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Helder's Sega Saturn Codes

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  • nathan7878
    replied
    Originally posted by helder View Post
    42926080 Rooms Visited
    1605C5B0 28F0
    1605C5B2 0000
    I tested this code on Yabause with an Action Replay Device and it gave me 686817280 Rooms Visited.

    Will this code only work on a real Sega Saturn?

    Leave a comment:


  • Helder
    replied
    42926080 Rooms Visited
    1605C5B0 028F
    1605C5B2 0000

    Leave a comment:


  • nathan7878
    replied
    Yes, I am working on the regular and special weapon hex list as we speak.

    Originally posted by helder View Post

    Max Rooms Visited
    1605C5B0 0098
    1605C5B2 967F
    That code would make your Rooms Number 9999999 right? That would give you a game percentage of 1061571.3

    I know it would look ugly on the status menu, but is it possible to make the Rooms Number 42926080

    That would give you a game percentage of 4556908.7, this is the highest game percentage before it resets back to 0 percent.

    The funny part is that you can actual get a game percentage of 4556908.7 with out using Action Replay codes, but you would have to leave your Sega Saturn on for 5 days straight http://www.youtube.com/watch?v=xNbLDiGFlD4 LOL
    Last edited by nathan7878; 04-06-2013, 04:02:44 PM.

    Leave a comment:


  • Helder
    replied
    Originally posted by nathan7878 View Post
    helder, here are the hex address for the Teleport Codes.
    Could you do the other codes for weapon mods too? Also that code that we spent a good 3-4 posts about (matrix code) you could easily just edit the code for the rooms values to have any value like so, and omit the other code since its useless if its to increase the rooms value:

    Max Rooms Visited
    1605C5B0 0098
    1605C5B2 967F

    This game Uses Long values so most if not all values in the game are Long meaning 32bit even though your Health and other stats don't even go that high but that's how its programmed, you can even go past the value that the game can display properly by increasing the value but to keep things ascetically pleasing that's the MAX .

    Leave a comment:


  • lee4
    replied
    Alignment is main address always end with even hex in WORD length
    https://en.wikipedia.org/wiki/Word_(..._architecture)
    https://en.wikipedia.org/wiki/Intege...puter_science)

    Example

    1605CE50 5051
    1605CE52 5253
    1605CE54 5455
    3605CE56 5657
    1605CE58 5859
    1605CE5A 5A5B
    1605CE5C 5C5D
    1605CE5E 5E5F

    is same as above but in 1-byte

    3605CE50 0050
    3605CE51 0051
    3605CE52 0052
    3605CE53 0053
    3605CE54 0054
    3605CE55 0055
    3605CE56 0056
    3605CE57 0057
    3605CE58 0058
    3605CE59 0059
    3605CE5A 005A
    3605CE5B 005B
    3605CE5C 005C
    3605CE5D 005D
    3605CE5E 005E
    3605CE5F 005F
    Last edited by lee4; 04-06-2013, 06:46:52 AM.

    Leave a comment:


  • nathan7878
    replied
    helder, here are the hex address for the Teleport Codes.

