Small Soldiers.sgb
I still have a few more old codes for this game.
Code:
Load Unused Super Game Boy Programming JUMP Replace loaded PAL_PRI with unused unfinished JUMP Command 70D-70C-E68 Super Game Boy command packet 91 Used to set the SNES program Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. 0x8170 shows a JUMP Super Game Boy Packet that is loaded during startup though it does nothing since bytes 4-6 are set to zero. Examples of setting JUMP bit 6 to 18 can be seen in Space Invaders and Nekketsu! Beach Volley dayo Kunio-kun. Setting this command will hang the Super Game Boy BIOS indefinitely if there is no proper programming and call setup routines. ICON_EN Game Boy Game Genie codes 6DD-79C-E60 + 031-A1B-E6A will disable palette and controller settings where they should be, however the SOUND 80800080 will be constantly set. Game Boy Game Genie codes 711-60B-C4D + 031-A1B-E6A (or A0D-70C-E68 + 031-A1B-E6A) will achieve a playable effect, assuming this is what would have been disabled judging by the other Tiertex games that disable functions. SOUND 90D-70C-E68 will replace the loaded PAL_PRI command with the unused SOUND. Set flags with ??1-91B-E6A, ??1-92B-E6A, ??1-93B-E6A, ??1-94B-E6A A single SOUND command can be found in the packet listing, located at 0x8190. Likely a placeholder for internal Super Game Boy sounds, had the reference and call bits been set. PAL_PRI Command C9. when bit 01 is set to 01, palettes are switched back to default when directed to by the game, and since palettes are disabled by the game, this is unnecessary and leftover from a probable early idea to merely have them switch back instead of disabling them as seen in Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and others. Loaded after PAL_SET with all bits set to 00. Game Genie code 011-81B-E6A will enable this feature.
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