Announcement

Collapse
No announcement yet.

Mez's Codes...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Hey Mez- i will stick around with your codes for Sonic 2 and Sonic 3. they work fine yes even on Gens GS. since i have both- this one and Kega on my PC

    Comment


    • #47
      Originally posted by Sly Hedgehog View Post
      Hey Mez- i will stick around with your codes for Sonic 2 and Sonic 3. they work fine yes even on Gens GS. since i have both- this one and Kega on my PC
      Glad they do work.
      I only have around 3 hours or so on weekdays to make codes, and I do VERY minimal testing.
      http://OldGameHacking.com/
      http://www.youtube.com/user/DreamcastVideos

      Comment


      • #48
        Here's a few "Walk On Air" codes for some Sega Genesis games I made a while back, that I forgot about.
        They were posted here http://www.youtube.com/watch?v=4n_V3CYB2YE

        X-Men
        Cyclops Walks On Air
        BVNA-CA4T

        Gambit Walks On Air
        BBYA-CA6R

        Wolverine Walks On Air
        BBCT-CA5E

        Nightcrawler Walks On Air
        CBTA-CA6E

        ----

        Batman Returns (W)

        Walk On Air

        ABTA-AA74

        ----

        Lion King, The (W) [!]

        Walk On Air (Left Direction)

        ABDB-WA2E

        Walk On Air (Right Direction)

        ABAV-WA5J 

        ----

        Addams Family, The (UE) [!]

        DDYT-RA8G

        ----

        Sonic The Hedgehog (W) (REV01) [!]

        BVHA-CA22
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • #49
          Originally posted by Mezmorize View Post
          Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]

          Walk Thru Solid Objects
          Action Replay
          019A7A:6046
          Game Genie
          J4PA-CA54
          Originally posted by Mezmorize View Post
          Sonic The Hedgehog 2 (W) (REV00) [Sega Genesis]

          Remove Floor Spikes
          Game Genie
          ABNT-CA60
          Hi, @Mezmorize! I like your codes for Sonic The Hedgehog codes! Though, you can find GG versions of same these codes for Sonic The Hedgehog 2 (W) (REV01)?

          Originally posted by Mezmorize View Post
          Here's a few "Walk On Air" codes for some Sega Genesis games I made a while back, that I forgot about.
          They were posted here http://www.youtube.com/watch?v=4n_V3CYB2YE

          (...)

          Sonic The Hedgehog (W) (REV01) [!]

          BVHA-CA22
          There was no similar code made for Sonic the Hedgehog series until now. You can make this same code for Sonic The Hedgehog (W) (REV00)? Thanks you in Advance!
          Last edited by Unicode; 04-15-2013, 02:38:04 AM.

          Comment


          • #50
            It would seem that the Remove Floor Spikes code (ABNT-CA60) does indeed also work for Sonic The Hedgehog 2 (W) (REV01) [!], I'll see about the other ones.

            Edit:
            Sonic The Hedgehog (W) (REV00) [!]
            Walk On Air
            BVDA-CA7T

            Sonic The Hedgehog 2 (W) (REV01) [!]
            Walk Thru Solid Objects
            J4PA-CA5R
            Last edited by Mezmorize; 04-15-2013, 03:14:23 AM.
            http://OldGameHacking.com/
            http://www.youtube.com/user/DreamcastVideos

            Comment


            • #51
              X-Men (U) [Sega Genesis]

              No Enemies
              019506:6042

              Some Enemies Don't Attack You (And you can walk thru them without being damaged)
              006B02:6026

              Some Enemies Disappear When You Approach Them (Basically the 'cavemen' without spears)
              006C14:6010

              Speed Up Gameplay
              014DE8:6000

              I only tested these for a short period of time, on the first stage; with Cyclops.
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • #52
                Hey Mez, can you make Invincibility and Infinite Time for Sonic The Hedgehog (W) (REV00) [!]? because AetherKnight's PAR codes don't work on Gens GS as i now play Sonic 1 on there and i did tried this with your Walk on Air code and it work fine
                Last edited by Sly Hedgehog; 04-15-2013, 09:33:57 AM.

                Comment


                • #53
                  I tested the 2 PAR codes on Fusion v3.64 and they work fine.
                  It's pretty well known that codes that start with FF don't always work on Gens.
                  It'll be around 12 hours from now (after I get home from work) when I can take a look at making them ROM codes instead.
                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • #54
                    Originally posted by Mezmorize View Post
                    I tested the 2 PAR codes on Fusion v3.64 and they work fine.
                    It's pretty well known that codes that start with FF don't always work on Gens.
                    It'll be around 12 hours from now (after I get home from work) when I can take a look at making them ROM codes instead.
                    because you switch the last digit in the address.
                    https://forum.gamehacking.org/node/104077

                    Originally posted by lee4
                    Because of Little-Endian and Big-Endian issues

                    If PAR(RAM) Code

                    on Kfusion is FFE568:01, on GENs is FFE569:01 (even address (0,2,4,6,8,A,C,E) plus 1 (1,3,5,7,9,B,D,F))

                    on Kfusion is FF0401:09, on GENs is FF0400:09 (odd address (1,3,5,7,9,B,D,F) minus 1 (0,2,4,6,8,A,C,E))
                    Last edited by lee4; 04-15-2013, 12:56:45 PM.
                    lee4 Does Not Accept Codes Requests !
                    When lee4 asks a question it does not mean lee4 will look at your game
                    *How to create and use SegaCD codes >click here<*
                    >)

                    Comment


                    • #55
                      Originally posted by Sly Hedgehog View Post
                      Hey Mez, can you make Invincibility and Infinite Time for Sonic The Hedgehog (W) (REV00) [!]? because AetherKnight's PAR codes don't work on Gens GS as i now play Sonic 1 on there and i did tried this with your Walk on Air code and it work fine
                      Yea, I would just do as lee4 suggested if I were you.
                      The code I made also made you walk thru rings without picking them up (and I'm too tired today to keep trying).

