Announcement

Collapse
No announcement yet.

nensondubois' codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Code:
    Gauntlet II.gb
    
    Speed up game (The game has issues with massive slowdown. This will speed up the game. However, massive enemies on screen will still slow down or when a sound sample is played due to perpetually high CPU usage taking place. This cannot be fixed without reprogramming the entire game from the ground up. Using the Brainboy and Monster Brain GBC game enhancers you can enjoy the game in double speed mode with no slowdown. The game can still crash and there can be glitches. This is just a proof of concept idea and really isn't meant for casual game play, so use at your own caution.)
    181-C5F-6EA
    Last edited by nensondubois; 06-04-2016, 07:36:46 PM.
    "Roll The Bones" - Rush
    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

    Comment


    • Men In Black The Series.gbc

      Code:
      Enable Debugging Functions
      FF3-67F-E6A
      
      Enable Debugging Functions
      01FFA1C5
      01FFA2C5
      
      The same debugging routines are present in A Bug's Life, Toy Story 2, and Men in Black The Series.gbc
      
      http://tcrf.net/Men_In_Black_The_Series
      
      Black suits, shades and a dental plan better than the FBI's won't even be able to rescue this game.
      
      I found more debugging functions in another crap game. The game would have been great if Mark Ortiz finished the Super Game Boy Soundtrack. Oh well, at least the title screen music was almost finished and left unoptimised but never was included in the ROM.
      
      Still refuses to make the game playable. LOL
      
      Unused Music
      
      Every last Super Game Boy song from A Bug's Life (Game Boy) remains inside the game, A Bug's Life Super Game Boy music can be accessed via Game Boy Game Genie codes 0?7-5BF-E6A + 57C-43F-3B4 + 07C-44F-F72. Alternatively, the Super Nintendo PAR code 010340?? will also work on emulators.
      
      The main SOU_TRN command is loaded at 0x0D28 along with the required DATA_SND listing.
      
      49000000000000000000000000000000
      790009000BADC202C909D01AA9018D00
      790B09000B42AFDBFF00F0052073C580
      791609000B032076C5A9318D00426868
      79210900016000000000000000000000
      79000800034C00090000000000000000
      
      Main Theme
      ID 01
      Level Theme 1
      ID 02
      Level Theme 2
      ID 03
      Fight Hopper
      ID 04
      Bonus Level
      ID 05
      It's Tough to Be a Bug.
      ID 06
      
      Starting at 0x2D8BC is a ton of development-related text, some of it is leftover from A Bug's Life!
      
      Several debugging features exist and are quite useful too. Enable them by using the Game Genie code FF3-67F-E6A or Gameshark codes 01FFA1C5 01FFA2C5.
      Power Weapon
      
      Your Cricket gun will be super-powered for a few shots by holding Select and pressing A. This will destroy any enemy onscreen in with single shot.
      
      Once the debugging features are enabled, level skipping features become accessible. Pause and Press Start and Select to skip the level, password included. Secondly, level-segments can also be skipped by pausing and pressing Start and A. Alternatively, when the Access Code 2409 is entered in the game's password menu, entire level skipping features and restarting the level with A button is enabled.
      
      Enabled along with level skipping, a free-movement mode is activated. Hold Select, and press Up, Right, Left or Down to move anywhere onscreen. Keep in mind that obstacles cannot be phased through and enemies still hurt you. Let go of the buttons to drop and resume normal controls. Alternatively, the access code 0601 will only allow you levitate until Up is released.
      
      Several Super Game Boy functions are unused. Tiertex testing.
      
      A single 4100000000 packet can be found in the listing located at 0x757 and never used, though there is actually another SOUND command located at 0xC58 and called when starting the game. Bits 80 80 00 80 are set.
      
      Game Genie code 578-A5F-F77 will replace the loaded command PAL_PRI with SOUND. Additional codes ??7-58F-E6A + ??7-59F-E6A + ??7-5AF-E6A + ??7-5BF-E6A will allow you to play and internal Super Game Boy sound.
      
      Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. 0x737 shows a JUMP Super Game Boy Packet that is loaded during startup though it does nothing since bytes 4-6 are set to zero.
      
      378-A5F-F77 will replace the loaded command PAL_PRI with JUMP. This code will indefinitely hang the Super Game Boy BIOS, so an actual playable code is needed.
      
      Super Game Boy command packet 71 disables in-game palette and or controller selection schemes, which can be disabled by the game developer.
      
      Alternatively, palettes can be set to revert back to the game's enhanced palette. Game Genie codes 678-A5F-F77 + 037-68F-E6A will replace the loaded command PAL_PRI with ICON_EN setting the bit to 03, disabling palette and controller selections, as suggest by the other Tiertex games that disabled features.
      
      PAL_PRI. Command C9, when bit 01 is set to 01, palettes are switched back to default when directed to by the game. Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and other games are examples. Loaded after PAL_SET with all bits set to 00. Game Genie code 017-48F-E6A will set the loaded PAL_PRI command to 01. Game Genie codes 278-A5F-F77 + 017-28F-E6A will load and set the unused PAL_PRI command setting the bit to 00.
      
      (Source: nensondubois)
      "Roll The Bones" - Rush
      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

      Comment


      • Men In Black The Series.gbc

        More codes, these ones are new.

