Code:
Infinite air FAB-6BD-4C1 Start New Game on level ??0-D7B-E6A
Infinite air FAB-6BD-4C1 Start New Game on level ??0-D7B-E6A
Restore unused leftover "POCKET MONSTERS!" Super Game Boy border tiles 0CD-949-A23 0CD-969-A23 02D-989-A23 03D-9A9-A23 04D-9C9-A23 05D-9E9-A23 06D-A09-A23 07D-A29-A23 08D-A69-A23 03D-A89-A23 09D-AA9-A23 0AD-AC9-A23 07D-AE9-A23 06D-B09-A23 0BD-B29-A23 0AD-B49-A23 1DD-B69-A23 0CD-B89-A23 0CD-BA9-A23
Restore unused leftover "POCKET MONSTERS!" Super Game Boy border tiles (Without Pokeballs) 027-D89-196 187-D99-A2A 037-DA9-5DE 187-DB9-A2B 047-DC9-5DA 187-DD9-A2B 057-DE9-196 187-DF9-A2A 067-E09-196 187-E19-A2A 077-E29-5DA 187-E39-B3A 087-E69-196 187-E79-A2A 037-E89-196 187-E99-A2A 097-EA9-5DE 187-EB9-80B 0A7-EC9-5DA 187-ED9-80B 077-EE9-196 187-EF9-A2A 067-F09-196 187-F19-A2A 0B7-F29-5DE 187-F39-A2B 0A7-F49-5DA 3F8-1A9-5D6 108-1B9-A2B 3F8-1C9-5D2 108-1D9-A2B 3F8-229-5D2 188-239-A2A 3F8-249-5D6 188-259-A2A 188-279-A2A 3F8-2A9-5D6 3F8-2C9-5D2 3F8-329-5D6 3F8-349-5D2
Restore unused leftover "POCKET MONSTERS!" Super Game Boy border tiles (With Pokeballs 1.1) 027-D89-196 187-D99-A2A 037-DA9-5DE 187-DB9-A2B 047-DC9-5DA 187-DD9-A2B 057-DE9-196 187-DF9-A2A 067-E09-196 187-E19-A2A 077-E29-5DA 187-E39-B3A 087-E69-196 187-E79-A2A 037-E89-196 187-E99-A2A 097-EA9-5DE 187-EB9-80B 0A7-EC9-5DA 187-ED9-80B 077-EE9-196 187-EF9-A2A 067-F09-196 187-F19-A2A 0B7-F29-5DE 187-F39-A2B 0A7-F49-5DA
Restore unused leftover "POCKET MONSTERS!" Super Game Boy border tiles (With Pokeballs 1.0) 027-D89-196 187-D99-A2A 037-DA9-5DE 187-DB9-A2B 047-DC9-5DA 187-DD9-A2B 057-DE9-196 187-DF9-A2A 067-E09-196 187-E19-A2A 077-E29-5DA 187-E39-B3A 3F7-E49-5DE 107-E59-B3A 087-E69-196 187-E79-A2A 037-E89-196 187-E99-A2A 097-EA9-5DE 187-EB9-80B 0A7-EC9-5DA 187-ED9-80B 077-EE9-196 187-EF9-A2A 067-F09-196 187-F19-A2A 0B7-F29-5DE 187-F39-A2B 0A7-F49-5DA
Disable Super Game Boy soundtrack and play Game Boy soundtrack 002-0DC-E6E
Disable Super Game Boy soundtrack and play Game Boy soundtrack 00C-FCF-E6E Super Game Boy / Game Boy intro title screen music modifier (Internal song number adds 01h from the ID value in Super Game Boy mode. 80h is the mute flag. Can be used with Disable Super Game Boy soundtrack and play Game Boy soundtrack code to hear the Game Boy unused song) ??0-0BB-F7E ??0-46B-F7E 00 / 01 - Options 01 / 02 - Unused beta ending 02 / 03 - Level Theme 1 03 / 04 - Level Theme 2 04 / 05 - Level Theme 3 05 / 06 - Main Theme 06 / 07 - Storyline 07 / 08 - Ending
Super Game Boy intro title screen music modifier ??A-5FF-E6E
Super Game Boy intro title screen music modifier ??9-AEF-E6E
Super Game Boy intro title screen music modifier ??9-EAF-E6E
World 1-1 music modifier 081400A2:??01 Unused, partially unused E-reader Super Mario Bros music 0C - Overworld 0D - Underground 0E - Water Levels 0F - Bowser's Castle 081400A4:??22 World 1-1 Background Unused E-Reader backgrounds 2C,2D Ghost House 24 AirShip Boss unknown variant(?) 27,28 unknown sky, bricks 29 Bowser's Castle(?) 2A Night Stars 2E More different bricks? 2F Test? 30-32 E-Reader Houses 33 "Tetris" blocks? 34 Cave? 38?
Play as Luigi (Map still displays as red Mario; omit third line if you want to play as Luigi using his original graphic and animation assets.) 308FADAF 30E318AF 30A356AF Mario loads Luigi's updated graphic and animation assets from the Super Mario All-Stars + Super Mario World revision 30A356AF
Game select music modifier C3462D?? (00-5F)
Normal battle music modifier (00-5F; the other listed code " Battle music modifier" actually modifies the event which only offers a small selection of songs. This code will allow you to play any song in the game in all normal battles) C29F51??
Need only 1% to clear all stages (modify to suit your needs) 012-E0C-803 012-E4C-803
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