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  • nensondubois
    replied
    Super Mario Bros. (W) [!].nes
    Code:
    Disable Fireball object collision
    SUNTTPSP

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  • nensondubois
    replied
    Super Mario Bros. (W) [!].nes
    Code:
    Fireball graphic set modifier (two bytes; msb)
    ECF5:??:64
    Last edited by nensondubois; 01-29-2018, 09:55:16 PM.

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  • nensondubois
    replied
    Super Mario Bros. (W) [!].nes
    Code:
    Red Koopas don't fall from walking or running off platforms, pipes or blocks
    EKVTZASL

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  • nensondubois
    replied
    Super Mario Bros. (W) [!].nes
    Code:
    Enemies walk away from pits
    PNNVPEOU
    
    Enemies don't fall from walking or running off platforms, pipes or blocks
    GXNVPEOU

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  • nensondubois
    replied
    Super Mario Bros. (W) [!].nes
    Code:
    Pogo-stick Mario and Luigi (You can only move by jumping)
    GGVLLLAX

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  • nensondubois
    replied
    Tetris Tengen.nes
    Code:
    Title screen music modifier
    9E98:??:09
    
    Title screen palette
    9EA2:??:04

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  • nensondubois
    replied
    Super Mario Bros. (W) [!].nes (covers all versions and revisions)
    Code:
    Play unused Game Over variation everywhere
    ZPSNALAA
    PZSYYUOX
    https://twitter.com/nensondubois_/st...74684522983424
    https://gamehacking.org/vb/forum/vid...363#post197363

    Super Mario Bros. (W) [!].nes (covers all versions and revisions) Play unused Game Over variation everywhere (originally found by @Kode54 in the NSF rip track 12)
    ZPSNALAA
    PZSYYUOX
    If you modify 12 to a different value you can play any song in the game, some of which are invalid data being read off as actual song data (missing, invalid events, segments and or looping information; examples include the infamous "PPPPPP" code variations.) There is complete song information for this unused game over variation.
    Please rate, comment and subscribe for more content! Follow me on Twitter: https://twitter.com/nensondubois_ and support patreon: patreon.com/nensondubois
    Last edited by nensondubois; 01-26-2018, 02:15:21 AM.

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  • nensondubois
    replied
    Kabushiki Doujou (J) [!].nes
    Code:
    Title screen music modifier (Trivia: the title screen song, which is a PD song is used in the Game Boy version of Cadillac, or Square Deal ~ A Game of Two Dimensional Poker. The Famicom version of Cadillac does not have this song, and may have been intentionally reserved for Kabushiki Doujou.)
    EBB8:??:03
    
    Game area title screen modifier (No debug screen exist in this game.)
    C29A:??:0E

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  • nensondubois
    replied
    Goal! (U) [!].nes
    Code:
     Title screen music modifier 81C3:??:04

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  • nensondubois
    replied
    Goal! Two (U) [!].nes
    Code:
     Title screen music modifier 8093:??:1C Music starts at 16

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  • nensondubois
    replied
    Tetris 2 (U) [!].nes
    Code:
    Press Down to descend Tetrad (Pressing A will also cause the Tetrad to descend while rotating anti-clockwise)
    SENOPEVS

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  • nensondubois
    replied
    Tetris 2 (U) [!].nes
    Code:
    Drop a Tetrad to clear round (original RAM code by ReyVGM)
    NNSUPTZE

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  • nensondubois
    replied
    Tetris 2 (U) [!].nes
    Code:
    1 Player Music A modifier (Both values can be mixed and matched, but the second code will change the music after clearing a round otherwise the selected song will only play on the initial starting round.)
    8ABA:??:01
    876E:??:01

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  • nensondubois
    replied
    Nekketsu! Street Basket - Ganbare Dunk Heroes (J).nes
    Code:
    Title screen music modifier
    A106:??:38
    
    DPCM pop reducer
    SXOAGVSE
    ​​​​​

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  • nensondubois
    replied
    Kunio-kun no Nekketsu Soccer League (J) [!].nes
    Code:
    DPCM pop reducer
    SXOAGVSE

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