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Helder's Sega Saturn Codes

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  • Helder
    replied
    Originally posted by Duncan Idaho View Post
    Say if you could make something similar for SOTN saturn version, i would start giving free cookies, iirc there was some one trying to translate the game so it picked my intrest and see if i can check the two extra stages
    I was referring to SOTN as I'm sure there are no other Castlevania games on the Saturn, and a WTW code would be better than a remove walls code in my opinion but let me see what I come up with.

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  • MathUser
    replied
    The Turn off walls code is also helpful in SOTN. It can help you get outside the castle or check for hidden passages. It could be used in the PSX version to get under the grate at the castle entrance. And you can go inside the same place in the inverted castle, which is impossible to do otherwise. In the PSX version it could be made by simply starting a search in a room. Then go to another room either larger or smaller (width-wise I think) than it and doing a lesser than or greater than search. Repeat until you get the code. Then when you set the value to 0 the whole room would disappear. I don't think there are button toggle codes for Saturn so it'll probably mostly be useful in emulators where you can toggle codes on and off. But it could still be useful to explore and get to places you couldn't normally. I think the max value for a room in the PSX version of SOTN was 0F. Whatever it was, when you use the toggle button to set the room to that size it would restore all rooms to their normal size and restore the walls. I used this method to make a turn off walls code in the psp version of SOTN. That code is on the site. But toggling the wall back on don't work on that version for some reason. I imagine you could still use it to get in the hidden room by the castle door anyway.
    Last edited by MathUser; 03-30-2013, 01:57:07 AM.

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  • Duncan Idaho
    replied
    Originally posted by helder View Post
    No problem! I plan on making a Walk Through Walls code for Castlevania when I get a chance, not sure how useful it will be but eh whatever.
    Say if you could make something similar for SOTN saturn version, i would start giving free cookies, iirc there was some one trying to translate the game so it picked my intrest and see if i can check the two extra stages

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  • Helder
    replied
    No problem! I plan on making a Walk Through Walls code for Castlevania when I get a chance, not sure how useful it will be but eh whatever.

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  • gedowski
    replied
    Thanks for the codes helder

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  • Helder
    replied
    Made another code for Castlevania Dracula X:

    Code:
    Exp Multiplier
    1606FB00 8F01
    1606FB06 ????
    1606FB4C 0009
    
    ????:
    4400 - x2
    4408 - x4
    4418 - x100
    4428 - x10,000

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  • Helder
    replied
    Originally posted by gedowski View Post
    Would you be able to port those codes Guardian Heroes (J)?
    Guardian Heroes (J)
    Code:
    Master Code
    F6000924 C305
    B6002800 0000
    
    Player 1 Codes:
    
    Max EXP
    16033C28 000F
    16033C2A 423F
    
    
    Infinite HP
    16033C32 270F
    
    Max HP
    16033C34 270F
    
    Infinite MP
    16033C36 270F
    
    Max MP
    16033C38 270F
    
    
    Stat Codes:
    
    Max STR
    36033C4A 0063
    
    Max VIT
    36033C4B 0063
    
    Max INT
    36033C4C 0063
    
    Max MEN
    36033C4D 0063
    
    Max AGI
    36033C4E 0063
    
    Max LUC
    36033C4F 0063

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  • Helder
    replied
    Guardian Force (J)
    Code:
    Master Code
    F6000914 C305
    B6002800 0000
    
    Infinite Lives
    36004018 0009
    
    Infinite Bombs
    36004019 0009
    
    Max Level
    3600401D 000C
    16004016 044C

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  • Helder
    replied
    Sure I could they were so easy to hack.

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  • gedowski
    replied
    Would you be able to port those codes Guardian Heroes (J)?

