Originally posted by Unicode
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I'll try to get around to adding the codes from this thread to the database soon.
It's a boring process, but I do want to get caught up so I can add them as I make them.
I did start on them finally and made a note to myself that I stopped on the game Little Mermaid, The (U) [!] for Game Boy.
Plus, taking the time to add the backlog of codes takes away from my hacking time =P
Edit:
Spent a little time doing more testing.
Below I'll re-post the same codes but in better order and with more notes.
Also if I put a + between 2 codes, I know or think they will go good together.
Examples of some things I noticed:
Better to use an enemy falls thru floors code than remove enemies, since removing enemies also removes the lifts.
Powerups Move Slower After Bouncing Off Of An Object code also makes mushroom enemies do weird stuff, like jump over pipes instead of bounce off of them.
Enemies Die When They Touch You (Unless you get an invincibility star) goes good with the code that makes invincibility stars give 1ups instead.
Turtles Are That Mushroom Guy code also makes the piranha plants be that, but I also noticed that the spiked turtles that comes out of the cloud looks crazy.
Etc.
Code:
Super Mario Bros. + Duck Hunt (U) [NES] Disable Audio ENSYLZEI Infinite Time EISLZYEY Invulnerability (Walk Thru Enemies) ENOSSAEI Walk Thru Enemies EYOIVPEI Walk Thru Enemies (alt) EYXSNPEI Walk Thru Enemies And Powerups EYVVTZEI Walk Thru Enemies And Powerups (alt) EYVIEAEI Walk Thru Walls, Pipes Etc. ESOSNIEY Walk Thru Objects (Right Direction) ENOSOIEI No Enemies [Parana Plants Not Effected] EYKKLPEI No Enemies (alt) ESVGLPEY Remove Some Enemies ENOGAPEI Enemies Fall Thru The Floor [Does Not Effect Lift's] ENEKEZEI Enemies Fall Thru The Floor And Powerups Don't Fall EYNKSZEI Enemies And Powerups Cant Move [Invincibility Stars Bounce] EIOTIPEY Enemies Can't Move (Unless your grabbing a powerup) ENNKSAEI Enemies Die When They Touch You (Unless you get an invincibility star) ESESSAEY + Invincibility Stars Give 1up, 1ups Give Invincibility EIOIKAEY Enemies Are Powerups, Powerups Are Enemies (Not Visually) ENEISAEI Powerups Don't Fall ESVSKYEY Can Continue Jumping On A Squished Enemy (Easy 1ups) ESXSOAEY Can Continue Jumping On A Squished Enemy (alt) ESUISAEY All Blocks Give Coins [Can't Powerup] EYULOTEI All ? Boxes Give 1ups [Can't Powerup] ESNUUIEY Powerups Don't Move ENOLUGEI Powerups Don't Move (alt) ESOLNGEY Powerups Move Slower After Bouncing Off Of An Object [Mushroom Enemies Jump Over Obstacles] EYUTIPEI Instantly Go Thru Pipes EYEUTZEI Invincibility Star Stay's Put, Fire Powerup Jumps Around ENOUNGEI Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups ESOUUGEY Shoot 2 Fireballs At Once [Hold B to keep fireing also] EYULLTEI Swim On Land, Walk In Water EYSPAPEI + Air Bubbles Come Out Of Mario EYNLPTEI Automatically Shoot Fireballs (Unless holding B) EIXUYTEY + Always Run EYKLLIEI Enemies That Fall From One Platform To A Lower One Die [Some turtles will be upside down starting off too] ENEVTAEI Automatically Jump On Enemies EYOIOPEI + Jumping On Enemies Is Worth 1000 Points ENOIKPEI Jumping On Enemies Causes Them To Instantly Disappear ENVKSZEI Squished Mushrooms Can Be Kicked Like Turtle Shells ESSIOAEY Always Walk Slowly (Right Direction) EYVUAIEI Note: Walks like when you enter the pipe after beating first stage. Always Walk Slowly EIULPIEY Walk On Air (After Jumping) EYESNIEI Note: Must turn off the code to drop back down. Walk On Air After Jumping (alt) ESXIUYEY Note: Must turn off the code to drop back down. Jump Thru Blocks ESUINGEY Blocks Turn Invisible After Hitting Them ESVLETEY Change Stage Layout ENVOLIEI Double Mushroom Enemies Are Super Fast EYKKALEI Enemies Walk Thru Objects And Walk On Air ENKISYEI Enemies Don't Die When You Jump On Them And Powerups Don't Fall ENVIOYEI Enemies Don't Die When You Jump On Them, Enemies Can Walk Thru Objects And Powerups Fall Down Fast EYNTGAEI Walking Into Enemies Kills Them, Jumping On Them Hurts You ENNSSAEI Squished Enemies Can Get Back Up ENNGUZEI Jumping On An Enemy Gives You Points, But Does Not Kill Them ESETGAEY Going Down The Very First Pipe In The Game Takes You To A Far Away Land EYUKIZEI Going Down The Very First Pipe In The Game Takes You To World 3-1 EIESNYEY Vines Grow Inside And Outside Pipes After Going Thru Them [Annoying sound all the time] ESOOZPEY Falling Into Pits Takes You Inside Of Pipes [Can get stuck] ENOLZPEI When Hit As Big Mario, You Die Instead Of Shrink EIUIKPEY Fireballs Don't Bounce ENSVTPEI Invincibility Star Moves Horizontally EINTGPEY *Visual Codes:* Look Like Luigi Until You Get Firepower ESNEPIEY + Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit EYEAZTEI Start Off As Big Mario And Mushrooms Make You Small ESOYGAEY Enemies Are That Mushroom Guy ENUTKAEI Turtles And Piranha Plants Are That Mushroom Guy [Spiked turtles look glitchy] EYOTEZEI Enemies Are Bullet Bill (think that's his name) ENKTEAEI Enemies Look Like Spring Boards ENSTNAEI Enemies Are Upside Down ENVVOAEI Enemies Are Upside Down (Alt) EIVTNZEY Remove Background Objects (Everything except the sky.) EIOPPGEY The Ground Is Clouds ESEPGGEY Breakable Blocks Are Clouds [And are not breakable] EIUPKZEY Single Mushroom Enemies Are The Black Beetles EIEGGZEY Double Mushroom Enemies Are The Black Beetles EIXKLYEY Black Background Is Blue Sky EYOEGTEI Pipes, Trees, Shrubs and Hills Are Red Instead Of Green EYKEATEI Enemies Are (Headless) Bowser EYNOLAEI Enemies Are (Glitchy Looking) Bowsers ESNTSAEY Jump Like Your Swimming ENNVSYEI Jump Like Your Crouching EYEYGAEI
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