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Helder's Sega Saturn Codes

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  • Helder
    replied
    I will look into it and post anything I make.

    Leave a comment:


  • ReyVGM
    replied
    Hey helder.

    I have a request for the game Keio 2: Flying Squadron, a cool shmup that no one played. Anything from Infinite lives, bombs and whatever else you can make would be good.

    If you need help finding the game, emuparadise has a nice bin/cue download.

    Thanks in advance!
    Last edited by ReyVGM; 10-10-2011, 03:34:46 PM.

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  • iddqd
    replied
    //helder codes are needed as address in Saturn RAM (reverse bytes order) + hex value or just address? Example:
    Resident Evil (PAL-E and NTSC-USA)

    002F51AD Health (Chris=008C Jill=0060)
    002F8785 Slot 1
    002F8784 Slot 1 item modifier:
    00 - Nothing
    01 - Combat Knife
    02 - Beretta
    03 - Shotgun
    04 - Colt Python
    05 - Colt Python 2
    06 - Flamethrower
    07 - Bazooka
    08 - Bazooka 2
    09 - Bazooka 3
    0A - Rocket Launcher
    0B - Clip
    0C - Shells
    0D - Dumdum Rounds
    0E - Magnum Rounds
    0F - Fuel
    10 - Explosive Rounds
    11Acid Rounds
    12 - Flame Rounds
    13 - Empty Bottle
    14 - Water
    15 - UMB No.2
    16 - UMB No.4
    17 - UMB No.7
    18 - UMB No.13
    19 - Yellow-6
    1A - NP-003
    1B - V-Jolt
    1C - Broken Shotgun
    1D- Crank
    1E - Crank 2
    1F - Emblem
    20 - Gold Emblem
    21 - Blue Jewel
    22 - Red Jewel
    23 - Music Notes
    24 - Wolf Medal
    25 - Eagle Medal
    26 - Chemical
    27 - Battery
    28 - MO Disk
    29 - Wind Crest
    2A - Flare
    2B - Slides
    2C - Moon Crest
    2D - Star Crest
    2E - Sun Crest
    2F - Ink Ribbon
    30 - Lighter
    31 - Lockpick
    32 - ?
    33 - Mansion Key
    34 - Mansion Key 2
    35 - Mansion Key 3
    36 - Mansion Key 4
    37 - Lab key
    38 - Special Key
    39 - Dormitory Key
    3A - Dormitory Key 2
    3B - C. Room key
    3C - Lab key 2
    3D - Small Key
    3E - Red Book
    3F - Doom Book 2
    40 - Doom Book 1
    41 - F.- Aid Spray
    42 - Serum
    43 - Red Herb
    44 - Green Herb
    45 - Blue Herb
    46 - Mixed Herbs
    47 - Mixed Herbs 2
    48 - Mixed Herbs 3
    49 - Mixed Herbs 4
    4A - Mixed Herbs 5
    4B - Mixed Herbs 6
    4C - ?
    4D- Com. Radio

    002F8787 Slot 2
    002F8786 Slot 2 item modifier
    002F8788 Slot 3
    002F8787 Slot 3 item modifier
    002F878B Slot 4
    002F878A Slot 4 item modifier
    002F878D Slot 5
    002F878C Slot 5 item modifier
    002F878F Slot 6
    002F878E Slot 6 item modifier
    002F8791 Slot 7
    002F8790 Slot 7 item modifier
    002F8793 Slot 8
    002F8792 Slot 8 item modifier
    Check it please.
    Last edited by iddqd; 10-05-2011, 08:03:49 PM.

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  • Helder
    replied
    Nice tut there, hopefully others will be willing to give the Saturn a hack or two.

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  • iddqd
    replied
    How to make Saturn emulator options (ENG): http://www.artmoney.ru/articles/emu/saturn.htm

    Leave a comment:


  • iddqd
    replied
    ArtMoney supports Saturn emulators: http://www.artmoney.ru/e_download_emul.htm This SSF options contain pointers to the base address with module addressing.
    SSF uses reverse bytes order. SSF is the best Saturn emulator.

    Code:
    [COLOR="DarkOrange"]SSF 0.11 alpha R5[/COLOR];[COLOR="YellowGreen"]SSF.exe[/COLOR];[COLOR="Magenta"]19a1439454dc5348e4480260ddb5bb44[/COLOR]
    ;Work RAM Low 1Mb;[COLOR="Plum"]00200000[/COLOR];[COLOR="Blue"][COLOR="Silver"]SSF.EXE[/COLOR]+P054F3858[/COLOR];100000
    ;Work RAM High 1Mb;[COLOR="Plum"]06000000[/COLOR];[COLOR="Blue"][COLOR="Silver"]SSF.EXE[/COLOR]+P054F38F8[/COLOR];100000
    Emulator option contains a version of the emulator, MD5 checksum, EXE file name, emulator virtual zero address (base adress, start of RAM, RAM base), and a module name, module address/pointer and size of this memory area.
    Last edited by iddqd; 08-23-2011, 04:07:22 PM.

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  • xxphillips
    replied
    Super mario world

    Hi Hacc my name is Wayne I've just became a member. How Did you Hack this code Infinite Jumps 7E147101 for super mario world? I tried to work it out but the value never changed. How do you find values in a rom, If I want mario to start with 9 lifes or any number of lifes, not infinite Please reply take care

    Leave a comment:


  • Hacc
    replied
    I have not used Cheat Engine yet. I really need to use the search feature in Yabause more.