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  • Helder
    replied
    Guardian Heroes (U)

    Code:
    Player 1 Codes:
    
    Max EXP
    16033C54 000F
    16033C56 423F
    
    Infinite MP
    16033C62 270F
    
    Max MP
    16033C64 270F
    
    
    Stat Codes:
    
    Max STR
    36033C76 0063
    
    Max VIT
    36033C77 0063
    
    Max INT
    36033C78 0063
    
    Max MEN
    36033C79 0063
    
    Max AGI
    36033C7A 0063
    
    Max LUC
    36033C7B 0063

    Leave a comment:


  • Helder
    replied
    Originally posted by The3ptsling View Post
    Hi there! New to the site but i had to stop by and say im happy people still hack games for this system!
    I was wondering if you could hack some codes for the game devil summoner 2: soul hackers? I've looked all over but all i can find was the playstation version GS codes. The game is Japanese.
    All set but there is one little note that has to be followed in order for no freezing to occur: You must not have the 1 Hit Kill and Hp codes active with the EXP Multiplier (A mini custom routine) or the game will freeze. Use the EXP code by itself or the Hp and 1 Hit Kill but not combining the 3, any other codes will not cause harm.

    Devil Summoner - Soul Hackers (Jpn)


    Code:
    Master Code
    F6000914 C305
    B6002800 0000
    
    Infinite Health In Battle [L&R In Battle ONLY] (ASM)
    D601CE24 0088
    16032446 8D07
    16032458 E500
    1603243A 8D0D
    
    Infinite MP In Battle (ASM)
    1604A5E6 0009
    
    1 Hit Kill  [L&R In Battle Only] (ASM) 
    D601CE24 0088
    16032442 8D03
    1603244C A033
    
    Max Magnetite
    10222F84 000F 
    10222F86 423F 
    
    Infinite Magnetite (ASM)
    1603D6E6 A04F
    
    Max Money (Yen)
    10222F80 000F 
    10222F82 423F 
    
    Infinite Level Up Points (ASM)
    16031258 7100
    
    No Random Battles (ASM)
    16048C48 7100
    
    Exp Multiplier [L&R In Battle Only] (ASM)
    D601CE24 0088
    1604DF44 AA1C
    1604D380 6803
    1604D382 ????
    1604D384 A5DF
    
    ????:
    x2 - 4800
    x4 - 4808
    x100 - 4818
    x10,000 - 4828
    
    
    Joker Command
    D601CE24 ????
    
    Up = 1000
    Down = 2000
    Left = 4000
    Right = 8000
    L Button = 0008
    R Button = 0080
    A = 0400
    B = 0100
    C = 0200
    Start = 0800
    X = 0040
    Y = 0020
    Z = 0010

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  • MathUser
    replied
    The PSX version of that code had the same problem. You learn to deal with it. I think the usefulness of infinite double jump offets losing the dive kick by a large margin.

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  • Helder
    replied
    Yea but it has its drawbacks like not being able to dive kick but the ASM version allows it though.

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  • MathUser
    replied
    Originally posted by helder View Post
    Got a couple of these made:

    Code:
    Infinite Double Jumps (ASM)
    160A9998 7204
    
    Infinite Double Jumps
    1605C570 0004
    
    Alucard Always Dashing (Must Have Dash Relic Equiped)
    3605C528 0020
    
    1 Hit Kill
    1606E9E2 A041
    
    Enemy EXP Doesn't Change With Level
    1606FB56 A009
    
    All Relics Set 1
    1605C6F0 0303
    1605C6F2 0303
    1605C6F4 0303
    1605C6F6 0303
    1605C6F8 0303
    1605C6FA 0303
    1605C6FC 0303
    1605C6FE 0303
    
    All Relics Set 2
    1605C700 0303
    1605C702 0303
    1605C704 0303
    1605C706 0303
    1605C708 0303
    1605C70A 0303
    1605C70C 0303
    1605C70E 0303
    
    Bat Familiar Max Exp
    1605C9EE 270F
    
    Ghost Familiar Max Exp
    1605C9FA 270F
    
    Blue Fairy Familiar Max Exp
    1605CA06 270F
    
    Demon Familiar Max Exp
    1605CA12 270F
    
    Sword Familiar Max Exp
    1605CA1E 270F
    
    Green Fairy Familiar Max Exp
    1605CA2A 270F
    
    Masked Demon Familiar Max Exp
    1605CA36 270F
    Good to see you decided to make the codes. The infinited double jumps code should be useful.

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