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  • #91
    Originally posted by Unicode View Post
    Nice codes! They actually work on SMB1 cart game only too. You can actually add these GG codes also in Super Mario Bros. (World)'s database page http://gamehacking.org/?game=31010 because they works on it too, not only on Super Mario Bros. + Duck Hunt game.

    Also, I want to ask you when the codes from this thread will be added in database? Except for the ones on Page 1, for all of your codes since page 2 until now, forum says nobody was added your codes in database yet.
    Thanks for the info, and the compliments!
    I'll try to get around to adding the codes from this thread to the database soon.
    It's a boring process, but I do want to get caught up so I can add them as I make them.
    I did start on them finally and made a note to myself that I stopped on the game Little Mermaid, The (U) [!] for Game Boy.
    Plus, taking the time to add the backlog of codes takes away from my hacking time =P

    Edit:
    Spent a little time doing more testing.
    Below I'll re-post the same codes but in better order and with more notes.
    Also if I put a + between 2 codes, I know or think they will go good together.

    Examples of some things I noticed:
    Better to use an enemy falls thru floors code than remove enemies, since removing enemies also removes the lifts.
    Powerups Move Slower After Bouncing Off Of An Object code also makes mushroom enemies do weird stuff, like jump over pipes instead of bounce off of them.
    Enemies Die When They Touch You (Unless you get an invincibility star) goes good with the code that makes invincibility stars give 1ups instead.
    Turtles Are That Mushroom Guy code also makes the piranha plants be that, but I also noticed that the spiked turtles that comes out of the cloud looks crazy.
    Etc.
    Code:
    Super Mario Bros. + Duck Hunt (U) [NES]
    
    Disable Audio
    ENSYLZEI
    
    Infinite Time
    EISLZYEY
    
    Invulnerability (Walk Thru Enemies)
    ENOSSAEI
    
    Walk Thru Enemies
    EYOIVPEI
    
    Walk Thru Enemies (alt)
    EYXSNPEI
    
    Walk Thru Enemies And Powerups
    EYVVTZEI
    
    Walk Thru Enemies And Powerups (alt)
    EYVIEAEI
    
    Walk Thru Walls, Pipes Etc.
    ESOSNIEY
    
    Walk Thru Objects (Right Direction)
    ENOSOIEI
    
    No Enemies [Parana Plants Not Effected]
    EYKKLPEI
    
    No Enemies (alt)
    ESVGLPEY
    
    Remove Some Enemies
    ENOGAPEI
    
    Enemies Fall Thru The Floor [Does Not Effect Lift's]
    ENEKEZEI
    
    Enemies Fall Thru The Floor And Powerups Don't Fall
    EYNKSZEI
    
    Enemies And Powerups Cant Move [Invincibility Stars Bounce]
    EIOTIPEY
    
    Enemies Can't Move (Unless your grabbing a powerup)
    ENNKSAEI
    
    Enemies Die When They Touch You (Unless you get an invincibility star)
    ESESSAEY
    +
    Invincibility Stars Give 1up, 1ups Give Invincibility
    EIOIKAEY
    
    Enemies Are Powerups, Powerups Are Enemies (Not Visually)
    ENEISAEI
    
    Powerups Don't Fall
    ESVSKYEY
    
    Can Continue Jumping On A Squished Enemy (Easy 1ups)
    ESXSOAEY
    
    Can Continue Jumping On A Squished Enemy (alt)
    ESUISAEY
    
    All Blocks Give Coins [Can't Powerup]
    EYULOTEI
    
    All ? Boxes Give 1ups [Can't Powerup]
    ESNUUIEY
    
    Powerups Don't Move
    ENOLUGEI
    
    Powerups Don't Move (alt)
    ESOLNGEY
    
    Powerups Move Slower After Bouncing Off Of An Object [Mushroom Enemies Jump Over Obstacles]
    EYUTIPEI
    
    Instantly Go Thru Pipes
    EYEUTZEI
    
    Invincibility Star Stay's Put, Fire Powerup Jumps Around
    ENOUNGEI
    
    Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups
    ESOUUGEY
    
    Shoot 2 Fireballs At Once [Hold B to keep fireing also]
    EYULLTEI
    
    Swim On Land, Walk In Water
    EYSPAPEI
    +
    Air Bubbles Come Out Of Mario
    EYNLPTEI
    
    Automatically Shoot Fireballs (Unless holding B)
    EIXUYTEY
    +
    Always Run
    EYKLLIEI
    
    Enemies That Fall From One Platform To A Lower One Die [Some turtles will be upside down starting off too]
    ENEVTAEI
    
    Automatically Jump On Enemies
    EYOIOPEI
    +
    Jumping On Enemies Is Worth 1000 Points
    ENOIKPEI
    
    Jumping On Enemies Causes Them To Instantly Disappear
    ENVKSZEI
    
    Squished Mushrooms Can Be Kicked Like Turtle Shells
    ESSIOAEY
    
    Always Walk Slowly (Right Direction)
    EYVUAIEI
    Note: Walks like when you enter the pipe after beating first stage.
    
