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  • Chip 'n Dale Rescue Rangers (U)

    Chip 'n Dale Rescue Rangers (U) [NES]

    No BGM, Only Sound Effects
    EYVATAEI
    Note: Pause the game to play music.

    Mostly No Sound Effects
    ENOEIIEI
    Note: One BGM instrument still plays, works best with the above code also enabled.

    X-Ray Vision (Items Visible Thru Boxes)
    ENKESLEI

    X-Ray Vision (alt)
    ENSEXLEI

    Almost No Enemies
    ENXAZAEI
    Note: No Zipper either.

    No Enemies (alt)
    ENVAIAEI

    No Enemies (alt2)
    ENKAZAEI


    No Enemies
    ESOAGAEY
    Note: No apples or Zipper.

    Demo Mode
    EIKKKAEY

    Throwing Boxes Also Reveals Background
    ESKTKZEY

    Reverse Carrying Object Animation
    EINGXZEY

    Walk Up Apples Without Jumping
    EYSNAYEI

    Enemies Can't Move, And Disappear When You Walk Past
    EYUESYEI

    Enemies Fly Off The Screen
    ENVNNPEI

    Invulnerable To Enemies But Not Cactus Plants
    EYSNKPEI

    Invulnerable To Enemies But Not Cactus Plants (alt)
    EYUEAAEI
    Note: Not invulnerable when you have the fly powerup.


    Enemies Die When They Touch You
    EYKELAEI
    Note: You take damage.

    Enemies Die When They Touch You (You Don't Take Damage)
    EIKAGAEY

    Infinite Health
    ENESZAEI

    Don't Get Knocked Back From Taking Damage
    ENNSAAEI

    Don't Get Knocked Back From Taking Damage (alt)
    EYOIGPEI


    Thrown Items Go The Opposite Direction
    EYEGXTEI

    Thrown Items Travel At Ground Level
    ENSSAGEI

    Getting A Flower Item Makes A 1up Appear
    EYUYPGEI

    Reverse The Function Of The Left And Right Buttons
    ESSGOZEY

    Automatically Pick Up Boxes
    EIOGOLEY

    Less Enemies, No Apples
    EIEAAPEY

    Walk Up Boxes Without Jumping
    ESNVUIEY

    Walk Up Boxes Without Jumping (alt)
    EIEVXTEY

    Walk Up Boxes Without Jumping (alt2)
    EIOTKTEY

    Walk Thru Walls
    EIEVVTEY

    Walk Thru Walls (alt)
    EIOVETEY

    Reverse The Direction Enemies Usually Go
    ESEEUYEY
    Note: Basically the same as Reverse The Function Of The Left And Right Buttons, but for enemies.

    Enemies Can't Jump
    ESXEUYEY

    ----------------------
    Starting to wonder if this game had debugging material. One code shows where stuff is while in the select button menu, another makes the objects shown be removed.

    Select Button Shows Both Characters In 1P Mode
    EYXEVPEI

    Select Button Shows Both Characters In 1P Mode (alt)
    EYUASPEI

    Select Button Shows Both Characters In 1P Mode (alt2)
    EIUAUPEY

    Select Button Shows Where Objects Are
    ENOAUPEI

    Select Button Shows Give Up Menu
    ENSASPEI

    Select Button Instantly Shows Give Up Menu
    ESKESPEY

    Select Button Instantly Shows Give Up Menu (alt)
    ESSAUPEY

    Select Button Removes Enemies And Apples
    EYOAUZEI

    ----------------------
    More useless codes:
    Slow Motion
    ENUGZAEI

    Slow Motion (alt)
    ENXNETEI

    Can't Stand On Top Of Apples
    ENKYGYEI

    Can't Stand On Top Of Apples (alt)
    ENSYGYEI

    Background Disappears Where You Are, 1ups Come Out
    EYETXLEI
    Note: Easy to fall to your death.
    Last edited by Mezmorize; 05-06-2013, 12:25:15 AM.
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

    Comment


    • Originally posted by Mezmorize View Post
      Super Mario Bros. 3 (U) (PRG0) [NES]

      Remove Almost All Enemies
      EIOLVPEY
      Note: Also removes the lifts in stage 4 :-( and the fire stuff in the castle :-)

      Press B To Remove Anything And Throw It As A Block
      ENSUIIEI
      Note: You can make your own paths with this, if an obsticle is in your way.
      - In middle of Stage 1-1 this code made the game get crashed.