        Code:
        Title Screen Music Modifier
        ??5-1AD-E6E
        ??5-2BD-E6E
        
        01 - Level Theme 1
        02 - Title Screen
        03 - Level Theme 2
        04 - Level Theme 3
        05 - Level Theme 4
        06 - Cutscene
        "Roll The Bones" - Rush
        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

        Comment


        • Mario's Picross.gb

          Code:
          Access Star Picross Course and Time Trial on any file (Options are not saved to RAM, however puzzle completion and times are saved.)
          3E0-5BB-193
          020-5CB-19E
          "Roll The Bones" - Rush
          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

          Comment


          • Ren & Stimpy Show, The - Veediots!.sfc

            Code:
            Null Joypad, I/O registers not responsible for audio playback for SNSF ripping (will load cutscenes but it won't do much else in terms of CPU)
            00806980
            Now that I have some time tomorrow to finish the SNSF rip I wanted.
            Last edited by nensondubois; 06-17-2016, 12:43:39 AM.
            "Roll The Bones" - Rush
            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

            Comment


            • Ren & Stimpy Show, The - Veediots.sfc

              Code:
              Title Screen Level/Area/cutscene/Music Modifier (Loads selected level, area and cuscene; also useful for SNSF ripping)
              00803E??
              YOU EEDDIOT!!!!
              Last edited by nensondubois; 06-17-2016, 12:45:13 AM.
              "Roll The Bones" - Rush
              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

              Comment


              • Super Mario 3 Special.gbc

                Revisiting this fun gem because why the fuck not, seriously? Everyone loooooves a good Mario game.

                Code:
                Jump as high as you want; release A button to descend
                171-EBA-19A
                173-54A-19A
                174-25A-19A
                Next I'm going to look at accessing the unused music in this game. Because the people who programmed this game took technical documents from a VCR manual and somehow created the ROM, each pointer to the sound channel is split up into multiple banks. I have located and determined where the banks are but it is a tedious and time consuming thing to do so I'll lazily post it when I sit down and finish the codes.

                Last edited by nensondubois; 06-28-2016, 09:50:59 PM.
                "Roll The Bones" - Rush
                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                Comment


                • Super Mario Special 3 (Unl) [Ch].gbc スーパーマリオブラザーズ3

                  Code:
                  Title Screen Music Modifier
                  ??A-92F-E6E
                  
                  Play Unused Jingle At Title Screen
                  0AA-92F-E6E
                  
                  I found this unused jingle by setting the song location in memory for the title screen. Game Genie code 0AA-92F-E6E will play this unused jingle at the title screen (or any song; 00 null,01-0A songs/jingles)
                  
                  However, there is more. Upon further investigation (because people are annoying me about this having some odd fascination with this "game" to the point where it is terrifying.) there are a few unused songs that can be accessed by directly pointing to the actual song data (not just the song table pointer that the game uses as a quick reference to the songs it lists for playback).
                  
                  Song table at 0x4008 (spread across several banks), D546 = Title screen
                  D5468C50CE4442406E4A784E824C7654B149F4530F35403540  35403540FD
                  "Roll The Bones" - Rush
                  Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                  Comment


                  • Toy Story.gb

                    Just found an unused piece of code that enables/disables the HUD speeding up the game when it is disabled only appearing after you receive damage.

                    This is today's Summer Solstice celebration and some other good news that I just read about that appears to be confirmed.

                    Code:
                    Press Start to disable HUD (Game does not pause; speeds up game and only displays when you receive damage.)
                    00F-DFE-E6E
                    "Roll The Bones" - Rush
                    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                    Comment


                    • Toy Story

                      Code:
                      EA6-98F-081
                      Turn on to instantly complete current level
                      "Roll The Bones" - Rush
                      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                      Comment


                      • Super Mario Special 3 (Unl) [Ch].gbc スーパーマリオブラザーズ3

                        Porting an original Galoob code from the NES official Game Genie codebook

                        Code:
                        Stop on a Dime
                        EA1-3BB-081
                        Last edited by nensondubois; 06-28-2016, 09:50:30 PM. Reason: usual video adding edit
                        "Roll The Bones" - Rush
                        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                        Comment


                        • Wario's Woods.sfc

                          Code:
                          Plays unused song at menu selection screens
                          
                          ROM
                          81833313
                          8195E413
                          
                          Game Genie
                          F767-3DA0
                          F7B3-1FD9
                          
                          Menu Selection Music/Sound/Effect/Voice Modifier
                          818333??
                          8195E4??
                          
                          Game Genie codes have not been tested using SNES Hardware but they should theoretically function.
                          Last edited by nensondubois; 06-21-2016, 09:39:20 PM.
                          "Roll The Bones" - Rush
                          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                          Comment


                          • ill have this code but its in JAP version of tokyo xtreme racer 3 which is shutokou battle 01

                            3C18F0F8 1456E774 - ruf 964 rct ( porshe 930 ) - hidden body cars..

                            can this codes to be convert in us version of tokyo xtreme racer 3

                            Comment


                            • Theoretically, it should be as simple as finding the difference between the US/EUR/JAP version of the game and cross-referencing it's offset, but I am uncertain in this case where it could be located in an entirely separate memory address.

                              Its not beyond my scope but it isn't something I'm willing to look into at the moment.

                              Yeah, please don't post stuff like this in this thread in the future, thanks. I also believe there is already for your code because I recall seeing it earlier.
                              "Roll The Bones" - Rush
                              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                              Comment


                              • Roadsters '98 (USA) (Proto) (SGB Enhanced).gbc

                                Its a shame this game wasn't released.

                                Old codes

                                Code:
                                Unused Super Game Boy PAL23 replaces default PAL01 (This palette does appear black and white in BGB due to incomplete emulation of the SNES VRAM and Super Game Boy BIOS emulation.)
                                70C-48E-6EB
                                
                                Unused SOUND will play instead of the default Stop flag 80 SOUND
                                9E6-E3D-D50
                                
                                Plays unused Nintendo SOUND instead of the applause SOUND heard when starting a race.
                                9E6-B4D-193


                                Last edited by nensondubois; 06-26-2016, 11:30:02 PM.
                                "Roll The Bones" - Rush
                                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                                Comment

                                Working...
                                X