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  • Codes above have been tested and descriptions updated.

    More new codes. As before, I'm going to wait to add them to the db until I do more testing.

    Phantasy Star II

    AL2A-AAAR +
    AR2A-AAAT +
    AR1T-AAH4
    Start a new game with 2 extra characters (Rudo and Amy). NOTE: These codes
    have only been tested at the beginning of the game.


    AW2A-AAAR +
    A02A-AAAT +
    AR1T-AAH4
    Start a new game with 2 extra characters (Hugh and Anna). NOTE: These codes
    have only been tested at the beginning of the game.


    A42A-AAAR +
    A82A-AAAT +
    AR1T-AAH4
    Start a new game with 2 extra characters (Kain and Shir). NOTE: These codes
    have only been tested at the beginning of the game.


    EDIT: There are problems with these codes, so I won't be adding them to the db. However, because of how much time I spent getting to this point, I'm not deleting them from the thread. Maybe someone else can use them.
    Last edited by Tony H; 12-28-2012, 08:15:22 PM.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • Phantasy Star 2

      C2MA-C8AW +
      ACEA-ELEN
      Can buy Moon Dew in the item shop in Paseo (costs $12000). By modifying the first code (C2MA-C8AW), you can get any item you want.


      AA1A-CAGW
      Moon Dew is free.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Phantasy Star II

        CYMA-C8AW +
        ACEA-ELEN
        Can buy Star Mist in the item shop in Paseo (costs $1000). By modifying the first code (CYMA-C8AW), you can get any item you want.


        AA1A-CAGC
        Star Mist is free.


        RA1A-DRGC
        Star Mist costs $6000.


        AA3A-CYG0
        Makes the Knife twice as strong (10 attack instead of 5).


        BJ3A-DER0
        Makes the Knife 10x stronger (50 attack), and has 10 defense instead of zero.


        AJ3T-C6AG
        Makes the Steel Bar twice as strong (14 attack instead of 7).


        BJ3T-CNTG
        Makes the Steel Bar 10x stronger (70 attack), and has 10 defense instead of 2.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Phantasy Star II


          A0FA-AAAT
          Start a new game in Arima.


          A4FA-AAAT
          Start a new game in Oputa.


          A8FA-AAAT
          Start a new game in Zema.


          BCFA-AAAT
          Start a new game in Kueri.


          BGFA-AAAT
          Start a new game in Piata.


          BLFA-AAAT
          Start a new game in ??? (snow covered town where everyone speaks a foreign language).



          PAR Codes....

          FFC704:0405 +
          FFC706:0607 +
          FFC708:0809
          Can always teleport to Arima, Oputa, Zema, Kueri, or Piata. Has only been tested on Gens emulator.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Phantasy Star II

            AA4A-C4C0
            Makes the Bow Gun have 26 attack instead of 16.


            BJ4A-DAC0
            Makes the Bow Gun have 32 attack instead of 16, and has 10 defense instead of 0.


            LY4A-CFLY
            Makes the Bow Gun a 1 handed weapon.


            AA4A-D6DG
            Makes the Sonic Gun have 30 attack instead of 17.


            AA4A-C4D0
            Makes the Shotgun have 26 attack instead of 20.


            BJ4A-DJD0
            Makes the Shotgun have 40 attack instead of 20, and has 10 defense instead of 0.


            JT4A-CFMY
            Makes the Shotgun a 1 handed weapon.


            AA4A-DTF0
            Makes the Cannon have 48 attack instead of 36.


            BJ4A-CJP0
            Makes the Cannon have 72 attack instead of 36, and has 10 defense instead of 0.


            JT4A-CFPY
            Makes the Cannon a 1 handed weapon.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Phantasy Star II


              D24T-DD50
              Makes the Foi technique twice as strong.


              KN4T-DD50
              Makes the Foi technique 5x as strong.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • Originally posted by Tony Hedstrom View Post
                Was able to change the random battles into "non" random. These codes would have been impossible for me without Pugsy's 68000 instruction list. Thanks again Pugsy.

                I'm not going to add these codes to the db until I get a chance to test them in dungeons and towers. Have no idea where any of them are right now, so could be a while. :-)


                Phantasy Star II (Genesis)

                E2MT-CA88
                No random battles.


                FAMT-CAG6 +
                HTMT-DFR4 +
                E2MT-CN88
                Random battles happen every 10 steps (20 steps in dungeons and towers).


                LAMT-CAG6 +
                HTMT-DFR4 +
                E2MT-CN88
                Random battles happen every 20 steps (40 steps in dungeons and towers).


                SAMT-CAG6
                HTMT-DFR4 +
                E2MT-CN88
                Random battles happen every 30 steps (60 steps in dungeons and towers).


                3AMT-CAG6
                HTMT-DFR4 +
                E2MT-CN88
                Random battles happen every 50 steps (100 steps in dungeons and towers).


                REMT-C604
                More frequent random battles.


                KEMT-C784
                very few random battles.

                Would you care to give us the details on how you made these codes? I like to see new type of codes have some kind of guide to help anyone else to make similar codes. Thanks in advance Tony.
                Spoiler Alert! Click to view...

                THE BAD GUY!!!!!!

                Comment


                • Originally posted by helder View Post
                  Would you care to give us the details on how you made these codes? I like to see new type of codes have some kind of guide to help anyone else to make similar codes. Thanks in advance Tony.
                  I found the RAM address for the number of steps taken: FFCB0C (same as Phil's "No random battles" code) and did a memory trace and an assembly trace on that.