      Keep Gaining Score Quickly
      ENKZTPEI - Nice

      Shoot Fireballs Without Firepower
      EYKXYZEI
      Note: You can shoot fireballs while having a raccoon tail, but can't shoot fireballs as Fire Mario.

      Shoot Fireballs Without Firepower (alt)
      EIKXLZEY
      Note: All powerup Mario's can shoot fireballs except Hammer Mario. - This code was already made by @nolberto82.

      Walk Behind Scenery
      EISXGYEY
      - You cannot collect leaf powerups turning into Racoon Mario with this code enabled.

      Walk Behind Scenery (alt)
      EIOGVYEY
      - You cannot collect leaf powerups turning into Racoon Mario with this code enabled.

      Instantly Beat Stage
      ESEEKYEY
      - You can't beat final castle stage on every world with this code enabled.

      Remove Pirahna Plants
      EYSXVAEI - Useful
      Originally posted by Mezmorize View Post
      (...)
      ------------

      Super Mario Bros. 3 (U) (PRG0) [NES]

      Gain Lots More Points Than Ususal
      ENSZKZEI - Nice

      Mushroom Powerup Stays Put
      EYNXKAEI - Useful

      Mario Is Gray
      EYKXTIEI - Nice

      Mario is Crouched
      EYUZPYEI - Nice

      -

      Swim On Land
      EYNZGTEI
      - You can't stomp enemies with this code.

      Swim On Land (alt)
      EISZOPEY - Nice

      Background Is Black, HUD Spins
      EINEUYEY

      After Jumping, Fall Very Slowly
      EYNLLIEI - Nice. It also make you can walking in air without fallong when walk off a platform.

      Walk Backwards
      EYXZETEI

      Mushroom Powerup Quickly Comes Out The Bottom Of The ? Box
      EISZNAEY

      Invulnerable To Fireballs
      EYOUEAEI - Useful

      Invulnerable To Fireballs (alt)
      EYOUNAEI - Useful

      -

      Fireballs Hit You And Do No Damage
      EYUUOAEI - Useful

      Can't Jump On Enemies
      EYSSLZEI

      Can't Jump On Enemies (alt)
      EYNSZZEI

      Jumping On Enemies Automatically Kicks It
      ENXIAZEI
      Note: Non turtles will turn into a bullet lol - Useful

      -

      ? Boxes Don't Scroll, Coins Don't Spin
      EYOENTEI
      - This code doesn't let to pause game.

      ? Boxes Don't Scroll, Coins Don't Spin (alt)
      ESSKEPEY
      - If I turn code off the stage totally get screwed.

      Move Fast (Right Direction)
      EYXZSPEI - Nice

      Jog In Place
      EYEZNTEI - Nice

      Jog In Place (alt)
      EYEXUTEI - Nice

      Always Face Right Direction
      EYOZKTEI

      Always Face Right Direction (alt)
      EIOXXTEY

      Auto Walk
      ENXXVLEI

      Running Animation In Air
      ENOZXPEI

      Running Animation In Air (alt)
      EIXXUGEY

      Look Like You Have Invincibilty Star
      ENSKXTEI - Nice

      Float Up Automatically
      EYVXPAEI
      Note: Turn off the code to drop back down.

      Mario Slides Around On His Butt
      ESXZSTEY

      Walk Thru Walls
      EINULGEY
      Note: Do not jump or you will pass thru the floor. Turn the code on only when needed.

