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  • nensondubois
    replied
    Originally posted by Helder View Post

    Hacked that same code but a little different by enabling the extra option past the Stereo Option, added it to the DB under the USA version which is the proper dumped version of SNES mini version.
    Right. I've also added my version as well. By the way, I completely forgot to post the code earlier that allows you to access the training mode.
    Code:
    Access training mode
    03F0B604

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  • Helder
    replied
    Originally posted by nensondubois View Post
    Star Fox 2 USA SNES Classic Mini.sfc
    Code:
    Access debug menu
    03F0B603
    I found this last night but I was too tired to finish it up until today. As for the, ROM? Well I'm not linking it here.
    Hacked that same code but a little different by enabling the extra option past the Stereo Option, added it to the DB under the USA version which is the proper dumped version of SNES mini version.

    Leave a comment:


  • nensondubois
    replied
    Star Fox 2 USA SNES Classic Mini.sfc

    Code:
    Infinite Item
    7EB22C09
    
    Infinite Shield
    7EB26020

    Leave a comment:


  • nensondubois
    replied
    Star Fox 2 USA SNES Classic Mini.sfc

    Code:
    Access Expert Mode
    03C3A103
    Last edited by nensondubois; 09-30-2017, 02:45:16 AM.

    Leave a comment:


  • nensondubois
    replied
    Star Fox 2 USA SNES Classic Mini.sfc

    Code:
    Start screen area modifier
    03B778??
    03B77D??
    Last edited by nensondubois; 09-28-2017, 09:08:21 PM.

    Leave a comment:


  • nensondubois
    replied
    Star Fox 2 USA SNES Classic Mini.sfc
    Code:
    Access debug menu
    03F0B603
    I found this last night but I was too tired to finish it up until today. As for the, ROM? Well I'm not linking it here.

    Leave a comment:


  • nensondubois
    replied
    Picross 2 (Japan) (SGB Enhanced).sgb

    Code:
    Display Wario Puzzle time
    189-17A-4CA
    
    Display Wario puzzles (You will still have to complete the puzzle but you are able to see the entire puzzle.)
    385-DDF-6EA

    Leave a comment:


  • nensondubois
    replied
    Mario's Picross (USA, Europe) (SGB Enhanced).gb
    Code:
    Mistakes are not registered (I created the idea years ago as a proof-of-concept TAS speedrun of a videogame using cheat codes for Mario's Picross.)
    B83-578-3B0

    Picross 2 (Japan) (SGB Enhanced).sgb
    Code:
    Mistakes are not registered
    18C-9FB-4CA

    Leave a comment:


  • nensondubois
    replied
    Interesting. Mario's Picross can load SGB SOUND functions when changing songs in-game. The game was programmed to stop normal DMG music in order to play a SGB Song SOUND 41000000?? command. Unfortunately this and the single instance of 4100000000 loaded upon booting the game are the only leftover programming. I also think normal GB SFX 02 is unused. The game will load a SGB SE B depending on the internal game's ID value and SGB SOUND SE B will play if using the additional "GB BGM / SGB SOUND in-game song table modifier". The code to disable DMG BGM exists in Picross 2, unfortunately the SGB SOUND routine was removed completely. Similarly it is also possible to play DMG SE by selecting which mode to load.

    Mario's Picross (USA, Europe) (SGB Enhanced).gb
    Code:
    Enable unused Super Game Boy SOUND programming in-game
    037-01B-E6E
    
    Game Boy SE table in-game
    027-01B-E6E
    
    GB BGM / SGB SOUND in-game song table modifier
    ??6-F0B-E6A
    
    In-game BGM music modifier (With SGB SOUND)
    037-01B-E6E
    ??7-01B-E6E
    
    In-game BGM music modifier (Without SGB SOUND)
    077-01B-E6E
    ??6-F6B-E6A
    DMG Music
    01 - Puzzle themes and game over jingles
    02 - BGM 5
    03 - BGM 4
    04 - Select a Problem
    05 - BGM 1
    06 - Unknown
    07 - Puzzle Complete Jingle
    08 - Game Over
    09 - Puzzle Complete Song
    0A - Title screen
    0B - BGM 3
    0C - Unknown Jingle
    0D - Select A Data / Menus
    0E - Picross Menu
    0F - Time Trial Menu
    10 - Star Picross Select A Problem
    11 - Unknown Jingle 2
    12 - Puzzle Complete Intro
    13 - Puzzle Complete Outro