    Always Walk Slowly
    EIULPIEY
    
    Walk On Air (After Jumping)
    EYESNIEI
    Note: Must turn off the code to drop back down.
    
    Walk On Air After Jumping (alt)
    ESXIUYEY
    Note: Must turn off the code to drop back down.
    
    Jump Thru Blocks
    ESUINGEY
    
    Blocks Turn Invisible After Hitting Them
    ESVLETEY
    
    Change Stage Layout
    ENVOLIEI
    
    Double Mushroom Enemies Are Super Fast
    EYKKALEI
    
    Enemies Walk Thru Objects And Walk On Air
    ENKISYEI
    
    Enemies Don't Die When You Jump On Them And Powerups Don't Fall
    ENVIOYEI
    
    Enemies Don't Die When You Jump On Them, Enemies Can Walk Thru Objects And Powerups Fall Down Fast
    EYNTGAEI
    
    Walking Into Enemies Kills Them, Jumping On Them Hurts You
    ENNSSAEI
    
    Squished Enemies Can Get Back Up
    ENNGUZEI
    
    Jumping On An Enemy Gives You Points, But Does Not Kill Them
    ESETGAEY
    
    Going Down The Very First Pipe In The Game Takes You To A Far Away Land
    EYUKIZEI
    
    Going Down The Very First Pipe In The Game Takes You To World 3-1
    EIESNYEY
    
    Vines Grow Inside And Outside Pipes After Going Thru Them [Annoying sound all the time]
    ESOOZPEY
    
    Falling Into Pits Takes You Inside Of Pipes [Can get stuck]
    ENOLZPEI
    
    When Hit As Big Mario, You Die Instead Of Shrink
    EIUIKPEY
    
    Fireballs Don't Bounce
    ENSVTPEI
    
    Invincibility Star Moves Horizontally
    EINTGPEY
    
    *Visual Codes:*
    Look Like Luigi Until You Get Firepower
    ESNEPIEY
    +
    Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit
    EYEAZTEI
    
    Start Off As Big Mario And Mushrooms Make You Small
    ESOYGAEY
    
    Enemies Are That Mushroom Guy
    ENUTKAEI
    
    Turtles And Piranha Plants Are That Mushroom Guy [Spiked turtles look glitchy]
    EYOTEZEI
    
    Enemies Are Bullet Bill (think that's his name)
    ENKTEAEI
    
    Enemies Look Like Spring Boards
    ENSTNAEI
    
    Enemies Are Upside Down
    ENVVOAEI
    
    Enemies Are Upside Down (Alt)
    EIVTNZEY
    
    Remove Background Objects (Everything except the sky.)
    EIOPPGEY
    
    The Ground Is Clouds
    ESEPGGEY
    
    Breakable Blocks Are Clouds [And are not breakable]
    EIUPKZEY
    
    Single Mushroom Enemies Are The Black Beetles
    EIEGGZEY
    
    Double Mushroom Enemies Are The Black Beetles
    EIXKLYEY
    
    Black Background Is Blue Sky
    EYOEGTEI
    
    Pipes, Trees, Shrubs and Hills Are Red Instead Of Green
    EYKEATEI
    
    Enemies Are (Headless) Bowser
    EYNOLAEI
    
    Enemies Are (Glitchy Looking) Bowsers
    ESNTSAEY
    
    Jump Like Your Swimming
    ENNVSYEI
    
    Jump Like Your Crouching
    EYEYGAEI
    And out of all of the codes, the one I like best that does not straight up make you invincible is Automatically Jump On Enemies, that one is pretty cool.
    Last edited by Mezmorize; 05-03-2013, 08:56:33 AM.
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

    Comment


    • #92
      Awesome SMB 1 codes!

      but, this code don't work

      Originally posted by Mezmorize
      No Enemies (Alt)
      ENOGAPEI
      annoying tiny mushrooms are still there..

      Comment


      • #93
        Originally posted by Sly Hedgehog View Post
        Awesome SMB 1 codes!

        but, this code don't work



        annoying tiny mushrooms are still there..
        Thanks, changed the description in the post directly above yours to this: Remove Some Enemies.
        Also, just attached an IPS patch of 10 codes.
        Attached Files
        Last edited by Mezmorize; 05-03-2013, 09:02:20 AM.
        http://OldGameHacking.com/
        http://www.youtube.com/user/DreamcastVideos

        Comment


        • #94
          May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
          I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
          thanks in advance and I hope I can post this here.
          A Wise Man once said that common sense is really not that common.

