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CRACKdown's Retro Codes

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  • NES - Legend of Kage, The

    Suit Modifier
    0041:??

    00 = Normal
    01 = Green
    02 = Gold
    03 = Blueman?
    04 = Pink/Black...

    Special Power Modifier
    0046:??

    00 = Nothing
    20 = Phantom Double
    40 = Shuriken Starburst
    60 = Phantom Double / Shuriken Starburst
    80 = Scroll Spell 'kills enemies on screen but can't move while on

    Phantom Double Distance Modifier (If your using the above code for Phantom Double it's good idea to have this one active also, normal distance is 0C, can increase/decrease as desired)
    0047:??

    Egao Modifier
    0048:??

    Egao "Happy Faces" will constantly scroll by on screen
    01 = Grey Egao, Points
    02 = Blue Egao, 1UPs
    03 = Red Egao, Phantom Double / Shuriken Power Up

    Invincible
    004E:00

    Enemies Left Water Stage (To use this code, on the water stage activate, kill one enemy, deactivate)
    0084:00

    Enemies Die (I think you must disable this for the boss characters to appear, but I could be wrong. Same as scroll spell effect but you can still move around.)
    0098:80
    0099:80
    009A:80

    Comment


    • NES - Kaiketsu Yanchamaru (J)

      Boss 1 Hit Kill
      0041:05

      Have Force Shield
      005D:80
      0623:05

      Infinite Lives
      00CC:0A

      Jump to Walk On Air (Turn off to come down)
      00DF:04

      Can't Lose Sword
      00E5:00

      No Random Enemies
      0451:00

      Infinite Time
      0621:3B


      Codes work for Kid Niki - Radical Ninja (U) Also
      Last edited by CRACKdown; 07-04-2012, 05:05:09 PM.

      Comment


      • NES - Kaiketsu Yanchamaru 2 - Karakuri Land (J)

        Level Modifier
        005E:??

        Jump Higher
        0075:00

        Infinite Animal Time
        0099:09

        Infinite Shield Time / Crescent Blast
        009B:63

        Infinite Transformations
        00A1:09

        Comment


        • NES - Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)

          Walk Through Enemies (You may still take damage when doing special moves)
          05E8:10

          Boss 1 Hit Kill (Except Doppelganger)
          05FD:00

          Stage Modifier (00 - 06)
          0641:??

          Infinite Lives
          06A3:09

          Slippery Ground (00 = Off, 09 = On)
          06D8:??

          Doppelganger 1 Hit Kill
          06EC:00

          Comment


          • NES - Kid Kool (U)

            Always Run (Can be difficult to control)
            001E:03

            Super Jump (Prevents water skipping ability)
            0021:C0

            Background Color Modifier
            0078:??
            Last edited by CRACKdown; 07-05-2012, 12:07:19 PM.

            Comment


            • NES - Kamen no Ninja - Akakage (J)

              Infinite Lives
              000B:09

              Walk On Air (Can Walk Right off ledges, jump to come down)
              006C:01
              0079:01

              Weapon Modifier
              0083:??
              0087:??

              First address for graphical purpose
              00 = Sword
              01 = Shuriken
              02 = Bombs
              03 = Mines
              04 = Boomerang
              0A = Speed Up Spell
              0B = White Mage Spell
              Set to 09 after setting to 0A or 0B for Image Clones

              Infinite Spell Time (Turn on After transformation
              008E:09

              Level Modifier ($00 - $20)
              00E1:??

              Have Bombs
              03A2:02

              Have Mines
              03A3:02

              Have Boomerang
              03A4:02

              Comment


              • NES - Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (J)

                Skip Level (This is the same address as VisitntX's Invincible Code, enable then disable)
                0015:01

                Infinite Lives
                0058:09

                Area Modifier
                0059:??

                Double Bomb Shot
                006C:00

                Comment


                • NES - Karnov (U)

                  This first one was "Always Have Double Flame Shot" in BSFree DB, found more uses for it.

                  Shot / Jump Modifier
                  0065:??

                  01 = Double Shot
                  02 = Triple Shot
                  08 = Boomerang Shot
                  80 = Jump Higher
                  81 = Jump Higher + Double Shot
                  82 = Jump Higher + Triple Shot
                  88 = Jump Higher + Boomerang

                  Jump to Walk On Air (Turn Off to come down)
                  008B:02

                  Start with Items Available
                  008F:FF
                  0090:01

                  Stop Timer
                  0094:AD

                  Boss 1HK (Tested on first few bosses)
                  0655:10
                  Last edited by CRACKdown; 07-05-2012, 11:41:00 PM.

                  Comment


                  • NES - Kero Kero Keroppi no Daibouken 2 - Donuts Ike ha Oosawagi! (J)

                    Level Modifier
                    001F:??

                    Infinite Lives
                    0395:C9

                    Jump Midair
                    039C:01

                    Shot Modifier (00-04, 05 gives best shot plus invicibility, if you increase further you get graphics from game for shot)
                    03E8:??

                    Walk Through Enemies
                    03EA:10

                    Jump Higher
                    66E:00

                    Comment


                    • NES - Keroppi to Keroriinu no Splash Bomb! (J)

                      Set Multiple Splash Bombs!
                      00D0:00

                      Comment


                      • NES - Kick Master (U)

                        Super Float Jump (Jump as high as you like, use any attack to come down)
                        00D1:C0

                        Walk Through Enemies
                        00D2:10

                        Infinite MP
                        00EA:69
                        00EB:69
                        00EC:69

                        Have All Spells
                        06BE:FF
                        06BF:FF

                        Infinite Lightning Time
                        0590:10
                        0591:10
                        0592:10
                        05A7:96

                        Comment


                        • Here's a request for you.

                          I'd like to see a code that makes it easier to inflict status ailments onto enemies (pig, frog, tiny, mute etc) so that the spells don't miss often as compared to missing nearly all the time later on in the game..
                          Video Game Chat

                          Comment


                          • Originally posted by scylla View Post
                            Here's a request for you.

                            I'd like to see a code that makes it easier to inflict status ailments onto enemies (pig, frog, tiny, mute etc) so that the spells don't miss often as compared to missing nearly all the time later on in the game..
                            It would help to know what game you're talking about.
                            Spoiler Alert! Click to view...

                            THE BAD GUY!!!!!!

                            Comment


                            • Ah right, final fantasy 2 for the snes
                              Originally posted by helder View Post
                              It would help to know what game you're talking about.
                              Video Game Chat

                              Comment


                              • So has anyone come up with anything?
                                Video Game Chat

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