                      By infinite time you meant time under water?

                      Infinite Time Underwater
                      013F20:6002 (Action Replay)
                      AJ9T-CA3A (Game Genie)

                      And Invincibility has already been made by Mr. Book
                      0039F0:11C1 (Action Replay)
                      2E6T-BCHT (Game Genie)
                      Last edited by Mezmorize; 04-16-2013, 02:54:10 AM.
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • #56
                        A few more requests for Sonic the Hedgehog series:

                        Sonic the Hedgehog - Remove Water In LZ 1,2,3 (Labyrinth Zone) [both versions]; Infinite Time Underwater (Can't Drown) [REV00].
                        Sonic the Hedgehog 3 - Remove Water In HZ 1,2 (Hydrocity Zone) and CNZ 2 (Carnival Night Zone Act 2), Infinte Time Underwater For Tails.
                        Sonic and Knuckles & Sonic 3 (W) - Remove Water In HZ 1,2 (Both acts of Hydrocity Zone), CNZ 2 (Carnival Night Zone Act 2), LBZ 2 (Launch Base Zone Act 2); Sonic / Tails Can't Be Knocked Far Backwards When Boss' Rockets In TDZ (The Doomsday Zone) Hit Him; Lights Are Never Turned Off In SZ 2 (Sandopolis Zone Act 2).
                        Last edited by Unicode; 04-16-2013, 03:05:29 AM.

                        Comment


                        • #57
                          Originally posted by Unicode View Post
                          A few more requests for Sonic the Hedgehog series:

                          Sonic the Hedgehog - Remove Water In LZ 1,2,3 (Labyrinth Zone) [both versions]; Infinite Time Underwater (Can't Drown) [REV00].
                          Sonic the Hedgehog 3 - Remove Water In HZ 1,2 (Hydrocity Zone) and CNZ 2 (Carnival Night Zone Act 2), Infinte Time Underwater For Tails.
                          Sonic and Knuckles & Sonic 3 (W) - Remove Water In HZ 1,2 (Both acts of Hydrocity Zone), CNZ 2 (Carnival Night Zone Act 2), LBZ 2 (Launch Base Zone Act 2); Sonic / Tails Can't Be Knocked Far Backwards When Boss' Rockets In TDZ (The Doomsday Zone) Hit Him; Lights Are Never Turned Off In SZ 2 (Sandopolis Zone Act 2).
                          I'll see what I can do...

                          Asterix and the Great Rescue (U) [!]
                          Auto Walk
                          001182:6014

                          We're Back! - A Dinosaur's Tale (U) [!]
                          Walk Thru Walls
                          002F56:605C

                          Sonic The Hedgehog (W) (REV00) [!]
                          Remove Spikes
                          00CEE2:6000
                          or maybe this one is better (Lack of time to test codes)
                          00CF40:6000

                          Remove Water 'Color'
                          003C08:6010

                          Instead of a code that removes the water, It might be easier to make one that makes Sonic move and jump at normal speed.
                          Last edited by Mezmorize; 04-16-2013, 04:07:16 AM.
                          http://OldGameHacking.com/
                          http://www.youtube.com/user/DreamcastVideos

                          Comment


                          • #58
                            Originally posted by Mezmorize View Post
                            Yea, I would just do as lee4 suggested if I were you.
                            The code I made also made you walk thru rings without picking them up (and I'm too tired today to keep trying).

                            By infinite time you meant time under water?

                            Infinite Time Underwater
                            013F20:6002 (Action Replay)
                            AJ9T-CA3A (Game Genie)

                            And Invincibility has already been made by Mr. Book
                            0039F0:11C1 (Action Replay)
                            2E6T-BCHT (Game Genie)
                            i meant normal infinite time for the whole game in as 0:00

                            Comment


                            • #59
                              Originally posted by Sly Hedgehog View Post
                              Hey Mez, can you make Infinite Time for Sonic The Hedgehog (W) (REV00) [!]?
                              Originally posted by Sly Hedgehog View Post
                              i meant normal infinite time for the whole game in as 0:00
                              Here you go:
                              01C71C:4E71

                              Edit:
                              This code will remove the ball and chain that swings around. Needs testing.
                              01092E:6002



                              And this Infinite Time Underwater makes bubbles not come out of Sonic.
                              013EAA:6000
                              Last edited by Mezmorize; 04-18-2013, 03:55:35 AM.
                              http://OldGameHacking.com/
                              http://www.youtube.com/user/DreamcastVideos

                              Comment


                              • #60
                                Jurassic Park (U) [Sega Genesis]

                                Acid Spitting Dino's Cannot Spit
                                004A5E:6022

                                Invulnerability (Basically, invincibility to everything but spikes. Also, those annoying tiny dino's cannot latch onto you.)
                                01DD12:6000

                                Invincibility (Improvement over Galoob's version, since spikes cannot hurt you.)
                                004612:0000
                                http://OldGameHacking.com/
                                http://www.youtube.com/user/DreamcastVideos

                                Comment

                                Working...
                                X