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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • Starflight (REV00) Genesis


    ACKT-ACJ4
    Your TV (Terrain Vehicle) starts with twice as much fuel (200 instead of 100).


    AJYA-AA7R
    Your TV (Terrain Vehicle) will have infinite fuel.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • Starflight (REV00) Genesis


      TCRA-AAF6
      Your TV (Terrain Vehicle) can travel twice as fast on flat/open terrain.


      2CRA-AAF6
      Your TV (terrain Vehicle) can travel 3x as fast on flat/open terrain.


      KCRT-AAC4
      Your TV (Terrain Vehicle) can travel 3x as fast on dark green terrain.


      SCRT-AAC4
      Your TV (Terrain Vehicle) can travel 5x as fast on dark green terrain.


      JCRA-AAGL
      Your TV (Terrain Vehicle) can travel 8x as fast on mountain terrain.


      TCRA-AAGL
      Your TV (Terrain Vehicle) can travel 16x as fast on mountain terrain.
      Last edited by Tony H; 12-23-2012, 10:54:47 AM. Reason: Changed code descriptions
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Starflight (REV00) Genesis


        JCRT-AAAJ
        Your TV (Terrain Vehicle) can travel twice as fast on water. You still need the pontoons.


        TCRT-AAAJ
        Your TV (Terrain Vehicle) can travel 4x as fast on water. You still need the pontoons.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Fire Shark (U) Genesis


          RFGA-A610
          Enables "Berserk" mode. Makes the game harder.


          RFGA-A610 +
          GBGA-AAH4
          Super Berserk mode. Makes the game much harder.


          RFGA-A610 +
          JBGA-AAH4
          Ultra Berserk mode. Makes the game ultra hard.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Starflight (REV00)

            DLBT-AA8A
            You can embark from anywhere on the planet. When traveling on a planet surface in your terrain vehicle, just select "Embark" and you'll get back on the ship no matter how far away you are. Works even if you're lost.


            ALMA-AA2G
            Your terrain vehicle can carry an infinite amount of cargo. You are still limited by how much cargo your ship can hold though.


            WCZT-ACFA
            Start a new game with twice as much endurium (fuel).


            EDIT:

            JCRT-AAFE
            Your TV (Terrain Vehicle) can travel 4x as fast on ice planets.


            TCRT-AAFE
            Your TV (Terrain Vehicle) can travel 8x as fast on ice planets.
            Last edited by Tony H; 12-23-2012, 07:48:44 PM.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Starflight

              ALMT-AA5Y
              Your terrain vehicle has protection from most "damage".


              RYYA-A6Z8
              Your ship has almost infinite fuel.
              Last edited by Tony H; 12-23-2012, 06:27:00 PM.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • @Tony Hedstrom, you can make a GameGenie codes for these my requests for Sonic The Hedgehog series for Sega Genesis http://gamehacking.org/vb/threads/66...r-Sega-Genesis? Here I post my requests from my original thread for that I'd want to see any codes made:
                1. Sonic / Knuckles / Tails Can't Drown In Water (Note: Code for this don't exists for all Sonic games, as original "Sonic The Hedgehog" game [REV00], for Tails in "Sonic The Hedgehog 3", and Knuckles in "Sonic and Knuckles & Sonic 2". In "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3", official Galoob's "Can't Drown" ACCT-CA2R code is semi-working - with it enabled you won't die in water, but the game still shows warning timer when Sonic / Knuckles / Tails are underwater, and if tumer run out, level's music will stops to play.);
                2. Sonic / Tails / Knuckles Get A Speed Shoes / Magnet Power-up / Fire Shield / Water Shield / Invincibility When They Break A TV Power-up;
                3. Sonic And Tails Have Knuckles's Ability To Destroy Breakable Rocks Upon Touching (Note: "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3" games;
                4. Sonic / Knuckles / Tails Don't Lose Fire Shield When They Enter In Water (Note: For "Sonic The Hedgehog 3", "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3" games;
                5. You Can Still Enter In Bonus Stages Even When Sonic / Tails / Knuckles Have All Chaos Emeralds;
                6. Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages And Star Spheres Don't Bump Sonic / Tails / Knuckles Backwards (Note: @erpster7 is already have made and posted a codes for these;
                7. Sonic Can Make High Jumps While He Is In Water (Note: In earlier games - "Sonic The Hedgehog" 1 and 2, if you use any "High Jump" codes, Sonic will not able even to sink down in water);
                8. Enemies Automatically Die;
                9. Autohit For Bosses.


                Unfortunately I didn't get any codes made for most of these requests. So I would please you, Tony Hedstrom: try to make any GG codes for all of these my requests except request 6 (Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages And Star Spheres Don't Bump Sonic / Tails / Knuckles Backwards) for which @erpster7 is already made a GameGenie codes.
                Last edited by Unicode; 12-23-2012, 05:47:02 PM.

                Comment


                • Unicode, as soon as I finish making codes for my current game (Starflight), I'll take a look at your requests.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Starflight


                    ACMT-AAER
                    Your terrain vehicle "armor" has protection from most damage.


