Contra The Alien Wars
Code:
Game Palette Setting ??F-00C-F7E
Access Special Maps 10E-74B-E6A
Unused Super Game Boy Functions Enable Palette Selection when played using a Super Game Boy (ICON_EN is set to 00 enabling palettes along with the intended effect of the unused PAL_PRI command.) 00C-21D-E6E Super Game Boy Palettes do not swap back to the game's programmed palette when a palette command setting is loaded 00C-21D-E6E 003-0AC-E6E Nintendo planned extra Super Game Boy features and may have cut back on a few likely due to time constraints, or other reasons. Play Selected Unused Super Game Boy SOUND instead of PAL_PRI command ??2-F7F-2A6 (2E-33) ?92-F6F-C4E Every single Super Game Boy SOUND effect is listed, and none are used anywhere. Interestingly, the GBC re-release completely removes them from the packet listing. Starting at 0x2E49 and ending at 0x32F9 is the complete listing of unused Super Game Boy SOUND commands. Pro Mahjong Kiwame GB as well as a few other games share a nearly identical unused SOUND command listing. 41010003000000000000000000000000 41020003000000000000000000000000 41030003000000000000000000000000 41040003000000000000000000000000 41050003000000000000000000000000 41060003000000000000000000000000 41070003000000000000000000000000 41080002000000000000000000000000 41090002000000000000000000000000 410A0002000000000000000000000000 410B0002000000000000000000000000 410C0001000000000000000000000000 410D0001000000000000000000000000 410E0001000000000000000000000000 410F0003000000000000000000000000 41100003000000000000000000000000 41110000000000000000000000000000 41120000000000000000000000000000 41130000000000000000000000000000 41140001000000000000000000000000 41150001000000000000000000000000 41160002000000000000000000000000 41170003000000000000000000000000 41180003000000000000000000000000 41190000000000000000000000000000 411A0000000000000000000000000000 411B0002000000000000000000000000 411C0001000000000000000000000000 411D0002000000000000000000000000 411E0001000000000000000000000000 411F0001000000000000000000000000 41200002000000000000000000000000 41210001000000000000000000000000 41220001000000000000000000000000 41230002000000000000000000000000 41240001000000000000000000000000 41250001000000000000000000000000 41260003000000000000000000000000 41270000000000000000000000000000 41280000000000000000000000000000 41290001000000000000000000000000 412A0000000000000000000000000000 412B0003000000000000000000000000 412C0000000000000000000000000000 412D0003000000000000000000000000 412E0000000000000000000000000000 412F0000000000000000000000000000 41300002000000000000000000000000 41800000000000000000000000000000 41008000000000000000000000000000 41000120000000000000000000000000 41000220000000000000000000000000 41000320000000000000000000000000 41000410000000000000000000000000 41000510000000000000000000000000 41000610000000000000000000000000 41000720000000000000000000000000 41000800000000000000000000000000 41000900000000000000000000000000 41000A00000000000000000000000000 41000B00000000000000000000000000 41000C30000000000000000000000000 41000D20000000000000000000000000 41000E70000000000000000000000000 41000F70000000000000000000000000 41001010000000000000000000000000 41001100000000000000000000000000 41001210000000000000000000000000 41001320000000000000000000000000 41001400000000000000000000000000 41001530000000000000000000000000 41001620000000000000000000000000 41001700000000000000000000000000 41001800000000000000000000000000 41001900000000000000000000000000 (Source: nensondubois) [url]https://tcrf.net/index.php?title=Wario_Land_II&oldid=112408[/url] - look at old revision of article to find the ridiculously redacted info. Lastly, the SOUND table was removed completely form the GBC re-release of the game.
Mickey's Dangerous Chase A few jump codes Jump as high as you want with normal ascent; press A to descend 636-F4D-B35 0A6-F9D-C46 Jump as high as you want with slow ascent; press A to descend 636-F4D-B35 Jump maximum height double jump (the game lacks proper height control programming for the jumping mechanic) 3F9-91E-916
Paddle can pass through left side of stage 180-C8E-2AA Paddle can pass through right side of stage 180-D9E-08A
Fix Underwater Jumping 00F-55A-E6E Jump Higher From Water 84F-5AA-913 Super Jump From Water A0F-5AA-913 Mega Jump From Water C0F-5AA-913 Ultra Jump From Water FFF-5AA-913
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