      Enter Invisible Doors?
      EINUUGEY

      Walk Thru Enemies And Powerups
      ESEGVPEY

      Walk Thru Enemies And Powerups (alt)
      EYSIEAEI

      Slide Around Super Fast
      ENUXSLEI

      Open World Castle (Buggy)
      ENOLSAEI

      Pirahna Plants Shoot 2 Fireballs
      ENNZTYEI - Nice

      Pirahna Plants Shoot 3 Fireballs
      EYEZUAEI - Nice

      Pirahna Plants Quickly Go Into The Pipe Without Shooting Any Fireballs
      EYEXUAEI - Useful

      Pirahna Plants Don't Shoot Fireballs
      EYSGYGEI - Useful

      Pirahna Plants Don't Shoot Fireballs (alt)
      EYULVZEI - Useful

      Pirahna Plants Don't Shoot Fireballs (alt2)
      EIKKGGEY - Useful

      Pirahna Plants Don't Shoot Fireballs (alt3)
      EINXXYEY

      Pirahna Plants Fireballs Fall Straight Down
      EIELKZEY - Nice

      -

      Can Keep Hitting ? Coin Boxes
      EYOUIYEI
      Note: Disables the ability to get powerup from ? boxes.

      Powerup Comes Out Of The Bottom Of ? Boxes Instead Of Top
      ENVXEAEI - Useful

      Walk Thru Powerups
      ENEXSAEI

      Walk Thru Powerups (alt)
      ENXSUAEI

      Walk Thru Powerups (alt2)
      ENSIOAEI

      Walk Thru Powerups (alt3)
      EYXIKPEI

      Mushroom Powerup Is Leaf, Leaf Powerup Is Mushroom
      EIELUAEY

      Powerups Go Thru Scenery/Walls
      ESXKGYEY - This applies on enemies too.

      Mushroom Powerup Moves Like In Water
      ESSGTTEY - This applies on enemies too.

      Powerup Moves On Air
      EIVXVPEY - Nice

      Powerup Has Low Gravity Fall
      EINZVPEY

      Faster Animation From Small To Big Mario
      ESXZVAEY

      Big Mario Walks Without Moving His Legs
      ESXUIAEY - Nice

      Jumping On Enemies Causes Them To Instantly Disappear
      ENNILZEI - Nice

      Can't Kick Turtle Shells
      EYOGXLEI

      Turtle Shells Can't Be Squished
      EYXILPEI
      Note: Easy 1ups If you keep jumping on them for the points.

      Turtle Shells Are Automatically Grabbed, But Can't Be Thrown
      EYUGSTEI

      Turtle Shells Bounce Off Of ? Blocks
      ENUGOGEI

      Turtle Shells Do Not Bounce Off Of ? Blocks
      ENVKNGEI

      Jumping On A Turtle Once Kills It
      ESEIZZEY

      Jumping On A Turtle Once Kills It (alt)
      EIESPLEY

      Jumping On A Turtle Once Causes The Shell To Float
      EIOKVLEY - Nice

      Kicked Turtle Shells Fly Straight
      EINKNGEY

      Kicking A Turtle Shell Kills It
      EIESSGEY

      Racoon Tail Leaf Is Green Instead Of Brown
      ESKZSLEY - Nice

      Racoon Mario Walks Without Moving His Legs
      EIKLLAEY - Nice

      ---

      Tail Spin Makes Mario Spin More Times
      EYELPPEI

      Tail Spin Makes Mario Spin More Times (alt)
      ESNUIAEY

      Winged Mushroom Enemy Goes Opposite Direction
      ENOXNTEI

      Winged Mushroom Enemy Can't Fly
      ENNXETEI

      Winged Mushroom Enemy Can't Fly (alt)
      ESKXVTEY

      Winged Mushroom Enemy Can't Move Horizontally
      EIOZSYEY

      If Your Racoon Mario, You Fall Slower After Jumping
      ESVXOGEY - Nice. This applies for Tanooki Mario too.

      Enemies Don't Rise Into The Air After Hitting Them With Your Tail
      ESUSTAEY

      Enemies Instantly Disappear After Hitting Them With Your Tail
      EIXIZAEY - Nice

      -

      Visually Remove Wings From Winged Turtles
      EIULAIEY

      Winged Turtles Only Hop Slightly
      ESNUYLEY

      Instantly Go To The Map After Falling Into A Pit
      ENNSPTEI - Nice

      After Filling Meter, Can Keep Flying
      ESKXPGEY - Useful

      Going Down A Pipe Beats The Stage
      EYKLEYEI

      Going Down A Pipe Beats The Stage (alt)
      ENESLLEI

      Instantly Go Inside Of Pipes
      EYNIPLEI

      Enter First Pipe In The Game To Start On World 2
      EYOPVPEI
      Note: After the buggy scene, you will get a P-Wing and be on World 2.
      - After I went to World 2 with this code enabled, when I tried to enter first stage the game crashes.

