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  • nensondubois
    replied
    Toy Story (USA) (Sample).md
    Code:
    start on level (all of the retail levels are present in this version)
    000402:00??
    play song / sound effect / DAC/PCM sample at really inside claw machine story intro
    020B1C:00??
    Last edited by nensondubois; 11-13-2018, 09:16:29 PM.

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  • nensondubois
    replied
    Doom (Japan, USA).32x
    Code:
    Intro title / sound effect / sample modifier
    0013B8:00BC
    0013B0:00??
    00 - Unused At Doom's Gate
    0A - Unused Intro
    0B - Unused Ending
    0D - unused intermission version?
    0F - ???
    Last edited by nensondubois; 11-05-2018, 01:10:41 AM.

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  • nensondubois
    replied
    Fiinally what everyone was waiting for forever. I'm surprised no one did this already. https://twitter.com/nensondubois_/st...66479718326272
    Toy Story (U) [!].bin
    Code:
    Options screen music / sound effects / DAC/PCM samples modifier
    01DB8C:00??
    Play unused song at options screen
    BXPT-CAEN
    0C - Unused Song
    Toy Story (E) [!].bin
    Code:
    Options screen music / sound effects / DAC/PCM samples modifier
    01DCFC:70??
    Play unused song at options screen
    BXRA-DA96
    0C - Unused Song
    BumbumBUmBUMBuMbum!

    01 - Level 1: That Old Army Game (With Marching Soldiers)
    02 - Level 2: Red Alert!
    03 - Level 3: Ego Check
    04 - Level 4: Nightmare Buzz
    05 - Level 17: Light my Fire
    06 - Level 6: Revenge of the Toys, Bonus & Characters
    07 - Level 7: Run Rex, Run!
    08 - Level 18: Rocket Man
    09 - Level 9: Food and Drink
    0A - Level 10: Inside the Claw Machine
    0B - Level 11: Really Inside the Claw Machine
    0C - Unused Song
    0D - Level 13: Sid's Workbench
    0E - Woody on Fire
    0F - Level 14: Battle of the Mutant Toys
    10 - Level 12: The Claw!
    11 - Level 5 & 16: A Buzz Clip & Day-Toy-Na
    12 - NULL
    13 - Buzz Battle
    14 - Game Over
    15 - Level Complete
    16 - Patrick Collins, Randy Newman, Andy Blythe, Marten Joustra and Allister Brimble - [Toy Story] Storyline (You've Got a Friend in Me)
    17 - Continue Screen
    The rest are sound effects and DAC/PCM samples.
    The menu and credits songs are MOD files.
    Last edited by nensondubois; 11-05-2018, 11:42:14 AM.

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  • nensondubois
    replied
    TaleSpin (USA, Europe).md
    Code:
    Title music / sound effect / DAC/PCM modifier
    008A66:7000
    008AAE:0F00
    008A7C:00??

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  • nensondubois
    replied
    Ooze, The (JU) [!].bin
    Code:
    Intro music / sound effect / DAC/PCM modifier
    0027BC:8100
    00663A:00??
    Unused 02, 07, 0B (Though they appear in the sound test)
    Last edited by nensondubois; 11-03-2018, 11:00:49 PM.

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  • nensondubois
    replied
    Ren & Stimpy Show Presents, The - Stimpy's Invention (USA).md
    Code:
    Intro music / sound effect / DAC/PCM sample modifier
    00916A:6700
    0057CC:04??
    Last edited by nensondubois; 11-03-2018, 10:32:03 PM.

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  • nensondubois
    replied
    Risk U.bin
    Code:
    Title screen music / sound effect / DAC/PCM sample modifier
    00058C:70??
    Lots of jingles and a few are unused. Lots of cavalry fire sound effects lol. Been ages since I played this game; one of the first Genesis games we had.
    Last edited by nensondubois; 11-03-2018, 04:06:25 PM.

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  • nensondubois
    replied
    Mickey's Dangerous Chase.gb
    Code:
    Press Select in-game for sound test
    455-1DF-3BA
    457-7BF-3BA
    From what I remember there was a stage select at the title screen from years ago as well.

