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  • Wario Land II (USA, Europe) (SGB Enhanced).sgb

    Code:
    Invulnerable / disable enemy and special object collision
    C90-F6B-193
    "Roll The Bones" - Rush
    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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    • Wario Land II (USA, Europe) (SGB Enhanced).sgb

      Code:
      Start in Flagman DD menu (This code allows you to start Wario Land II in the main menu of the minigame Flagman DD albiet without the music, and it will break your continued progress if you start a new game and continue from there because you will start at the level select screen on the second stage permanently unless you select New Game and clear the data, or use a code to give you access to all treasures and stages completed.)
      100-33B-C4E
      D80-35B-80D
      Flagman DD is always free (Allows you to select 'PLAY', but 'EXIT' will appear highlighted. You will still be charged coins if you have enough.)
      Code:
      001-C3B-19E
      Last edited by nensondubois; 07-02-2017, 09:44:03 PM.
      "Roll The Bones" - Rush
      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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      • Wario Land II (USA, Europe) (SGB Enhanced).sgb

        Code:
        Always guess correct answer in treasure chest minigame
        EA2-A7A-081
        "Roll The Bones" - Rush
        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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        • Wario Land II (USA, Europe) (SGB Enhanced).sgb

          Code:
          Currents do not drag Wario
          EA1-0BA-081
          
          Water has no effect
          EA1-0BA-081
          EAE-8DB-081
          "Roll The Bones" - Rush
          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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          • Bomber Man GB 3 (Japan) (SGB Enhanced).sgb

            Code:
            Place bomb to proceed to the next stage
            0CA-7EB-802
            46A-7FB-2A3
            
            Invulnerable to bombs
            21A-87B-081
            "Roll The Bones" - Rush
            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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            • Soukoban Densetsu - Hikari to Yami no Kuni (Japan) (SGB Enhanced).gbc

              Code:
              Load unused Super Game Boy palette
              111-31B-6EE
              001-3BB-6EA
              (Here's the lost matching border palette. There's also an oddly matching overlay appearing to fit anywhere. There is also a variation which removes the lowermost 8x8 tilemapping.
              
              I guess they chose a black and white palette for the final because it makes your custom palettes stand out and they wanted focus on that feature? They could have given the option to switch between the two.)
              
              Loads unused palette without modifying ATTR_BLK attributes
              001-3BB-6EA
              
              8x8 Border Restoration Fix
              008-6DB-D5A
              
              https://twitter.com/nensondubois_/status/891869088988975105
              Took 4 minutes. To fix the border, modify 0x01086D to 00 from 0C or via Game Genie code 008-6DB-D5A. Seriously, how did they fuck this up? What, were the game developers blind? I don't know, for a game that focuses on a feature like this, you would think someone in the planning team and testing phases beyond graphical design would notice an anomaly this obvious? Well, no, apparently, because the first skull is the only one that fully matches with your custom palette. So, maybe the border's ability to adapter with the player's palette was an afterthought? More on the skulls later because I will restore their tiles as well.)


              Last edited by nensondubois; 08-01-2017, 11:55:04 PM.
              "Roll The Bones" - Rush
              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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              • Soukoban Densetsu - Hikari to Yami no Kuni (Japan) (SGB Enhanced).gbc

                Code:
                Title screen music modifier
                ??0-49A-E6E
                "Roll The Bones" - Rush
                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                • Mortal Kombat 4 (USA, Europe) (SGB Enhanced).gbc

                  Code:
                  Enable Reptile (long version)
                  C9C-41C-7F4
                  FFD-A3C-A2A
                  38D-9EC-4CA
                  
                  Enable Reptile (Short version)
                  18D-5EC-6EA
                  38D-9EC-4CA


                  Last edited by nensondubois; 08-03-2017, 08:03:32 PM.
                  "Roll The Bones" - Rush
                  Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                  • Super Mario Bros. 2 (U) PRG 0 / 1 / USA.nes

                    Code:
                    Restore unused death DPCM sound effect with music
                    SZXAPKSE
                    SZXATKSE
                    
                    Restore unused death DPCM sound effect with music (With DPCM hiccups; due to stopping the game form muting DPCM on track changes, which causes the sample to not play.)
                    YPXAIKYE
                    
                    Disable music when a DPCM plays (resume music by jumping or playing a non-DPCM sound effect)
                    APUEIUYP
                    
                    Restore unused death DPCM sound effect without music
                    APXAIKYA
                    
                    Jump to hear unused death sound effect
                    EAUEOGPA
                    
                    Crazy DPCM that sounds very wrong (use with TKEATSPE)
                    SLXEPUSE
                    
                    Trivia: The DPCM sound effects in Super Mario Bros 2 / USA are actually conversions of the FDS channel's FM from the original version that was released in Japan as 夢工場ドキドキパニック Yume Kōjo Doki Doki Panikku, literally "Dream Factory: Heartbeat Panic".


