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  • nensondubois
    replied
    A late celebration for the 50 Anniversary Famicom Gold Jump Edition

    Code:
    Famicom Jump II - Saikyou no 7 Nin (J) [!].nes
    title screen music / sound effect modifier
    8062:??:20
    
    Startropics (U) [!].nes
    Title screen / File select menu music modifier (songs start at 80)
    F9EE:??:00
    
    Startropics II - Zoda's Revenge (U) [!].nes
    Title screen / File select menu music modifier (songs start at 80)
    F1AF:??:00
    
    Disable press start jingle
    SEKZPAOA

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  • nensondubois
    replied
    Code:
    Trip World (Europe.gb
    
    Trip World (Japan).gb
    Title screen music modifier
    ??A-3A9-C42
    
    Disable title demo (Use with title screen music modifer code otherwise the demo will cut the song.)
    00A-7B9-19E
    
    World modifier
    010?E0C0
    Last edited by nensondubois; 07-06-2018, 04:39:49 PM.

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  • nensondubois
    replied
    Code:
    Trip World (Europe).gb
    
    Jump in mid-air
    F06-40F-6E9
    
    Trip World (Japan).gb
    
    Jump in mid-air
    F06-40F-6E9

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  • nensondubois
    replied
    Code:
    Kaept'n Blaubaer - Die verrueckte Schatzsuche (Germany).gbc
    Title screen music / Sound modifier
    ??9-C2D-F7E

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  • nensondubois
    replied
    Code:
    Wild Thornberrys, The - Rambler (USA).gbc
    Intro screens and title screen music modifier
    ??1-B0F-E6A

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  • nensondubois
    replied
    Code:
    Asterix - Search for Dogmatix (Europe) (En,Fr,De,Es,It,Nl).gbc
    Intro screens and language select music modifier
    ??2-70F-6EA

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  • nensondubois
    replied
    Code:
    Fix & Foxi - Episode 1 Lupo (Europe) (En,Fr,De).gbc
    Title screen music modifier
    ??3-64F-E6A

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  • nensondubois
    replied
    Code:
    Lion King, The (Unl) (Mapper 114).nes
    Title screen music modifier
    D0A1:??:2F

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  • nensondubois
    replied
    Code:
    Lion King, The (E) [!].nes
    Title screen music modifier
    8929:??:03

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  • nensondubois
    replied
    Code:
    Urban Champion (W) [!].nes
    
    Disable title demo (also allows demo to continue until a victory. Victory animation does not progress.)
    KESKXIVI
    
    Title screen music modifier (The music will glitch after looping 49 31h times.)
    Round 1
    EENTAYZA
    
    Round 2
    EENTAYZA
    ZVXKTVOO
    
    Round 3
    EENTAYZA
    VKXKTVOP
    
    Round intro
    GENTAYZA
    
    Next Round
    AENTAYZE
    
    Game Select
    AONTAYZA
    
    Round Start
    AXNTAYZA
    
    Victory
    AKNTAYZA
    
    Music will glitch out after 2 loops (Round 2 music will cold stop without glitching)
    ZAXKPUYU
    Last edited by nensondubois; 06-12-2018, 10:39:53 AM.

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  • nensondubois
    replied
    Pokémon Gold - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    Pokémon Silver - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    Code:
    Battle any wild pokémon
    3EE-A09-08A
    ??E-A19-806 (Pokemon are hexadecimal in pokédex order starting at 01)
    It is impossible to catch 00.

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  • nensondubois
    replied
    Animaniacs (UJ) [!].bin
    Code:
    Password screen music modifier
    03EBF0:00?? (0x0003EBF0:00??)
    List of unused songs (from playing through the game I didn't hear them)
    84
    85
    95 (slightly faster than 94 Ending 1)
    98
    Sound effects start at 01-69
    Songs start at 6A-9B
    Last edited by nensondubois; 06-05-2018, 11:44:05 PM.

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  • nensondubois
    replied
    Pokémon Gold - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    Pokémon Silver - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    Code:
    230-849-F76 - Loads Pokemon cry bank at title screen.
    630-849-F76 - General sound effect bank. Same modifier.
    ??0-819-E6E to play selected in both Gold and Silver Spaceworld 1997 prototype builds.
    https://twitter.com/nensondubois_/status/1002760553679507458

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  • nensondubois
    replied

    Pokémon Gold - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb Pokémon Silver - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    Code:
     Title screen music modifier - Both versions of the demo use a variation of Pokemon Gold, Silver and Crystal's sound driver.  There are a few unused songs such as the standard trainer theme, trade and evolution theme, a town theme and the Pokemon healing jingle. ??0-819-E6E  Initiate unused trade sequence at title screen. 0AD-0FC-082

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  • nensondubois
    replied
    Code:
    Pokémon Gold - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    Pokémon Silver - Spaceworld 1997 Demo (Debug) (Header Fixed).sgb
    007-16A-F76 - Loads unused Japanese version borders without save RAM file present.
    010-08D-E6A - Load original border with save RAM file present.
    Normally this border would load if a save file is present on the cartridge. If the save file shown in the Spaceworld event had a save file no one would have seen the new original borders (they actually look better than the final borders) I'm not sure why they were changed.
    https://twitter.com/nensondubois_/status/1002322303546482688
    ​​​​​​​

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