      Enter First Pipe In The Game To Start On World 2 (alt)
      EINAULEY
      - After World 1, this code make you finish every world upon entering its first stage.

      Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)
      EIXUSYEY - Not compatible with PRG1. When I tried to enter on first stage the game crashes.

      Remove Big Green 'Trees'
      ESSGXLEY

      Get 1up At End Of Stage
      ESSUUGEY - Useful

      Beat The First Stage To Beat The Whole Game
      ESVAOYEY - Not compatible with PRG1. Game crashes when I try to enter first stage.

      Press Select To Change Current Powerup Ability
      EYXXUTEI - Useful
      Most of these works also with PRG1 version of the game. I tested your codes on Super Mario Bros 3 (U) (PRG1) [o1] on FCEUX 2.2.1. Actually only "Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)", "Beat The First Stage To Beat The Whole Game", "Enter First Pipe In The Game To Start On World 2", "Enter First Pipe In The Game To Start On World 2 (alt)" GG codes are incompatible with PRG1 version of Super Mario Bros. 3. All other your GG codes works with both versions of the game.
      Last edited by Unicode; 06-17-2013, 05:30:06 AM.

      Comment


      • Thanks for bug reports lol.
        And glad someone is using the codes.
        When I get around to adding the codes to the database your extra notes will be very helpful, I won't add those.

        ----------

        Edit:
        It seems this code for Chip 'n Dale does a little more than I initially realized.

        Select Button Shows Where Objects Are
        ENOAUPEI

        When you leave the menu, it enables X-Ray vision, and freezes the enemies in place.
        Definitely seems like debugging material now.

        Sometimes it removes the enemies, and when it freezes them instead you can walk thru them without being damaged.

        This might be a better way to access the 'Debug Mode': PEOAXOGA

        --

        Edit:
        One last code for the game chip 'n dale.

        Invulnerability To Cacti
        EYSKNPEI
        Note: The top of a cactus plant only come to find out.

        It bothered me that I made a code that worked for enemies but not cacti plants.
        Last edited by Mezmorize; 05-05-2013, 10:20:25 PM.
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • Chip 'n Dale Rescue Rangers (U) Game Genie

          I played a few levels of Chip 'n Dale Rescue Rangers (U), to test out codes I had made. Found a few problem codes and made many more notes. Also made a few more codes, since I noticed the walk over boxes without jumping and walk thru walls codes only worked for the right direction.

          So here's the list of codes for it, the above post about the game should be ignored:

          Code:
          No BGM, Only Sound Effects
          ENEKTYEI
          Note: Pause the game to play the BGM.
          
          ————
          
          Almost No Audio
          ENOEIIEI
          EYVATAEI
          Note: Don’t pause the game or a sound effect will be ‘stuck’ playing.
          
          ————
          
          X-Ray Vision (Items Visible Thru Boxes)
          ENKESLEI
          
          X-Ray Vision (alt)
          ENSEXLEI
          
          ————
          
          Almost No Enemies
          ENXAZAEI
          Note: No Zipper either.
          
          No Enemies
          ESOAGAEY
          Note: No apples or Zipper.
          
          ————
          
          Walk Over Apples Without Jumping
          EYSNAYEI
          
          ————
          
          Walk Over Boxes Without Jumping
          ESNVUIEY
          Note: Right Direction Only.
          
          Walk Over Boxes Without Jumping (alt)
          EIEVXTEY
          Note: Right Direction Only.
          
          Walk Over Boxes Without Jumping (alt2)
          EIOTKTEY
          Note: Right Direction Only.
          
          ————
          
          Walk Over Boxes Without Jumping
          EIXVOTEY
          Note: Left Direction Only.
          
          Walk Over Boxes Without Jumping (alt)
          EIUVXTEY
          Note: Left Direction Only.
          
          Walk Over Boxes Without Jumping (alt2)
          EIKTKTEY
          Note: Left Direction Only.
          