                  Was able to tell by looking at the memory trace when the battle occurred (there was a ROM address at the very end of the memory trace that was not previously accessed). That ROM address was 01:17E4. By back tracing that ROM address in the assembly log, I found a good area to insert some of my own instructions. Here's what it looked like in the log before changes:

                  01:17D6 32 38 MOVE.w ($CB0C),D1 A0=FFFFE4C0 A1=00023C62 A2=FFFFC60C A3=000118EB A4=FFFFD800 A5=FFFFF1D4 A6=FFFFF400 A7=00FFFDF8 D0=5B98004D D1=F14D45DA D2=00000000 D3=0000FFFE D4=000003A8 D5=00000498 D6=00000006 D7=0000FFFF xnzvc

                  01:17DA E6 49 LSR.W #3,D1 A0=FFFFE4C0 A1=00023C62 A2=FFFFC60C A3=000118EB A4=FFFFD800 A5=FFFFF1D4 A6=FFFFF400 A7=00FFFDF8 D0=5B98004D D1=F14D0004 D2=00000000 D3=0000FFFE D4=000003A8 D5=00000498 D6=00000006 D7=0000FFFF xnzvc

                  01:17DC B0 41 CMP.W D1,D0 A0=FFFFE4C0 A1=00023C62 A2=FFFFC60C A3=000118EB A4=FFFFD800 A5=FFFFF1D4 A6=FFFFF400 A7=00FFFDF8 D0=5B98004D D1=F14D0000 D2=00000000 D3=0000FFFE D4=000003A8 D5=00000498 D6=00000006 D7=0000FFFF XnZvC

                  01:17DE 64 26 BCC #$26 [01:1806]

                  The first instruction shown is 01:17D6 32 38 MOVE.w ($CB0C),D1
                  This is moving the value from our "number of steps taken" RAM address to register D1. We can leave that one the way it is. Just remember that our value for steps taken is in register D1.

                  The next instruction is where we start inserting our new instructions. I looked in Pugsy's 68000 instruction list and found the instruction to compare a value to the value in register D1.

                  0117DA:B23C = cmp.b #$e0, D1 B23C AAE0 (B23C is the instruction. It will compare the following value to whatever value is in register D1).

                  0117DC:0028 = This is the adjustable value we will use to compare to register D1. Normally, the game counts 4 steps for every cycle, so our value here of 28 in hex converts to 40 in dec., divided by 4 = 10 steps. This will give you a battle every 10 steps on the overworld map. It's double that amount in dungeons. If you wanted battles every 15 steps, multiply 15 X 4 = 60, convert 60 to hex (3C), and enter that number at this address.

                  0117DE:6626 = Now that it has compared our adjustable number to the number of steps taken in register D1, this last instruction tells it what to do. 6626 means Branch 26 bytes if the two are NOT equal. This means when the two ARE equal, it will go to the battle routine.

                  Hope I explained that good enough.
                  Last edited by Tony H; 01-02-2013, 08:33:21 PM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Explained perfectly! Thanks Tony, and yes those Instructions by Pugsy are a godsend and not to mention the ones I got from him for the Saturn and Dreamcast.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

                    Comment


                    • Shining in the Darkness (Genesis)


                      CDYT-AA36
                      Extra items for sale in shops. just keep scrolling right to see the items. There is even a new mystery item called Cave Slugblast.


                      B6KA-ABBJ
                      Makes the Bronze Knife stronger.


                      JTKA-ABBJ
                      Makes the Bronze Knife much stronger.


                      D2KA-ABBT
                      Makes the Short Sword stronger.


                      W2KA-ABBT
                      Makes the Short Sword much stronger.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Hi Tony

                        Would you be able to create some game genie codes for me for megaman x on SNES as the game genie cheat codes that i have found online for this game have all not worked properly as they have caused me to not be able to progress beyond the first level of the game as they have made the boss at the end of the first level invincible like me and even when i turn the codes off then the boss is still invincible so please help me out, thanks.

                        Comment


                        • CollectorDude, which codes have you tried? There are a BUNCH of Game Genie and PAR codes for this game. Have you tried all of them?

                          Just remember that there are 2 different versions of the game, so if you're using Game Genie codes, you'll need to know which version you have. If you're using PAR codes, it probably doesn't matter which version you use.

                          Megaman X

                          http://gamehacking.org/?s=bsfree2&sys=4&gid=5844

                          http://gamehacking.org/?s=bsfree2&sys=4&gid=2877

                          http://gamehacking.org/?s=bsfree2&sys=4&gid=2559

                          http://gamehacking.org/?s=v2&sys=24&gid=2693

                          http://gamehacking.org/?s=v2&sys=6&gid=549

                          http://gamehacking.org/?s=v2&sys=6&gid=711

                          http://gamehacking.org/?s=v2&sys=6&gid=6247
                          Last edited by Tony H; 01-10-2013, 07:20:43 PM.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Shining in the Darkness (Genesis)


                            ABYA-EA6C
                            Can always run from battles.


                            ALBA-AA50
                            Anywhere you "Search" in a dungeon, you'll find a chest. Can search over and over in the same spot to get as many items as you want (Herb, Gold, etc). Be careful though, because everytime you "Search", a chest will appear and it will block that passageway, so it's best to do it in a dead end.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • Shining in the Darkness (Genesis)


                              MKNT-EE0G
                              1 hit kills most enemies.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Hi Tony

                                I wanted to write back to you again and say that unfortunately i have tried all of the available codes for megaman x on snes and they all have the unfortunate side effect that i mentioned before so please could you create some codes from scratch for me and test them out to make sure that they work, thanks.

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