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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • Ex Mutants (Genesis)

    AXJA-AA5Y
    Can climb down anywhere by pressing Down.
    Last edited by Tony H; 03-20-2013, 11:26:18 PM.
    The Code Hut: http://codehut.gshi.org/

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    • Content Removed
      Last edited by silentkiller; 03-25-2013, 05:27:39 AM. Reason: transferring code
      Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

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      • I have always found this game extremely difficult when playing against the CPU, but this code gives you an advantage. I think this code makes the game more enjoyable because it's easier to make color matches, which makes it easier to beat the damn CPU. Revenge after all these years. lol.

        Dr. Robotnik's Mean Bean Machine (Genesis)


        AVBT-AA8J
        Your next pair of beans are always the same 2 colors for the entire level.
        Last edited by Tony H; 03-22-2013, 11:09:17 PM.
        The Code Hut: http://codehut.gshi.org/

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        • Dr. Robotnik's Mean Bean Machine (Genesis)


          AN7T-AGB2
          The game only uses 4 colors instead of 5 (no purple). Can be used with the code below so there would only be 2 colors used in the game.


          AY7T-AGB0
          The game only uses 3 colors instead of 5 (no red or yellow). Can be used with the code above so there would only be 2 colors used in the game.
          The Code Hut: http://codehut.gshi.org/

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          • I got an interesting code request recently... Someone who is colorblind wants to play Dr. Robotnik's Mean Bean Machine, but he has trouble differentiating some of the colors and wanted codes to change them. I've never really tried making Game Genie codes that change the palette, but after some reading, was able to figure it out.

            I'm not going to post the codes in the db because each of the colored "beans" actually needs 5 codes to completely change it's color (the beans have 5 different shades of their color). Instead, I'm just going to post the ROM addresses for one of the beans so the info won't be lost. The rest of the colors are nearby.

            The purple bean's color palette is from $002826 to $00282E. Standard palette color values apply.
            Last edited by Tony H; 03-23-2013, 11:47:11 PM.
            The Code Hut: http://codehut.gshi.org/

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            • I think you should post the codes anyway. Sure, they can't be used on a real console, but there are plenty of people who play their retro games using a emulator.

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              • Originally posted by MathUser View Post
                I think you should post the codes anyway. Sure, they can't be used on a real console, but there are plenty of people who play their retro games using a emulator.
                The codes can be used on a real console, but unless you're colorblind, I didn't think anyone would want the codes. The guy that I'm making the codes for is using real hardware, so I have a 5 code limit. I think he needs 2 colors changed, so I'll have to use 2 codes on one color, and 3 codes on the other. It won't completely change the color, but it should be enough for him to tell the difference. When I finish the codes for him, I'll post them here. I'll also add a note that the codes are useful if you're colorblind.
                Last edited by Tony H; 03-24-2013, 12:41:08 PM.
                The Code Hut: http://codehut.gshi.org/

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                • When you get done with that, I could sure use someone's help finding the addresses and values for the music in Super Mario Bros. lD Having some trouble with making codes that shuffle the music selections around.
                  Well hello there, I am jeff, a senior from Iowa.

                  Jeff

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                  • Originally posted by JeffCharizardFlame View Post
                    When you get done with that, I could sure use someone's help finding the addresses and values for the music in Super Mario Bros. lD Having some trouble with making codes that shuffle the music selections around.
                    I've never made any music codes, but as with many code types, I'd start with finding the RAM address for which music is playing. You can probably do this by searching for "Same as previous" the entire time a specific song is playing, then go to a spot where there's different music playing and search for "Different than previous". Then make more searches of "Same as previous" while that same music is playing. Keep doing this for lots of different music and you should get your search results down to a manageable level.

                    Like I mentioned, I've never made any music codes before, so maybe someone else can give you better advice.
                    The Code Hut: http://codehut.gshi.org/

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                    • Here are the Game Genie codes to make Dr. Robotnik's Mean Bean Machine colorblind compatible. The guy who is colorblind tested them and said they work great.

                      AAYA-AABJ +
                      AAYA-AABL +
                      AAYA-AABN +
                      96XT-A8H6 +
                      96XT-A8H8

                      The first 3 codes are for the purple beans, the last 2 codes are for the red beans. These codes are for the actual color palette used for the beans, but the palette for the red beans is also used for part of the "Pause" text and some of the score.
                      The Code Hut: http://codehut.gshi.org/

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                      • Yu Yu Hakusho - Makyou Toitsusen (Japan)

                        BVBT-AA3A
                        Master code.
                        The Code Hut: http://codehut.gshi.org/

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                        • Super Mario World (unl) (Genesis)


                          ABRA-CA8Y
                          Invincibility (walk thru enemies).


                          A3WT-CA8R
                          Infinite lives.


                          AKRA-CA9L
                          Infinite energy.


                          RF4A-C6VC
                          Infinite fireballs.
                          The Code Hut: http://codehut.gshi.org/

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                          • Originally posted by Tony Hedstrom View Post
                            Super Mario World (unl) (Genesis)


                            ABRA-CA8Y
                            Invincibility (walk thru enemies).


                            A3WT-CA8R
                            Infinite lives.


                            AKRA-CA9L
                            Infinite energy.


                            RF4A-C6VC
                            Infinite fireballs.
                            These codes are already made by FANAT.

                            I told him to post them but he do not listen. -_-
                            Last edited by PEOPLECANFLY; 03-25-2013, 05:54:02 PM.

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                            • Originally posted by PEOPLECANFLY View Post
                              These codes are already made by FANAT.

                              I told him to post them but he do not listen. -_-
                              Well that's strange... FANAT sent me a private message asking me to make an invincibility code, and an infinite lives code for him, but you're saying he already made them? Why would he ask me to make those codes if he already made them? Very strange indeed.
                              Last edited by Tony H; 03-25-2013, 07:26:41 PM.
                              The Code Hut: http://codehut.gshi.org/

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                              • Originally posted by PEOPLECANFLY View Post
                                These codes are already made by FANAT.

                                I told him to post them but he do not listen. -_-
                                FANAT, if you already made these codes but didn't post them yet, let me know which codes are exactly the same as mine, and I'll change the name of the hacker in the db to FANAT. Any codes that aren't the same as mine, go ahead and post them and add them to the db.
                                Last edited by Tony H; 03-25-2013, 07:52:58 PM.
                                The Code Hut: http://codehut.gshi.org/

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