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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • Desert Strike (Genesis)


    ADAA-AA22
    Fly through buildings, rocks, etc. Turn code off if you need to destroy buildings.
    The Code Hut: http://codehut.gshi.org/

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    • The first game I ever bought for my Genesis. Still enjoy it.

      M1 Abrams Battle Tank (Genesis)

      R0ZA-A6T0
      Drive through trees, tanks, etc. Note that if you try to drive through water, you may be warped to another section of the map.
      Last edited by Tony H; 11-06-2012, 09:32:08 PM.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Wonder Boy in Monster World (Genesis)

        C4DT-AAWE
        Super high jump and better traction. Code must be activated by entering the "Boots" menu and making sure the "Cloth Boots" are selected.


        EDIT: Changed code and description above, and added code below.

        E4DT-AAWE
        High jump and better traction. Code must be activated by entering the "Boots" menu and making sure the "Cloth Boots" are selected.
        Last edited by Tony H; 11-10-2012, 08:17:16 PM. Reason: Changed code & description and added code
        The Code Hut: http://codehut.gshi.org/

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        • Wonder Boy in Monster World (Genesis)

          RFBT-C600
          One hit kills most enemies (and some bosses).

          EDIT: This code is obsolete. Here's a better code...

          RFET-A61C
          One hit kills all enemies and bosses. Works with any weapon.
          Last edited by Tony H; 11-13-2012, 08:48:08 PM. Reason: Added better code.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Wonder Boy in Monster World (Genesis)


            JCDT-BTCJ
            Walk a little faster. Code must be activated by entering the "Boots" menu and making sure the "Cloth Boots" are selected.


            BWDT-BTCJ
            Walk a little faster, and your jumps will have slow moon descent. Code must be activated by entering the "Boots" menu and making sure the "Cloth Boots" are selected.


            JCDT-AALJ
            Walk much faster. Code must be activated by entering the "Boots" menu and making sure the "Cloth Boots" are selected.


            BWDT-AALJ
            Walk much faster, and your jumps will have slow moon descent. Code must be activated by entering the "Boots" menu and making sure the "Cloth Boots" are selected.

            EDIT: Changed code descriptions (again).
            Last edited by Tony H; 11-10-2012, 08:19:32 PM. Reason: Changed code description.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • The jump and walking codes for Wonder Boy (above) must be entered at the very beginning of the game, and can't be turned off during the game. The code below can be turned on or off at anytime during the game.

              Also note that the code descriptions for the jump and walking codes above will be amended shortly.

              Wonder Boy in Monster World

              SXTT-BWP4 +
              DDTT-AAF6
              High jump. Can be turned on or off at anytime during the game.

              EDIT: This code isn't necessary anymore, so I've removed it from the data base. The other "high jump" codes can be turned on or off at will now, and are only a single code.
              Last edited by Tony H; 11-10-2012, 08:22:28 PM. Reason: Deleted code from db
              The Code Hut: http://codehut.gshi.org/

              Comment


              • Pugsy's 68000 instruction list comes to the rescue again...

                Wonder Boy in Monster World (Genesis)

                HWBA-BEH2 +
                98BA-AAH4
                Always have all weapons, armor, and boots.
                The Code Hut: http://codehut.gshi.org/

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                • Wonder Boy in Monster World (Genesis)

                  ARFA-A2BY
                  The guy that gives you 3 Fire Storm's at the beginning of the game will give you 12 instead.


                  RHTA-A6Z4
                  Never die from enemy attacks.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Wonder Boy in Monster World (Genesis)

                    AK6A-AA9Y
                    Can use any magic, even if you don't have it. You will also have infinite use of magic.
                    The Code Hut: http://codehut.gshi.org/

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                    • Wonder Boy in Monster World (Genesis)

                      BA2A-AA4G
                      Walk through walls, rocks, etc.


                      EDIT: The "1 hit kill" code for this game also works on some bosses. Will change description in db.
                      Last edited by Tony H; 11-10-2012, 03:56:28 PM.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • As I get to know this game better (Wonder Boy in Monster World), I'm refining some of my previous codes and descriptions (again).

                        1) I've removed the 2 part "high jump" code from the db. Not necessary anymore since the other 1 part jump codes can now be turned on or off at will.

                        2) Changed the code descriptions for the "high jump" and "walking speed" codes.

                        3) Added a second "high jump" code and changed the original code's description to "Super" High Jump. Also changed the code to include "better traction".

                        Everything has been changed in my posts, and in the db.

                        For a simple platform game, this game sure is fun. Lots of hacking potential.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Wonder Boy in Monster World (Genesis)

                          HX2T-BB12
                          Coins you get from killing enemies are worth a lot more (at least 45).


                          ACHA-ATCL
                          Start a new game with 8 hearts.


                          BWHA-ATCL
                          Start a new game with 8 hearts, and 12 Quake magic.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Regarding Pugsy, have you ever found a Game Genie code that can bypass the protection it has when SRAM's enabled? I haven't had the time to do a proper search on if anyone's found that code yet.
                            Last edited by King Of Chaos; 11-10-2012, 11:12:13 PM.

                            Comment


                            • Originally posted by King Of Chaos View Post
                              Regarding Pugsy, have you ever found a Game Genie code that can bypass the protection it has when SRAM's enabled? I haven't had the time to do a proper search on if anyone's found that code yet.
                              Are you talking about Puggsy the game? What kind of protection does it have?
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Did a little checking. The SRAM protection has already been figured out: http://forums.sonicretro.org/index.php?showtopic=29152
                                The Code Hut: http://codehut.gshi.org/

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