                    Last edited by nensondubois; 08-22-2017, 02:30:14 AM.
                    "Roll The Bones" - Rush
                    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                    • Super Mario Bros. 2 (U) PRG 0 / 1 / USA.nes

                      Code:
                      Invulnerable
                      GXVUZTAX
                      
                      Die instantly
                      GXVLZTAX
                      
                      No enemies (may get stuck)
                      GXVEIPAX
                      
                      Disable HUD
                      GZKNTPAX
                      
                      Drunk Mode (enemies are blurry like you're drunk)
                      GXXVLGAX
                      "Roll The Bones" - Rush
                      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                      • Killer Instinct.sgb

                        One old code and a new code.

                        Code:
                        Always fight at the unused stage (Someone else provided the Gameshark code on the Mortal Kombat forums a long time ago, yet I can't find it. I converted the code to Game Genie.)
                        094-A6D-E62
                        024-A8D-E6A
                        C74-A9D-6EA
                        
                        Title screen music modifier
                        ??6-279-E6E
                        
                        Incomplete track listing
                        07 - Gangsta
                        0E - Orchid
                        Last edited by nensondubois; 08-12-2017, 10:30:15 PM.
                        "Roll The Bones" - Rush
                        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                        • From TV Animation Slam Dunk - Gakeppuchi no Kesshou League (Japan) (SGB Enhanced).gb

                          Code:
                          Debug Screen
                          011-82B-F7E
                          012-B8B-F72
                          
                          Game Genie code 011-82B-F7E will enable an extremely cumbersome debug screen select upon pressing start at the title screen. Most screens will crash outright and load incorrect CHR data and only allows you to select sub-menus; because of this, use the the code 012-B8B-F72 then enter the game select menu. A number will appear at the upper-right corner. All menus after 03 will crash the game.
                          00 - Returns you to the title screen
                          01 - CHR viewer for characters. Severely broken.
                          02 - Message viewer. Displays all messages. CHR is sort of broken.
                          03 - Screen viewer. Displays a screen for each scenario. CHR is sort of broken.
                          Code:
                          Dunk Test
                          A02-BAB-6EC
                          042-B8B-F72
                          
                          Game Genie codes A02-BAB-6EC + 042-B8B-F72 will access the Dunk Test menu. Setting 0 will successfully complete a dunk and play the one second SGB clapping sound.
                          Code:
                          Status Test
                          A02-BAB-6EC
                          072-B8B-F72
                          
                          Game Genie code A02-BAB-6EC + 072-B8B-F72 will allow you to test player statuses.
                          Code:
                          Sound Test
                          A02-BAB-6EC
                          
                          Game Genie code A02-BAB-6EC will access the Sound Test menu.
                          Code:
                          Replace PAL01 with the unused Super Game Boy ICON_EN Command
                          A66-7C8-3B4
                          
                          There is an unused ICON_EN with the bit setting of 03 disabling palette and controller settings. Game Genie code A66-7C8-3B4 will enable this function, replacing PAL01. Located at 0x1B39.
                          "Roll The Bones" - Rush
                          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                          • From TV Animation Slam Dunk 2 - Zenkoku e no Tip Off (Japan) (SGB Enhanced).gb

                            Code:
                            Super Game Boy 'SOUND' Test
                            012-A6A-C42 + 002-AAA-E62
                            
                            There is a Super Game Boy sound effect test appearing as a garbage screen. Game Genie code 012-A6A-C42 + 002-AAA-E62 will replace the title screen. Press UP and Down to select the A-type sound effect. Press Left and Right to select B-type sounds. A plays A-type sounds while B plays B-type sounds. Select stops both sounds. To set A-Type pitch and volume commands, Hold Start and Press Up to set the pitch, and Left to set the volume incrementing and resetting to initial values. To set B-Type pitch and volume commands, Hold Start and Press Down to set the pitch, and Right to set volume.
                            Code:
                            Sound Test
                            102-A6A-C42
                            002-AAA-E62
                            
                            Aside from a Super Game Boy sound test, there is a standard sound test that lets you test all the music and sounds in the game using Up and Down. Game Genie codes 102-A6A-C42 + 002-AAA-E62 will replace the title screen with the sound test.
                            Code:
                            UFO Game
                            052-A6A-C42
                            002-AAA-E62
                            
                            The UFO game makes a reprise, this time, Turbo is used and the graphics are different than the counterpart found in Captain Tsubasa J: Zenkoku Seiha e no Chousen. Game Genie codes 052-A6A-C42 + 002-AAA-E62 will replace the title screen with a hidden game called UFO GAME. The gameplay is basically a cross between Space Invaders and Centipede – the player must shoot UFOs while avoiding the malice-stricken alien which will home in on him.
                            
