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  • Pokemon Red/Blue (USA, Europe)

    Code:
    Player and all NPC move as fast possible
    EA4-02F-D5D
    "Roll The Bones" - Rush
    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

    Comment


    • Well, this is the original Green (Midori) version's Missingno. I was hoping for a bit more in terms of effects but oh well. I'm really glad they reprogrammed Pokemon for the international release... I always achieve the effects I set out with a 99.9% success rate regardless of how shoddy the game's programming works out to be coded.

      Code:
      Always Encounter wild Missingno
      0F2-2A8-F7A




      1400th video that some random idiot is going to thumb down for no reason further proving that the world is completely chaotic and lacking a higher power. Why does Youtube allow this function to continue existing?
      Last edited by nensondubois; 04-28-2016, 12:25:07 AM.
      "Roll The Bones" - Rush
      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

      Comment


      • Good job man
        Let's be together !!

        Comment


        • Ballistic.gbc

          Code:
          Enable Frame Counter Debugger
          044-A5F-C42 
          (Enables a current frame counter that is glitched in most areas of the game. It will properly display in the Ranking section and in-game overriding part of the score display.)
          
          Enable Unknown Counter Debugger
          074-A5F-C42
          (There is a second counter appearing at the bottom of the screen that is completely glitched out making it impossible to know the exact function, but it is likely an animation frame counter)
          
          Load Early Puzz Loop title Screen
          0F0-2DA-80A
          (Ballistic contains a complete title screen graphic complete with tilemapping and palette data that is loaded along with the Mitchell logo. Puzz Loop is the original Japanese version's name and this is a very early title screen when the US release was still called Puzz Loop.
          Game Genie code 0F0-2DA-80A code will load the alternate title screen instead. The Puzz Loop title screen is completely different, for curiosity purposes.
          PRESS START awkwardly resides above the menu selection after pressing start giving hint that this was an early design.)
          
          Enable Unfinished Super Game Boy functions
          031-46F-E6A
          
          Load Unused Super Game Boy Palette 1
          010114CD
          
          Load Unused Super Game Boy Palette 2
          010214CD
          There is also a completely unused Super Mario Bros Deluxe sprites for Mario in all formations.Present only in Ballistic is a complete Mario sprite set carried over from Super Mario Bros. Deluxe. plus partial "PAUSE" text and font data. This may have been used for testing purposes as this is the only piece of data remaining.

          It is unknown how these graphics ended up in an entirely unrelated game. I assume that the programmers wanted to borrow code from Super Mario Bros. Deluxe but based on my close examination they ultimately decided that there were better options. The devlopers obviously had access to the source code of Super Mario Bros. Deluxe.

          This is what I like to call a gaming mystery at the very least... I am unable to find information about who developed Ballistic and I doubt they were given Super Mario Bros. Deluxe source code from Nintendo.

          All references of Super Mario Bros. Deluxe are completely nonexistent in the Japanese version, Puzzle Loop. This was likely intentional for obvious reasons.

          I recall being shocked when I found this among other weird random graphics scattered throughout the Ballistic ROM a few years ago.



          Last edited by nensondubois; 05-10-2016, 09:54:36 PM.
          "Roll The Bones" - Rush
          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

          Comment


          • Ballistic.gbc

            I'll have to get to Puzz Loop codes once I have more time.

            Code:
            Load Unused Super Game Boy Palette 1 Everywhere
            010114CD
            
            Load Unused Super Game Boy Palette 1 Everywhere
            3E0-D1B-6E6
            002-A8B-E6E
            013-18B-E6A
            
            Load Unused Super Game Boy Palette 2 Everywhere
            010214CD
            
            Load Unused Super Game Boy Palette 2 Everywhere
            3E0-D1B-6E6
            002-A8B-E6E
            023-18B-E6A


            Last edited by nensondubois; 05-11-2016, 10:25:44 PM.
            "Roll The Bones" - Rush
            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

            Comment


            • New codes and a new discovery.

              Game Boy Camera (and Zelda version)

              Code:
              Load Unused Super Game Boy Palette 1 (For unknown reasons there are three unused lighter contrast palette settings that exist.)
              040-21B-A2A
              
              Load Unused Super Game Boy Palette 2 (For unknown reasons there are three unused lighter contrast palette settings that exist.)
              080-21B-A2A
              
              Load Unused Super Game Boy Palette 3 (For unknown reasons there are three unused lighter contrast palette settings that exist.)
              0C0-21B-A2A


              "Roll The Bones" - Rush
              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

              Comment


              • Megaman Xtreme.gbc

                Code:
                Load Unused Super Game Boy Palette 1
                031-46F-E6A
                012-0B9-E6A
                
                Load Unused Super Game Boy Palette 2
                031-46F-E6A
                022-0B9-E6A
                
                There are two unused Super Game Boy palettes in MegaMan Xtreme. Even more interesting is that they're the same palettes and setup as unused in Ballistic and Puzz Loop. Capcom appears in both games so I want to assume that some of the same development team was shared by both games, but I am unable to confirm.
                
                I don't have the original chat logs when I was teaching Dypples/Dybbles assembly a few years ago, so here is just a random chat log of us dicking around just because.
                