          Comment


          • #95
            can you make Mario modifier as a game genie for Super Mario Bros. + Duck Hunt (USA)?

            because Parasyte and Viper187's version is a invalid if you put this in Nestopia..

            i prefer Mario as Big or Fire (throw fireballs at Enemies)

            Comment


            • #96
              Originally posted by hawkeyes View Post
              May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
              I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
              thanks in advance and I hope I can post this here.
              Posting request here is not a problem, but I've only ever hacked like 3 codes for the SNES ever (the first post of this thread).
              Never owned a SNES, and still don't have a real system, only a clone.
              I'll look into it later if someone else don't get it for you.

              Originally posted by Sly Hedgehog View Post
              can you make Mario modifier as a game genie for Super Mario Bros. + Duck Hunt (USA)?

              because Parasyte and Viper187's version is a invalid if you put this in Nestopia..

              i prefer Mario as Big or Fire (throw fireballs at Enemies)
              You mean this code? The problem is likely the extra 0 in the value (on the database). These should work.
              0756:0?
              0 - Little
              1 - Big
              2 - Fire

              0756:02 is likely that code you want.

              ---------------------------------------

              Super Mario Bros. + Duck Hunt (U) [NES]

              World Select
              EIVEYZEY
              Note: Press B on the Title Screen to change your starting world.

              Demo Mode
              PENEGZAA
              Note: Press Start on the Title Screen to immediately start playing, as if you were controlling the demo player.
              Last edited by Mezmorize; 05-03-2013, 07:55:39 PM.
              http://OldGameHacking.com/
              http://www.youtube.com/user/DreamcastVideos

              Comment


              • #97
                ok thanks having a rough time with this game after the main character gets blinding poison trown in his face lol
                A Wise Man once said that common sense is really not that common.

                Comment


                • #98
                  Originally posted by hawkeyes View Post
                  May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
                  I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
                  thanks in advance and I hope I can post this here.
                  PAR codes
                  http://translate.google.com/translate&jp=en?http://wikiwiki.jp/snes007/Eien no Filena
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #99
                    Originally posted by Mezmorize View Post
                    Posting request here is not a problem, but I've only ever hacked like 3 codes for the SNES ever (the first post of this thread).
                    Never owned a SNES, and still don't have a real system, only a clone.
                    I'll look into it later if someone else don't get it for you.



                    You mean this code? The problem is likely the extra 0 in the value (on the database). These should work.
                    0756:0?
                    0 - Little
                    1 - Big
                    2 - Fire

                    0756:02 is likely that code you want.
                    it still said Invalid

                    Comment


                    • Originally posted by Sly Hedgehog View Post
                      it still said Invalid
                      I guess it don't like 0's in front of a non zero value.

                      Here is the PAR code working:
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • Originally posted by hawkeyes View Post
                        May I request some codes for Eien no Filena(jpn) snes,aka Eternal Filena?
                        I would like to see stuff like Inf hp in battle,Inf mp in battle (I think it's called sp in this game)Max item in slots codes(slt1,2,3,etc.)
                        thanks in advance and I hope I can post this here.
                        Here is a simple PAR code to always have 09 of the item in slot 1:
                        7E06AB09

                        The RAM locations of the amounts are side by side, so
                        7E06AC09 should be the amount in slot 2, 7E06AD09 should be slot 3 etc.
                        http://OldGameHacking.com/
                        http://www.youtube.com/user/DreamcastVideos

                        Comment


                        • thanks you so much lee4!
                          A Wise Man once said that common sense is really not that common.

                          Comment


                          • Super Mario Bros. 3 (U) (PRG0) [NES]

                            Remove Almost All Enemies
                            EIOLVPEY
                            Note: Also removes the lifts in stage 4 :-( and the fire stuff in the castle :-)

                            Press B To Remove Anything And Throw It As A Block
                            ENSUIIEI
                            Note: You can make your own paths with this, if an obsticle is in your way.

                            Keep Gaining Score Quickly
                            ENKZTPEI

                            Shoot Fireballs Without Firepower
                            EYKXYZEI
                            Note: You can shoot fireballs while having a raccoon tail, but can't shoot fireballs as Fire Mario.

                            Shoot Fireballs Without Firepower (alt)
                            EIKXLZEY
                            Note: All powerup Mario's can shoot fireballs except Hammer Mario.