    Code:
    0 Marble Gallery
    1 Outer Wall
    2 Long Library
    3 Catacombs
    4 Olrox's Quarters
    5 Abandoned Mine
    6 Royal Chapel/Maria Encounter
    7 Castle Entrance
    8 Lower Clockroom/Maria Fight
    9 Underground Caverns
    A Collseum
    B Castle Keep
    C Alchemy Laboratory
    D Clock Tower
    E Warp Room/Castle Entrance
    F Castle Entrance
    10 Castle Entrance
    11 Game Crash!
    12 Nighmare/Succubus Fight
    13 Alchemy Laboratory
    14 Clock Tower
    15 Castle Entrance
    16 Catacombs/Cerberus Fight
    17 Marble Gallery/Clockroom/Maria Encounter
    18 Game Crash!
    19 Royal Chapel/Hippogryph Fight
    1A Game Crash!
    1B Underground Caverns
    1C Collseum/Minotaur & Werewolf Fight
    1D Catacombs
    1E Olrox's Quarters/Olrox Fight
    1F Prologue/Bloodlines Dracula Fight
    20 Black Marble Gallery
    21 Reverse Outer Wall
    22 Forbidden Library
    23 Floating Catacombs
    24 Deathwing's Lair
    25 Cave
    26 Anti Chapel
    27 Reverse Entrance
    28 Reverse Lower Clockroom
    29 Reverse Caverns
    2A Reverse Collseum
    2B Reverse Castle Keep
    2C Necromancy Laboratory
    2D Reverse Clock Tower
    2E Warp Room/Reverse Entrance
    2F Castle Entrance
    30 Castle Entrance
    31 Castle Entrance
    32 Castle Entrance
    33 Castle Entrance
    34 Castle Entrance
    35 Reverse Clock Tower/Drakwing Bat Fight
    36 Floating Catacombs
    37 Deathwing's Lair/Akmodan II Fight
    38 Final Dracula Fight
    39 Reverse Caverns
    3A Reverse Outer Wall/Creature Fight
    3B Anti Chapel/Medusa Fight
    3C Cave/Death Fight
    3D Necromancy Laboratory/Beelzebub Fight
    3E Reverse Collseum/Fake Trevor, Grant & Sypha
    3F Castle Entrance
    40 Long Library/Librarian 
    41 Castle Entrance/All Boss and Treasures Reset/New Game Plus
    42 Underground Garden
    43 Cursed Prison
    44 Castle Entrance
    45 Castle Entrance
    46 Castle Entrance
    47 Castle Entrance
    48 Castle Entrance
    49 Castle Entrance
    4A Castle Entrance
    4B Castle Entrance
    4C Castle Entrance
    4D Castle Entrance
    4E Castle Entrance
    4F Castle Entrance
    50 Castle Entrance
    51 Castle Entrance
    52 Castle Entrance
    53 Castle Entrance
    54 Castle Entrance
    55 Castle Entrance
    56 Castle Entrance
    57 Castle Entrance
    58 Castle Entrance
    59 Castle Entrance
    5A Castle Entrance
    5B Castle Entrance
    5C Castle Entrance
    5D Castle Entrance
    5E Castle Entrance
    5F Castle Entrance
    60 Castle Entrance
    61 Castle Entrance
    62 Reverse/Hell Garden
    63 Reverse/Haunted/Soul Prison
    64 Game Crash!
    65 Game Crash!
    66 Game Crash!
    67 Game Crash!
    68 Game Crash!
    69 Game Crash!

    Leave a comment:


  • nathan7878
    replied
    Originally posted by lee4 View Post
    No, you do not understand about alignment.

    but now you force me to look at this game.
    Man, I am sorry...but you had me laughing for 5 minutes when I read this. LOL

    I should not have said I understand about alignment...I should have said I am trying to understand.

    But I do appreciate you trying to teach me.

    Leave a comment:


  • lee4
    replied
    Originally posted by nathan7878 View Post
    Ok, I understand now...

    I just tested this alignment on Yabause and it works.

    (Rooms Number Increases By Itself Code)

    3605CE6B 00FF
    1605CE6B 9FFF




    Ok, just tested this alignment on Yabause and it works too.

    (Rooms Gained Increased Code)

    3605C5B3 00FF
    No, you do not understand about alignment.

    but now you force me to look at this game.

    incorrect codes
    3605CE6B 00FF <-- both are same address, differences is the codetype
    1605CE6B 9FFF <-- both are same address, differences is the codetype
    3605C5B3 00FF

    Example:
    3 6 05CE6 B

    red = codetype
    blue= memory type (in this case is HiRAM)
    black = address
    purple= location on address

    to throw you off this game writes value in reverse

    3605CE6A 0027
    3605CE6B 000F
    is same as
    1605CE6A 270F

    3605C5B2 0027
    3605C5B3 000F
    is same as
    1605C5B2 270F
    Last edited by lee4; 04-06-2013, 06:04:18 AM.

    Leave a comment:


  • nathan7878
    replied
    Ok, I understand now...

    I just tested this alignment on Yabause and it works.

    (Rooms Number Increases By Itself Code)

    3605CE6B 00FF
    1605CE6B 9FFF


    Originally posted by nathan7878 View Post
    Also, when you add this code 3605C5B3 FFFF, it makes the rooms you are gaining increase drastically more.
    Watch this video http://www.youtube.com/watch?v=1Bb9Of0QMhg
    This code 3605C5B3 FFFF, also increases the amount of rooms you gain when just moving through the normal map.
    Ok, just tested this alignment on Yabause and it works too.

