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CRACKdown's Retro Codes

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  • SNES - Miracle Girls
    Note : Some Action Scene Codes will cause problems in Battle Scenes and vice versa.

    Character Modifier (You must change values between Action and Battle Scenes, or just turn it off, Name won't change from originally Selected character)
    7E1040??

    01 = Tomomi Action Scenes
    02 = Mikage Action Scenes
    40 = Tomomi Battle Scenes
    41 = Mikage Battle Scenes

    Action Scene Codes

    Infinite Lives
    7E018C99

    Infinite Health
    7E018B06

    Walk Through Enemies
    7E00B050

    Have Multi Shot Always
    7E01A901

    99 Hearts (Will appear when starting a level, but then gos to 0 after you collect one)
    7E019099

    Jump in Mid/Walk On Air (Turn off to Come Down)
    7E0E4001

    Jump to Walk On Air (Turn off to Come Down)
    7E190000

    Level Modifier
    7E00940?

    0 = Flower Road
    1 = Clouds Island
    2 = Sweet Hill
    3 = Toys Bridge
    4 = Magical Forest
    5 = Game Over screen

    Battle Scene Codes

    Have 99 Points
    7E1AC099

    Enemy Has 0 Points
    7E1AC100

    Instant Win (When used with above codes, sets Timer to 1 Second)
    7E00D201

    Walk Through Enemies
    7E1B0050

    Enemy gets no Fatigue Time (Opposite of Walk Through Enemies, set higher if that's what you desire)
    7E1B0101

    Shot Bar Stays Full in 1st Battle Scene
    7E1C4080

    Enemy's Shot Bar Stays Low in First Battle Scene
    7E1C4100

    Enemy Freezes After He Shoots (until he get hit)
    7E118101
    Last edited by CRACKdown; 10-23-2011, 08:44:06 PM.

    Comment


    • SNES - Musya

      Infinite Health, Lives, and Magic codes hacked by JagFire in BSFree Database.

      Walk Through Enemies
      7E103C0A

      Enable Weapon Shot (Strength 1-6)
      7E102C0?

      Jump in Mid/Walk on Air (Turn off to come down)
      7E102800

      Jump to Walk on Air (Turn off to come down)
      7E102517

      Jump Modifier (determines what kind of jump you do 1-4)
      7E102A0?

      Level Modifier
      7E08D9??

      Essentially you have to go through the game twice, First values are for first time through, Second for Second.
      01, 0C = Tengumura Cavern / Cave of Darkness Section A
      02, 0D = Tengumura Cavern / Cave of Darkness Section B
      03, 0E = Tengumura Cavern / Cave of Darkness Section C
      04, 0F = Tengumura Cavern / Cave of Darkness Boss
      05, 10 = Catacombs / Catacombs of Akuma Section A
      06, 11 = Catacombs / Catacombs of Akuma Section B
      07, 12 = Catacombs / Catacombs of Akuma Boss
      08, 13 = Palace of Hate / Cursed Palace Section A
      09, 14 = Palace of Hate / Cursed Palace Section B
      0A, 15 = Palace of Hate / Cursed Palace Section C
      0B, 16 = Palace of Hate / Cursed Palace Section Boss
      17 = Legions of the Dead
      18 = Watery Prison A
      19 = Watery Prison B

      Score Modifier
      7E08E9??
      7E08EA??

      Comment


      • Added SNES - Miracle Girls (J) codes can be viewed from the database here.
        Added SNES - Musya (J) codes can be viewed from the database here.
        Last edited by Demonic722; 10-24-2011, 07:20:06 AM.
        I only bother with things that interest me.

        Comment


        • SNES - Fighters History: Mizoguchi Kiki Ippatsu!!

          Player 1's Costume Color Modifier
          7E0AA7XX

          Player 2's Costume Color Modifier
          7E0CA7XX

          00-Default color
          01-Y Button Color
          02-X Button Color
          03-B Button Color
          04-A Button Color
          05-Start Button Color
          06-Hidden Color #1
          07-Hidden Color #2
          08-Hidden Color #3
          09-Hidden Color #4
          0A-Hidden Color #5 (Exercise Mode Color)
          0B-Hidden Color #6
          0C-Hidden Color #7
          0D-Hidden Color #8
          0E-Hidden Color #9
          0F-Hidden Color #10
          Last edited by silentkiller; 10-25-2011, 10:11:55 PM.
          Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

          Comment


          • SNES - Fighter's History

            Player 1's Costume Color Modifier
            7E0930XX

            Player 2's Costume Color Modifier
            7E0931XX

            00-Default Costume Color
            01-2th Costume Color
            02-3rd Costume Color
            03-4th Costume Color
            Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

            Comment


            • SNES - Mickey's Ultimate Challenge

              Character Modifier (First Address changes actual character, second is for dialogue)
              7E04B6??
              7E04C8??