                    AJ5A-AA3L
                    Your ship's armor won't take damage during most enemy attacks. Also protects you from hard landings.
                    Last edited by Tony H; 12-23-2012, 08:40:39 PM. Reason: added 1 code, removed another
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Starflight


                      ALZA-AA20
                      Firing your ship's weapons doesn't use any fuel.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • These may be the last of the codes for this game. 34 codes total. Time for a break.


                        Starflight

                        CTPA-CAFA
                        Makes the Pulse Cannon 10x stronger.


                        FAPA-CAFA
                        Makes the Pulse cannon 20x stronger.


                        HTPA-CAFA
                        Makes the pulse cannon 30x stronger.


                        AAPT-CA3E
                        Kill most enemies with one hit. Should work with any weapon. Only applies to your ship (does not work on the terrain vehicle).
                        Last edited by Tony H; 12-23-2012, 09:32:45 PM.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Originally posted by Unicode View Post
                          @Tony Hedstrom, you can make a GameGenie codes for these my requests for Sonic The Hedgehog series for Sega Genesis http://gamehacking.org/vb/threads/66...r-Sega-Genesis? Here I post my requests from my original thread for that I'd want to see any codes made:
                          1. Sonic / Knuckles / Tails Can't Drown In Water (Note: Code for this don't exists for all Sonic games, as original "Sonic The Hedgehog" game [REV00], for Tails in "Sonic The Hedgehog 3", and Knuckles in "Sonic and Knuckles & Sonic 2". In "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3", official Galoob's "Can't Drown" ACCT-CA2R code is semi-working - with it enabled you won't die in water, but the game still shows warning timer when Sonic / Knuckles / Tails are underwater, and if tumer run out, level's music will stops to play.);
                          2. Sonic / Tails / Knuckles Get A Speed Shoes / Magnet Power-up / Fire Shield / Water Shield / Invincibility When They Break A TV Power-up;
                          3. Sonic And Tails Have Knuckles's Ability To Destroy Breakable Rocks Upon Touching (Note: "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3" games;
                          4. Sonic / Knuckles / Tails Don't Lose Fire Shield When They Enter In Water (Note: For "Sonic The Hedgehog 3", "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3" games;
                          5. You Can Still Enter In Bonus Stages Even When Sonic / Tails / Knuckles Have All Chaos Emeralds;
                          6. Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages And Star Spheres Don't Bump Sonic / Tails / Knuckles Backwards (Note: @erpster7 is already have made and posted a codes for these;
                          7. Sonic Can Make High Jumps While He Is In Water (Note: In earlier games - "Sonic The Hedgehog" 1 and 2, if you use any "High Jump" codes, Sonic will not able even to sink down in water);
                          8. Enemies Automatically Die;
                          9. Autohit For Bosses.


                          Unfortunately I didn't get any codes made for most of these requests. So I would please you, Tony Hedstrom: try to make any GG codes for all of these my requests except request 6 (Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages And Star Spheres Don't Bump Sonic / Tails / Knuckles Backwards) for which @erpster7 is already made a GameGenie codes.
                          I have "1 hit kills bosses" codes. Do you want those?
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Originally posted by Tony Hedstrom View Post
                            I have "1 hit kills bosses" codes. Do you want those?
                            Yes, I'd like a similar codes.

                            Comment


                            • The 1 hit kills bosses codes for Sonic & Knuckles: http://gamehacking.org/?s=v2&sys=8&gid=825

                              Same for SK+S3: http://gamehacking.org/?s=v2&sys=8&gid=716

                              Note that most of the codes are the same for both games, but some of the descriptions are different. There are also some "Low gravity" (high jump) codes that might work in water, although I never tested them in water, so no guarantees on that.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Was able to change the random battles into "non" random. These codes would have been impossible for me without Pugsy's 68000 instruction list. Thanks again Pugsy.

                                I'm not going to add these codes to the db until I get a chance to test them in dungeons and towers. Have no idea where any of them are right now, so could be a while. :-)


                                Phantasy Star II (Genesis)

                                E2MT-CA88
                                No random battles.


                                FAMT-CAG6 +
                                HTMT-DFR4 +
                                E2MT-CN88
                                Random battles happen every 10 steps (20 steps in dungeons and towers).


                                LAMT-CAG6 +
                                HTMT-DFR4 +
                                E2MT-CN88
                                Random battles happen every 20 steps (40 steps in dungeons and towers).


                                SAMT-CAG6
                                HTMT-DFR4 +
                                E2MT-CN88
                                Random battles happen every 30 steps (60 steps in dungeons and towers).


                                3AMT-CAG6
                                HTMT-DFR4 +
                                E2MT-CN88
                                Random battles happen every 50 steps (100 steps in dungeons and towers).


                                REMT-C604
                                More frequent random battles.


                                KEMT-C784
                                very few random battles.
                                Last edited by Tony H; 12-28-2012, 05:45:04 PM. Reason: Changed code descriptions
                                The Code Hut: http://codehut.gshi.org/

                                Comment

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