Code:
Disable Fireball object collision SUNTTPSP
Disable Fireball object collision SUNTTPSP
Fireball graphic set modifier (two bytes; msb) ECF5:??:64
Red Koopas don't fall from walking or running off platforms, pipes or blocks EKVTZASL
Enemies walk away from pits PNNVPEOU Enemies don't fall from walking or running off platforms, pipes or blocks GXNVPEOU
Pogo-stick Mario and Luigi (You can only move by jumping) GGVLLLAX
Title screen music modifier 9E98:??:09 Title screen palette 9EA2:??:04
Play unused Game Over variation everywhere ZPSNALAA PZSYYUOX
Title screen music modifier (Trivia: the title screen song, which is a PD song is used in the Game Boy version of Cadillac, or Square Deal ~ A Game of Two Dimensional Poker. The Famicom version of Cadillac does not have this song, and may have been intentionally reserved for Kabushiki Doujou.) EBB8:??:03 Game area title screen modifier (No debug screen exist in this game.) C29A:??:0E
Title screen music modifier 81C3:??:04
Title screen music modifier 8093:??:1C Music starts at 16
Press Down to descend Tetrad (Pressing A will also cause the Tetrad to descend while rotating anti-clockwise) SENOPEVS
Drop a Tetrad to clear round (original RAM code by ReyVGM) NNSUPTZE
1 Player Music A modifier (Both values can be mixed and matched, but the second code will change the music after clearing a round otherwise the selected song will only play on the initial starting round.) 8ABA:??:01 876E:??:01
Title screen music modifier A106:??:38 DPCM pop reducer SXOAGVSE
DPCM pop reducer SXOAGVSE
Leave a comment: