Code:
RC Pro AM 2 Infinite laps OXSUPXPX Always finish 1st TTEVGNIV TTSIVNIV Night Shade Invincible OLKGXUSO All Enemies die in 1 hit SUSGIUSO
Race Starts Instantly PEUKVIGA Left side of the screen is no longer masked TPEUKUAO Dawn ZLEUKUAO Dusk TYEUKUAO Greyscale YLEUKUAO Night time XIEUKUAO Sepia YYEUKUAO Silver EPEUKUAO Pickle Mode XIEUKUAO Game Boy Mode UIEUKUAO
Infinite Konami Code (Enter in-game to spawn a red long Tetrimino) OPXULSSU Sprites Only ALVZTKZP Greyscale LIVZTKZO Silver YAVZTKZO Gold LLVZTKZO Sepia LYVZTKZO Dawn TLVZTKZO Dusk ZIVZTKZO Night XYVZTKZO Sunset ZTVZTKZO Game Boy UIVZTKZO Greyscale 2 UYVZTKZO Pickle Mode VIVZTKZO
Enter Konami code to spawn 'T' Tetrimino ZAULPIPA Enter Konami code to spawn 'O' Tetrimino LAULPIPA Enter Konami code to spawn 'L' Tetrimino GAULPIPA Enter Konami code to spawn 'J' Tetrimino IAULPIPA Enter Konami code to spawn 'S' Tetrimino TAULPIPA Enter Konami code to spawn 'Z' Tetrimino YAULPIPA Enter Konami code to spawn Infinite 'T' Tetrimino OPXULSSU ZAULPIPA Enter Konami code to spawn Infinite 'O' Tetrimino OPXULSSU LAULPIPA Enter Konami code to spawn Infinite 'L' Tetrimino OPXULSSU GAULPIPA Enter Konami code to spawn Infinite 'J' Tetrimino OPXULSSU IAULPIPA Enter Konami code to spawn Infinite 'S' Tetrimino OPXULSSU TAULPIPA Enter Konami code to spawn Infinite 'Z' Tetrimino OPXULSSU YAULPIPA
Skip Intro screens 217-23F-081
Higher Faster Jump ZAVAPGIL High Slower Jump ENEEIGEI AEEETGAG Bypassing platforms (Switch off to jump) AASEGGPA Press SELECT button to jump instead of A AZUEGGEA Press B button to jump and punch AGUEGGEA
Fall speed modifier (lower values yield slower falls) ??3-61B-2AA Jump height modifier (This game uses an arbitrary value for determining the jumping height. C0 jumps over the fence exactly, AF is a good height to jump higher, 9D is the maximum height you can safely jump from the ground without dying from hitting the tip of the screen. lower values will yield higher jumping. If you jump too high off the screen you will die.) ??4-47B-C49 Disable enemies and power-ups (This might break some events later in the game, and you will need to jump over the fence using the jump height modifier code.) FED-A3F-C45
Title screen music modifier 81800C?? 01-1D There are no unused songs in this game.
Always have Crossbow BF0-B7D-080 Infinite time in dumpster level (Will affect enemy soldier patrol, so turn code off everywhere else in the game.) 003-2DE-19E Increase song test selection limit to 07 (This will allow access to the unused Game Over Theme, as indicated by Mark Ortiz's provided workfiles that he sent me.) 073-2A9-F72
Load Placeholder Test Cutscene Screen 1 (Could have been intended for when your location was discovered by the Commandos.) 184-09F-E6A Load Placeholder Test Cutscene Screen 2 (May have been intended for when Chip is Electrocuted then explodes during the chase battle.) 204-09F-E6A Load Placeholder Test Cutscene Screen 3 (Could have been intended for anywhere. Because of the location following the previous screen, it may have been intended for a scene where all of the soldiers come out of hiding after Chip's defeat as the first cutscene.) 214-09F-E6A Load Placeholder Title Screen FF4-09F-E6A
Super Game Boy Debug Modes (By setting ??C-DEC-E6E you can disable specific Super Game Boy functions that were likely used to test certain features, likely normal Game Boy sound.) ??C-DEC-E6E 00 - No Super Game Boy SOUND commands or palettes will load. Normal Game Boy music will play. 01 - Normal Super Game Boy functions. 02-FF - SOUND command 80800080 will load at startup and whenever the song changes. Likely used to set a specific song for testing. set Super Game Boy Debug Flag 2 BGM Flag ??5-CCF-E68
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