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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • Rolling Thunder 2 (Genesis)


    AMMT-AA2A
    Walk off any ledge without falling ("Walk on air"). Release directional pad to drop down. You can even shoot your gun while walking on air.

    AMMT-AA2A +
    AMMT-AA3E
    Walk off any ledge without falling ("Walk on air"). Must press Jump button to drop down. You can even shoot your gun while walking on air.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • This code is very useful. Will have to remember to make a similar code for Rolling Thunder 3.

      Rolling Thunder 2 (Genesis)

      R13A-A6YE
      Walk thru obstacles (crates, etc). Can still jump on top of obstacles like usual.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Not sure if this type of code has been done before, but it's nice to be able to shoot enemies that are crouched down behind a crate. The game is programmed so that enemies don't try to shoot when they're crouched down, so this code is a win win.

        Rolling Thunder 2 (Genesis)

        1MCT-AA6A
        Shoot thru obstacles (crates, etc).
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Rolling Thunder 2 (Genesis)

          ADPA-AEVY
          High jump. You still have to use the super jump (UP + C) to jump up to higher walkways.


          ADPA-BAKY
          Very high jump. You still have to use the super jump (UP + C) to jump up to higher walkways, but if you jump up and touch an enemy on a higher walkway, you'll stay on the higher walkway.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Rolling Thunder 3 (Genesis)

            AK4A-AA5G
            Can shoot over the top of obstacles (crates, etc) while you are crouched down behind them.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • @Tony Hedstrom, you can make a codes for NES games Tetris (Tengen) and Tetris (U):

              1. Need 20 / 30 / 50 / 60 / 80 / 100 / 120 / 150 Lines Per Level Instead Of Only 10 For Tetris (U);
              2. Need 10 / 20 / 50 / 60 / 80 / 100 Lines For First 5 Levels Instead Of 30 And 10 / 20 / 30 / 60 / 80 / 100 After First 5 Levels Instead Of 50 For Tetris (Tengen).

              I'm surprized by fact there are no GameGenie codes made for these Tetris games modifying required lines per level.
              Last edited by Unicode; 03-17-2013, 05:09:56 PM.

              Comment


              • There's already GG codes in the db for Tetris (U) that change the number of lines needed to complete a level.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Originally posted by Tony Hedstrom View Post
                  There's already GG codes in the db for Tetris (U) that change the number of lines needed to complete a level.
                  Yeah, about Tetris (U) I found the official Galoob codes... but they are for Game B only... You can make codes for my request "Need 20 / 30 / 50 / 60 / 80 / 100 / 120 / 150 Lines Per Level Instead Of Only 10" which are for Game A where you can play continually level after level? In Game B, after finish selected level, the game will ends, and you can't continue to next level with current score unlike normal Game A where this is possible.

                  For Tetris (Tengen) http://gamehacking.org/?game=31147 (It actually called as Unlicensed in code database) I couldn't find a similar codes made.
                  Last edited by Unicode; 03-18-2013, 04:57:48 AM.

                  Comment


                  • Unicode, I took a look at it, but wasn't able to find a quick Game Genie code. When I get time, I'll go back and dig a little deeper.
                    Last edited by Tony H; 03-18-2013, 01:39:52 PM.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Well, I dug a little deeper and from what I can tell, it looks like the value for the level number is the same as the first 2 digits of the number of lines. In other words, I don't think I can make the Tetris (U) codes for you. I haven't done any NES codes in a long time, so my 6502 ASM is very rusty. Maybe someone else can figure it out.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Can you make codes to always get treasure chests for DRAGON QUEST V (SNES) and DRAGON QUEST VI (SNES), please?

                        If this isn't the right place to ask, and I should just make new threads, please let me know!

                        Comment


                        • Originally posted by Flamsterette_X View Post
                          Can you make codes to always get treasure chests for DRAGON QUEST V (SNES) and DRAGON QUEST VI (SNES), please?

                          If this isn't the right place to ask, and I should just make new threads, please let me know!
                          I'm currently not doing any SNES codes. There are several hackers here that make SNES codes though, so you may want to make a new thread with your request, just to make sure everyone see's it.
                          Last edited by Tony H; 03-18-2013, 08:19:13 PM.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Okay, thanks!

                            Comment


                            • Tetris (J) Genesis


                              AAZA-AA24
                              Pieces won't drop unless you press Down (no automatic drop).
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Ex Mutants (Genesis)


                                AMJA-AA44
                                Can climb up anywhere by pressing UP. Press Down to drop back down.
                                Last edited by Tony H; 03-20-2013, 11:26:38 PM.
                                The Code Hut: http://codehut.gshi.org/

                                Comment

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