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CRACKdown's Retro Codes

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  • NES - Predator (U)

    Super Jump
    07AF:08

    ---

    NES - Punisher, The

    Can't Be Hit
    030E:50

    Comment


    • NES - Power Blazer (J)

      Infinite Lives
      0027:99

      Start On Last Stage
      0059:3F

      Infinite Bombs
      005A:04

      Infinite Energy Refills
      005B:04

      Power Bar Full
      005C:10

      Powered Up Boomerang
      005E:03

      Boss One Hit Kill
      049F:00

      Moon Jump
      04F0:00

      Walk Through Enemies (Disable to pick up items or use Boss Door)
      0530:10

      Comment


      • NES - Power Blade (U)

        Start On Last Stage
        0059:3F

        Infinite Bombs
        005A:09

        Infinite Energy Refills
        005B:09

        Powered Up Boomerang
        005E:03

        Triple Boomerangs
        0099:02

        Suit Mode
        009C:03

        Boss One Hit Kill
        04BA:00

        Moon Jump (Can cause you to die in areas with no ceiling)
        051D:C0

        ---
        For Power Blade 2 codes also check "NES - Captain Saver (J)"
        Last edited by CRACKdown; 10-11-2012, 12:00:25 AM.

        Comment


        • NES - Parasol Henbee (J)

          Level Modifier (00-07)
          0078:??

          Super Jump
          0102:09

          Infinite Gold
          0111:03
          0112:E9

          Infinite Parasols
          0113:03
          0114:E9

          Freeze Time (Turn off at end of Levels)
          011D:E9

          Swim Anywhere (Works much like Jump Midair, though disables up/down parasol actions)
          012A:01

          Walk Behind Scenery (Set to 00 to stay in foreground)
          012D:20

          Comment


          • NES - Panic Restaurant

            Jump Higher
            007D:00

            Super Jump
            0088:00

            Jump Midair Add-on (Must have Super Jump on also. 07 will make icy floors, probably some other interesting values)
            0092:0C

            Comment


            • NES - Pac Land (J)

              Round Modifier (First address for graphical purposes: 01, 00 / 02, 01 / 03, 02...)
              001C:??
              003C:??

              Walk Through Obstacles
              007D:00

              Invincible
              00BD:00

              Comment


              • NES - Q-Boy (Sachen)

                Character Modifier
                004D:??

                00 = Q Boy
                01 = Q Boy on Cloud
                0E = Mario
                0F = Mario on Cloud

                Always Large Shot (Character Always appears puffed up)
                00A3:0C

                Can't Be Hit
                00AD:51

                Always Full Power
                03F0:06

                Infinite Money
                05D1:63

                Infinite Health
                05D2:03

                Infinite Lives
                05D3:63

                Comment


                • NES - Rainbow Islands - The Story of Bubble Bobble 2 (U) (J)

                  Unlock Sound Select / World Select
                  05AC:??
                  05AD:??
                  05AE:??
                  05AF:??
                  05B0:??
                  05B1:??
                  05B2:??
                  05B3:??
                  05B4:??

                  At Title Screen
                  Sound Select Values: 08, 08, 80, 40, 80, 04, 01, 02, 08
                  World Select Values: 40, 40, 01, 02, 04, 08, 01, 40, 02

                  Comment


                  • Originally posted by CRACKdown View Post
                    NES - Q-Boy (Sachen)

                    Character Modifier
                    004D:??

                    00 = Q Boy
                    01 = Q Boy on Cloud
                    0E = Mario
                    0F = Mario on Cloud
                    Curious to know what emulator you're using because this code didn't work for me on NEStopia v1.40 but every other code from your post worked perfectly. (Someone else hacked the time modifier codes and they glitch the entire game up.)

                    FCE Ultra Debug v2.14 and v2.15 cannot run this game but I will try a newer version (if applicable) of NEStopia and see if that code will work then.

                    Comment


                    • Originally posted by Rune View Post
                      Curious to know what emulator you're using because this code didn't work for me on NEStopia v1.40 but every other code from your post worked perfectly. (Someone else hacked the time modifier codes and they glitch the entire game up.)