                [REDACTED]
                
                Enable Level Select
                0101A8D3
                
                Enable Level select
                A87-93B-7FF
                
                Simply, load a stage with the code on, and it will take you to the Level Select menu. The top 2 numbers represent the stage, and the bottom numbers represent "checkpoints." You can only use 00-05 when selecting checkpoints. Selecting 05 for a checkpoint takes you directly to the boss.
                
                Here is a list of the stages.
                
                    00-Chill Penguin Stage
                    01-Spark Mandrill
                    02-Armored Armadillo
                    03-Storm Eagle Stage
                    04-Morph Moth Stage
                    05-Wheel Gator Stage
                    06-Magna Centipede Stage
                    07-Flame Stag Stage
                    08-Palace Grounds (Sigma Stage 1)
                    09-Intro Stage
                    0A-Sigma Base
                    0B-Same As 0A
                    0C-Sigma Stage 2
                
                (Source: Dybbles, nensondubois)
                I don't have the original chat logs when I was teaching Dypples/Dybbles assembly a few years ago, so here is just a random chat log of us dicking around just because.


                Last edited by nensondubois; 05-13-2016, 12:51:07 AM. Reason: adding level select
                "Roll The Bones" - Rush
                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                Comment


                • Code:
                  Pocket Camera
                  
                  Display Unused CoroCoro Comics Copyright Screen
                  6B2-7E8-2AF
                  
                  Enable Unused CoroCoro Comics Album B Photos
                  111-ECB-196
                  
                  Enable Unused CoroCoro Comics Compose Photos (36-3B)
                  01??F7D7
                  01??F8D7
                  01??F9D7
                  01??FAD7
                  01??FBD7
                  01??FCD7
                  
                  Enable Unused CoroCoro Comics Wild Frames
                  082-DFA-F72
                  
                  Enable Unused CoroCoro Comics Stamps
                  009-B5A-E6E
                  009-CCA-E6E
                  
                  Enable Unused Hot Spot Effects
                  0FD-199-F76
                  (The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.)
                  
                  Game Boy Camera
                  Enable Unused Hot Spot Effects
                  0FD-159-F76
                  (The vibrant "S" icon produces a wave top-to-bottom effect. The rest onward produce a quick page flip top-to-bottom effect. It is unknown why the first two were not added.)
                  
                  Display Unused CoroCoro Comics Copyright Screen
                  6B2-C88-2AF


                  Last edited by nensondubois; 05-14-2016, 11:14:41 PM.
                  "Roll The Bones" - Rush
                  Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                  Comment


                  • Code:
                    Game Boy Camera
                    Title Screen Music Modifier (3D, 45 are partially unused)
                    ??3-E28-E6E
                    ??4-668-E6E
                    
                    Pocket Camera
                    Title Screen Music Modifier (3D, 45 are partially unused)
                    ??3-B48-E6E
                    ??4-388-E6E


                    "Roll The Bones" - Rush
                    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                    Comment


                    • Game Boy Wars Turbo ゲームボーイウォーズ Famitsu Version

                      Code:
                      Access "All Ending Map"
                      38D-B2B-4CA
                      
                      I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.
                      Last edited by nensondubois; 05-15-2016, 01:23:29 AM.
                      "Roll The Bones" - Rush
                      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                      Comment


                      • Game Boy Wars Turbo ゲームボーイウォーズ

                        Code:
                        Access "All Ending Map"
                        38E-1EB-4CA
                        
                        I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.
                        "Roll The Bones" - Rush
                        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                        Comment


                        • Game Boy Wars ゲームボーイウォーズ

                          Code:
                          Access "All Ending Map"
                          Game Genie
                          38E-AFB-4CA
                          Alternatively, change the following GB-Z80 assembly code in the ROM to access this map:
                          ROM4:4EAF 28 05 jr,z 4EAF ~ 
                          to
                          ROM4:4EAF 38 05 jr,c 4EAF
                          
                          I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.
                          "Roll The Bones" - Rush
                          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                          Comment


                          • Code:
                            Game Boy Wars 2
                            
                            Access "All Ending Map"
                            Game Genie
                            38F-8DB-2AA
                            Alternatively, change the following GB-Z80 assembly code in the ROM to access this map:
                            ROM4:4F8D 28 05 jr,z 4F8D ~ 
                            to
                            ROM4:4F8D 38 05 jr,c 4F8D
                            
                            I assume this map can be accessed after completing all of the other maps? Otherwise it is an unused or unknown map. I couldn't find any information.
                            "Roll The Bones" - Rush
                            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                            Comment


                            • Game Boy Camera

                              Code:
                              Access Album B Frame Everywhere
                              (Yes, photos will print from the Game Boy Printer with the frame)
                              13F-B7B-A22
                              12F-A6B-A2E


                              "Roll The Bones" - Rush
                              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                              Comment


                              • Pocket Camera

                                Code:
                                Access Album B Frame Everywhere
                                (Yes, photos will print from the Game Boy Printer with the frame)
                                12F-5CB-A2E
                                13F-6DB-A22
                                "Roll The Bones" - Rush
                                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                                Comment

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