          ————
          
          Bulldogs Cant Move
          EYUESYEI
          
          ————
          
          Enemies Fly Off The Screen
          ENVNNPEI
          Note: Bosses wont fly off the screen, but they do get killed.
          Note 2: Works with or without the fly powerup, and does not constantly play the Zipper tune.
          
          ————
          
          Invulnerable To Enemies And Powerlines But Not Cactus Plants
          EYSNKPEI
          Note: Cant pick up items.
          
          ————
          
          Invulnerable To Tops Of Cacti Plants
          EYSKNPEI
          
          ————
          
          Enemies Die When They Touch You
          EYKELAEI
          Note: You take damage.
          
          Enemies Die When They Touch You (You Don’t Take Damage)
          EIKAGAEY
          Note: Be careful at the boss with this code, it’s better to use “Enemies Fly Off The Screen” code.
          
          ————
          
          Infinite Health
          ENESZAEI
          
          Don’t Get Knocked Back From Taking Damage
          ENNSAAEI
          
          ————
          
          Thrown Items Go The Opposite Direction
          EYEGXTEI
          
          ————
          
          Thrown Items Travel At Ground Level
          ENSSAGEI
          
          ————
          
          Getting A Flower Item Makes A 1up Appear
          EYUYPGEI
          
          ————
          
          Reverse The Function Of The Left And Right Buttons (Players)
          ESSGOZEY
          
          Reverse The Function Of The Left And Right Buttons (Enemies)
          ESEEUYEY
          Note: This makes enemies run away from you instead of towards you.
          
          ————
          
          Automatically Pick Up Boxes
          EIOGOLEY
          
          ————
          
          Walk Thru Walls
          EIEVVTEY
          Note: Right direction.
          
          Walk Thru Walls (alt)
          EIOVETEY
          Note: Right direction.
          
          Walk Thru Walls
          EIUVVTEY
          Note: Left direction.
          
          Walk Thru Walls (alt)
          EIKVETEY
          Note: Left direction.
          
          ————
          
          Bulldogs Enemies Can’t Jump Over Obstacles
          ESXEUYEY
          
          ————
          
          Select Button Shows Give Up Menu
          ENSASPEI
          
          Select Button Removes Enemies And Apples
          EYOAUZEI
          
          Select Button Shows Debug Mode
          PEOAXOGA
          Note: The select button menu will now show where objects are, even invisible ones. The menu will use Japanese characters to show where enemies are too. When you leave the menu, enemies and apples will be removed from the screen, or either it will freeze enemies and allow you to walk thru them unharmed. And finally, leaving the menu sometimes enables x-ray vision (see powerups that are invisible or currently hidden inside boxes).
          
          Select Button Instantly Shows Give Up Menu
          ESKESPEY
          
          Select Button Instantly Shows Give Up Menu (alt)
          ESSAUPEY
          
          ————
          
          The more useless codes:
          
          Slow Motion
          ENUGZAEI
          
          Slow Motion (alt)
          ENXNETEI
          
          Can’t Stand On Top Of Apples
          ENKYGYEI
          
          Can’t Stand On Top Of Apples (alt)
          ENSYGYEI
          
          Background Disappears Where You Are, 1ups Come Out
          EYETXLEI
          Note: Easy to fall to your death.
          
          Select Button Shows Both Characters In 1P Mode
          EYXEVPEI
          
          Select Button Shows Both Characters In 1P Mode (alt)
          EYUASPEI
          
          Select Button Shows Both Characters In 1P Mode (alt2)
          EIUAUPEY
          Edit:
          Here's stuff for the E and J versions.

          Chip 'n Dale Rescue Rangers (E) [!]

          Select Button Shows Debug Mode
          ENOAUPEI

          Select Button Removes Enemies And Apples
          EYOAUZEI

          Chip to Dale no Daisakusen (J) [!]

          Select Button Shows Debug Mode
          ENOAUPEI

          Select Button Removes Enemies And Apples
          EYOAUZEI
          Last edited by Mezmorize; 05-06-2013, 01:47:22 AM.
          http://OldGameHacking.com/
          http://www.youtube.com/user/DreamcastVideos

          Comment


          • Always thought Teenage Mutant Ninja Turtles for the NES was way too damn hard, especially as a kid. Mostly because the relentless enemies. Here's a couple codes for the USA release:

            Enemies And Projectiles Are Frozen In Place
            EIEVEYEY

            No Enemies (Or Items)
            ESSVVTEY

            I tested them both up until the damn dam. Much to my surprise you don't get stuck with No Enemies code enabled. I originally thought it wouldn't be a good idea since you need to kill certain enemies to progress further.

