:FC
        03C4:01
        0704:01

        Incorporates Color Modifier and Dracula GSHI's "Swim Anywhere"
        Last edited by CRACKdown; 05-23-2012, 08:57:36 PM.

        Comment


        • NES - Super Mario Bros. (U) FCEUX

          Enemy Modifiers (Turn off before flag)
          0016:??
          0017:??
          0018:??
          0019:??
          001A:??

          00 = Green Koopas
          01 = Red Koopas
          02 = Beetle Bills
          03 = No Fall Red Koopas
          04 = Crazy Koopas
          05 = Hammer Bros.
          06 = Goombas
          07 = Squids
          08 = Bullet Bills
          09 = Invincible Koopa Paratroopers
          0A = Green Cheep Cheeps
          0B = Red Cheep Cheeps
          0C = Fireballs
          0D = Piranha Plants
          0E = Invincible Jumping Koopa Paratroopers
          0F = Invincible Vertical Flying Koopa Paratroopers
          10 = Invincible Horizontal Flying Koopa Paratroopers
          11 = Should be for Lakitu, can only see him if you turn the code on while enemies are on screen
          12 = Spinys
          13 = ??
          14 = Flying Cheep Cheeps
          15 = Bowser Fire
          16 = For Fireworks, won't work
          1B = Firesticks
          1C = Faster Firesticks
          1D = Counter Firesticks
          1E = Faster Counter Firesticks
          1F = Big Firesticks
          24 = Platforms
          25 = Vertical Platforms
          26 = Ascending Platforms
          27 = Descending Platforms
          28 = Horizontal Platforms
          29 = Falling Platforms
          2A = Riding Platforms
          2B = Short Ascending Platforms
          2C = Short Descending Platforms
          2D = Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.
          32 = Non-working Springboards
          33 = Random Bullet Bill
          35 = Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.
          Last edited by CRACKdown; 05-25-2012, 12:00:54 AM. Reason: annotation

          Comment


          • I just tested your enemy modifier codes and used the "Hammer Bros." modifier. It worked but I can't advance to the next level. After sliding down the pole and going into the castle, the game does not advance. I tried turning off the codes and it still won't let me advance. Maybe I would have to turn off the codes before sliding down the pole? Idk. Check it out though and see if you can find a fix. I would assume all the other modifier codes have the same effect of not being able to advance? Idk.
            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

            Comment


            • Thanks for bringing that up, I just added a note to the code. The problem is that the game needs to load the flag that comes out of the castles at the end of levels which is used by that first address. If you don't use it not every enemy will be transformed but you'll get plenty of what you want and can still pass levels, if you use it just turn off that address before you jump to the flag, and I just found out that 31 is the value it needs for the flag so if you use that the "1st" enemy just won't appear, you'll have what you want, and can still pass levels.

              I also noticed that platforms in levels get transformed, so beware.

              *edit*
              shoot, I started having the same problem again in world 2-3 so it's probably best to just turn them all off before you jump to the flag. I'll leave this note here as a partial fix for now.
              Last edited by CRACKdown; 05-25-2012, 12:08:27 AM.

              Comment


              • Genesis - Doraemon - Yume Dorobouto 7 Nin No Gozansu (J)

                Stage Modifier
                FF9EA5:??

                01 = Stage 1
                02 = Stage 2
                03 = Stage 3
                04 = Stage 4
                05 = Stage 5
                06 = Stage 6
                07 = Stage 7

                99 Stars
                FF9EAC:0909

                Power Modifier
                FFA132:??

                01 = Fly
                03 = Toy Key
                04 = Clone

                Super Blast Autofire
                FFA151:0E

                Boss Never Wins
                FFBBDF:00

                Comment


                • Genesis - Flintstones, The (U)

                  Stage Modifier
                  FF014F:??

                  00 = Stage 1 Leaf Rock
                  01 = Stage 2 Swimming Pool
                  02 = Stage 3 Desert Drive
                  03 = Stage 4 Dino Express
                  04 = Stage 5 Fire Rock
                  05 = Stage 6 Hard Rock
                  06 = Witch
                  07 = Stage 8?