                            Walk Behind Scenery
                            EISXGYEY

                            Walk Behind Scenery (alt)
                            EIOGVYEY

                            Instantly Beat Stage
                            ESEEKYEY

                            Remove Pirahna Plants
                            EYSXVAEI
                            Last edited by Mezmorize; 05-05-2013, 12:54:42 AM.
                            http://OldGameHacking.com/
                            http://www.youtube.com/user/DreamcastVideos

                            Comment


                            • Awesome codes but,

                              Originally posted by Mezmorize View Post
                              Super Mario Bros. 3 (U) (PRG0) [NES]

                              No Enemies
                              EIOLVPEY
                              the annoying tiny mushrooms are still there if you go to World 1-2!

                              Comment


                              • Originally posted by Sly Hedgehog View Post
                                Awesome codes but,

                                the annoying tiny mushrooms are still there if you go to World 1-2!
                                OK. I may just remove the code then.
                                I made quite a few No Enemies codes, but all the other ones would remove the card at the end of the stage, so you couldn't finish the level.

                                Edit:
                                Played the whole first world and only that one enemy showed, besides the bullets on the ship.
                                I don't think that one enemy showing is worth not keeping the code.
                                But, also noticed that with the code on, the lifts you have to ride are also gone.
                                I think the only reason that single mushroom is not removed is because he's hiding in a pipe when the stage first starts.

                                ------------

                                Super Mario Bros. 3 (U) (PRG0) [NES]

                                Gain Lots More Points Than Ususal
                                ENSZKZEI

                                Mushroom Powerup Stays Put
                                EYNXKAEI

                                Mario Is Gray
                                EYKXTIEI

                                Mario is Crouched
                                EYUZPYEI

                                -

                                Swim On Land
                                EYNZGTEI

                                Swim On Land (alt)
                                EISZOPEY

                                Background Is Black, HUD Spins
                                EINEUYEY

                                After Jumping, Fall Very Slowly
                                EYNLLIEI

                                Walk Backwards
                                EYXZETEI

                                Mushroom Powerup Quickly Comes Out The Bottom Of The ? Box
                                EISZNAEY

                                Invulnerable To Fireballs
                                EYOUEAEI

                                Invulnerable To Fireballs (alt)
                                EYOUNAEI

                                -

                                Fireballs Hit You And Do No Damage
                                EYUUOAEI

                                Can't Jump On Enemies
                                EYSSLZEI

                                Can't Jump On Enemies (alt)
                                EYNSZZEI

                                Jumping On Enemies Automatically Kicks It
                                ENXIAZEI
                                Note: Non turtles will turn into a bullet lol

                                -

                                ? Boxes Don't Scroll, Coins Don't Spin
                                EYOENTEI

                                ? Boxes Don't Scroll, Coins Don't Spin (alt)
                                ESSKEPEY

                                Move Fast (Right Direction)
                                EYXZSPEI

                                Jog In Place
                                EYEZNTEI

                                Jog In Place (alt)
                                EYEXUTEI

                                Always Face Right Direction
                                EYOZKTEI

                                Always Face Right Direction (alt)
                                EIOXXTEY

                                Auto Walk
                                ENXXVLEI

                                Running Animation In Air
                                ENOZXPEI

                                Running Animation In Air (alt)
                                EIXXUGEY

                                Look Like You Have Invincibilty Star
                                ENSKXTEI

                                Float Up Automatically
                                EYVXPAEI
                                Note: Turn off the code to drop back down.

                                Mario Slides Around On His Butt
                                ESXZSTEY

                                Walk Thru Walls
                                EINULGEY
                                Note: Do not jump or you will pass thru the floor. Turn the code on only when needed.

                                Enter Invisible Doors?
                                EINUUGEY

                                Walk Thru Enemies And Powerups
                                ESEGVPEY

                                Walk Thru Enemies And Powerups (alt)
                                EYSIEAEI

                                Slide Around Super Fast
                                ENUXSLEI

                                Open World Castle (Buggy)
                                ENOLSAEI

                                Pirahna Plants Shoot 2 Fireballs
                                ENNZTYEI

                                Pirahna Plants Shoot 3 Fireballs
                                EYEZUAEI

                                Pirahna Plants Quickly Go Into The Pipe Without Shooting Any Fireballs
                                EYEXUAEI

                                Pirahna Plants Don't Shoot Fireballs
                                EYSGYGEI

                                Pirahna Plants Don't Shoot Fireballs (alt)
                                EYULVZEI

                                Pirahna Plants Don't Shoot Fireballs (alt2)
                                EIKKGGEY

                                Pirahna Plants Don't Shoot Fireballs (alt3)
                                EINXXYEY

                                Pirahna Plants Fireballs Fall Straight Down
                                EIELKZEY

                                -

                                Can Keep Hitting ? Coin Boxes
                                EYOUIYEI
                                Note: Disables the ability to get powerup from ? boxes.