              Mickey = 13, 00
              Minnie = 05, 01

              Jump Modifier (00 = Jump to Levitate, 20 = Rise into the air, you can rise into the air and switch the code to 0 to levitate, turn off to come down)
              7E10AF??

              Comment


              • SNES - Mr. Tuff

                Weapon Modifier
                7EEAF40?

                A Button Attack
                1 = Drill
                2 = Super Attack
                3 = Bowling Ball
                4 = Fire Smash
                5 = Regular punch
                6 = Crescent Blast
                7 = Mace

                Special Modifier
                7EEB680?

                R Button Action
                1 = Jet Pack
                2 = Missiles
                3 = Flame Thrower

                Infinite time on item pickups / fuel for Flame Thrower
                7EEB9327

                Jump a bit higher
                7E042100

                Freeze Timer
                7EEB1C39

                Easy Bosses (except octopod)
                7EF4F800

                Enable Auto Hit (Enemies will sometimes take hits even when you don't attack)
                7EEB7903

                Rise into Sky
                7E04B300
                Last edited by CRACKdown; 10-26-2011, 09:02:45 AM.

                Comment


                • Added SNES - Fighters History: Mizoguchi Kiki Ippatsu!!.
                  Added SNES - Fighter's History.
                  Added SNES - Mickey's Ultimate Challenge.
                  Added SNES - Mr. Tuff.
                  I only bother with things that interest me.

                  Comment


                  • SNES - 3x3 Eyes - Jyuma Houken (J)

                    Hold Jump to Rise
                    7E103812

                    Walk Through Enemies (disables doors and encounters, unfortunately)
                    7E177051

                    Always Run
                    7E102040

                    ---

                    SNES - Nankoku Shounen Papuwa-kun (J)

                    Quick Level Up
                    7E151601

                    Start Game to Watch Ending
                    7E002203

                    Enemies Die On Sight (Have to make an address for every value 0-F, game may freeze when your supposed to make certain encounters)
                    7E012?00

                    Comment


                    • SNES - Yuu Yuu Hakusho 2: Kakutou no Sho (J)


                      Infinite Health
                      7E0C0A54

                      Opponent 1 Hit Kill
                      7E110A01

                      Special Bar Always Full
                      7E0C0E54

                      Opponent No Specials
                      7E110E00

                      Never Get Dizzy
                      7E0C1200

                      Opponent Gets Dizzy Easily
                      7E11121E

                      Character Modifier (Values 0-D)
                      7E0C040?

                      Opponent Modifier (Values 0-D)
                      7E11040?

                      Battleground Modifier
                      7E16000?

                      0 = Park
                      1 = Building Top
                      2 = Warehouse
                      3 = Dojo
                      4 = Gladiator Pit
                      5 = Live TV
                      6 = Stadium
                      7 = Arena

                      Comment


                      • Codes have been added.
                        Hacking games is always fun because you don't know what's hidden in the game.

                        Comment


                        • SNES - Yuu Yuu Hakusho Final - Maikai Saikyou Retsuden (J)

                          Never Get Fatigued
                          7E0A4400

                          Opponent Fatigued Easily
                          7E0F441C

                          1 Round to Win VS. Mode
                          7E149503

                          Comment


                          • Hello, CRACKdown

                            Requesting some codes for

                            Batman Forever
                            1)Character modifier for both player 1 and player 2
                            2)Starting stage Modifier


                            Fighter History & fighter history mizoguchi kiki ippatsu
                            1)Score Modifier for both Player 1 & 2
                            2)Remove weakness item from both players (e.g. clown's mask, mizoguchi's headband)
                            Last edited by silentkiller; 10-29-2011, 04:54:07 AM.
                            Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

                            Comment


                            • SNES - Batman Forever

                              P1 Character Modifier (palette doesn't change)
                              7E106C??

                              02 = Batman
                              04 = Robin
                              22, 24... other playable characters, didn't look for them all

                              Enemies Can't Hit You
                              7E128C38

                              Super Jump (Sometimes the ceiling will bring you down, otherwise turn off to come down)
                              7E154C06

                              Rise into sky (turn off to come down)
                              7E150D01

                              Level Modifier (0-7, Found an interesting trick you can do with this code, have it activated at whatever level you want to start at then go to training mode by pressing left or right on the start menu, you can now play the normal game with any of these selectable characters)
                              7E01080?

                              Area Modifier (Determines what part of a level you start at, Level 1 goes from 0-B, but it varies from level to level)
                              7E010A0?

                              Note: LiquidManZero hacked the first enemy code I just added the second address
                              1 Hit Kills
                              7E133000
                              7E133200

                              Comment


                              • Added SNES - Yuu Yuu Hakusho Final - Maikai Saikyou Retsuden (J) and SNES - Batman Forever.
                                I only bother with things that interest me.

                                Comment

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