                  99 Fred Heads
                  FF0159:63

                  Wavy Background
                  FF0220:01
                  FF02248

                  All Bosses' One Hit Kills
                  FF0805:01
                  FF0905:00
                  FF0985:00
                  FF0A85:00
                  FF0B05:00

                  Swim Anywhere
                  FF2F2C:01

                  *Sorry copied the wrong one there at first!
                  Last edited by CRACKdown; 05-27-2012, 12:03:51 AM. Reason: *copied the wrong one there at first!

                  Comment


                  • Genesis - 3 Ninjas Kick Back (U)

                    Scene / Level Modifier ($00 - $12, turn off after using)
                    FFA0BB:??

                    Jump Midair w/Slow Descent (will make character graphic fidgety, sprite modifier code will help, but you still lose animation)
                    FFA38F:00

                    Sprite Modifier (Works on all characters similarly, many values)
                    FFA399:??

                    Character Modifier
                    FFA3C7:??

                    00 = Tum-Tum
                    01 = Colt
                    02 = Rocky

                    Infinite Bombs
                    FFA3CB:03

                    Infinite Shurikens
                    FFA40C:03

                    8 Dummies Destroyed
                    FFA7CD:08

                    ---

                    Genesis - Doki Doki Penguin Land (J)

                    Infinite Eggs
                    FFEE39:03

                    Select Any Stage
                    FFF404:30

                    Comment


                    • Good to see you venture into other systems like Genesis, will add your codes soon.
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

                      Comment


                      • Thanks helder! Got to broaden my horizons I guess, here some more...

                        Genesis - Dahna - Megami Tanjou (J)

                        Infinite HP (Second Address for Graphical purposes, not absolutely necessary)
                        FF055B:08
                        FF6B45:08

                        Full Magic Meter (Can set value to 08 or 04 to use alternate spells)
                        FF0563:16

                        Always High Jump
                        FF0C6B:01

                        Stage Modifier
                        FF056B:??

                        Turn Off After Using
                        00 = Stage 1
                        01 = Stage 2
                        02 = Stage 3
                        03 = Stage 4
                        04 = Stage 5
                        05 = Stage 6

                        Comment


                        • Genesis - El Viento (U)

                          Scene/Level Modifier ($00-$18, 00 seems to be test ground of sorts, 18 is view ending, and levels in the middle. Turn off after using, will automatically warp to whatever value if used during play.)
                          FFAC8B:??

                          Magic Modifier
                          FFAFFD:??

                          01 = Flame
                          02 = Water
                          03 = Crescent Blast
                          04 = Fireball
                          05 = Seekers

                          Comment


                          • Genesis - Ferias Frustradas do Pica Pau (South American "Woody the Woodpecker")

                            Infinite Lives
                            FF01D7:09

                            Infinite Health
                            FF01D9:24

                            999 Money Bags
                            FF01DA:03E7

                            999 Enemies Killed
                            FF01DC:03E7

                            Power Modifier
                            FF01E5:??

                            01 = Rocket Pack
                            02 = On Skis
                            03 = Boat
                            04 = Swimming
                            05 = Flying

                            Super Jump
                            FF01F4:01
                            FF01F6:00

                            Jump Midair Add On (Must have Super Jump on also.)
                            FF01E6:01

                            Untouchable
                            FF01F8:00

                            Always Run
                            FF0EA9:01

                            Stage Modifier
                            FF0EC3:??

                            8E = Stage 1
                            A0 = Stage 2
                            B2 = Stage 3
                            C4 = Stage 4
                            D6 = Stage 5
                            E8 = Stage 6
                            FA = Bonus Stage

                            Music Modifier (Must have on prior to Level)
                            FF106F:??

                            Comment


                            • Genesis - Ghostbusters, The (U)

                              Walk Through Enemies
                              FF005B:09

                              Multiple Shot Weapon (Allows more than two shots to be fired at a time)
                              FF00C4:00

                              Jump to Levitate (After you jump you'll levitate at ground level, good for long gaps)
                              FF0402:00

                              Moon Jump
                              FF0419:00

                              Character Modifier
                              FFFE28:??

                              00 = Peter
                              01 = Raymond
                              02 = Egon

                              Comment


                              • In your opinion, how is that game (Genesis) Ghostbusters? It seems like a good game when I played it for a minute. But I've read alot of mixed feelings about the game. It seems like majority of people say they don't like it. What do you think? Is it worth me playing?
                                Last edited by OldSchoolGamer; 05-30-2012, 11:31:00 PM.
                                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                                Comment

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