                            Super Game Boy palettes were not programmed and will display the prior screen settings.
                            Code:
                            Goalie Test
                            032-A6A-C42
                            002-AAA-E62
                            
                            Tests goalie field positions. Game Genie codes 032-A6A-C42 + 002-AAA-E62 will replace the title screen with a the goalie test.
                            Code:
                            Cutscene Animation Viewer
                            142-A6A-C42
                            002-AAA-E62
                            
                            Tests all animation cutscenes and scenarios in the game. Game Genie code 142-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
                            Code:
                            Halftime Test
                            232-A6A-C42
                            002-AAA-E62
                            
                            Tests all Halftime screens. Game Genie code 232-A6A-C42 + 002-AAA-E62 will replace the title screen with the Halftime test.
                            Code:
                            Timer Test
                            242-A6A-C42
                            002-AAA-E62
                            
                            Tests the clock which does not countdown and resets back to 00 after activating. Game Genie code 242-A6A-C42 + 002-AAA-E62 will replace the title screen with the timer test.
                            Code:
                            Replace PAL01 with the unused Super Game Boy ICON_EN Command
                            40E-14D-A2F
                            
                            There is an unused ICON_EN with the bit setting of 03 disabling palette and controller settings. Game Genie code 40E-14D-A2F will enable this function, replacing PAL01. Located at 0x1B39.
                            Code:
                            Enable Unused Main Menu Border Set Routine
                            00A-45D-E62
                            
                            Normally, when the game detects that a different border other than the default is loaded, it will load the default when an in-game reset is initiated. There is an additional border check routine that is unused because it is only possible to set the border before the menu selection. Game Genie code 00A-45D-E62 will set the first border allowing the menu border check routine to be active which will now load the default border.
                            Last edited by nensondubois; 08-12-2017, 11:49:07 PM.
                            "Roll The Bones" - Rush
                            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                            • Captain Tsubasa J - Zenkoku Seiha e no Chousen (Japan) (SGB Enhanced).gb

                              Code:
                              Character Viewer
                              01028BFF
                              
                              Character Viewer
                              02F-E3A-F76
                              
                              GameShark code 01028BFF or Game Genie code 02F-E3A-F76 will replace the main menu with a character viewer offering a dozen hilarious expressions.
                              Code:
                              UFO GAME
                              01098BFF
                              
                              UFO Game
                              09F-E3A-F76
                              
                              Unmarked Helicopters! Anyone remember the X-Files? Captain Tsubasa J Zenkoku Seiha e no Chousen J SGB Unused Turbo II.png
                              
                              GameShark code 01098BFF or Game Genie code 09F-E3A-F76 will replace the main menu with a hidden game called UFO GAME. The gameplay is basically a cross between Space Invaders and Centipede – the player must shoot UFOs while avoiding the blue bastard which will home in on him.
                              
                              Super Game Boy palettes will be black when using the GameShark code because there is no assigned palette. The title screen may have been unfinished, as it has slight graphical glitches.
                              
                              Present at 0x5E8E amongst the title graphics are additional title graphics for II' TURBO as well. These had been used in the same game found in From TV Animation Slam Dunk 2: Zenkoku e no Tip Off.
                              Code:
                              Debug Menu
                              010B8BFF
                              
                              Debug Menu
                              0BF-E3A-F76
                              
                              Actually, this is a semi-broken CHR viewer. GameShark code 010B8BFF or Game Genie code 0BF-E3A-F76 will replace the main menu with this screen.
                              Code:
                              Sound Test
                              011E8BFF
                              
                              Sound Test
                              1EF-E3A-F76
                              
                              Test all the music and sounds in the game using Up and Down. GameShark code 011E8BFF or Game Genie code 1EF-E3A-F76 will replace the main menu with the sound test.
                              Code:
                              Animation Viewer
                              01FE8BFF
                              
                              Animation Viewer
                              1FF-E3A-F76
                              
                              Test all animations out in the field. GameShark code 01FE8BFF or Game Genie code 1FF-E3A-F76 will replace the main menu with the animation viewer.
                              Code:
                              Replace PAL01 with the unused Super Game Boy ICON_EN Command
                              39C-C5E-C43
                              
                              There is an unused ICON_EN with the bit setting of 03 disabling palette and controller settings. Game Genie code 39C-C5E-C43 will enable this function, replacing PAL01. Located at 0x1B39.
                              Last edited by nensondubois; 08-12-2017, 11:49:42 PM.
                              "Roll The Bones" - Rush
                              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                              • Columns GB - Tezuka Osamu Characters (Japan) (SGB Enhanced).gbc

                                Code:
                                Skip intro screen
                                099-77F-C46
                                "Roll The Bones" - Rush
                                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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