            Edit:
            More codes for Teenage Mutant Ninja Turtles (U) [NES]:

            Automatically Attack As You Walk
            EIUPXIEY

            Automatically Attack When Jumping/Falling
            ESKPEYEY

            Automatically Attack When An Enemy Runs Into You
            ESUZLAEY

            Walk Faster
            EIVXPYEY

            Mount Ladders Automatically
            ENXPVYEI

            Mount Ladders Automatically (alt)
            ESXPXYEY

            Walk Without Moving Your Legs
            EIUXZTEY

            Walk Without Moving Your Legs (alt)
            EIKZZTEY

            Walk Thru Walls (Right Direction)
            ESEPNIEY

            Walk Thru Walls (Left Direction)
            ESUONIEY

            Invulnerability
            ENOPLYEI
            Note: Turn off to enter the van.

            Invulnerability (alt)
            ESOOUAEY

            Infinite Health
            ESSOEAEY

            Enemies Die When They Touch You
            EIEPVPEY
            Note: You take damage.

            Projectile Throwing Enemies Don't Crouch To Become Untouchable
            ENEPPLEI

            Infinite Time Underwater
            EISZEPEY

            Remove Time Limit Underwater
            EIXAYPEY


            Invincible To Electric Seaweed
            ESKZAIEY
            Last edited by Mezmorize; 05-08-2013, 05:37:45 AM.
            http://OldGameHacking.com/
            http://www.youtube.com/user/DreamcastVideos

            Comment


            • Chip 'n Dale Rescue Rangers 2 (U) [NES]

              Walk On Air
              EOVXVZEL

              Walk Thru Walls
              EYUKSAEI

              Walk Thru Walls (alt)
              EIUKEAEY

              Walk Thru Walls (alt2)
              EIKGXAEY

              Walk Thru Walls (alt3)
              ESEGXAEY
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • Toxic Crusaders (U) [NES]

                Just watched the Angry Video Game Nerd's newest video of Toxic Crusaders, which brought back a lot of (bad) memories.
                This was by far the shittiest game I owned for the NES as a kid.

                Here's the video, check it out:


                Even though it sucked so bad, I still decided to make some codes for it lol.

                Code:
                Toxic Crusaders (U) [NES]
                
                Enemies Automatically Die
                ENOEOAEI
                
                Enemies Are Frozen In Place
                EYXSVAEI
                
                Invulnerability To Enemies
                ENUSVZEI
                
                Automatically Attack While Jumping
                ENULZYEI
                
                Invincibility
                EYOINTEI
                
                Lose Health Without Losing Mop
                EYXLUAEI
                
                Throw Projectiles? (Need To Have Mop)
                ESNVGGEY
                http://OldGameHacking.com/
                http://www.youtube.com/user/DreamcastVideos

                Comment


                • Is it just me or was it also weird for yous to hear such an old man say things such as "cum rags".
                  Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                  Comment


                  • LOL yea, he said a lot of crazy shit, definitely has a strange personality.
                    I bet he was on some hard core drugs back when that was made =P

                    Turns out the NES version has a Debug Mode:
                    EESNEYAA (by CaH4e3)
                    Last edited by Mezmorize; 05-10-2013, 02:04:16 AM.
                    http://OldGameHacking.com/
                    http://www.youtube.com/user/DreamcastVideos

                    Comment


                    • Addams Family, The (U) [!].nes

                      Walk On Air
                      ENOAEAEI

                      -----------------------

                      Addams Family, The - Pugsley's Scavenger Hunt (U) [!].nes
                      Create Platforms To Land On As You Jump
                      EYVYYAEI

                      Walk On Air
                      ENXYGPEI

                      -----------------------

                      Alfred Chicken (U) [!].nes
                      Walk On Air
                      ESVTZGEY

                      -----------------------

                      Alien 3 (U) [!].nes
                      Walk Thru Walls
                      ALVUYAAP

                      Stay In The Air After Jumping
                      EPNSTIEL
                      Note: Hold the jump button to drop back down.