    (Rooms Gained Increased Code)

    3605C5B3 00FF
    Last edited by nathan7878; 04-06-2013, 01:30:51 AM.

    Leave a comment:


  • lee4
    replied
    Helder and I are concern about alignment of the codes
    https://en.wikipedia.org/wiki/Data_structure_alignment

    address ends with odd hex has max value of 255 dec (00FF Hex) only
    Last edited by lee4; 04-05-2013, 09:41:35 PM.

    Leave a comment:


  • nathan7878
    replied
    Originally posted by helder View Post
    Nathan what does this code do?

    These codes allow you to instantly be in a Matrix Room anywhere in the Castle.
    http://www.youtube.com/watch?v=7KX_J...ature=youtu.be

    3605CE6B 9FFF
    1605CE6B 9FFF


    Obviously from looking at it it will not work on a real console this what it should be if it was properly aligned:

    1605CE6A 9FFF

    you see the 1 in the beginning means its a 16bit code and a 3 in the beginning is an 8bit code meaning it covers the last 2 characters in a code only just like your teleport codes.
    So could you explain in detail what this code does?

    When the 2 codes are used together, it causes your rooms number in the status menu to increase by its self.
    This is because the codes control Alucard's location on the map, the code moves him to a location off the map that cause the effect. Watch this video http://www.youtube.com/watch?v=7KX_JLxr9cs , your rooms number controls your game percentage.

    Also, when you add this code 3605C5B3 FFFF, it makes the rooms you are gaining increase drastically more.
    Watch this video http://www.youtube.com/watch?v=1Bb9Of0QMhg
    This code 3605C5B3 FFFF, also increases the amount of rooms you gain when just moving through the normal map.

    Originally posted by helder View Post
    Think you could make a list of values for the teleport and weapon mods? This way I can add them to the site so it looks more presentable.
    I will start working on it tonight, and thank you so much for fixing my codes so they will work on a real Sega Saturn
    Last edited by nathan7878; 04-05-2013, 09:14:33 PM.

    Leave a comment:


  • Helder
    replied
    Nathan what does this code do?

    These codes allow you to instantly be in a Matrix Room anywhere in the Castle.
    http://www.youtube.com/watch?v=7KX_J...ature=youtu.be

    3605CE6B 9FFF
    1605CE6B 9FFF
    Obviously from looking at it it will not work on a real console this what it should be if it was properly aligned:

    1605CE6A 9FFF

    you see the 1 in the beginning means its a 16bit code and a 3 in the beginning is an 8bit code meaning it covers the last 2 characters in a code only just like your teleport codes.
    So could you explain in detail what this code does? and for the other codes many are the same address with different values like the teleport codes. I was wondering if you could maybe make a list of what values teleport you to what locations and the same for the weapon modifiers and same for the Ultimate Weapons which are really just different items you normally can't equip as a weapon with cool weapon attacks. Think you could make a list of values for the teleport and weapon mods? This way I can add them to the site so it looks more presentable.
    I also took the liberty to fix some of your misaligned codes to work properly, I notice that Artmoney sometimes is off by a byte which is probably where your codes get misaligned. It's a good idea to open the memory editor in Yaubuse and go to the address that Artmoney found to make sure its correct (I notice this mainly in 8bit codes).

    Leave a comment:


  • nathan7878
    replied
    Hey thanks man, I wish I new about ArtMoney along time ago....that's why I am still a rookie. LOL

    Yeah, let me know if the codes work right for you...especially if you test some on a real Sega Saturn.

    I have tested them on many versions of Yabuase and they all work great.
    Last edited by nathan7878; 04-05-2013, 02:02:14 PM.

    Leave a comment:


  • Helder
    replied
    Artmoney works good for doing searches and applying cheats with native Gameshark/Action Replay codes, test your cheats on older Yaubuse as it has a cheat input and works good for the most part. I will test your codes and verify they work

    Leave a comment:


  • lee4
    replied
    ArtMoney is shareware, but Free (unlimited) to use as is (cheat software), the Pay (money) part is just for debugger and unlock advance options, which is free in CheatEngine.
    Last edited by lee4; 04-05-2013, 01:57:27 AM.

    Leave a comment:

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