    DMG Sound Effects
    02 - Unused

    Leave a comment:


  • nensondubois
    replied
    Picross 2 (Japan) (SGB Enhanced).sgb

    Code:
    In-game song table modifier
    039-8BB-E6E
    ??9-72B-E6A
    
    In-game sound table modifier
    029-8BB-E6E
    ??9-72B-E6A
    04 -
    05 - Mario's Picross
    06 -
    08 - Data Select
    09 - Puzzle Area 1
    0A - Puzzle Area 2
    0B - Puzzle Area 3
    0C - BGM 1
    0D - BGM 2
    0E - Puzzle Area 4
    0F - Congratulations!
    10 - ???
    11 - BGM 4
    12 - Puzzle Area 5
    13 - BGM 5
    14 - Title Screen (Partially unused normally because the demo cuts off the song)
    15 - Game Over
    16 - Puzzle Complete
    17 - Puzzle End BGM
    18 - Puzzle Area 6
    19 - Ending 1
    1A - BGM 3
    1B - Ending 2
    1C - Final Puzzle
    Last edited by nensondubois; 09-18-2017, 11:59:56 PM.

    Leave a comment:


  • nensondubois
    replied
    Picross 2 (Japan) (SGB Enhanced).sgb

    Code:
    Start each puzzle with 10 minutes
    ​​​​​​​013-339-E66
    
    Start each puzzle with 20 minutes
    ​​​​​​​023-339-E66
    
    Start each puzzle with 40 minutes
    043-339-E66
    
    Start each puzzle with 60 minutes
    ​​​​​​​063-339-E66
    
    Start each puzzle with 90 minutes
    ​​​​​​​093-339-E66
    
    Start Quick Picross Volume puzzles with 30 minutes
    036-E0B-E6E
    0E6-DBB-C42
    
    Start Quick Picross Volume puzzles with 45 minutes
    046-E0B-E6E
    ​​​​​​​096-DBB-C42
    
    Start Quick Picross Volume puzzles with 60 minutes
    066-E0B-E6E
    ​​​​​​​0E6-DBB-C42
    
    Start Quick Picross Volume puzzles with 75 minutes
    076-E0B-E6E
    ​​​​​​​096-DBB-C42
    
    Start Quick Picross Volume puzzles with 90 minutes
    036-E0B-E6E
    ​​​​​​​0E6-DBB-C42
    
    Start Quick Picross Volume puzzles with 99 minutes
    096-E0B-E6E
    ​​​​​​​056-DBB-C42
    Picross quick volume puzzles may have slightly different times, this code is based on the second level which has an added two minutes. If you want to the accurate time, subtract 02 from the second line. This code does not affect the time trial configuration setting where time counts up instead of down.

    Leave a comment:


  • nensondubois
    replied
    John Smith Special Agent (Prototype).nes
    Code:
    Jump in mid-air
    OEONGALV
    James Bond Jr.nes
    Code:
    Jump in mid-air
    KPENTALT
    Last edited by nensondubois; 09-18-2017, 02:58:27 AM. Reason: Fixed a bug.

    Leave a comment:


  • nensondubois
    replied
    Picross 2 (Japan) (SGB Enhanced).sgb

    Code:
    Disable title demo
    030-348-E62
    000-3B8-3BA
    The full title screen can never actually be heard in-game because the demo sequence cuts it off.

    Leave a comment:


  • nensondubois
    replied
    Picross 2 (Japan) (SGB Enhanced).sgb

    Code:
    Select any puzzle to enter debug menu
    0AC-C28-F72
    0A9-1BB-F72
    Last edited by nensondubois; 09-16-2017, 04:41:52 PM.

    Leave a comment:


  • nensondubois
    replied
    Picross 2 (Japan) (SGB Enhanced).sgb

    Code:
    Infinite time
    001-369-19E
    
    Time is not subtracted from mistakes
    00F-8A9-A2C
    
    Time quickly runs
    001-1A9-19A

    Leave a comment:

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