                      FCE Ultra Debug v2.14 and v2.15 cannot run this game but I will try a newer version (if applicable) of NEStopia and see if that code will work then.
                      FCEUX 2.1.5, perhaps I should've put a note that the code must be on before levels load.

                      Comment


                      • NES - Pocket Zaurus - Jou Ouken no Nazo (J)

                        Triple Boomerang
                        006F:00

                        Max Score
                        0575:09
                        0576:09
                        0577:09
                        0578:09
                        0579:09
                        057A:09
                        057B:09

                        ---

                        NES - Pizza Pop!

                        Jump Higher
                        0674:00

                        ---

                        NES - Rambo

                        Jump Midair (Limits how high you jump, use turbo to make easier)
                        002A:04
                        Last edited by CRACKdown; 10-17-2012, 07:04:19 PM.

                        Comment


                        • Sega Genesis - Bishoujo Senshi Sailor Moon (J)

                          P1 Character Modifier
                          FFE001:??

                          02-Sailor Moon
                          04-Sailor Mercury
                          06-Sailor Mars
                          08-Sailor Jupiter
                          0A-Sailor Venus

                          1st Enemy Character Modifier
                          FFE101:??

                          2nd Enemy Character Modifier
                          FFE201:??

                          3rd Enemy Character Modifier
                          FFE301:??

                          Enemy Character Modifier Values :
                          10-Akan
                          12-Garoben
                          14-Murido
                          16-Pierrot (Bad GFX)
                          18-Jiji
                          1A-Yasha
                          1C-Gesen
                          1E-Jumeau
                          20-Pierrot
                          22-Manegin
                          24-Jaedite
                          26-Nephrite
                          28-Kunzite
                          2A-Prince Endymion
                          2C-Queen Beryl
                          58-Evil Sailor Moon
                          5A-Queen Metalia
                          62-Construction Barrier Fence
                          64-Coffee Shop Signboard

                          P1 HP Modifier
                          FFE050:??
                          FFE051:?? (Noted: Whipon's health code)

                          1st Enemy HP Modifier
                          FFE150:??
                          FFE151:??

                          2nd Enemy HP Modifier
                          FFE250:??
                          FFE251:??

                          3rd Enemy HP Modifier
                          FFE350:??
                          FFE351:??

                          1 HP
                          00
                          00

                          576 HP (Full HP)
                          02
                          40

                          P1 Sprite Animation
                          FFE012:????

                          1st Enemy Sprite Animation
                          FFE112:????

                          2nd Enemy Sprite Animation
                          FFE212:????

                          3rd Enemy Sprite Animation
                          FFE312:????

                          P1 X-Axis
                          FFE021:??
                          FFE022:??

                          P1 Y-Axis
                          FFE029:??
                          FFE02A:??

                          1st Enemy X-Axis
                          FFE121:??
                          FFE122:??

                          1st Enemy Y-Axis
                          FFE129:??
                          FFE12A:??

                          2nd Enemy X-Axis
                          FFE221:??
                          FFE222:??

                          2nd Enemy Y-Axis
                          FFE229:??
                          FFE22A:??

                          3rd Enemy X-Axis
                          FFE321:??
                          FFE322:??

                          3rd Enemy Y-Axis
                          FFE329:??
                          FFE32A:??

                          Background music
                          FFE334:??

                          Background Music Values: 00 to 1F

                          Sound Effects
                          FFE335:??

                          Sound Effects Values: 00 to 1D

                          Voice Clips
                          FFE336:??

                          Voice Clip Values: 00 to 28

                          Option Cursor Select
                          FFE337:??

                          00-Difficulty
                          02-Continues
                          04-Background Music
                          06-Sound Effects
                          08-Voice Clips
                          0A-Exit

                          Continues
                          FFE338:??

                          00-0 continues
                          01-1 continues
                          02-2 continues
                          03-3 continues
                          04-4 continues
                          05-5 continues
                          06-6 continues
                          07-7 continues

                          Difficulty
                          FFE339:??

                          00-Easy
                          01-Normal
                          02-Hard

                          P1 Character Select Menu Cursor Select Modifier
                          FFE08B:??

                          00-Sailor Moon
                          04-Sailor Venus
                          08-Sailor Mars
                          0C-Sailor Mercury
                          10-Sailor Jupiter

                          Main Menu Cursor Select
                          FFE31A:??

                          00-Start Game
                          01-Option Mode

                          P1 Always has largest Health Bar Size
                          FFFE84:02
                          FFFE85:40

                          1st Enemy God Mode
                          FFE13F:FF

                          2nd Enemy God Mode
                          FFE23F:FF

                          3rd Enemy God Mode
                          FFE33F:FF

                          4th Enemy God Mode
                          FFE43F:FF

                          P1 Character Modifier/Story mode Master Code (Noted: This code also used to view different sailor moon's ending.)
                          FFFE89:??

                          02-Sailor Moon
                          04-Sailor Mercury
                          06-Sailor Mars
                          08-Sailor Jupiter
                          0A-Sailor Venus


                          P1 Palette Modifier (16 Palette)
                          FFFBC0:????
                          FFFBC2:????
                          FFFBC4:????
                          FFFBC6:????
                          FFFBC8:????
                          FFFBCA:????
                          FFFBCC:????
                          FFFBCE:????
                          FFFBD0:????
                          FFFBD2:????
                          FFFBD4:????
                          FFFBD6:????
                          FFFBD8:????
                          FFFBDA:????
                          FFFBDC:????
                          FFFBDE:????

                          P1 Evil Sailor Moon Palette
                          FFFBC0:0000
                          FFFBC2:0222
                          FFFBC4:00
                          FFFBC5:24
                          FFFBC6:024A
                          FFFBC8:046C
                          FFFBCA:068E
                          FFFBCC:0CCE
                          FFFBCE:0A20
                          FFFBD0:0C62
                          FFFBD2:0EA6
                          FFFBD4:0C04
                          FFFBD6:00
                          FFFBD7:EE
                          FFFBD8:00
                          FFFBD9:6A
                          FFFBDA:0C40
                          FFFBDC:0E08
                          FFFBDE:0EEE

                          Enemy palette
                          FFFBE0:????
                          FFFBE2:????
                          FFFBE4:????
                          FFFBE6:????
                          FFFBE8:????
                          FFFBEA:????
                          FFFBEC:????
                          FFFBEE:????
                          FFFBF0:????
                          FFFBF2:????
                          FFFBF4:????
                          FFFBF6:????
                          FFFBF8:????
                          FFFBFA:????
                          FFFBFC:????
                          FFFBFE:????
                          Last edited by silentkiller; 11-04-2012, 06:50:45 PM.
                          Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                          Comment


                          • NES - RodLand (U)

                            Freeze Time
                            002A:??

                            Scene Modifier (00, 01, 02...)
                            0300:??

                            Jump Midair (Jumps must be enabled, you can land midair by pressing Up + A + B)
                            04F2:01

                            Walk Through Enemies
                            065C:10

                            Infinite Lives
                            0679:07

                            Enable Jumps
                            0788:01

                            Comment


                            • Can you make the following codes for Sega Genesis - Bishoujo Senshi Sailor Moon (J) ?

                              1)Stage Select
                              2)Always equipped fan-based weapon
                              Last edited by silentkiller; 10-19-2012, 09:00:45 PM.
                              Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                              Comment


                              • Sega Genesis - Bishoujo Senshi Sailor Moon (J)

                                Always Have Fan Weapon
                                FFFE35:01

                                Area Modifier
                                FFFE93:??

                                00-Stage 1 - Area 1
                                02-Stage 1 - Area 2
                                04-Stage 1 - Area 3
                                06-Stage 2 - Area 1
                                08-Stage 2 - Area 2
                                0A-Stage 3 - Area 1
                                0C-Stage 3 - Area 2
                                0E-Stage 4
                                10-Stage 5
                                12-Stage 6 - Area 1
                                14-Stage 6 - Area 2
                                16-Stage 6 - Area 3
                                18-Secret Final Boss Battle (Noted: Difficulty should be set to hard mode in order to play this area.)
                                Last edited by CRACKdown; 10-19-2012, 08:33:51 PM. Reason: added values; Thanks @Silentkiller!

                                Comment

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