                                Powerup Comes Out Of The Bottom Of ? Boxes Instead Of Top
                                ENVXEAEI

                                Walk Thru Powerups
                                ENEXSAEI

                                Walk Thru Powerups (alt)
                                ENXSUAEI

                                Walk Thru Powerups (alt2)
                                ENSIOAEI

                                Walk Thru Powerups (alt3)
                                EYXIKPEI

                                Mushroom Powerup Is Leaf, Leaf Powerup Is Mushroom
                                EIELUAEY

                                Powerups Go Thru Scenery/Walls
                                ESXKGYEY

                                Mushroom Powerup Moves Like In Water
                                ESSGTTEY

                                Powerup Moves On Air
                                EIVXVPEY

                                Powerup Has Low Gravity Fall
                                EINZVPEY

                                Faster Animation From Small To Big Mario
                                ESXZVAEY

                                Big Mario Walks Without Moving His Legs
                                ESXUIAEY

                                Jumping On Enemies Causes Them To Instantly Disappear
                                ENNILZEI

                                Can't Kick Turtle Shells
                                EYOGXLEI

                                Turtle Shells Can't Be Squished
                                EYXILPEI
                                Note: Easy 1ups If you keep jumping on them for the points.

                                Turtle Shells Are Automatically Grabbed, But Can't Be Thrown
                                EYUGSTEI

                                Turtle Shells Bounce Off Of ? Blocks
                                ENUGOGEI

                                Turtle Shells Do Not Bounce Off Of ? Blocks
                                ENVKNGEI

                                Jumping On A Turtle Once Kills It
                                ESEIZZEY

                                Jumping On A Turtle Once Kills It (alt)
                                EIESPLEY

                                Jumping On A Turtle Once Causes The Shell To Float
                                EIOKVLEY

                                Kicked Turtle Shells Fly Straight
                                EINKNGEY

                                Kicking A Turtle Shell Kills It
                                EIESSGEY

                                Racoon Tail Leaf Is Green Instead Of Brown
                                ESKZSLEY

                                Racoon Mario Walks Without Moving His Legs
                                EIKLLAEY

                                ---

                                Tail Spin Makes Mario Spin More Times
                                EYELPPEI

                                Tail Spin Makes Mario Spin More Times (alt)
                                ESNUIAEY

                                Winged Mushroom Enemy Goes Opposite Direction
                                ENOXNTEI

                                Winged Mushroom Enemy Can't Fly
                                ENNXETEI

                                Winged Mushroom Enemy Can't Fly (alt)
                                ESKXVTEY

                                Winged Mushroom Enemy Can't Move Horizontally
                                EIOZSYEY

                                If Your Racoon Mario, You Fall Slower After Jumping
                                ESVXOGEY

                                Enemies Don't Rise Into The Air After Hitting Them With Your Tail
                                ESUSTAEY

                                Enemies Instantly Disappear After Hitting Them With Your Tail
                                EIXIZAEY

                                -

                                Visually Remove Wings From Winged Turtles
                                EIULAIEY

                                Winged Turtles Only Hop Slightly
                                ESNUYLEY

                                Instantly Go To The Map After Falling Into A Pit
                                ENNSPTEI

                                After Filling Meter, Can Keep Flying
                                ESKXPGEY

                                Going Down A Pipe Beats The Stage
                                EYKLEYEI

                                Going Down A Pipe Beats The Stage (alt)
                                ENESLLEI

                                Instantly Go Inside Of Pipes
                                EYNIPLEI

                                Enter First Pipe In The Game To Start On World 2
                                EYOPVPEI
                                Note: After the buggy scene, you will get a P-Wing and be on World 2.

                                Enter First Pipe In The Game To Start On World 2 (alt)
                                EINAULEY

                                Go In A Pipe, Come Out The Other Side (Instead Of Going Inside)
                                EIXUSYEY

                                Remove Big Green 'Trees'
                                ESSGXLEY

                                Get 1up At End Of Stage
                                ESSUUGEY

                                Beat The First Stage To Beat The Whole Game
                                ESVAOYEY

                                Press Select To Change Current Powerup Ability
                                EYXXUTEI
                                Last edited by Mezmorize; 05-05-2013, 12:32:05 AM.
                                http://OldGameHacking.com/
                                http://www.youtube.com/user/DreamcastVideos

                                Comment

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