    Leave a comment:


  • Helder
    replied
    Using an external search tool like cheat engine or the emulator memory editor's memory search feature I can search for changes in those areas but it is tedious and time consuming.
    Last edited by Helder; 03-24-2011, 11:16:13 PM.

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  • Hacc
    replied
    That is new to me. The first one I have seen to do that. I read that you can't search both regions at the same time. This was stated for CEP and the reason why there is two separate base addresses given in SSF. That's good to hear about it being possible.

    Leave a comment:


  • Helder
    replied
    Yea I thought about it when I hacked it too, but this damn game stores many of its codes in the 002xxxxx as apposed to the standard 060xxxxx so the emulators don't search that region. I was messing around with the asm version of the code and it might be possible to have all items with one asm code, I notice there is a cmp command and I'm sure if I change it to be the opposite cmp check it will put the item in the list. The game goes thru every item when you go into the item screen and also when you leave.

    Leave a comment:


  • Hacc
    replied
    Nice codes! Maybe you could save yourself the hassle of typing in the full items code, by finding out what unlocks one of the items, to make it unlock all instead. The Debug Mode code is most likely what you used to hack that code, right? You could force the check that controls the "all items" feature to achieve this. The majority of cheats and cheat/debug menus that I have used or found, have a specific address in RAM that stores a value of whatever feature is enabled via these. Both methods should work out the same in the end.

    I really wish the Saturn AR had some of the other commands the PSX ones did. That code should be usable in CEP without any issues via the PSX serial repeater command. I'm writing a guide that all can understand to use CEP with SSF. The translated one I found is a bit confusing, as you pointed out a while back in our chats.
    Last edited by Hacc; 03-24-2011, 03:44:22 PM.

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  • Helder
    replied
    Code:
    [COLOR=Blue][B]Dragon Force (U)
    
    [/B][/COLOR]Infinite Award Usage (ASM)
    102B9C9E 7200
    [I]Must Have Atleast 1.[/I]
    
    Enable Debug Mode
    1022804E 0001
    
    Equip Almost Anything (ASM)
    102BA766 6CB3
    
    Troops Return After Battle (ASM)
    1601DF52 0009
    1601E4DE 0009
    1602A5B6 0009
    
    Infinite Troops in Castles For Recruiting (ASM)
    16036B14 0009
    
    Special & Tactics Option Always Available
    16076D88 0101
    
    All Special Moves Available in Battle (If you don't have a particular move its name wont show but is still usable.)
    16076D8C 0101
    36076D8E 0001
    
    Infinite Health (ASM)
    16015B42 0009
    160156B8 0009
    
    Infinite MP (ASM)
    16017CB8 E263
    16017AB0 E263
    
    Earn 4x More Exp (ASM)
    102AA222 4429
    
    
    All Items
    102082E8 0001
    102082EA 0002
    102082EC 0003
    102082EE 0004
    102082F0 0005
    102082F2 0006
    102082F4 0007
    102082F6 0008
    102082F8 0009
    102082FA 000A
    102082FC 000B
    102082FE 000C
    10208300 000D
    10208302 000E
    10208304 000F
    10208306 0010
    10208308 0011
    1020830A 0012
    1020830C 0013
    1020830E 0014
    10208310 0015
    10208312 0016
    10208314 0017
    10208316 0018
    10208318 0019
    1020831A 001A
    1020831C 001B
    1020831E 001C
    10208320 001D
    10208322 001E
    10208324 001F
    10208326 0020
    10208328 0021
    1020832A 0022
    1020832C 0023
    1020832E 0024
    10208330 0025
    10208332 0026
    10208334 0027
    10208336 0028
    10208338 0029
    1020833A 002A
    1020833C 002B
    1020833E 002C
    10208340 002D
    10208342 002E
    10208344 002F
    10208346 0030
    10208348 0031
    1020834A 0032
    1020834C 0033
    1020834E 0034
    10208350 0035
    10208332 0036
    10208334 0037
    10208336 0038
    10208338 0039
    1020833A 003A
    1020833C 003B
    1020833E 003C
    10208340 003D
    10208342 003E
    10208344 003F
    10208346 0040
    10208348 0041
    1020834A 0042
    1020834C 0043
    1020834E 0044
    10208350 0045
    10208352 0046
    10208354 0047
    10208356 0048[FONT=Verdana]
    [/FONT]


    The Item code Might Have to be split into 2 or 3 separate codes, not sure the Real GS/AR can handle that many codes at once.
    Last edited by Helder; 03-30-2011, 05:26:09 AM. Reason: added more codes

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  • Helder
    replied
    Not all games have Pad reading like that arthur games I posted before your Earthworm Jim codes, but apparently the game is meant to use the sega mouse peripheral. I was able to use the pad but I got nothing from the standard or reverse joker values or any values with unknown searches.

    Leave a comment:


  • Hacc
    replied
    I have looked at the ASM countless times for the PSX version, to no avail. Maybe I overlooked something. I'll look into it again. This is not the only game whose levels are executed via its own .exe (.bin on the Saturn). For example, Rayman 2 on the PSX. I never managed to make a universal code for that game either. As for button cheats, some games don't seem to have button cheats built-in for all regions of it. For example, Tomb Raider on the Saturn. I know of only one PSX game that is like this: Ape Escape. No button codes for the Japanese version.

    I'll post the pad addresses for Earthworm Jim 2 later. The values I linked to worked for that game. I'll see if the values you found work.

    Leave a comment:

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