                      -----------------------

                      Back to the Future Part II & III (U) [!].nes
                      Full Inventory
                      EYSUNAEI

                      -----------------------

                      Bashi Bazook - Morphoid Masher (U) (Prototype).nes
                      Some Enemies Automatically Die
                      EIOUZPEY

                      Create Platforms To Walk On As You Walk
                      EIKEALEY

                      -----------------------

                      Batman (U) [!].nes
                      Enemies Disappear When They Touch You
                      ENVPVPEI

                      Can't Fall Off Ledges (Right Direction)
                      ESEOOLEY

                      Invulnerability
                      ESVOSLEY

                      Invulnerability (alt)
                      APEPNZAL

                      Slow Decent When Falling
                      AUOPLIAP

                      -----------------------

                      Kinda getting bored with the system, I would be open to taking game request.
                      Game request more so than code request, I'll see what kind of codes I can come up with.
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • I know what you mean when you say "Game request more so than code request". Code request's are fine, but it's more fun to just see what different types of codes you can come up with for a certain game.

                        I like your "Create platforms" codes above.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Yea I figure with my problem with finishing 'projects' that I start, I may never get to a game that someone might want to see some new codes for. And with using trace logs to make codes, you can come up with some unusual codes.

                          The create platforms codes are a good example of making a code that I wasn't specifically trying to make.

                          A good example of me not finishing stuff I start is the Regional Lockout Bypass codes for Genesis.
                          I had very few left to do and still haven't finished >.<

                          Here's the remaining games/notes I had if you want to get them done, I never did check if a code had already been made for them (except with your universal codes, which did not work for these):
                          Code:
                          NBA Hang Time (E) [!].bin [Don't Work For USA or Japan] [FF2A44:6000]
                          
                          *NHL 96 Elitserien (E).bin [Don't Work For USA or Japan] [MC 1DAD44:6002]
                          *Nigel Mansell's World Championship (E).bin [000328:4E71] [Don't Work For USA or Japan] [MC]
                          *Ottifants, The (E) (M5) [!].bin [Don't Work For USA or Japan]
                          *Pebble Beach Golf Links (E).bin [Don't Work For USA or Japan]
                          *Pocahontas (E) [!].bin [Don't Work For USA or Japan]
                          *Punisher, The (E).bin [Don't Work For USA or Japan]
                          *Ranger-X (E) [!].bin [Don't Work For USA or Japan]
                          *Robocop Versus The Terminator (E).bin [Don't Work For USA or Japan]
                          *Samurai Shodown (E) [c][!].bin [Don't Work For USA or Japan]
                          *Saturday Night Slam Masters (E).bin [Don't Work For USA or Japan]
                          *Sega Sports 1 (Wimbledon, Ult.Soccer, Super Monaco) (E) [!].bin [Don't Work For USA or Japan]
                          *Shin Changsegi - Ragnacenty (K) [!].bin [Don't Work For USA]
                          *Skeleton Krew (E).bin [Don't Work For USA or Japan]
                          *Smurfs, The (E) (M5) [!].bin [Don't Work For USA or Japan]
                          *Sonic Classics (Compilation) (E) (REV00) [!].bin [Don't Work For USA or Japan]
                          *Speed Ball 2 - Brutal Deluxe (E) [!].bin [Don't Work For USA or Japan]
                          *Spirou (E) [!].bin [Don't Work For USA or Japan]
                          *Streets of Rage 3 (E) (Apr 1994) [!].bin [Don't Work For USA or Japan]
                          *Streets of Rage 3 (E) (May 1994) [!].bin [Don't Work For USA]
                          *Striker (E) (M5) [!].bin [Don't Work For USA or Japan]
                          *Tintin Au Tibet (E) (M6) [!].bin [Don't Work For USA or Japan]
                          *Toy Story (E) [!].bin [Don't Work For USA or Japan]
                          *Ultimate Soccer (E) [!].bin [Don't Work For USA or Japan]
                          *Wimbledon Championship Tennis (E) [!].bin [Don't Work For USA or Japan]
                          *Worms (E) (Prototype) [c][!].bin [Don't Work For Japan]
                          http://OldGameHacking.com/
                          http://www.youtube.com/user/DreamcastVideos

                          Comment


                          • NES Game Genie Codes

                            Beetlejuice (U) [!].nes
                            Invulnerability
                            EYKIUZEI

                            Invincibility
                            ENUIGTEI

                            -----------------------

                            Bionic Commando (U) [!].nes
                            Walk On Air
                            ENNZUIEI
                            Note: Must use the grappling hook to get down, or turn off the code.

