Originally posted by Duncan Idaho
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Helder's Sega Saturn Codes
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I was referring to SOTN as I'm sure there are no other Castlevania games on the Saturn, and a WTW code would be better than a remove walls code in my opinion but let me see what I come up with.
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The Turn off walls code is also helpful in SOTN. It can help you get outside the castle or check for hidden passages. It could be used in the PSX version to get under the grate at the castle entrance. And you can go inside the same place in the inverted castle, which is impossible to do otherwise. In the PSX version it could be made by simply starting a search in a room. Then go to another room either larger or smaller (width-wise I think) than it and doing a lesser than or greater than search. Repeat until you get the code. Then when you set the value to 0 the whole room would disappear. I don't think there are button toggle codes for Saturn so it'll probably mostly be useful in emulators where you can toggle codes on and off. But it could still be useful to explore and get to places you couldn't normally. I think the max value for a room in the PSX version of SOTN was 0F. Whatever it was, when you use the toggle button to set the room to that size it would restore all rooms to their normal size and restore the walls. I used this method to make a turn off walls code in the psp version of SOTN. That code is on the site. But toggling the wall back on don't work on that version for some reason. I imagine you could still use it to get in the hidden room by the castle door anyway.Last edited by MathUser; 03-30-2013, 01:57:07 AM.
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Say if you could make something similar for SOTN saturn version, i would start giving free cookies, iirc there was some one trying to translate the game so it picked my intrest and see if i can check the two extra stagesOriginally posted by helder View PostNo problem! I plan on making a Walk Through Walls code for Castlevania when I get a chance, not sure how useful it will be but eh whatever.
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No problem! I plan on making a Walk Through Walls code for Castlevania when I get a chance, not sure how useful it will be but eh whatever.
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Made another code for Castlevania Dracula X:
Code:Exp Multiplier 1606FB00 8F01 1606FB06 ???? 1606FB4C 0009 ????: 4400 - x2 4408 - x4 4418 - x100 4428 - x10,000
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Guardian Heroes (J)Originally posted by gedowski View PostWould you be able to port those codes Guardian Heroes (J)?
Code:Master Code F6000924 C305 B6002800 0000 Player 1 Codes: Max EXP 16033C28 000F 16033C2A 423F Infinite HP 16033C32 270F Max HP 16033C34 270F Infinite MP 16033C36 270F Max MP 16033C38 270F Stat Codes: Max STR 36033C4A 0063 Max VIT 36033C4B 0063 Max INT 36033C4C 0063 Max MEN 36033C4D 0063 Max AGI 36033C4E 0063 Max LUC 36033C4F 0063
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Guardian Force (J)
Code:Master Code F6000914 C305 B6002800 0000 Infinite Lives 36004018 0009 Infinite Bombs 36004019 0009 Max Level 3600401D 000C 16004016 044C
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Guardian Heroes (U)
Code:Player 1 Codes: Max EXP 16033C54 000F 16033C56 423F Infinite MP 16033C62 270F Max MP 16033C64 270F Stat Codes: Max STR 36033C76 0063 Max VIT 36033C77 0063 Max INT 36033C78 0063 Max MEN 36033C79 0063 Max AGI 36033C7A 0063 Max LUC 36033C7B 0063
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All set but there is one little note that has to be followed in order for no freezing to occur: You must not have the 1 Hit Kill and Hp codes active with the EXP Multiplier (A mini custom routine) or the game will freeze. Use the EXP code by itself or the Hp and 1 Hit Kill but not combining the 3, any other codes will not cause harm.Originally posted by The3ptsling View PostHi there! New to the site but i had to stop by and say im happy people still hack games for this system!
I was wondering if you could hack some codes for the game devil summoner 2: soul hackers? I've looked all over but all i can find was the playstation version GS codes. The game is Japanese.
Devil Summoner - Soul Hackers (Jpn)
Code:Master Code F6000914 C305 B6002800 0000 Infinite Health In Battle [L&R In Battle ONLY] (ASM) D601CE24 0088 16032446 8D07 16032458 E500 1603243A 8D0D Infinite MP In Battle (ASM) 1604A5E6 0009 1 Hit Kill [L&R In Battle Only] (ASM) D601CE24 0088 16032442 8D03 1603244C A033 Max Magnetite 10222F84 000F 10222F86 423F Infinite Magnetite (ASM) 1603D6E6 A04F Max Money (Yen) 10222F80 000F 10222F82 423F Infinite Level Up Points (ASM) 16031258 7100 No Random Battles (ASM) 16048C48 7100 Exp Multiplier [L&R In Battle Only] (ASM) D601CE24 0088 1604DF44 AA1C 1604D380 6803 1604D382 ???? 1604D384 A5DF ????: x2 - 4800 x4 - 4808 x100 - 4818 x10,000 - 4828 Joker Command D601CE24 ???? Up = 1000 Down = 2000 Left = 4000 Right = 8000 L Button = 0008 R Button = 0080 A = 0400 B = 0100 C = 0200 Start = 0800 X = 0040 Y = 0020 Z = 0010
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The PSX version of that code had the same problem. You learn to deal with it. I think the usefulness of infinite double jump offets losing the dive kick by a large margin.
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Yea but it has its drawbacks like not being able to dive kick but the ASM version allows it though.
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Good to see you decided to make the codes. The infinited double jumps code should be useful.Originally posted by helder View PostGot a couple of these made:
Code:Infinite Double Jumps (ASM) 160A9998 7204 Infinite Double Jumps 1605C570 0004 Alucard Always Dashing (Must Have Dash Relic Equiped) 3605C528 0020 1 Hit Kill 1606E9E2 A041 Enemy EXP Doesn't Change With Level 1606FB56 A009 All Relics Set 1 1605C6F0 0303 1605C6F2 0303 1605C6F4 0303 1605C6F6 0303 1605C6F8 0303 1605C6FA 0303 1605C6FC 0303 1605C6FE 0303 All Relics Set 2 1605C700 0303 1605C702 0303 1605C704 0303 1605C706 0303 1605C708 0303 1605C70A 0303 1605C70C 0303 1605C70E 0303 Bat Familiar Max Exp 1605C9EE 270F Ghost Familiar Max Exp 1605C9FA 270F Blue Fairy Familiar Max Exp 1605CA06 270F Demon Familiar Max Exp 1605CA12 270F Sword Familiar Max Exp 1605CA1E 270F Green Fairy Familiar Max Exp 1605CA2A 270F Masked Demon Familiar Max Exp 1605CA36 270F
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