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  • nensondubois
    replied
    Virtual Pinball.bin
    Code:
    Apocalyptic sound effect / DAC/PCM sample modifier
    05DC04:??0A
    (Only important ones listed for redundancy's sake)
    0F - UFO Jingle
    10 - Unused Jingle 1
    42 - Dementia Jingle
    43 - Unused Jingle 2
    46 - Techno Dream Jingle
    47 - Unused Jingle 3
    4A - North Shore Jingle
    4B - Unused Jingle 4
    4E - New Rock Jingle
    4F - Unused Jingle 5
    52 - Apocalyptic Jingle
    53 - Unused Jingle 6
    56 - Rain forest Jingle
    57 - Unused Jingle 7
    5D - Glitch Track 1
    5E - Glitch Track 2
    5f - Glitch Track 3
    60 - Glitch Track 4
    15 - Unused sound 1
    1C - Unused sound 2
    1D - Unused sound 3
    22 - Unused sound 4
    23 - Unused sound 5
    2D - Unused sound 6
    2E - Unused sound 7
    30 - Unused sound 8
    3C - Unused Duck Classic bonus sample
    3F - Unused Bones Gore bonus sample
    5B - Unused Break Pool sample

    There are unused jingles and damn this game may be the best example of high quality samples used in Genesis / MegaDrive games. There are track IDs which are now empty suggesting additional songs could have been removed.
    Last edited by nensondubois; 11-03-2018, 11:49:56 AM.

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  • nensondubois
    replied
    I actually forgot about this version when I did Comix Zone. Also, found some interesting stuff. Several music tracks were removed most likely because this was a near final build and they needed ROM space. Still, interesting to hear some songs that didn't make it into the final version. Wonder how many songs Howard Drossin composed in total. Songs 1C, 1D aren't listed in the song table and they're duplicates. I don't hear any differences from the final song but I only listened once.

    Comix Zone (Prototype - May 30, 1995) (hidden-palace.org).bin
    Code:
    Set song in Jukebox for 68000 crash handler debug display
    1CFCC0:00FE
    
    Jukebox track 1 music modifier
    1CFCC4:??0A
    
    Song table: 090A0C081207040203111A050B10140E210F182016
    Last edited by nensondubois; 11-02-2018, 10:35:00 PM.

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  • nensondubois
    replied
    Splash into some more surfside Sega Genesis / MegaDrive music fun with Snake Rattle & Roll! bUMbUMbUMbUMbUM!
    Snake Rattle 'n' Roll (E) [c][!].bin
    Code:
    0x06CD40:0000
    0x06C4AE:70??
    01 - Null
    02 - Level 2: Jaws Shores
    03 - Level 5: Araian Plains
    04 - Death
    05 - Top Five Snakes (leaderboard)
    06 - Title
    07 - Level 7: The Fountain Mountain
    08 - Level 3: Razor Ravine
    09 - Level 4: Anvil Alley
    0A - Level 6: Cannon Bell Canyon
    0B - Level 8: Snake Lakes
    0C - Level 9 & 11: Slipper Slopes ~ Lunar Showdown
    0D - Timed Out
    0E - Game OVer
    0F - Level 1: Grassy Greens
    10 - Null
    11 - Levels 10 & 12: Ice Cube Cliffs ~ The Great Rocket Race
    12 - Level Clear
    13 - Bonus Stage
    14 - Ending
    15 - Unknown
    16 - Level Start

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  • nensondubois
    replied
    Another Sega Genesis / MegaDrive game down! Now you can transform into a new song! I have Toy Story coming up next and Snake Rattle & Roll. I don't know how many more games I'm interested in taking a look at since this requires a considerable amount of time to debug and test code moreso than other consoles as no proper debuggers really exist for the Sega Genesis.
    Kid Chameleon.md
    Code:
    Intro Music / sound effect / DAC/PCM sample modifier
    00079A:00D2
    01AE51:00??
    Unused 0A, 18, 21, 4F

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  • nensondubois
    replied
    Zombies Ate My Neighbors (U).bin
    Code:
    Play unused song at title screen
    AF0T-AAB4
    
    Title screen music / sound effect / sample modifier
    006D3A:00??

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  • nensondubois
    replied
    Zombies Ate my Neighbors.sfc
    Code:
    Disable title demo (use with my other title screen music modifier code)
    80974886
    Last edited by nensondubois; 10-30-2018, 10:54:02 PM.

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  • nensondubois
    replied
    Mr. Driller (USA).gbc
    Code:
    View all game screens in debug menu (allows you to view all the screens in the game by pressing down until 0D then the menu crashes.)
    CB4-B8B-7F1

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