                            -----------------------

                            Blaster Master (U) [!].nes
                            Invulnerability To Enemies
                            ESVSITEY

                            Some Enemies Automatically Die
                            EISZSAEY

                            -----------------------

                            Bonk's Adventure (U) [!].nes
                            Slow Decent From Walking Off Ledges
                            ESUOUZEY

                            Walk Faster (Left Direction)
                            EPXENYEL

                            -----------------------

                            Bram Stoker's Dracula (U) [!].nes
                            Slow Decent From Walking Off Ledges
                            EIKLYYEY

                            Automatically Attack When Jumping/Falling
                            EUXUTYEP

                            Less Enemies
                            EUUVNLEP

                            Float After Jumping
                            EUXUEIEP
                            Note: Press Down to fall back down.

                            Float After Jumping (alt)
                            EOEUVIEL

                            Some Enemies Can't Move
                            EOEGETEL

                            -----------------------

                            Bugs Bunny Birthday Blowout, The (U) [!].nes
                            Slow Decent After Jumping
                            ENXENGEI

                            -----------------------
                            http://OldGameHacking.com/
                            http://www.youtube.com/user/DreamcastVideos

                            Comment


                            • I was having problems with a code since there is no BRA instruction on the NES.
                              Did a quick search and this page told a helpful tidbit:
                              http://www.atarimax.com/jindroush.atari.org/aopc.html

                              I was able to make the Walk Thru Walls code always work instead of just reversing when it would normally take effect.
                              Since I was replacing a BNE with BEQ, you could walk thru walls when you shouldn't be able to, but with things you normally should be able to walk thru the character would stop. I used $70 which is BVS - Branch if Overflow Set and it seems to work great.

                              Castlevania II - Simon's Quest (U) [!].nes
                              Walk Thru Walls
                              ANVAZLEI

                              Walk On Air
                              ESSEZTEY

                              Was a problem with this one. Was fixed with a value of $70 once again :-)

                              Walk On Air
                              ANSEZTEY

                              Automatically Attack While Jumping/Falling
                              ESSAOPEY

                              ----------------------

                              Captain America and The Avengers (U) [!].nes
                              Walk On Air
                              EINXXYEY

                              -----------------------

                              Castlevania (U) (PRG0) [!].nes
                              Enemies Die When They Touch You, And You Take No Damage
                              ENNTZTEI

                              Don't Get Knocked Back After Taking Damage
                              ENKPTTEI

                              Walk On Air After Jumping
                              ENUONTEI
                              Note: Must turn off the code to drop back down.

                              -----------------------
                              Last edited by Mezmorize; 05-11-2013, 07:05:23 PM. Reason: Was a problem with a code...
                              http://OldGameHacking.com/
                              http://www.youtube.com/user/DreamcastVideos

                              Comment


                              • X-Men Character Modifier For Fusion v3.64 (Game Gear)

                                Here's somewhat of a save-state editor for the Game Gear version of X-Men.
                                It's for a character modifier only.

                                X-Men Character Modifier For Fusion v3.64 (Game Gear).zip

                                I made the code literally years ago but was never able to share a working code.
                                I could use Cheat Engine to easily use the code since I could just write the value once without locking the value, but when converted to a PAR code it would not work properly.

                                Can't make a working Game Genie code with my limited skills, but at least now I am able to share the code in some form.
                                Normally when starting a new game you can only play as Wolverine and Cyclops.

                                With this you can change characters at anytime between those 2 characters as well as:
                                Storm, Rogue, Psylocke, Nightcrawler and Iceman.
                                http://OldGameHacking.com/
                                http://www.youtube.com/user/DreamcastVideos

                                Comment

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